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Coming up we have a middleweight MMA rules bout between Dungeon Master (ranked 0 p4p, 0 weight class) and Rock Roll (ranked 0 p4p, 0 weight class). Master comes to the cage accompanied by Soulja Boy singin' Crank Dat... Ya Ho's!. Rock Roll looks lathargic as he enters the arena. Wake up son, you're about to have a fight!



180 cm
26
191 lbs
12 - 9 - 0
174 cm
25
191 lbs
10 - 1 - 0
BJJ Purple Belt
Solid boxing
Good chin
Decent wrestler
Brawler
Powerful


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Bullshito Clothing


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Ladies and gentlemen. This fight is 5 rounds, for the middleweight championship of the world!
Introducing the champion to my left, fighting out of the red corner.
With a record of 12 - 9 - 0, fighting out of Las Vegas, Dungeon Master!
And introducing the challenger to my right, fighting out of the blue corner.
With a record of 10 - 1 - 0, fighting out of Las Vegas, Rock Roll!
The judges for this bout are Aafke Stam, Patrick Alders and Daniel Blasius.




The bell rings for round one and we are underway!
A punch combination from Master misses.
Master throws a combination but it was largely blocked by Roll.
Roll misses with a straight right.
Master rushes forward with a series of wild hooks but Roll moves out of range and avoids them all easily.
Roll shoots in and drives through. Master sprawls well.
Master misses with a jab, cross combination.
Master jabbing away but nothing is landing.
Rock Roll seems to be the more aggressive standup fighter in this bout.
Roll thows a left - swing and a miss!

Roll drives through with a really nice takedown into side control.
Roll cracks Master with a big elbow.
Roll blocks the strikes from Master.
Roll lands a knee to the body and follows it up with some ground and pound to the head. That will wear Master down.
Roll creates some space and throws a big elbow, but Master sees it coming and moves his head just enough to avoid the strike.
Master can't do much from the bottom here.
Master has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.
Roll lands a knee to the body and a forearm to the face.
Roll working the ground and pound but Master is defending the strikes.
Roll working away.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Master takes an elbow right on the bridge of the nose and winces in pain.
Roll scores with punches from side control.
Roll looks gassed!

That's one minute gone in the round.
Master is looking to regain half guard here but Roll keeps moving and retains side control.
Master takes an elbow right on the bridge of the nose and winces in pain.
Roll lands a decent elbow from side control.
Master is sneaking out the side here. He's bucked Roll off and has taken his back!
Master throwing lazy shots from the back mount that aren't doing any damage.
Roll covering up well and avoiding damage.
You can see the frustration on Roll's face… He knows he is in trouble unless he improves his position sooner rather than later.
Master misses with punches from the back.
Roll rolls and manages to get back to half guard. Nicely done.
Master missing with some ground and pound from the half guard.
Roll moves his hips nicely and gets into full guard.
Roll wants to sweep here but Master controlling him for the moment.

That's two minutes gone in the round.
Roll is persisting with the attempt to improve his position.

Master drops back for a leg! It's a sloppy attempt though and Master jumps back into guard quickly, to retain the dominant position.
The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult.
Roll looking to control.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Roll can do anything to dispel that myth.
Roll utilising some decent striking defenses from the guard, preventing the ground and pound.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Roll throws a big shot that misses.
Master throws a hook but Roll avoids it easily.
A big left from Roll misses.
Roll throws a monster uppercut resembling something out of street fighter but it doesn't land.
Roll throws a looping overhand right but Master ducks down to avoid it.
Master misses with a kick to the body.
Master tries a head kick but it misses.

Roll decides to change it up a bit and drives through with a nice takedown into half guard.
Roll not throwing his punches with enough precision this time.

Master looking for submissions off his back.
Roll slips a nice elbow through Master's hands, connecting with Master's forehead.

