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PBP Commentary

Coming up we have a super heavyweight MMA rules bout between Butter Ball (ranked 0 p4p, 0 weight class) and Cairne Bloodhoof (ranked 0 p4p, 0 weight class). The crowd seem to be enjoying Bloodhoof's choice of entrance music: Ghostface Killah - Daytona 500. Cairne Bloodhoof will no doubt be looking to use his reach advantage to good effect.



180 cm
20
300 lbs
6 - 3 - 0
197 cm
24
285 lbs
6 - 2 - 0
BJJ Blue Belt
Solid boxing
Granite chin
BJJ Purple Belt
Good kicks
Powerful


-


Machina Clothing (Formerly Ares Combatwear)


Ladies and gentlemen. This fight is 3 rounds, in the super heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 6 - 3 - 0, fighting out of New York, Butter Ball!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 6 - 2 - 0, fighting out of New York, Cairne Bloodhoof!
The judges for this bout are Alyssa Summers, Eddie Farnsworth and Jorge Garcia.




The bell rings for round one and we are underway!
Bloodhoof throws a nice inside leg kick.

Bloodhoof gets to the clinch - let's see what his plan is here.
Bloodhoof just leaning against Ball, taking a breather.
Bloodhoof changes levels and goes for a takedown here. Ball fights it off and pushes away nicely.
A punch combination from Ball misses.
Ball throws a looping overhand right but Bloodhoof ducks down to avoid it.
A solid leg kick lands there for Bloodhoof.
Ball misses with a looping right.
Ball throws a looping overhand right but Bloodhoof ducks down to avoid it.

Bloodhoof moves into the clinch successfully.
Bloodhoof lands an elbow inside.


It looks like Butter Ball has been cut.
Ball can't break the clinch.
Bloodhoof lands a nice knee to the body.
Ball is breathing heavily.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Ball wants to break the clinch but can't.
Bloodhoof with a knee to the head.
Bloodhoof connects with a nasty looking knee right to Ball's face.
Bloodhoof landing knees to the head.
Bloodhoof landing knees to the body.
Bloodhoof lands a knee to the body.
Bloodhoof connects with a nasty looking knee right to Ball's face.
Bloodhoof connects with a nasty looking knee right to Ball's face.
Bloodhoof lands an elbow inside that Ball shrugs off.
Bloodhoof with the Thai clinch, lands a knee to the head.
Bloodhoof connects with a knee to the head.
Bloodhoof crunches a lovely knee into Ball's ribcage.
Bloodhoof lands a damaging elbow.
Bloodhoof landing knees to the body. They look like they could hurt.
Bloodhoof lands an elbow that stopped Ball in his tracks for a moment.
Bloodhoof lands an elbow inside that Ball shrugs off.

That's one minute gone in the round.
Bloodhoof crunches a lovely knee into Ball's ribcage.
A knee to the head by Bloodhoof.
Bloodhoof landing knees to the body.
Ball takes an elbow to the temple.
A knee to the head by Bloodhoof.
Knees in the clinch landing for Bloodhoof.
Bloodhoof unloads a knee to the mid-section. Ball lets out a prehistoric sounding urrrrgh.

Bloodhoof has double underhooks and is working for a body lock takedown. He's got it. The fighters land in half guard but Ball regains guard immediately.
Ball looking to sweep here. No luck so far.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

Bloodhoof drops back looking for a leg! Ball is in trouble here! The fighters roll with the hold and Ball manages to kick Bloodhoof off! Bloodhoof jumps back into Ball's guard.
Bloodhoof prevents Ball from getting back to his feet.
Bloodhoof postures up in Ball's guard and throws a big left but Ball blocks it.

Bloodhoof drops back for a leg! It's a sloppy attempt though and Bloodhoof jumps back into guard quickly, to retain the dominant position.
Ball throws a nice elbow from the bottom.

