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PBP Commentary

Coming up we have a welterweight MMA rules bout between Trametinib Mekinist (ranked 0 p4p, 0 weight class) and Flying Knee (ranked 0 p4p, 0 weight class). Both these guys have really solid chins. Will we see a standup war or will they both decide that a knockout is unlikely and try to win the fight elsewhere?



180 cm
19
175 lbs
1 - 0 - 0
176 cm
19
170 lbs
0 - 3 - 0
BJJ Blue Belt
Excellent boxer
Granite chin
BJJ White Belt
Dangerous knees
Solid chin


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-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Montreal, Trametinib Mekinist!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 3 - 0, fighting out of Los Angeles, Flying Knee!
The judges for this bout are Gwen Towbar, Stewart Dunkirk and Frank Dennis.




The bell rings for round one and we are underway!
Mekinist dips to his left and cracks Knee with an uppercut!
Knee is looking to clinch.
Flying Knee seems to be the more aggressive standup fighter in this bout.
Knee looks to clinch
and Mekinist counters with a shot to the ribs. That looked like it hurt.
Knee closes the distance but Mekinist moves to the side
and Mekinist counters with a series of strikes. Knee will be more careful next time no doubt.
Knee wants to clinch but Mekinist slips to the side
and Mekinist counters with a three punch combination, finished off with a leg kick. Nice work.
Knee tries to clinch there but Mekinist circles away.
Mekinist appears to be looking for a big counter.
Knee doesn't manage to clinch there - Mekinist circles away.
Mekinist circles away from the clinch attempt.
Knee fails with an attempt to clinch.
Knee closes the distance but Mekinist moves to the side
and Mekinist counters with a straight punch to the midsection.
Knee closes the distance but Mekinist moves to the side
and Knee takes a counter punch right on the button for his troubles.
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!
Knee darts in trying to clinch
and Mekinist counters with a left to the body.

That's one minute gone in the round.
Knee tries to clinch but Mekinist moves away
and Mekinist counters with a left to the body.
Mekinist lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Mekinist.
Knee tries to clinch but fails miserably
and Mekinist counters with a crisp hook to the side of the head.
Knee tries to grapple but his opponent circles
and Mekinist counters with a quick right hand to the jaw.
Knee wants to clinch
and Mekinist counters with a three punch combo that has Knee backing up. Knee nods at Mekinist to acknowledge the strikes.
Knee tries to clinch but Mekinist moves away
and Mekinist makes him pay by landing a nice hook to the body before moving out of range.
Knee tries to clinch but Mekinist moves away
and Mekinist counters with a quick right hand to the jaw.
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!
Knee darts in trying to clinch
and Mekinist counters with a right hand to the body.
Knee moves in looking to clinch but Mekinist pushes him off.
It looked like Mekinist was looking amped, ready to throw a big counter but didn't commit.

That's two minutes gone in the round.
Mekinist circles away from the clinch attempt
and Mekinist counters with a shot to the ribs. That looked like it hurt.
The fight stays on the outside here - Knee looks like he's thinking about clinching though.
Mekinist is looking for a counter combo.
Knee tries to clinch but fails miserably
and Mekinist counters with a straight punch to the midsection.
Knee tries to clinch but fails miserably
and Mekinist counters with a stiff right hand.
Mekinist lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Mekinist.
Mekinist pushes forward with a 1-2 combination that forces Knee back to the cage. Mekinist follows up with a solid lead hook to the liver.
Knee darts in trying to clinch
and Mekinist counters with a nice jab to the body that keeps Knee thinking.

Knee moves into the clinch.
Knee tries a knee to the head but he's missed.

That's three minutes gone in the round.
A short left from Mekinist.
Knee misses with a knee to the head.
Knee tries a knee to the head but he's missed.
I was talking to Mekinist's coach per-fight and he was telling me that they'd been working on the clinch in the runup to this fight.
Mekinist takes a knee right on the jaw!
Knee trying to land knees to the body.
Knee tries a knee to the head but Mekinist blocks it.
Knee tries to land a knee to the head but Mekinist blocks with his arms.
Knee missing with knees to the body.
Knee utilising his Muay Thai to score with a knee to the body.
Knee throws a knee to the head but misses.
Knee tries to land a knee to the head but Mekinist blocks with his arms.
An uppercut to the body lands inside from Mekinist.
Knee lands a good knee to the midsection. Mekinist won't want to take too many of those.
Knee tries to land a knee to the body but he is off balance and Mekinist avoids it.
Mekinist lands a nice shot to the body.
Mekinist doesn't land with the attempted body shot.
Mekinist lands a right hand that snaps the head of Knee backwards.