That's three minutes gone in the round.
Roll working Master over with strikes.
Roll lands strikes from half guard.
Both fighters really going for it on the ground here!
Master trying to control from the bottom.
Roll missing with the ground and pound from half guard.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Roll is the aggressor but that punch slipped nicely by Master.
A swing and a miss from Roll.
Roll pushing out the jab but it's not landing.
Roll pushing out the jab but it's not landing.
Roll avoids a kick to the body.
Master moves into range and throws a lovely three punch combination.
Master scores with a jab.
Master lands with a straight right. Roll didn't see that one coming.
Master slips a straight right by Roll.
Master takes one on the chin but seems OK.
Master moves away from the strike by Roll.

That's four minutes gone in the round.
Master fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.

Roll changes levels and drives through with a really nice takedown into side control. Master looks really pissed at himself for not defending that better.
Roll scores with punches from side control.
Master struggling a bit here.
Master is trying to improve his position.
Roll in side control lands a decent elbow.
Master is sneaking out the side here. He's bucked Roll off and has taken his back!

Master is working hard for the rear naked choke here.
Roll trying to control the hands but Master won't let him.
Roll tries to escape the position - he's now mounted. Is that better or worse? Hard to tell!
And that’s the end of the round – the fighters go back to their corners.

Rock Roll dominated that round.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action.


A big left from Master misses.

Roll shoots in for a takedown! He's got it and he's managed to land in full mount! That's better than Roll was expecting from the takedown attempt, I'm sure!
Master tries to hold on but Roll postures up.
A nice elbow there by Roll.
Master is working to get back to half guard.
BOOM! Roll connects with a massive shot to the dome!
Roll is in the full mount, landing strikes.
Roll lands an elbow that was bordering on illegal but the referee lets it go with a warning.
Master tries to lock up and control but Roll gives him a forearm to the face and pushes him away.
Master tries to get back to half guard but can't.
Roll breaks from Master's wrist control and lands an elbow.
Master tries to hold on but Roll pushes him away.
Master taking shots to the head.
Both fighters are absolutely exhausted here.
Roll is landing with some decent strikes but Master is trying to advance his position so the referee is letting the fight continue.
Roll lands with some vicious ground and pound - can Master hang on?

That's one minute gone in the round.
Roll throwing sloppy strikes, which aren't doing any damage.
Master wants to control but Roll is having none of it.
Master avoids a series of strikes thrown by Roll.
Roll avoids the attempt from Master to control.
The crowd growing excited in anticipation of a finish here! Right on cue, Roll cracks his opponent with a massive right hand that draws loud cheers!
Roll lands a heavy elbow.
Roll throwing sloppy strikes, which aren't doing any damage.
Master bucks up and manages to get a nice reversal! He's in guard on the top - nicely done!
Master missing there with some ground and pound from the guard.
Master postures up to throw the ground and pound strikes but they don't connect.
Roll looking to control the pace of the fight rather than finish it.
Master throws a big right hand that misses.

That's two minutes gone in the round.
Master working some ground and pound from guard but it's not doing any damage.
Roll is pulling down on Master's head. It's preventing any offense from Master, at least for the moment.
Roll is trying to control the position from the bottom.
Roll looking to control the pace of the fight rather than finish it.
Master working some ground and pound from guard but it's not doing any damage.
Master won't allow Roll to sweep him here.
Roll working the defensive guard well to avoid strikes from Master.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Roll throws an overhand right that lands on Master's shoulder, as Master tries to avoid the shot.
Master looks to land a right hand but Roll moved out of range.
Master throws a sloppy head kick and Roll moves out of range easily.
Master just misses with a punch to the body.
Master throws a right hand that Roll ducks under and follows up with a left that Roll also avoids with ease.
Wow, both these guys are really going for it!

Roll scores with a takedown into Master's guard.

That's three minutes gone in the round.
Master trying to keep a closed guard but Roll is proving a slippery customer.
Master looking for a sweep. Not yet Master, not yet.
Roll stands up over Master, holding his feet. He dives back in and lands a decent shot to the head.

Master is looking for a triangle but Roll pushes his legs off easily.