That's two minutes gone in the round.
Bloodhoof prevents Ball from getting back to his feet.
Ball might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
Bloodhoof connects with a couple of short punches.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.

Bloodhoof shoots in for a takedown! He's got it and he's managed to land in full mount! That's better than Bloodhoof was expecting from the takedown attempt, I'm sure!
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!
Ball taking shots to the head.
The crowd growing excited in anticipation of a finish here! Right on cue, Bloodhoof cracks his opponent with a massive right hand that draws loud cheers!
Bloodhoof looking to ground and pound his opponent to a finish here.
Bloodhoof landing punches.
Ball tries to hold on but Bloodhoof postures up.

Bloodhoof is going olschool here, as he tries to force Ball to tap using a forearm choke. This isn't 1993 though, so Ball shrugs it off.
Bloodhoof dominating with strikes here.
Ball is in a horrible position here. Bloodhoof smacks him with another shot as he tries to escape the position.
Bloodhoof can't quite control the action as he would like just now, as Ball is looking to escape.

That's three minutes gone in the round.
Ball tries to hold on but Bloodhoof postures up.
Bloodhoof lands with some strikes.
Bloodhoof landing strikes from the mount.
Ball is not a happy chappy… he wants out of there.

Bloodhoof is working for a guillotine from mount but Ball frees his head quite easily.
Bloodhoof punishing his opponent with strikes.
Ball is desperately trying to get back to half guard.
Bloodhoof looking to control but Ball is working nicely, looking to advance position himself.

That's four minutes gone in the round.
Bloodhoof is still in mount, landing shots to his trapped opponent. Ball can't stay in a position like this for much longer.
Bloodhoof breaks from Ball's wrist control and lands an elbow.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
A nice elbow there by Bloodhoof.
Both fighters really going for it on the ground here!
Bloodhoof lands a big elbow.
Bloodhoof lands with some strikes.
Bloodhoof punishing his opponent with strikes.
Bloodhoof with shots to the head and body - Ball looks very uncomfortable down there.
Bloodhoof connects with a couple of good shots from mount.
Bloodhoof is landing with some decent strikes but Ball is trying to advance his position so the referee is letting the fight continue.
Ball really trying hard to get back to half guard here.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Bloodhoof landing strikes, looking to finish!
Bloodhoof working Ball over with strikes here.
And that’s the end of the round – the fighters go back to their corners.

Cairne Bloodhoof dominated that round.
The cut man is working on Butter Ball's cut.
OK. That's time! The bell goes and we're back to the action.


Ball takes a head kick and shrugs it off.
Bloodhoof chopping away at his opponent's legs.
Bloodhoof buckles his opponent's knee momentarily with a nice leg kick.
This has been an exciting period of action!

Bloodhoof connects with a vicious head kick that knocks Ball to the floor! Bloodhoof dives in looking for the finish!


Ball is rocked!

Bloodhoof seems to be looking for submissions.
Bloodhoof takes advantage of the dominant position to land a couple of big hammer fists.
Ball tries to kick Bloodhoof off but Bloodhoof keeps his base steady and stays in half guard.

Bloodhoof seems to be working for a kimura but Ball defends the submission attempt.
Ball taking some punishment here, with Bloodhoof in his half guard.

Bloodhoof is trying a forearm choke… I don't think that's going to do much at this level of the game.
Ball is trying to stand.

That's one minute gone in the round.
Bloodhoof is trying to control the action in half guard but Ball is working away on the bottom, looking perhaps to get back to full guard.
Both fighters are absolutely exhausted here.
Bloodhoof looks to score some points with some ground and pound.

Bloodhoof seems to be working for a kimura but Ball defends the submission attempt.
Ground and pound from Bloodhoof.
Ball wants to get back to his feet.
Ball has hold of Bloodhoof's hands but Bloodhoof slips his arm to the side and lands an elbow.
Ball looks like he's trying to stand up.
Bloodhoof scores with a couple of good hammerfists.
Ball knows he needs to get back to his feet asap. He's simply no match for Bloodhoof on the ground.
Bloodhoof looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Ball with a short hammerfist. I guess that's as good as any advice he could get in this position.
Bloodhoof drops an elbow to the side of Ball's head.

