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MMMA Fight Night 1 PBP Commentary

Undercard bout

Coming up we have a featherweight MMA rules bout between Raket Pulver (ranked 0 p4p, 0 weight class) and Johnny Quid (ranked 0 p4p, 0 weight class). Raket Pulver has the better chin. Will he look to stand and bang today?



189 cm
21
151 lbs
1 - 0 - 0
173 cm
20
154 lbs
0 - 0 - 0
BJJ Purple Belt
Counter striker
Granite chin
BJJ Blue Belt
Decent boxing
Powerful


-


Golden Lilium


Ladies and gentlemen. This fight is 3 rounds, in the featherweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Montreal, Raket Pulver!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 0 - 0, fighting out of Montreal, Johnny Quid!
The judges for this bout are Yves DeLean, Robert Douchet and Elvis Blanc.




The bell rings for round one and we are underway!
No joy there for Quid, who threw a few shots but didn't land.
Some wild striking there from Quid.
Quid tries to bum rush Pulver with a series of wild strikes but Pulver uses good footwork to avoid the assault.
Quid misses with a wild combination.
Quid misses with a series of wild punches.
Pulver keeping his hands up high there, blocking the jab from Quid.
A combination from Quid does no damage.

Excellent takedown into side control there by Pulver.

Pulver tries for a kimura. Not really close to a finish though.

Pulver swings around for an armbar but Quid sees it coming a mile off and turns beautifully into Pulver's guard.

That's one minute gone in the round.
Pulver working a defensive guard here.

Pulver working for a triangle but Quid defends it easily.
There's a bit of a scramble here and now Pulver is on top in guard.
Pulver trying to control but Quid is working from the bottom.
Pulver looking to pass the guard.

That's two minutes gone in the round.
The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.
Pulver is breathing heavily.
Quid is controlling Pulver's posture.
Quid is looking to stand up but Pulver isn't so interested in that idea.
Pulver wants to control from the top but Quid keeps moving.

Quid looking for submissions off his back, moving his hips, looking for an opening.

That's three minutes gone in the round.
Pulver trying to pass the guard but can't manage it just yet.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
No joy there for Quid, who threw a few shots but didn't land.
Pulver really does look like a pencil wearing a pair of gloves. Let's hope he has a gameplan to suit that ridiculous body shape.
Pulver throws a looping left and ducks down for a takedown. He's got his arms around Quid's waist but Quid gets an underhook and avoids the takedown by throwing Pulver off to one side.
Johnny Quid seems to be the more aggressive standup fighter in this bout.
Jab by Quid.

It looks like Raket Pulver has been cut.
Quid misses with a wild combination.
A decent looking cross lands there for Quid.
Quid just misses with a punch to the body.
Quid throws a series of punches but Pulver moves out of range.
Quid fails with the takedown

and Pulver counters with a shoot takedown into half guard.
This is a great period of action - very entertaining stuff!

Pulver seems to be working for a kimura but Quid defends the submission attempt.
Pulver wants to control but Quid is keeping him busy.

That's four minutes gone in the round.
Pulver is just content to waste time from the top position. Quid takes advantage of the situation and regains full guard.
Quid is avoiding any damage by keeping wrist control.
Pulver prevents Quid from getting back to his feet.
Quid looking to control.
Quid is looking to get back to his feet but can't, whilst Pulver is controlling him.
And that’s the end of the round – the fighters go back to their corners.

Johnny Quid dominated that round.
The cut man is working on Raket Pulver's cut.
That's time! Pulver's corner gives him a slap on the ass as he gets ready to fight.


Quid lands a two punch combo.
Pulver is on the wrong end of a nice combination from Quid.
Raket Pulver is looking to throw some combinations by the looks of things.
Quid connects with a single shot there.
A combination from Quid does no damage.
Quid throws a jab, cross combination which is slipped

and Pulver counters with a takedown into full mount! That could mean trouble for Quid!
The crowd are loving this. Great action here.

Pulver moves into side control, trying to work for a kimura. That looks painful! Will he finish!!?? No, Quid has worked his arm free - good work by Quid!
Quid manages to get back to half guard.

Pulver is working for a submission of some sort.
Quid wants to get back to his feet.
Both fighters are absolutely exhausted here.

That's one minute gone in the round.

Pulver is working for a submission of some sort.
Quid desperately trying to maintain half guard.

That's two minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Quid trying to control but Pulver postures up.
Quid wants to get back to his feet.
Quid works his way to full guard. Good work.

Pulver has gone for a leg lock! Quid slips out almost immediately though and dives into Pulver's guard.
Pulver has a closed guard, preventing Quid from standing up.

That's three minutes gone in the round.
Pulver trying to keep a closed guard but Quid is proving a slippery customer.
Pulver looking to hit a scissor sweep but Quid is one step ahead there.
Quid trying to control but Pulver is working from the bottom.
Quid pushing down on Pulver's thigh, trying to pass to half guard. He's managed it... Nice work.

That's four minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Pulver is looking to improve his position.
Quid wants to stand up but Pulver has a hold of him and won't allow it.
Pulver wants to improve his position but Quid is controlling well.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Quid scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Quid waves his right hand out infront of him, looking to distract Pulver. Oh, he's unloaded a beast of a left hand - it worked! He's dropped Pulver to the canvas! Can he finish him!?

Pulver is rocked!
The crowd applaud the fighters efforts here as the round comes to an end.
Quid wants to stand but Pulver is controlling his posture from full guard.
And that’s the end of the round – the fighters go back to their corners.

Johnny Quid showed his class in that round. I'd imagine he'll take it on all the scorecards.
The cut man is working on Raket Pulver's cut.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action. And we move into the final round!


Quid misses with a double jab.
Quid misses the shot to the body.
Quid throws a right and a left that both miss.
Quid misses with a jab, cross combination.
Pulver slips a jab and a cross from Quid.
Quid misses with a few strikes there.
Quid throws a combination that misses

and Pulver counters with a driving takedown into guard. Nice work there by Pulver.

