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Coming up we have a middleweight MMA rules bout between Outfuh Blood (ranked 0 p4p, 0 weight class) and Alex Mercer (ranked 0 p4p, 0 weight class). Outfuh Blood has the better chin. Will he look to stand and bang today?



191 cm
25
195 lbs
13 - 5 - 1
184 cm
25
182 lbs
14 - 5 - 0
Good wrestling
World class boxer
Insanely flexible
Good wrestler
World class boxer
Good gas tank


KO Clothing


Milwaukee's Best 160


Ladies and gentlemen. This fight is 5 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 13 - 5 - 1, fighting out of St Petersburg, Outfuh Blood!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 14 - 5 - 0, fighting out of Amsterdam, Alex Mercer!
The judges for this bout are Kenichi Hosakawa, Shirou Masuda and Hirohito Nitta.




The bell rings for round one and we are underway!
Blood scores with a jab to the jaw of his opponent.
Blood looks to have improved his striking defense since last time we saw him fight.
Blood lands with a cross.
Blood fails to land with a series of punches.
Mercer with a nice cross.
Blood misses the shot to the body.
Mercer thumps Blood with a low kick.
Mercer misses with a body kick.
Blood lands a straight punch to the body, keeping Mercer at a distance.
Blood jabs Mercer right on the nose. Mercer blinks but takes it well.
Blood is looking to clinch but Mercer is avoiding it.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Nice body punch from Blood.
Mercer avoids a low kick by using good footwork.
Blood misses with a lunging right hand
and Mercer counters with a slapping leg kick.
A big left from Blood misses.
Mercer fakes with a right hand and throws a good leg kick, right into the thigh. That had to hurt Blood.
Some wild striking there from Mercer.
Mercer throws a combination but comes up with nothing but fresh air.
Mercer takes a punch right to his stomach. That took the wind out of him momentarily.

That's one minute gone in the round.
Mercer will need to close the distance a bit before he attacks - that leg kick was thrown from too far away.
Mercer takes an uppercut right on the button but keeps his composure.
Blood throws a hard body shot but it just misses.

Blood gets in close and instigates a clinch.
Mercer is trying to stall.

Mercer manages to break the clinch.
Mercer misses with a half-hearted attempt at a head kick.
Blood dips down and scores with a jab to the body.

Blood forces Mercer back against the cage and clinches.
Blood lands a right hand that snaps the head of Mercer backwards.

Mercer's corner calls for him to break the clinch, which he does.

Blood clinches.

Blood breaks the clinch and we return to the middle of the mat.
Mercer throws a right hand that Blood ducks under and follows up with a left that Blood also avoids with ease.
Some bone on bone action there as Blood checks a low kick. Luckily it wasn't a particularly hard one.

That's two minutes gone in the round.
Blood throws a body punch but Mercer moves out of range.
Blood is moving around nicely and scores here with a single head shot.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Mercer avoids the body shot from Blood.
Mercer fakes a jab and throws a low kick but Blood checks it well.
A chopping leg kick lands by Mercer.
Blood is using his height advantage well here, landing a good percentage of his punches.

Blood clinches with his opponent.
Mercer tries to break the clinch but Blood is controlling the position.
Mercer's head jolts backwards as he takes an uppercut right on the button!
Blood lands an uppercut.
Blood misses with a shot to the kidneys.
Blood lands a right hand that snaps the head of Mercer backwards.
Blood lands a hook to the side of the head.
Blood tries a body shot but Mercer blocks it.
Mercer blocks a punch to the side of the head.
Blood misses with a punch on the inside.
Mercer wants to get back to striking at distance but Blood won't allow it.

That's three minutes gone in the round.
Blood misses with some punches.
Blood misses with a short punch on the inside.
Blood misses with a punch on the inside.

Blood breaks from the clinch.
Mercer ducks under a wild hook from Blood.
Mercer tries a switch kick but it misses it's target.
Blood looks to land a right hand but Mercer moved out of range.
Blood blocks a head kick by Mercer.
Blood misses with an uppercut.
Blood displays some good footwork, moving neatly out of range as Mercer throws out the jab.
Blood misses with a hook to the body
and Mercer counters with a nice body kick.
Mercer stuns Blood with a nice body shot, before stepping back out of range.

Mercer tries to keep at a distance but Blood has taken the fight into the clinch.

Mercer escapes the clinch and we're back to striking.
Mercer dances in quickly and lands a nice inside leg kick on Blood. That did some damage!

That's four minutes gone in the round.
Blood gets off balance looking for a body kick
and Mercer counters with a nice kick to the body.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Mercer lands a high kick!


It looks like Outfuh Blood has been cut.
Blood scores with a sloppy punch to the body. Not much technique there but it did the business.
Mercer misses with an uppercut. Blood saw that one coming.
A bone on bone clash there as Blood blocks the leg kick.
Mercer is looking to slow Blood down with leg kicks.
Mercer throws a left and a right that both miss
and Blood counters with a right hand to the body.
Blood wants to clinch but Mercer slips to the side
and Mercer counters with a low kick, right behind Blood 's knee.
Blood with poor footwork there. He got himself in a bit of a tangle, enabling Mercer to score with a decent uppercut.
Blood changes levels and scores with a jab to the body.
Blood slips under a jab.
Mercer scores with a body shot.
Blood is looking to wear down Mercer with body shots, infact he's throwing more body shots than head shots at the moment.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Blood darts in and out, connecting with a jab.
Mercer ducks under a wild hook from Blood.
Blood thows a left - swing and a miss!
Mercer scores with a big left there. The judges will like that one.
And that’s the end of the round – the fighters go back to their corners.

That was a close round but I would say that Outfuh Blood will probably get the nod.
The cut man is working on Outfuh Blood's cut.
The referee calls time. The cornermen exit stage left and we're back to business.


Mercer uses some good footwork to avoid the body shot by Blood.
Mercer lunges in with an uppercut that skims his opponent's chin.
Mercer uses some good footwork to avoid the body shot by Blood.
Blood lands a body shot.
Blood connects with a lovely jab that went straight through the gap between Mercer's hands.
Mercer bobs and weaves well there to avoid the strikes.
A nice leg kick lands there from Mercer.
Blood throws a hard body shot but it just misses.
Mercer buckles his opponent's knee momentarily with a nice leg kick.
Mercer attempts a leg kick but it's missed by a good margin.
Mercer lands a body shot.
Mercer misses with a half-hearted attempt at a head kick.
Blood thows a body shot but no joy.
This has been an exciting period of action!
Blood jabs away that one connects to the head of his opponent.
Mercer lands an overhand right.
A nice inside leg kick there by Blood. That's going to slow Mercer down.
Blood moves out of range of the strikes.

That's one minute gone in the round.
Mercer lands a brutal head kick. Blood looks out on his feet and Mercer throws more strikes until the ref is forced to stop the fight!

Ladies and gentlemen, after 1:08 of round 2, we have a winner by way of TKO (Kick and Punches). Alex Mercer!
A determined Alex Mercer didn't want to dwell on this fight in his post fight interview. Instead he was more keen to state he wants a title shot. Let's see if he gets it!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%
 
 
 
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