Roll got a little sloppy there for a moment and Master has worked his way into a loose triangle - can he finish it?! No, Roll has managed to get both his arms back between Master's legs - danger averted.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Roll cracks Master with a solid left hand.
Roll postures up and scores with a shot to the body and a follow up elbow to the head.
Master controls Roll momentarily but Roll frees himself.
Roll must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
A head kick from Master lands but Roll takes it in his stride.
Roll lunges in with an uppercut that skims his opponent's chin.
Roll loads up on a big right hand but Master slips the punch.

Roll shoots in and scores a nice double leg takedown into half guard.

That's four minutes gone in the round.
Master trying to hold on to Roll's head to control him but Roll postures up.
Ground and pound from Roll.
Roll missing with some ground and pound from the half guard.

Master is looking to sinch up a guillotine here but Roll pulls his head out easily.
Roll drops an elbow to the side of Master's head.
Roll throwing punches and elbows but they're not doing any damage.

Master looking for submissions off his back.
Roll looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Master with a short hammerfist. I guess that's as good as any advice he could get in this position.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Donk. Master catches Roll right on the button with a cross.

Roll darts in and lands a nice takedown into half guard.
The crowd applaud the fighters efforts here as the round comes to an end.
Roll throwing shots but they're hitting the canvas more than the man.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll showed his class in that round. I'd imagine he'll take it on all the scorecards.
OK. That's time! The bell goes and we're back to the action.


Roll looks for a takedown here. Will he get it? Master is fending him off so far but Roll persists. Nope, Master circles away and we're back to standing.
Master connects with a crisp jab.
Master keeps his opponent at a distance with a nice jab.
Roll slips a straight right by Master.
Roll might want to mix his strikes up a bit more. He's just going for head shots at the moment and that can become a bit predictable.
Roll changes levels and looks for a double leg takedown. Master tries to avoid it but Roll manages to keep hold of a leg and drag Master to the ground. Master escapes though and pops straight back up to his feet.
Master throws a body kick but he was well out of range there.
Master misses with a few strikes there.
Roll is the aggressor but that punch slipped nicely by Master.
Dungeon Master is looking to throw some combinations by the looks of things.
Master misses with a head kick.
Master slips under a jab.
Master staying out of range there.
Roll throws a looping left and ducks down for a takedown. He's got his arms around Master's waist but Master gets an underhook and avoids the takedown by throwing Roll off to one side.
Dungeon Master has stuffed three takedown attempts in the round now. That's going to take a lot out of Rock Roll.
Roll takes a kick to the side of the head.
Roll throws a monster uppercut resembling something out of street fighter but it doesn't land.
Roll closes the distance and clinches up with Master, looking for a takedown. Roll pushes Master against the cage but Master circles to the side and manages to break the clinch.
Master pulls out of a head kick attempt.
Both fighters are breathing heavily.
Master with a jab.
Roll scores with the left hand. Master knows he should have avoided that one.

Roll closes the distance and scores a nice trip takedown into half guard. Master did well to prevent Roll getting side control.
Master is trying to control but can't.

That's one minute gone in the round.
Roll lands a big shot. The thud that echoes around the arena is like music to the fans' ears.
Roll lands with a punch from half guard.
Rock Roll has got the better of the ground game so far.
Master avoiding damage under a succession of punches from Roll.
Master is doing well to avoid being mounted. He's controlling the position at the moment.
Roll lands strikes from half guard.
Master is looking to control Roll's leg but it's slowly edging free. Can Master avoid being mounted?
Master taking some punishment here, with Roll in his half guard.

The referee decides to stand the fighters back up.
Nice defenses there by Master.
Master connects with a lovely right hand, straight down the pipe.
Master catches Roll with a nice straight right. He seems pissed - ooooh, it's on now! On like donkey kong!

Roll shoots in for a takedown and gets it.
Roll thows a wild elbow that connects with the canvas.
Master tries to roll over but Roll keeps him under control.