Pulver is trying to work a guillotine from the top, or something like that? Don't know how he thinks he's going to get a finish from there.

Pulver is holding a leg here, probably looking for an ankle lock - he drops back and goes for it! Quid is in trouble! Is it all over??? No! Quid has escaped and now he's on top!
Pulver keeping moving, preventing Quid from controlling successfully.
Both fighters are breathing heavily.

That's one minute gone in the round.
Quid wanted to stand there but Pulver had control of the position.
Quid wants to control from the top but Pulver keeps moving.

That's two minutes gone in the round.
A lull in the action here being met with boos from the crowd.
Pulver throws a couple of shots from the bottom but they don't land.
Quid pushing down on Pulver's thigh, trying to pass to half guard. He's managed it... Nice work.
Pulver tries to roll over but Quid keeps him under control.
Quid is trying to control the action in half guard but Pulver is working away on the bottom, looking perhaps to get back to full guard.

It looks like we're going to have a standup here. Neither fight is doing enough on the ground.
Quid misses with the combination.
Quid throws a couple of head shots and lands with the final one - a decent hook, which struck Pulver on the side of the head.
Quid lands a jab, followed by a cross and another cross, as Pulver backs up against the cage.
Quid has used his reach advantage pretty well so far tonight.
Pulver closes this distance looking for a takedown but Quid circles away.
Quid tries to bum rush Pulver with a series of wild strikes but Pulver uses good footwork to avoid the assault.

That's three minutes gone in the round.
Pulver slips a jab from Quid.
Pulver slips a jab and a cross from Quid.

Pulver drives through with a takedown into guard.
Pulver stands up and looks to throw the legs aside to pass to side control. Quid swivels though and keeps the full guard.
Pulver trying to control the position from guard on top but Quid is wriggling around, looking for whatever he can.
The ref warns both fighters not to hold the cage as they work up against the meshing.

Quid working for a triangle but Pulver defends it easily.

Quid wriggles free and stands up.

That's four minutes gone in the round.
Pulver fails with a rather predictable takedown attempt.
Quid lands a two punch combo.
Quid has his takedown stuffed

and Pulver counters with a nice shoot takedown that brings the fighters to the ground.
The crowd are loving this. Great action here.
Quid is working from a closed guard but he's struggling to control his opponent.
The crowd applaud the fighters efforts here as the round comes to an end.

And that's the end of the fight!
That was a close round. You could make an argument for either fighter but I would give it to Raket Pulver.
I think Quid has won this one but let's see whether the judges agree with me. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Yves DeLean scores the fight 28:30
Judge Robert Douchet scores the fight 28:29
Judge Elvis Blanc scores the fight 28:30

In favor of your winner, by unanimous decision... Johnny Quid!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
80%

 

Undercard bout

Coming up we have a welterweight MMA rules bout between Amir Zukic (ranked 0 p4p, 0 weight class) and Karri Kemppainen (ranked 0 p4p, 0 weight class). Zukic comes to the cage accompanied by 50 cent - Many man. Both fighters look fresh as a daisy as they make their way towards the cage.



173 cm
20
174 lbs
1 - 0 - 0
184 cm
22
169 lbs
1 - 4 - 0
BJJ Purple Belt
Counter striker
Self confident
BJJ Blue Belt
Brawler
Solid chin


Golden Lilium


-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Montreal, Amir Zukic!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 1 - 4 - 0, fighting out of Helsinki, Karri Kemppainen!
The judges for this bout are Robert Douchet, Trevor Gratis and William Peck.




The bell rings for round one and we are underway!
Zukic shoots in but no luck this time.
Left hook, right uppercut from Kemppainen.
Zukic looks for a takedown but Kemppainen sprawls well.
Horrible takedown by Kemppainen or perhaps it was just good defense by Zukic which made him look bad.

Zukic drops down and drives through with a powerful takedown into guard.
Zukic in full guard, throwing the ground and pound. No damage this time.
Kemppainen has his hands on Zukic's head, controlling the position.
Zukic throws a big right hand that misses.
Zukic stops Kemppainen from standing up.
Zukic throwing strikes from guard but Kemppainen blocks nicely.
Zukic makes a bit of distance and scores with some ground and pound, still in guard.

That's one minute gone in the round.
Zukic trying to control the position from guard on top but Kemppainen is wriggling around, looking for whatever he can.
Zukic won't allow Kemppainen to sweep him here.
Zukic trying to control but Kemppainen is working from the bottom.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Zukic fails with an attempt to clinch.
Zukic tries for a takedown but Kemppainen circles away easily

and Kemppainen counters with a takedown into side control.
That's three failed takedown attempts in the round for Amir Zukic. That's going to take a lot out of him.
Kemppainen working the ground and pound but he's contacting the mat, not the fighter.
Zukic is working to avoid the ground and pound but Kemppainen connects with a decent elbow.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
What's Zukic going to do here then? He's in a bit of a pickle.

That's two minutes gone in the round.
Zukic is looking to regain half guard here but Kemppainen keeps moving and retains side control.

Kemppainen stands up.
Zukic shoots in with a takedown attempt and he has Kemppainen pinned against the cage. Kemppainen gets the underhooks and manages to circle away.
Zukic fails miserably with a takedown attempt.

Kemppainen closes the distance and gets a double leg, slamming Zukic to the mat! Zukic manages to get full guard.

That's three minutes gone in the round.
Zukic manages to sweep nicely, so he's now on top. Kemppainen manages to get himself to full guard.
Zukic has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.
Zukic with a flurry of punches that miss.
Zukic trying to control but Kemppainen is working from the bottom.
Kemppainen is looking to stand up but Zukic isn't so interested in that idea.
Kemppainen keeping moving, preventing Zukic from controlling successfully.
Kemppainen wants to stand but Zukic is controlling the position.
Zukic would like to get this fight back to the feet but can't get free from the closed guard.