That's four minutes gone in the round.
This is a great period of action - very entertaining stuff!
Kneeeeees! The crowd are calling for knees to the body. Knee obliges.
Mekinist stays in close to his opponent and throws a right hand to the body.
Knee looks winded!
Knee throws a knee to the head but misses.
Knee missing with knees to the body.
Knee tries a knee to the head but Mekinist blocks it.
Knee looking to throw knees to the head but Mekinist is blocking nicely.
Mekinist blocks a knee to the body. He'll have a nicely bruised forearm in the morning.
A body shot lands from Mekinist.
Knee tries a knee to the head but he's missed.

Mekinist drags the fight down to the ground.
Mekinist looking for a sweep. Not yet Mekinist, not yet.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
The crowd applaud the fighters' efforts here as the round comes to an end.
Mekinist bucks up whilst keeping hold of a body lock, managing to reverse the position. Now he's in top in Knee's guard.

Mekinist passes Knee's right leg, so he's now in half guard.
And that’s the end of the round – the fighters go back to their corners.

Trametinib Mekinist dominated that round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action.


Knee closes the distance looking to clinch
and Mekinist counters with a two punch combo.
Knee tries to grapple but his opponent circles
and Mekinist counters with a lovely straight right hand!
Knee tries to clinch but Mekinist moves away
and Knee takes a counter punch right on the button for his troubles.
Knee wants to clinch but Mekinist slips to the side
and Mekinist counters with a nice uppercut.
Knee moves to clinch but Mekinist breaks away
and Mekinist connects with a straight left hand counter down the middle.
We've had a slow start to the round here - hopefully the action picks up.
Knee closes the distance looking to clinch
and Mekinist counters with a right hand to the body.
Trametinib Mekinist is looking to throw some combinations by the looks of things.
Mekinist circles away from the clinch attempt
and Mekinist counters with a straight punch to the midsection.

That's one minute gone in the round.
Knee wants to clinch
and Mekinist counters nicely by changing levels and landing a hook to the body.
Mekinist throws a series of strikes that have Knee backpedaling.
Knee is looking to clinch.
Knee darts in trying to clinch
and Mekinist counters with a two punch combo.
Knee moves to clinch but Mekinist breaks away
and Mekinist counters nicely by changing levels and landing a hook to the body.
Knee looks to clinch
and Mekinist counters with a series of strikes. Knee will be more careful next time no doubt.
Knee moves to clinch but Mekinist breaks away
and Mekinist counters with a one-two to the body.

That's two minutes gone in the round.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.
Knee tries to grapple but his opponent circles
and Mekinist counters with a stiff right hand.

Knee takes the fight into the clinch.
Knee missing with knees to the body.
Knee with an attempt at a knee that misses.
Knee with a knee to the head.
The fighters are going at a pretty good pace and they're both starting to sweat now.
Mekinist jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Knee walks away with a smile on his face. Mekinist gets slowly back to his feet and shakes his head.
Knee tries to clinch but fails miserably
and Mekinist counters with a left to the body.
Knee is looking to take this fight into the clinch.
A jab lands there for Mekinist.
Mekinist swats away the attempt to clinch by Knee.
Mekinist seem to be loading up, looking for a big counter.
Mekinist is working the combinations to good effect here.

That's three minutes gone in the round.
Knee closes the distance but Mekinist moves to the side
and Mekinist counters with a lovely straight right hand!
Mekinist slips in close and lands a nice hook before moving back out of range.
Mekinist swats away the attempt to clinch by Knee.
Mekinist circles away from the clinch attempt.
Flying Knee is looking to keep the fight on the feet at all costs.
Knee closes the distance but Mekinist moves to the side
and Mekinist counters with a three punch combo that has Knee backing up. Knee nods at Mekinist to acknowledge the strikes.
Trametinib Mekinist is winning the standup battle so far.
Knee tries to clinch up
and Mekinist counters with a nice uppercut.
Knee tries to clinch
and Mekinist counters nicely by changing levels and landing a hook to the body.

That's four minutes gone in the round.
Knee tries to clinch but fails miserably
and Mekinist counters with a three punch combo that has Knee backing up. Knee nods at Mekinist to acknowledge the strikes.
Knee tries to clinch
and Mekinist makes him pay by landing a nice hook to the body before moving out of range.
This is a great period of action - very entertaining stuff!
Knee moves to clinch but Mekinist breaks away
and Mekinist counters with a right hand to the body.
Knee looks to clinch
and Mekinist counters with a three punch combination, finished off with a leg kick. Nice work.

Mekinist gets the takedown into side control.
Mekinist advances to full mount.
Knee wants to get back to his feet.
Mekinist sitting in mount, just looking to control for the moment.
Mekinist has controlled the position for a good 20 seconds, which will no doubt be starting to frustrate his opponent.
And that’s the end of the round – the fighters go back to their corners.

Trametinib Mekinist dominated that second round.
That's time! Mekinist's corner gives him a slap on the ass as he gets ready to fight. So, we enter the final round. Let's see if either fighter can bring us a finish, or whether we're going to the judges scorecards.