That's two minutes gone in the round.
Roll drops an elbow to the side of Master's head.
Master has no desire to be mounted, so is trying to control. Roll is working away from the top position though.
The referee walks around the fighters to get a better view of the action. Roll lands a nice short elbow.
Master wants to control but Roll is keeping busy and won't allow it.
Master is looking to regain full guard. Not this time though.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Roll misses with an uppercut.
Master moves out of range of the strikes.
Dungeon Master is looking to keep the fight on the feet at all costs.
Roll misses with a straight right.
Master lands a head kick!
Roll pushing out the jab but it's not landing.

Roll feints and then dives in with a takedown. That was a long way out but the feint bought him enough time to close the distance and complete the takedown. Now we'll play guard for a bit and see who can get the better of that position.
Roll is looking to work some ground and pound but Master has wrist control.

That's three minutes gone in the round.
Master has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall.
Roll is sitting in guard, working some ground and pound.
Roll loading up with the ground and pound but he's missing more than he's landing in this flurry.

Master is looking for a guillotine. You can't force these things though and Roll defends well.
Roll scoring with punches to the head and body.
Roll is sitting in guard, working some ground and pound.
Roll working some ground and pound from guard but it's not doing any damage.
Master looking to control.

Master looking for a guillotine here but Roll defends easily.
Roll scores with a decent looking elbow strike.

That's four minutes gone in the round.

Master looking for a guillotine here but Roll defends easily.
Roll chips away with some ground and pound.
Roll with a nice head shot there.
Master preventing the ground and pound from doing any damage.
Roll throwing strikes but missing.
Master is trying to keep Roll in close.
Roll makes a bit of distance and scores with some ground and pound, still in guard.
Roll trying to land body shots but he keeps hitting the mat.
Master preventing the ground and pound from doing any damage.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Roll throws a big shot that misses.
Master connects with a single shot there.
The crowd applaud the fighters efforts here as the round comes to an end.
Master throws a wild combination but nothing lands.
Roll avoids the head kick by Master.
And that’s the end of the round – the fighters go back to their corners.

A close third round but Rock Roll just about did enough to take it.
OK. That's time! The bell goes and we're back to the action.


Roll scores with a jab to the jaw of his opponent.
Master ducks under a wild hook from Roll.

Roll darts in and lands a nice takedown into half guard.

Master is looking to sinch up a guillotine here but Roll pulls his head out easily.
Roll scoring with strikes to the body and head.
Roll is nestled in close to Master, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure.
Roll thows a wild elbow that connects with the canvas.
Roll missing with the ground and pound from half guard.

Master actively working from the bottom here.
Master wants to get back to full guard.
Roll takes advantage of the dominant position to land a couple of big hammer fists.
It's got to the stage where if one of these guys blows hard enough, the other might fall over.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Master throws a looping overhand right but Roll ducks down to avoid it.

Master gets caught flat footed, as Roll shoots in with a quick takedown into guard.
Roll throwing shots from guard but he's hitting more mat than opponent.

That's one minute gone in the round.
Master working the defensive guard well to avoid strikes from Roll.
Roll working some ground and pound from guard but it's not doing any damage.

Master is throwing his legs up, looking for submissions. Roll is aware though and is defending well.
Roll with a flurry of punches that miss.
Master looking to control the pace of the fight rather than finish it.

Master has his foot on Roll's thigh. He's trying to push off and get in position for a triangle, I think. Roll works his way back into a safe position though.
Roll connects with a couple of short punches.
Roll with a flurry of punches that miss.
Roll loading up with the ground and pound but he's missing more than he's landing in this flurry.
Roll is working the ground and pound from guard. He might want to try advancing position though to get more of an impact.
Roll wants to pass the guard but Master is keeping the position.

The referee decides to stand the fighters back up.
Master connects with a lovely jab that went straight through the gap between Roll's hands.
Master lands a pitter patter jab to the forehead of his opponent.
Roll missing with a left hand there. Master was out of range so wasted energy throwing that one.
Roll fakes high and shoots in for a takedown but Master avoids it really well and circles away.