Zukic is holding a leg here, probably looking for an ankle lock - he drops back and goes for it! Kemppainen is in trouble! Is it all over??? No! Kemppainen has escaped and now he's on top!

That's four minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.

Zukic working for a triangle but Kemppainen defends it easily.

Zukic is looking for a triangle but Kemppainen pushes his legs off easily.
Kemppainen must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.

Kemppainen gets to his feet and steps away from his opponent.
A nice inside leg kick there by Zukic. That's going to slow Kemppainen down.
The crowd applaud the fighters efforts here as the round comes to an end.
Zukic with a poor takedown

and Kemppainen counters with a takedown into full mount! That could mean trouble for Zukic!
And that’s the end of the round – the fighters go back to their corners.

Karri Kemppainen dominated that round.
OK. That's time! The bell goes and we're back to the action.


Kemppainen wants to clinch.
Zukic gets his takedown attempt stuffed easily
and Kemppainen counters with a three punch combination, finished off with a leg kick. Nice work.
Zukic lands a jab-cross combination.
Kemppainen throws a leg kick

so Zukic counters with a double leg into guard. Good agility.
Kemppainen is looking to get back to his feet but can't, whilst Zukic is controlling him.
Kemppainen keeping full guard, as Zukic tries to pass.
Zukic scoring with some ground and pound.
Zukic won't allow Kemppainen to get back to his feet.
Zukic throwing strikes from guard but Kemppainen blocks nicely.
Zukic content to strike from guard, landing some decent shots.
Kemppainen is breathing heavily.

That's one minute gone in the round.

Zukic decides to stand up and beckons his opponent to follow.
Kemppainen avoids the clinch attempt nicely.
Zukic shoots and misses

and Kemppainen decides to take the opportunity to score a takedown. He's landed in Zukic's guard.

Zukic is looking for a triangle but Kemppainen pushes his legs off easily.

Zukic is looking for a triangle here but Kemppainen uses the submission attempt to pass into side control.
Kemppainen grinds an elbow into Zukic's temple.
Zukic struggling a bit here.

That's two minutes gone in the round.
Zukic tries to buck Kemppainen off but Kemppainen is having none of it.
Zukic might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
Kemppainen is trying to move to mount but Zukic reverses beautifully and ends up in Kemppainen's guard.
Zukic trying to control the position from guard on top but Kemppainen is wriggling around, looking for whatever he can.
Kemppainen wants to control but instead he gets his guard passed and Zukic is now in half guard.

Zukic is working for a kimura but Kemppainen is defending it quite comfortably.
Kemppainen has hold of Zukic's hands but Zukic slips his arm to the side and lands an elbow.

That's three minutes gone in the round.
Kemppainen is looking to escape.
Zukic seems very keen to just sit and control from half guard but Kemppainen does not like that idea so much and is remaining active off his back.

Zukic is looking for an arm triangle, whilst trying to pass to side control. Kemppainen doesn't seem that keen to cooperate though. No luck this time Zukic.
Zukic thumps the canvas. Not on purpose obviously - he just missed Kemppainen's head.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Zukic seems very keen to just sit and control from half guard but Kemppainen does not like that idea so much and is remaining active off his back.

The referee decides to stand the fighters back up.
Zukic slips under a jab.
Zukic pulls out of a head kick attempt.
Zukic misses with a takedown
and Kemppainen counters with a straight right hand.
That's three failed takedown attempts in the round for Amir Zukic. That's going to take a lot out of him.
No joy there for Kemppainen, who threw a few shots but didn't land.
Zukic doesn't succeed with the takedown

and Kemppainen counters with a nice double leg into side control. Zukic won't be happy with that.
Kemppainen lands some shots froms side control.
The crowd applaud the fighters efforts here as the round comes to an end.
You can see the frustration on Zukic's face, being in this tough position on the bottom.

Kemppainen is looking for a kimura. He might have it! No, Zukic has escaped the position, nice work there.
And that’s the end of the round – the fighters go back to their corners.

A close second round but Karri Kemppainen will probably get the nod - 10:9.
That's time! Back to the action! This is the final round!


Zukic fails miserably with a takedown attempt.
Zukic tries for a takedown but Kemppainen circles away easily
and Kemppainen counters with a two punch combo.
Amir Zukic is looking to throw some combinations by the looks of things.
Zukic tries to close the distance and clinch up against the cage but Kemppainen paws at him with a jab and circles away.
Zukic shoots in with a takedown attempt and he has Kemppainen pinned against the cage. Kemppainen gets the underhooks and manages to circle away.
That's three failed takedown attempts in the round for Amir Zukic. That's going to take a lot out of him.
Kemppainen connects nicely with a jab. Noted by the judges no doubt.
We've had a slow start to the round here - hopefully the action picks up.
Zukic throws a head kick but Kemppainen moves out of range.
Kemppainen works his jab well there, keeping his opponent at a distance.
Zukic has his takedown stuffed
and Kemppainen counters with a one-two to the body.
Both fighters are breathing heavily.

That's one minute gone in the round.
Kemppainen fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Kemppainen throws a left and a right that both miss

and Zukic decides to take the opportunity to score a takedown. He's landed in Kemppainen's guard.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Zukic slips effortlessly into side control - very nice.
Zukic scoring with punches from side control.
Zukic scores with a couple of short elbows.
Zukic works to advance to full mount. Kemppainen defends for a few seconds but eventually he succumbs.
Zukic working Kemppainen over with strikes here.

Zukic looking to secure an arm triangle but Kemppainen defends it well.
Kemppainen tries to hold on but Zukic pushes him away.

That's two minutes gone in the round.
Zukic landing strikes from the mount.
Kemppainen is trying to stand.
Zukic working the ground and pound effectively.

Kemppainen is rocked!

Kemppainen has left one of his arms exposed and Zukic doesn't need a second invitation. He's isolated it and locked on a tight armbar. Kemppainen screams and taps out, obviously in a lot of pain. Hopefully there isn't permanent damage to that arm.

