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TWGC 16 (145lbs, D3): London Qualifier - Round 2 PBP Commentary


Coming up we have a featherweight Tycoon World Grappling Championship rules bout between Cenk John and Wilbur Clemens. Wilbur Clemens is staring across the cage at his opponent, tweaking his nipples.




168 cm
27 yrs
155 lbs



168 cm
19 yrs
151 lbs


This TWGC bout is 1 fifteen minute round in the featherweight division. Introducing today's competitors. In the red corner, competing out of Amsterdam, with a TWGC record of 1 wins and 0 losses; Cenk John! And in the blue corner, fighting out of London, with a TWGC record of 2 wins and 2 losses; Wilbur Clemens!
The judges for this bout are Chris Edwards, Colin Fotheringham and Daniel Bishop.


Let's get this grappling contest under way! Who will be victorious?
Clemens misses with a takedown attempt - John sprawls well and throws a nice strike on the way out which just misses.

Clemens closes the distance and clinches.
John is trying to pull guard but being pressed up against the cage enables Clemens to keep the fight standing.
Clemens prevents the takedown attempt.
John has a body lock and is looking for a takedown. Clemens is bouncing around trying to prevent the takedown and somehow he has indeed managed to stay on his feet.
That's three failed takedown attempts in the round for Cenk John. That's going to take a lot out of him.
John tries to pull guard but Clemens holds him up against the cage and eventually John drops back down to his feet.

Clemens is fighting off a takedown attempt but John is just too persistent for him and manages to trip Clemens to the mat. Clemens regains guard as soon as the fighters hit the mat.
Score +2 for takedown into guard / half guard: John (2) vs (0) Clemens
We've been hearing that John has been drilling a lot of ground and pound in training, so let's see if he get the finish.
We've had a slow start to the round here - hopefully the action picks up.

John avoids a guillotine attempt easily.
Clemens controls John momentarily but John frees himself.

That's one minute gone in the round.

John avoids a guillotine attempt easily.
Clemens trying to control the position.
The ref warns both fighters not to hold the cage as they work up against the meshing.
John looking to pass the guard.
John content to stall in guard here.
John stands up and looks to throw the legs aside to pass to side control. Clemens swivels though and keeps the full guard.

That's two minutes gone in the round.
Clemens controls John momentarily but John frees himself.

John drops back for a leg but he's not going to get it - he lets go and Clemens dives on top into guard.
Score +2 for sweep to guard / half guard: John (2) vs (2) Clemens
John keeping moving, preventing Clemens from controlling successfully.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Clemens controls the pace of the fight for a moment.
John pulls Clemens in close to his closed guard and prevents Clemens from doing any damage or advancing position.
John working a defensive guard here.

That's three minutes gone in the round.
Clemens looking to pass the guard.
John being controlled here, momentarily.
John is trying to control the position but Clemens postures up.
Clemens stands up and looks to throw the legs aside to pass to side control. John swivels though and keeps the full guard.
Clemens is pushing down on John's leg trying to pass to half guard. John is fighting to maintain full guard but Clemens has managed to sneak the leg through.

That's four minutes gone in the round.
Clemens is taking a breather. John says something to him but it's hard to make out. Perhaps he's telling him to get on with it and actually do something.
Clemens is thwarting John's attempts to control the position.

Clemens is looking for a kimura but John is holding onto that half guard position, so it's hard for Clemens to get the leverage.
John wants to get back to full guard but Clemens has passed into side control.
Score +3 for passing guard: John (2) vs (5) Clemens
John sneaks a leg under to get back to half guard.

Clemens is trying to work for a kimura but John is defending well.
John is trying to control but can't.

That's five minutes gone in the round.
Clemens content to control rather than advance.
John trying to control here.
John is refusing to be controlled, as Clemens sits in half guard.
John is looking to improve his position.
John is trying is best to control the position here.

That's six minutes gone in the round.
Clemens is just sitting in half guard, waiting for something to happen.

John is defending against the submission attempts here by Clemens.
Clemens prevents John from improving his position.
Clemens seems content to maintain position for now, rather than mounting any offense.

That's seven minutes gone in the round.
John tries to get to full guard but Clemens has control of the leg.
John is looking to control Clemens's leg but it's slowly edging free. Can John avoid being mounted?
John wants to improve his position but Clemens is controlling well.

John looking for submissions off his back.
Clemens is thwarting John's attempts to control the position.

That's eight minutes gone in the round.

Clemens wants to work for an arm triangle but John is really keeping half guard well and defending the submission attempt.

Clemens is working for a submission of some sort.

Clemens wants to work for an arm triangle but John is really keeping half guard well and defending the submission attempt.
John is staying active underneath Clemens, who seems content to just control the action from this position.

That's nine minutes gone in the round.

Clemens is thinking about going for an arm triangle but he can't free his leg.
John is staying active underneath Clemens, who seems content to just control the action from this position.
Clemens works his way into full mount!
Score +3 for passing guard: John (2) vs (8) Clemens
Clemens tries to control but John wriggling away.
John is looking to improve his position but Clemens isn't that keen on the idea.

That's ten minutes gone in the round.
Clemens can't quite control the action as he would like just now, as John is looking to escape.
John gets back to half guard.
John is looking to control Clemens's leg but it's slowly edging free. Can John avoid being mounted?

That's eleven minutes gone in the round.

Clemens is trying a forearm choke… I don't think that's going to do much at this level of the game.
John tries to roll over but Clemens keeps him under control.
Clemens is just content to waste time from the top position. John takes advantage of the situation and regains full guard.
Clemens trying to control the position from guard on top but John is wriggling around, looking for whatever he can.

That's twelve minutes gone in the round.
Clemens looking to pass the guard.
John has control of Clemens's left arm, preventing Clemens from doing any damage.
Clemens advances to half guard.
John trying to control but Clemens postures up.
Clemens is trying to control the action in half guard but John is working away on the bottom, looking perhaps to get back to full guard.

That's thirteen minutes gone in the round.
John controlling the leg, holding on to half guard.
Clemens sitting and controlling from the half guard.
John is looking to regain full guard. Not this time though.
Clemens works his way into full mount!
Score +3 for passing guard: John (2) vs (11) Clemens
John is working to get back to half guard.

That's fourteen minutes gone in the round.
Clemens tries to control but John wriggling away.
Clemens pushing the pace here, looking to move to his opponents back and work for a finish.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
John wants to control but Clemens is having none of it.
Clemens can't quite control the action as he would like just now, as John is looking to escape.

And that's the end of the fight!
Clemens wins on points by 11 to 2.
 
 
 
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