That's two minutes gone in the round.
Master slips a jab from Roll.
Nice jab there from Master.
Master lands with a nice body kick.
Roll blocks a head kick by Master.
Roll scores with the left hand. Master knows he should have avoided that one.
Roll throws a hook but Master blocks it.
Roll avoids the head kick by Master.
A jab from Roll misses.
A looping hook to the body misses from Master. Roll does a little dance to reset his feet.
Master walks straight into an uppercut. Luckily it didn't land flush.
Roll missing with a left hand there. Master was out of range so wasted energy throwing that one.
Master dances in quickly and lands a nice inside leg kick on Roll. That did some damage!
A big right from Roll misses.
Master throws a hook but Roll blocks it.
Master slaps away a takedown attempt from Roll, before circling back to the center of the mat.
Master misses with a jab, cross combination.

That's three minutes gone in the round.
Roll throws an uppercut from half a mile away. Master sees it coming and avoids it easily.
A big left from Roll misses.
Roll misses with a straight left.
Roll has his head snapped back a nice jab. A little nod from Roll there as he acknowledges the shot.
A slow jab from Roll misses its intended target.
Roll avoids the head kick by Master.
Roll swings wildly with a right hand that was never going to find it's target.
Master looks for the body kick but Roll saw that one coming.
Master gets cracked with a nice right hand there by Roll.
Roll throws a hook to the side of Master's head but Master sees it coming and ducks under it beautifully.
Roll lands the left hand.
Roll checks the leg kick nicely there.

Roll decides to change it up a bit and drives through with a nice takedown into half guard.
Roll prevents Master from improving his position.
Roll looks to score some points with some ground and pound.
Master taking some punishment here, with Roll in his half guard.
Roll throwing punches and elbows but they're not doing any damage.
Roll throwing shots but Master is blocking nicely.

That's four minutes gone in the round.
Master trying to control here.
Roll not throwing his punches with enough precision this time.
Master trying to control here.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Roll looks to throw the jab but Master is out of range.
This fight brought to you by 5M nutrition - it's mmmmm tasty. Nice jab by Roll.
Well, he's not going to score with shots like that. A lazy body kick attempt from Master.
Roll pushing out the jab but it's not landing.
Roll looks to throw the jab but Master is out of range.
Master lands with a slapping head kick.
Roll scores with a big left there. The judges will like that one.
Roll shoots in looking for a takedown. Master tries to sprawl out of it but Roll keeps driving through. The fighters are pinned against the cage. Master manages to get underhooks and after a bit of a struggle, circles away and we're back to standing.
Dungeon Master has stuffed three takedown attempts in the round now. That's going to take a lot out of Rock Roll.
Master looks to land a combination but Roll avoids it well.
Roll throws a big shot that misses.
Roll cracks Master with a good jab.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll dominated that fourth round.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action. Ladies and gentlemen, this is the final round!


A big left from Roll misses.
Master uses good footwork to avoid the strikes from Roll.
A head kick misses from Master.
Roll closes the distance and clinches up with Master, looking for a takedown. Roll pushes Master against the cage but Master circles to the side and manages to break the clinch.
Master thuds his right hand into Roll's forehead from close range. That could be painful for both fighters.
Roll avoids the head kick by Master.
Master misses with a jab, cross combination.
Master with poor footwork there. He got himself in a bit of a tangle, enabling Roll to score with a decent uppercut.
Master uses decent footwork to sidestep a right hand from Roll.
Roll misses with a straight left.
Master misses with a jab, cross combination.

Roll shoots in looking for a single leg takedown. Master is trying to defend but Roll finishes it well and ends up in half guard. Let's see if he can advance position further.
Roll working over Master with some ground and pound. Master looks like he wants out of this position, which is understandable.
Roll working the head and body with strikes.
Master wants to control but Roll is keeping busy.
Roll missing with some ground and pound from the half guard.
Both of our modern day gladiators look out of it here - an gruelling 5 rounds of action taking it's toll on them, no doubt.