Ladies and gentlemen, after 2:44 of round 3, we have a winner by way of Submission (Armbar). Amir Zukic!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%

 

Undercard bout

Coming up we have a middleweight MMA rules bout between ihave Gut (ranked 0 p4p, 0 weight class) and Yamada Taiki (ranked 0 p4p, 0 weight class). Yamada Taiki has the better chin. Will he look to stand and bang today?



185 cm
18
192 lbs
1 - 0 - 0
185 cm
22
186 lbs
0 - 2 - 0
BJJ Blue Belt
Brawler
Cuts easily
BJJ White Belt
Good kicks
Determined


-


-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Montreal, ihave Gut!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 2 - 0, fighting out of Montreal, Yamada Taiki!
The judges for this bout are Ian Loll, Robert Douchet and William Peck.




The bell rings for round one and we are underway!
Gut tries to shoot in for a takedown. He's got hold of a leg but Taiki swivels and escapes.
Taiki tries to close the distance and clinch up against the cage but Gut paws at him with a jab and circles away.
Gut circles away from the clinch attempt.
Taiki tries to clinch but is not successful on this occasion.
Taiki tries to close the distance and clinch up against the cage but Gut paws at him with a jab and circles away.
Gut misses with a jab and misses with a cross straight after too.
Gut will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Taiki throws a right hand that Gut ducks under and follows up with a left that Gut also avoids with ease.
Taiki is looking to clinch.
Gut throws a left and a right that both miss

and Taiki counters by clinching up.
Taiki missing with knees to the body.
The pace slowing considerably in the clinch, as Taiki takes a break from that fighting nonsense to think about the finer things in life.
Gut drops down for a takedown but doesn't get it.
We've had a slow start to the round here - hopefully the action picks up.
Taiki using the Thai plumb to throw knees but Gut has his back arched nicely, preventing the strike.
Taiki lands with a short head shot on the inside.
Gut wants to break free. God knows he wants to breaaaak freeee.
Taiki trying to land knees to the body.

Gut manages to break the clinch.
Gut explodes with a nice body kick and back out of range. Nice work.

That's one minute gone in the round.
Gut throws a combination that misses
and Taiki counters with a nice low kick that buckles Gut's knee momentarily.
Gut throws a left and a right that both miss
and Taiki counters with a head kick. That will keep Gut thinking before he tries any more sloppy attacks!
Gut tests Taiki's chin there with a solid looking shot.
Gut has a takedown stuffed.
That's three failed takedown attempts in the round for ihave Gut. That's going to take a lot out of him.
Gut throws a left and a right that both miss

and Taiki counters into the clinch. Nicely done.
Gut can't get the takedown.
Taiki is trying to slow down the pace of the fight but Gut is keeping busy.
Taiki tries to land knees in the clinch but Gut avoids the damage to the body.
Taiki throws a vicious knee straight up the middle but Gut blocks it with crossed arms.
Taiki looks gassed!
Gut tries to break the clinch but Taiki is controlling the position.
Taiki scores with a knee to the head.
Gut is looking to break free of the clinch but Taiki has double underhooks.
Taiki scores with a nice hook to the head.
Taiki landing some nice looking knees to the body.
Gut wants to break free. God knows he wants to breaaaak freeee.
Gut has had enough of the clinch but Taiki keeps him there for the moment.
Gut is trying to break free.
Gut is looking to break free of the clinch but Taiki has double underhooks.

Gut breaks the clinch.

That's two minutes gone in the round.
A punch lands to the side of Gut 's head but he takes it in his stride.
Taiki tries to clinch there but Gut circles away.
Gut misses with a double jab
and Taiki counters with a nice kick to the body.
Nice takedown defense from Taiki. No joy for Gut on that attempt.
Gut falls off balance throwing a combination
and Taiki counters with a nice uppercut.
Gut throws a series of punches but Taiki moves out of range.
Gut thows a leg kick but Taiki checks it
and Taiki counters with a head kick.
No luck for Gut with that takedown attempt.
Gut doesn't succeed with the takedown
and Taiki counters with a lovely straight right hand!
Gut throws a looping left and ducks down for a takedown. He's got his arms around Taiki's waist but Taiki gets an underhook and avoids the takedown by throwing Gut off to one side.
Gut misses with a body shot.

That's three minutes gone in the round.

Taiki clinches.
Gut wants to get back to striking at distance but Taiki won't allow it.
Taiki's corner are urging him to control the action in the clinch for a moment, rather than mount any serious offense. I'm sure the crowd appreciate those instructions... not.
Gut tries to break the clinch but Taiki is controlling the position.
Gut wants to break free. God knows he wants to breaaaak freeee.
Gut tries for a takedown but Taiki manages to get underhooks.
Taiki is trying to slow down the pace in the clinch, to catch his breath.
Taiki prevents the takedown attempt.
Taiki tries to land a knee to the head but misses.
Gut wants to break free. God knows he wants to breaaaak freeee.
Taiki lands a nice knee to the body.
Gut wants to strike at distance but he can't break free of the clinch.
Taiki looking to throw knees to the head but Gut is blocking nicely.
Taiki tries to land a knee to the head but Gut blocks with his arms.
Gut wants to push off and get back to the center of the mat but Taiki has him pressed against the cage.
Taiki tries to land a knee to the head but Gut blocks with his arms.

Gut breaks from the clinch.
Taiki showing good head movement there, avoiding the strikes from Gut.
ihave Gut seems to be the more aggressive standup fighter in this bout.

That's four minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Gut tries a head kick but it misses.
Gut fails to land with a series of punches.
Gut throws a low kick, looking for Taiki's leg but Taiki calmly moves out of range.
Taiki doesn't manage to clinch there - Gut circles away.
Gut falls off balance throwing a combination
and Taiki counters with a one-two to the body.
Gut misses with a combination
and Taiki counters with a nice low kick that buckles Gut's knee momentarily.
Gut fails to land the takedown.

Gut closes the distance, clinches up and gets a nice trip takedown into side control. Very smooth.
Gut is looking to take a break and control but Taiki is keeping him honest, looking to work from the bottom.
And that’s the end of the round – the fighters go back to their corners.