Knee closes the distance looking to clinch
and Mekinist connects with a straight left hand counter down the middle.
The fight stays on the outside here - Knee looks like he's thinking about clinching though.
Mekinist is really dominating this fight. Is there anything that Knee can do to turn this around?
Knee closes the distance looking to clinch
and Mekinist counters with a crisp hook to the side of the head.
Knee looks to clinch
and Mekinist counters with a left to the body.
Mekinist circles away from the clinch attempt.
We've had a slow start to the round here - hopefully the action picks up.
Knee tries to clinch but Mekinist moves out of range.
Mekinist appears to be looking for a big counter.
Knee tries to clinch up against the cage, rushing in to close the distance. Mekinist manages to break the clinch and circles back to the middle of the mat.
Knee looks to clinch
and Mekinist counters with a right hand to the body.
Knee tries to close the distance and clinch up against the cage but Mekinist paws at him with a jab and circles away.

That's one minute gone in the round.
Mekinist scores with a one two! Knee had his feet all tangled up there and couldn't avoid the strikes.
Knee looks to clinch
and Mekinist counters with a three punch combo that has Knee backing up. Knee nods at Mekinist to acknowledge the strikes.
Mekinist keeps the fight on the outside.
Knee is looking to clinch.
Knee wants to clinch but Mekinist slips to the side
and Mekinist counters with a left to the body.
Knee looks to clinch
and Mekinist counters nicely by changing levels and landing a hook to the body.
Knee wants to clinch
and Mekinist counters with a nice uppercut.
Mekinist lands a nice hook to Knee's body. Knee takes it in his stride and looks to land his own strikes.
Knee fails with an attempt to clinch.
Mekinist appears to be looking for a counter takedown.
Knee looks to clinch
and Mekinist cracks him with a counter punch right on the button.
This is a great period of action - very entertaining stuff!
Mekinist scores with a three punch combo!

Mekinist tries to keep at a distance but Knee has taken the fight into the clinch.
Trametinib Mekinist is fighting for a decision here - he's started to take the cautious approach.

That's two minutes gone in the round.
Mekinist avoiding damage as Knee throws knees to the body.
Knee throws a knee to the head but misses.
Mekinist blocks a knee to the body. He'll have a nicely bruised forearm in the morning.
Knee misses the knee to the body. Nice hip positioning from Mekinist.
Knee tries to land a knee to the head but Mekinist blocks with his arms.
Knee takes a big intake of breath there - he's definitely tired.
Knee missing with knees to the body.
Knee tries to land a knee to the head but misses.
Knee misses with a knee to the head.
Knee tries a knee to the head but Mekinist blocks it.
Flying Knee seems to be working more effectively in the clinch in the fight so far.
Knee tries a knee to the head but he's missed.
Knee misses the knee to the body. Nice hip positioning from Mekinist.
Mekinist blocks a knee to the body. He'll have a nicely bruised forearm in the morning.

That's three minutes gone in the round.
Mekinist managing to block the knees to the body from Knee.
Knee misses the knee to the body. Nice hip positioning from Mekinist.
Mekinist gets through Knee's defenses to land a nice punch to the side of the head.
Knee misses with a knee strike.
Mekinist avoiding damage as Knee throws knees to the body.
Knee tries to land a knee to the body but he is off balance and Mekinist avoids it.
Knee misses with a knee strike.
Knee using the Thai plumb to throw knees but Mekinist has his back arched nicely, preventing the strike.
Mekinist scores with a shot to the side of Knee's head.
Mekinist lands on the inside with an uppercut.
Knee tries to land a knee to the body but he is off balance and Mekinist avoids it.
Knee has a pretty nasty looking mouse under his right eye.
Knee using the Thai plumb to throw knees but Mekinist has his back arched nicely, preventing the strike.
Mekinist makes some space for himself and lands an uppercut.

That's four minutes gone in the round.
Knee misses with a knee to the head.
Knee throws a knee to the head but misses.
Mekinist can't find room to land a body shot as Knee controls the action.
Mekinist blocks a knee to the body. He'll have a nicely bruised forearm in the morning.
Mekinist lands with a short head shot on the inside.
Mekinist managing to block the knees to the body from Knee.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.
Knee misses with a knee strike.
Knee trying to land knees to the body.
Mekinist works for underhooks and lands a body shot in the process.

Mekinist decides to pull guard.
Mekinist pulls Knee in close to prevent any damage.
Mekinist tries to land a sweep but no joy.
Flying Knee has stepped it up - he knows he needs a finish here!
A real slowdown in the pace of the fight for a moment, as Mekinist holds on and takes a little breather.

And that's the end of the fight!
Trametinib Mekinist showed his dominance in that final round.
Well I reckon that's a shut out for Mekinist, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Gwen Towbar scores the fight 30:27
Judge Stewart Dunkirk scores the fight 30:27
Judge Frank Dennis scores the fight 30:27

In favor of your winner, by unanimous decision... Trametinib Mekinist!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
67%
 
 
 
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