That's one minute gone in the round.
Roll throwing punches and elbows but they're not doing any damage.
Roll thows a wild elbow that connects with the canvas.
Master keeping control of the leg, stopping his opponent passing to mount.

Master is looking to sinch up a guillotine here but Roll pulls his head out easily.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Master ducks under a wild hook from Roll.
Master tries a head kick but it misses.

Roll closes the distance and scores a nice trip takedown into half guard. Master did well to prevent Roll getting side control.
Roll takes advantage of the dominant position to land a couple of big hammer fists.
Master blocking the ground and pound attempt from Roll.
Master keeping his head moving to avoid the ground and pound.
Roll throwing shots but Master is blocking nicely.
Roll is thwarting Master's attempts to control the position.

Master looking for submissions from an awkward position here.

That's two minutes gone in the round.
Roll working over Master with some ground and pound. Master looks like he wants out of this position, which is understandable.
Roll looks to score some points with some ground and pound.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Roll throws out a token jab with nothing on it.
Roll fails with the takedown.
Master thows a body kick. Roll tries to catch it but that hurt him.
Master misses with a wild body shot.
Roll throws an uppercut from half a mile away. Master sees it coming and avoids it easily.
Master tries a head kick but it misses.
Roll shoots in for a takedown but Master shows good takedown defense there and keeps this one on the feet.
Dungeon Master has stuffed three takedown attempts in the round now. That's going to take a lot out of Rock Roll.
Master lands with a nice body kick.
Nice defenses there by Master.
Roll missing with a left hand there. Master was out of range so wasted energy throwing that one.
Roll throws a hook to the side of Master's head but Master sees it coming and ducks under it beautifully.
Master blocks a jab.
Master moves into range and throws a combination. A nice jab followed by a hook to the body.

That's three minutes gone in the round.
Nice sprawl there from Master as Roll shoots in.
Master connects with a jab.
Jab, jab by Roll - just one landing.
Master digs a good hook to Roll's body.
Master moves out of range as Roll strikes.
Master pulls out of a head kick attempt.
Master uses decent footwork to sidestep a right hand from Roll.
Master tries a switch kick but it misses it's target.
Roll missing with a left hand there. Master was out of range so wasted energy throwing that one.
A slapping body kick lands there for Master.
Good exchange - Roll coming out on top.
Master steps to the side to avoid the strikes from Roll.
Master ducks under a wild hook from Roll.
Roll shoots in for a takedown - he's clinched up with Master but Master pushes him off and we're back to square one.
Roll has a nice red mark on his side after a thudding body kick by Master.
Master scores with a sloppy right hand. Roll should have avoided that one.

Roll closes the distance and looks for a trip takedown... aaaand he's got it - Roll lands in his opponent's guard.
A big thud reverberates around the arena there as Roll accidentally thumps the mat. Hopefully he's not broken his hand.
Dungeon Master has stepped it up - he knows he needs a finish here!

That's four minutes gone in the round.
Roll working some ground and pound from guard but it's not doing any damage.
Roll throwing strikes from guard but Master blocks nicely.
A big thud reverberates around the arena there as Roll accidentally thumps the mat. Hopefully he's not broken his hand.
Master pulls Roll in close to prevent any damage.

Master has his foot on Roll's thigh. He's trying to push off and get in position for a triangle, I think. Roll works his way back into a safe position though.

Master is looking for a triangle but Roll pushes his legs off easily.
Roll postures up and scores with a shot to the body and a follow up elbow to the head.
Roll scoring with some ground and pound.

Master looking to try and escape his hips here, looking for a submission. It looks like he's going for a triangle but Roll is defending well. Master quickly switches to an armbar and extends the arm! Roll has no choice but to tap, to a very quick submission! Wow, that was lightning fast! Master celebrates on the cage, with the crowd.

Ladies and gentlemen, after 4:59 of round 5, we have a winner by way of Submission (Armbar). Dungeon Master!
Dungeon Master is the new middleweight champion!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%
 
 
 
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