That was a close round but I would say that ihave Gut will probably get the nod.
The minute break is over - no more time for sponges and pep talks - back to the action!


Gut sizes up Taiki with a pawing jab and scores with a straight right down the middle.
Gut throws a right hand that Taiki ducks under and follows up with a left that Taiki also avoids with ease.
Gut misses with a double jab

and Taiki holds on and brings the fighters into a clinch.
Taiki scores with a knee to the head.
Gut wants to strike at distance but he can't break free of the clinch.
Taiki scores with a knee to the head.
Gut wants to break free. God knows he wants to breaaaak freeee.
Gut is trying to work for a single leg takedown but Taiki pulls him back up using the underhooks.

Gut manages to break the clinch.
We've had a slow start to the round here - hopefully the action picks up.
The fight stays on the outside here - Taiki looks like he's thinking about clinching though.
Gut throws a combination that misses
and Taiki counters with a flying knee. Nice.
Both fighters are absolutely exhausted here.
A lazy body kick from Gut

and Taiki counters by moving into the clinch. Good anticipation by Taiki.
Taiki tries to land a knee to the head but Gut blocks with his arms.
Taiki stalling in the clinch but Gut improves position.
Gut tries to break the clinch but Taiki is controlling the position.

That's one minute gone in the round.
Gut is looking to break free of the clinch but Taiki has double underhooks.
Gut wants to get back to striking at distance but Taiki won't allow it.

Gut manages to break the clinch.
Gut keeps the fight on the outside.
Gut misses with a combination

and Taiki holds on and brings the fighters into a clinch.
Gut on the defensive, avoiding the knees to the body.
Taiki throws a knee to the head but misses.
Taiki prevents Gut from breaking the clinch.
Gut tries to break the clinch but Taiki is controlling the position.

Gut breaks the clinch and we return to the middle of the mat.
Gut throws a series of punches but Taiki avoids them all with ease.
Gut throws a jab, cross combination which is slipped

and Taiki holds on and brings the fighters into a clinch.
Gut is trying to break free.
Knees to the body from Taiki.

Gut escapes the clinch and we're back to striking.
Taiki displays some good footwork, moving neatly out of range as Gut throws out the jab.
Gut misses with a leg kick.

That's two minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Gut fakes high and swings low for a body shot but Taiki manages to avoid it.
Taiki slips under a jab from Gut.
Gut throws a sloppy head kick and Taiki moves out of range easily.
Gut throws a wild combination but nothing lands.
The fight stays on the outside here - Taiki looks like he's thinking about clinching though.
Gut shoots in for a takedown. "Ole!" shouts Taiki as he jumps to the side.
Gut fakes a jab and throws a low kick but Taiki checks it well.
Gut tries to shoot in for a takedown. He's got hold of a leg but Taiki swivels and escapes.
That's three failed takedown attempts in the round for ihave Gut. That's going to take a lot out of him.

Taiki clinches up with Gut and pushes him back against the cage.
The fighters are pressed against the cage, as the pace of the fight slows.
Gut tries to break the clinch but Taiki is controlling the position.

That's three minutes gone in the round.
Gut tries to score a body lock takedown but Taiki shows good agility there to stay on his feet.
Gut is trying to break the clinch but Taiki has him pressed against the cage.
Gut avoids the elbow strike from Taiki, against the cage.

Gut breaks the clinch and we return to the middle of the mat.
ihave Gut is looking to throw some combinations by the looks of things.
Gut throws a body kick but he wasn't in range.
Yamada Taiki is looking to keep the fight on the feet at all costs.
Gut misses with a double jab.
Taiki tries to close the distance and clinch up against the cage but Gut paws at him with a jab and circles away.
Gut swinging wilding here.
Gut throws a body kick but he wasn't in range.
Taiki fails with an attempt to clinch.
Gut gets off balance looking for a body kick

and Taiki holds on and brings the fighters into a clinch.
Taiki lands a shot to the body.
Gut drops to a knee looking for a takedown but Taiki gets the underhooks and prevents it.
Taiki lands an elbow that stopped Gut in his tracks for a moment.

That's four minutes gone in the round.
My god... these two guys really need to pick up the pace or everyone will leave to go get a beer.
Knees to the body from Taiki.

Gut manages to break the clinch.
The fight stays on the outside here - Taiki looks like he's thinking about clinching though.
Gut throws a body kick despite being completely out of range
and Taiki cracks him with a counter punch right on the button.
Gut shoots in but Taiki avoids the takedown attempt easily.
Nice body kick from Gut.
Gut shoots in but doesn't get the takedown

and Taiki counters into the clinch. Nicely done.
Gut goes for a takedown in the clinch but Taiki prevents it.

Gut breaks the clinch and we return to the middle of the mat.
Gut throws a body kick but he wasn't in range.
Gut tries for a takedown but Taiki sees it coming a mile off and avoids it easily.
Gut misses with a leg kick
and Taiki counters with a big head kick but Gut shrugs it off.

Taiki closes the distance and clinches.
And that’s the end of the round – the fighters go back to their corners.

Yamada Taiki showed his class in that round. I'd imagine he'll take it on all the scorecards.
That's time! Back to the action! Let's get this one finished - here comes the final round!


Gut misses with a hook.
A low kick from Gut is predictable there
and Taiki counters with a body kick.
The crowd cheers as Gut lands an impressive looking overhand right. Taiki doesn't seem phased though.
Taiki moves in looking to clinch but Gut pushes him off.
Gut throws a lazy body kick
and Taiki counters with an inside leg kick.
Taiki is looking to clinch but Gut is avoiding it.
Gut throws a jab, cross combination which is slipped

and Taiki holds on and brings the fighters into a clinch.
Gut wants to break free. God knows he wants to breaaaak freeee.
Taiki lands a knee to the body.
Gut wants to break the clinch but can't.
Gut blocks an elbow strike from Taiki.
Taiki throws an elbow but it misses.
Gut tries to break the clinch but Taiki is controlling the position.
Taiki gets an overhook and lands an elbow to the side of the head.
Taiki takes a big intake of breath there - he's definitely tired.