That's two minutes gone in the round.
Bloodhoof working Ball over with strikes.
Ball wants to get back to his feet.
Bloodhoof working over Ball with some ground and pound. Ball looks like he wants out of this position, which is understandable.
Bloodhoof slips a nice elbow through Ball's hands, connecting with Ball's forehead.
Bloodhoof landing with strikes to the body and head, softening up his opponent.
Ball pushes Bloodhoof off looking to stand but Bloodhoof dives back in and keeps control.
Ball is looking to regain full guard. Not this time though.
Bloodhoof lands with a punch from half guard.
Bloodhoof has the superior BJJ but he's also working some ground strikes into his gameplan.
Bloodhoof lands with an elbow from half guard - that looked like it hurt.
Bloodhoof is looking to pass the guard... He's managed it - he's now in full mount!
Ball taking shots to the head.

That's three minutes gone in the round.
Bloodhoof looking to control but Ball is working nicely, looking to advance position himself.
Bloodhoof working away from the top, dropping strikes.
Ball is bucking up trying to escape but Bloodhoof cracks him with another couple of good strikes.
Bloodhoof with good strikes from the mount here!
Ball is writhing around trying to get back to his feet.
Ball on his back here. We all know that wrestlers don't like being on their back so let's see if Ball tries to get out of the position.
Bloodhoof is in the full mount, landing strikes.
Cairne Bloodhoof has got the better of the ground game so far.
Bloodhoof lands a nice shot to the head.
BOOM! Bloodhoof connects with a massive shot to the dome!
Bloodhoof has been the more effective fighter overall so far.
Bloodhoof lands with some vicious ground and pound - can Ball hang on?
The crowd are loving this. Great action here.
Ball throwing hammer fists to the chest of Bloodhoof. What's that going to do exactly?
Bloodhoof landing strikes from the mount and Ball is in trouble!

Bloodhoof is working for a guillotine from mount but Ball frees his head quite easily.

Bloodhoof is going olschool here, as he tries to force Ball to tap using a forearm choke. This isn't 1993 though, so Ball shrugs it off.

That's four minutes gone in the round.
The referee warns Ball that he has to improve his position here as he takes two more clean shots to the head.
Ball is writhing around trying to get back to his feet.
Bloodhoof scoring with some good ground and pound from mount here. Will he manage to finish Ball?
Bloodhoof with the ground and pound from mount.
Bloodhoof scores with a couple of good head shots there.
Bloodhoof scoring with some good ground and pound from mount here. Will he manage to finish Ball?
Ball is not a happy chappy… he wants out of there.
Ball is writhing around trying to get back to his feet.
Bloodhoof has his opponent pinned against the cage, landing some nasty ground and pound that is really making a bit of a mess out of Ball's face.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Bloodhoof controlling from mount.
Bloodhoof lands a big elbow.
And that’s the end of the round – the fighters go back to their corners.

Cairne Bloodhoof showed his class in that round. I'd imagine he'll take it on all the scorecards.
The cut man is working on Butter Ball's cut.
Well, the break between rounds is over. Let's get back to the scrappin! Ladies and gentlemen, this is the final round!


Bloodhoof throws a nice head kick!
Ball misses with a hook.
Ball misses with a wild combination.