Gut breaks the clinch.
A really sloppy takedown attempt there from Gut.
Taiki wants to clinch up but Gut keeps it at a distance.

That's one minute gone in the round.
Gut falls off balance throwing a combination

and Taiki counters by clinching up.
With the two fighters working up against the cage, Taiki just misses with a elbow thrown towards Gut's brow.

Gut escapes the clinch and we're back to striking.
Taiki avoids the head kick by Gut.
Gut shoots in with a takedown attempt and he has Taiki pinned against the cage. Taiki gets the underhooks and manages to circle away.
Taiki doesn't manage to clinch there - Gut circles away.
Gut throws a left and a right that both miss
and Taiki counters with a nice body kick.
Gut throws a nice looking combination but Taiki bobs and weaves to avoid any damage.
Taiki tries to clinch up.
Gut misses with a double jab

and Taiki counters into the clinch. Nicely done.

That's two minutes gone in the round.
Taiki prevents Gut from breaking the clinch.
Taiki looking to throw knees to the head but Gut is blocking nicely.
Taiki using the Thai plumb to throw knees but Gut has his back arched nicely, preventing the strike.
Gut wants to strike at distance but he can't break free of the clinch.
Taiki connects with a knee to the head.
Taiki manages to get underhooks and slows down the pace for a moment.
Gut blocks an elbow strike from Taiki.

Gut escapes the clinch and we're back to striking.
Gut swings wildly with a right hand that was never going to find it's target.
Gut throws a combination that misses

and Taiki counters by moving into the clinch. Good anticipation by Taiki.
Gut can't get the takedown.
That's three failed takedown attempts in the round for ihave Gut. That's going to take a lot out of him.
Taiki throws a vicious knee straight up the middle but Gut blocks it with crossed arms.
Gut is looking to break free of the clinch but Taiki has double underhooks.
Gut tries to score a body lock takedown but Taiki shows good agility there to stay on his feet.
Taiki keeps control of Gut as he tries to wriggle out of the double underhooks.
Gut drops down for a takedown but doesn't get it.
Gut wants to break the clinch but can't.

That's three minutes gone in the round.
Gut wants to push off and get back to the center of the mat but Taiki has him pressed against the cage.
Taiki throws a vicious knee straight up the middle but Gut blocks it with crossed arms.

Gut breaks from the clinch.
Gut lands with a two punch combination before moving back out of range.
Taiki fails in his attempt to clinch.
Gut looks to score with a combo but nothing lands.
Taiki walks into a straight right hand from Gut.
Gut misses with a combination
and Taiki counters with a flying knee. Nice.
Taiki misses with a body kick.
Gut misses with a kick to the body
and Taiki counters with a flying knee. Nice.
Gut swings away but doesn't land with a series of punches.
Taiki tries to clinch but is not successful on this occasion.
Gut misses with a jab, cross combination.

That's four minutes gone in the round.
The crowd are starting to boo a lack of action.
Taiki slips a jab and a cross from Gut.
Gut rushes forward with a series of wild hooks but Taiki moves out of range and avoids them all easily.
Taiki fails in his attempt to clinch.
Gut throws a head kick but Taiki moves out of range.
Gut misses with an uppercut.
Gut fails to land with a series of punches.
Gut swings for the body but Taiki moves out of range.
Taiki fails in his attempt to clinch.
Gut keeps Taiki at a distance using the push kick.
Taiki misses with a hook. Gut ducked under it nicely.
The crowd thankful this round is nearly over.
Taiki tries to close the distance and clinch but Gut swats him to one side with an open hand palm strike and circles away.
Gut fails to land with a series of punches.
Gut is looking to land body kicks.

And that's the end of the fight!
Yamada Taiki comfortably won the final round on my scorecard.
I think Taiki has won this one but let's see whether the judges agree with me. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Ian Loll scores the fight 28:29
Judge Robert Douchet scores the fight 27:30
Judge William Peck scores the fight 28:29

In favor of your winner, by unanimous decision... Yamada Taiki!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
39%

 

Undercard bout

Coming up we have a heavyweight MMA rules bout between Georges Cro Cop (ranked 0 p4p, 0 weight class) and Mr Enduro (ranked 0 p4p, 0 weight class). These two fighters really are very evenly matched on the feet - it will be fascinating to see who can assert themselves in that aspect of the fight.



190 cm
22
245 lbs
1 - 1 - 0
225 cm
18
279 lbs
0 - 3 - 0
BJJ Blue Belt
Basic striking
Big heart
BJJ Blue Belt
Brawler
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 1 - 0, fighting out of Montreal, Georges Cro Cop!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 3 - 0, fighting out of Montreal, Mr Enduro!
The judges for this bout are Alec Ball, Yves DeLean and Ian Loll.




The bell rings for round one and we are underway!
Cro Cop shoots for a double leg takedown but Enduro sprawls well. He's pushed Cro Cop's face into the mat and manages to get back to his feet relatively easily.
Enduro showing good head movement there, avoiding the strikes from Cro Cop.
Cro Cop fails with a takedown attempt.
Enduro fails to land with a series of punches.
Enduro throws a series of punches but Cro Cop avoids them all with ease.
Mr Enduro seems to be the more aggressive standup fighter in this bout.
Enduro throws a combination but comes up with nothing but fresh air.

Cro Cop moves into the clinch.
Enduro is a painfully thin specimen of a man. You do wonder whether a good body kick would snap him clean in two.
Enduro wants to strike at distance but he can't break free of the clinch.
Cro Cop tries to pull guard but can't drag his opponent to the mat. Enduro just stands there and leans against the cage.
That's three failed takedown attempts in the round for Georges Cro Cop. That's going to take a lot out of him.
Cro Cop drops down for a takedown but doesn't get it.
Cro Cop has a body lock and is looking for a takedown. Enduro is bouncing around trying to prevent the takedown and somehow he has indeed managed to stay on his feet.

Enduro escapes the clinch and we're back to striking.
Cro Cop changes levels and looks for a double leg takedown. Enduro tries to avoid it but Cro Cop manages to keep hold of a leg and drag Enduro to the ground. Enduro escapes though and pops straight back up to his feet.
Cro Cop shoots in but Enduro avoids the takedown attempt easily.
Enduro throws a combination but comes up with nothing but fresh air.
Enduro swinging wilding here.
Enduro swings wildly with a couple of big hooks

and Cro Cop decides to take the opportunity to score a takedown. He's landed in Enduro's guard.
Cro Cop is looking to work some ground and pound but Enduro has wrist control.
Cro Cop trying to control the position from guard on top but Enduro is wriggling around, looking for whatever he can.

That's one minute gone in the round.
Cro Cop sitting in guard, not really doing much.
Both fighters really going for it on the ground here!
Cro Cop trying to control the position from guard on top but Enduro is wriggling around, looking for whatever he can.
Cro Cop content to strike from guard, landing some decent shots.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Enduro wants to stand but Cro Cop is controlling the position.
Cro Cop trying to control but Enduro is working from the bottom.
Enduro is looking to stand back up... there's a bit of a scramble and Cro Cop dives into side control.
The ref warns both fighters not to hold the cage as they work up against the meshing.

Cro Cop decides to stand up, so the ref orders Enduro to his feet.
Cro Cop could do with loosing a few pounds - he looks very soft around the mid section, to put it politely.
Cro Cop is breathing heavily.

Cro Cop decides to change it up a bit and drives through with a nice takedown into half guard.
Enduro is trying to stand back up but Cro Cop is controlling him

That's two minutes gone in the round.

Enduro has one foot on Cro Cop's thigh - he pushes off and manages to get back to his feet.
Cro Cop avoids a punch combination nicely.

The fight moves into the clinch position.

Cro Cop turns his back and goes for a hip toss. It's a bit messy but it gets the job done and Cro Cop manages to end up in side control.
Enduro is looking to work his way out of this bad position but Cro Cop is controlling him well.
Cro Cop lands a decent elbow from side control.

Cro Cop stands up.
Enduro misses with a double jab

and Cro Cop counters with a nice single leg takedown and he's in Enduro's guard now.
We've seen a great period of action over the last minute or so - credit to both fighters for leaving it all in the cage!
Cro Cop prevents Enduro from getting back to his feet.

Cro Cop decides to stand up and beckons his opponent to follow.

Enduro gets caught flat footed, as Cro Cop shoots in with a quick takedown into guard.
Enduro wants to stand and escape but Cro Cop is having none of it.

That's three minutes gone in the round.
Cro Cop wants to control from the top but Enduro keeps moving.
Cro Cop won't allow Enduro to get back to his feet.

Cro Cop stands up and waves to Enduro to follow him.
Enduro misses with a two punch combination.
Enduro stuffs the takedown attempt from Cro Cop. Cro Cop gets slowly back to his feet.
Enduro throws a combination that misses

and Cro Cop counters with a takedown into side control.
Enduro is trying to stand back up. He's worked his way up against the cage but Cro Cop has just dragged him back down to the mat.
Cro Cop is looking to take a break and control but Enduro is keeping him honest, looking to work from the bottom.
Enduro is trying to buck Cro Cop off.

That's four minutes gone in the round.
Cro Cop moving around in side mount but really he's just happy to control for now.
Enduro is not content to let Cro Cop control the position.

Cro Cop decides to stand up, so the ref orders Enduro to his feet.
Enduro misses with a double jab.
Enduro will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Enduro misses with a combination

and Cro Cop counters with a driving takedown into guard. Nice work there by Cro Cop.
This is a great period of action - very entertaining stuff!

Enduro uses the cage to get back to his feet.
Enduro throws a combination that misses
and Cro Cop counters with a crisp hook to the side of the head.
And that’s the end of the round – the fighters go back to their corners.

Georges Cro Cop dominated that round.
Well, the break between rounds is over. Let's get back to the scrappin!



Cro Cop closes the distance and clinches up, looking for a takedown. He shifts his weight and gets a nice trip into half guard.
Neither fighter is being very active at the moment, with Cro Cop in particular looking to stall.
Enduro is trying to stand up here but Cro Cop is controlling him well.
Cro Cop controlling the action here.
Enduro wants to get back to his feet.
Cro Cop is controlling the pace.
Both fighters are absolutely exhausted here.
Cro Cop seems to have a rather negative gameplan on the ground. He seems keen to just score the takedown and hold down Enduro for as long as he can get away with.

That's one minute gone in the round.
Cro Cop's ground tactics aren't going to win him many fans. Let's hope he's got fireworks for us if he gets back to his feet because he's not doing much on the ground.
Enduro is trying to stand up here but Cro Cop is controlling him well.
Cro Cop trying to pass the guard but Enduro defending well.
Georges Cro Cop overall seems to be getting the better of the ground position in the fight so far.
Enduro is trying to stand back up but Cro Cop is controlling him
Cro Cop tries to pass to full mount but Enduro defends it.
Enduro wants to get back to his feet.

Enduro manages to escape and get back to his feet!
Cro Cop moves in looking to clinch but Enduro pushes him off.
Cro Cop fails with the takedown.
Some wild striking there from Enduro.

That's two minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Enduro swings wildly with a couple of big hooks

and Cro Cop counters with a nice double leg into half guard.
Cro Cop controlling the action here.
Cro Cop prevents Enduro from standing back up.
Cro Cop performing his best blanket impression for a moment.

Enduro manages to escape and get back to his feet!
It really doesn't seem like the step up in weight is hurting Cro Cop here at all. He's more than holding his own against the bigger man.
Cro Cop showing good head movement there, avoiding the strikes from Enduro.
Enduro takes a shot to the body in his stride.
A low kick from Enduro misses

so Cro Cop counters with a double leg into guard. Good agility.