A head kick lands from Bloodhoof that sends Ball to the canvas. Ball tries to scramble back to his feet but Bloodhoof brings him back down into side control.
Bloodhoof working away diligently from side control. Landing strikes effectively there - that will score him some points on the judges scorecards.
This has been an exciting period of action!
Ball is trying to stand back up. He's worked his way up against the cage but Bloodhoof has just dragged him back down to the mat.
Bloodhoof in side control lands a decent elbow.
Bloodhoof lands a nice forearm strike.
Bloodhoof lands some shots froms side control.
Ball wants to get back to his feet but Bloodhoof drags him back down.
Bloodhoof is chipping away with strikes.
Ball on the wrong end of some ground and pound.
Both fighters are breathing heavily.
Ball on the wrong end of some ground and pound.
Bloodhoof grinds an elbow into Ball's temple.

That's one minute gone in the round.
Bloodhoof lands a nice forearm strike.
Ball wants to get back to his feet but Bloodhoof drags him back down.
Ball is not content to let Bloodhoof control the position.
Ball gives up the full mount - oops, sloppy defensive grappling there!
Bloodhoof with the ground and pound from mount.
Bloodhoof lands with some strikes.

Bloodhoof is in full mount, looking to secure a guillotine but Ball is surviving well by controlling Bloodhoof's body position as best he can.
Bloodhoof scoring with strikes but Ball is staying in there.
Bloodhoof throwing sloppy strikes here. Perhaps if he tightened up his striking from such a dominant position, he'd be able to finish easier.
Butter Ball has stepped it up - he knows he needs a finish here!

That's two minutes gone in the round.
Ball trying desperately to get to his feet.
The referee warns Ball that he has to improve his position here as he takes two more clean shots to the head.
Bloodhoof lands a shot to the body, followed up by a shot to the exposed head of his trapped opponent.
Ball is in all sorts of trouble here.
Bloodhoof lands an elbow that was bordering on illegal but the referee lets it go with a warning.
Bloodhoof working Ball over with strikes here.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Bloodhoof scores with a couple of good head shots there.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Bloodhoof is in the full mount, landing strikes.
Bloodhoof won't let Ball get back to his feet... He wants to keep the fight where it is for now.
A nice elbow there by Bloodhoof.
Bloodhoof is landing with some decent strikes but Ball is trying to advance his position so the referee is letting the fight continue.
Ball wants to try and get back to his feet.
Bloodhoof working the ground and pound effectively.
Bloodhoof connects with a couple of good shots from mount.

That's three minutes gone in the round.
Ball wants to hold on but Bloodhoof pushes him away.
BOOM! Bloodhoof connects with a massive shot to the dome!
Bloodhoof with the ground and pound from mount.
Ball is squirming around, avoiding Bloodhoof's attempts to control the action.
Bloodhoof lands a nice shot to the head.
Ball takes a big shot to the head but keeps on trying to improve his position.
Bloodhoof lands a big elbow.
Ball squirming around on the bottom, looking to escape.
Bloodhoof can't quite control the action as he would like just now, as Ball is looking to escape.
Ball is trying to stand.

That's four minutes gone in the round.
Bloodhoof takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Bloodhoof is in the full mount, landing strikes.
Bloodhoof cracks Ball with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Bloodhoof lands a heavy elbow.

Bloodhoof looking to secure an arm triangle but Ball defends it well.
Cairne Bloodhoof is fighting for a decision here - he's started to take the cautious approach.
This is a great period of action - very entertaining stuff!
Bloodhoof is in the full mount, landing strikes.
Ball is really trying hard to get back to his feet.
Bloodhoof lands with some vicious ground and pound - can Ball hang on?
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Bloodhoof putting on the heat here with some good ground and pound!
Ball is looking to get back to his feet - it's going to be hard from this position.
Ball throwing hammer fists to the chest of Bloodhoof. What's that going to do exactly?

And that's the end of the fight!
Cairne Bloodhoof comfortably won the final round on my scorecard.
Well Bloodhoof has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Alyssa Summers scores the fight 24:30
Judge Eddie Farnsworth scores the fight 24:30
Judge Jorge Garcia scores the fight 24:30

In favor of your winner, by unanimous decision... Cairne Bloodhoof!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%
 
 
 
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