Enduro manages to escape and get back to his feet.
Enduro misses with a combination

and Cro Cop counters with a nice shoot takedown that brings the fighters to the ground.

That's three minutes gone in the round.
Enduro wants to stand but Cro Cop is controlling the position.
Cro Cop stays in close to Enduro's body and controls the position.
Enduro wants to stand but Cro Cop is controlling the position.
Enduro keeping moving, preventing Cro Cop from controlling successfully.
Cro Cop might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.

That's four minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Enduro is trying to stand up but he's not managed so far.

The referee decides to stand the fighters back up.
Enduro misses with a double jab

and Cro Cop counters by moving into the clinch. Good anticipation by Cro Cop.
Cro Cop prevents Enduro from breaking the clinch.

Cro Cop breaks the clinch and we're back to striking at distance.
A punch combination from Enduro misses.
Cro Cop shoots in for a takedown. "I don't think so" says Enduro as he avoids it easily.
Enduro throws a combination but it was largely blocked by Cro Cop.
Cro Cop shoots in for a takedown. "I don't think so" says Enduro as he avoids it easily.
That's three failed takedown attempts in the round for Georges Cro Cop. That's going to take a lot out of him.
Enduro fails to land with a series of punches.
Cro Cop fails with an attempt to clinch.
Cro Cop throws a series of punches but Enduro moves out of range.
The crowd applaud the fighters efforts here as the round comes to an end.
Enduro fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Cro Cop closes the distance and clinches up with Enduro, looking for a takedown. Cro Cop pushes Enduro against the cage but Enduro circles to the side and manages to break the clinch.
Enduro throws a leg kick but Cro Cop moved away.
Enduro throws a combination but it was largely blocked by Cro Cop.
Enduro throws a wild combination but nothing lands.
And that’s the end of the round – the fighters go back to their corners.

Georges Cro Cop dominated that second round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action. The crowd applaud as we get ready to start the final round!


Nice sprawl there from Enduro as Cro Cop shoots in.
Enduro throws a wild combination but nothing lands.
Enduro swinging wilding here.
Cro Cop moves into range and throws a combination. A nice jab followed by a hook to the body.

Cro Cop gets a clinch.

Cro Cop manages to pull guard. Let's see whether he can land a sub off his back.
Cro Cop looking to control the pace of the fight rather than finish it.

Enduro decides he's had enough of playing guard and decides to stand. Come on Cro Cop, up you get!
Cro Cop has a takedown stuffed.
Enduro stuffs the takedown.
That's three failed takedown attempts in the round for Georges Cro Cop. That's going to take a lot out of him.
Cro Cop fails with a takedown attempt from distance.
Both fighters are breathing heavily.
Cro Cop throws a head kick that misses.
Enduro throws a left and a right that both miss

and Cro Cop counters by moving into the clinch.

Cro Cop manages to pull guard.

That's one minute gone in the round.
Cro Cop looking for a sweep. Not yet Cro Cop, not yet.

Enduro decides to stand up and beckons his opponent to follow.
Cro Cop shoots in looking for a takedown. Enduro tries to sprawl out of it but Cro Cop keeps driving through. The fighters are pinned against the cage. Enduro manages to get underhooks and after a bit of a struggle, circles away and we're back to standing.
Enduro pulls out of a head kick attempt.
Cro Cop shoots in but Enduro avoids the takedown attempt easily.
Georges Cro Cop is looking to throw some combinations by the looks of things.
Cro Cop misses with a takedown attempt - Enduro sprawls well and throws a nice strike on the way out which just misses.
Jab, cross, leg kick. Nice combination by Enduro!
Enduro throws a wild combination but nothing lands.

Cro Cop looks for a takedown. He's got it. We're now in half guard.
Enduro looks like he's trying to stand up.
Mr Enduro has stepped it up - he knows he needs a finish here!

That's two minutes gone in the round.
Cro Cop looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Enduro with a short hammerfist. I guess that's as good as any advice he could get in this position.
Cro Cop stops Enduro from getting back to his feet.

Cro Cop seems like he's working for an arm triangle here. He's freed his trapped foot and he's rotating nicely. Enduro is in big trouble! He's tapping out! This one is aaaaaaaaaaaall over!

Ladies and gentlemen, after 2:39 of round 3, we have a winner by way of Submission (Arm Triangle). Georges Cro Cop!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%

 

Undercard bout


 

Undercard bout

Coming up we have a light heavyweight MMA rules bout between Forrest Vera (ranked 0 p4p, 0 weight class) and Michael Meryk (ranked 0 p4p, 0 weight class). Michael Meryk struggled to make weight for this fight. He only made it down to 206.3lbs at the first attempt and had to take the additional two hours to make the official bout weight. Let's see how much it's taken out of him. Forrest Vera could well score a knockout today. He has the power to get to Michael Meryk's chin.



187 cm
22
205 lbs
1 - 0 - 0
188 cm
18
219 lbs
0 - 1 - 0
BJJ Blue Belt
Basic striking
Good chin
BJJ Blue Belt
Counter striker
Very confident


-


-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Montreal, Forrest Vera!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 1 - 0, fighting out of Montreal, Michael Meryk!
The judges for this bout are Steve Smith, Dillan Fox and Alec Ball.




The bell rings for round one and we are underway!

Excellent takedown into side control there by Meryk.
Vera is sneaking out the side here. He's bucked Meryk off and has taken his back!

Vera is working for the rear naked choke. He has one arm under the chin but Meryk has hold of the other arm. A bit of a stalemate here.
Meryk looks to control his opponent's hands but he's not mananging it at the moment.
Vera throws a big right hand but he misses and hits the mat. Ouch.
Vera trying to control.
Vera is hanging on to Meryk's back as he tries to escape.

Vera tightening his grip on Meryk, looking for the choke.

Meryk is displaying good submission defense - not really looking in danger of submitting to the rear naked choke at the moment. That could change in an instant of course if Vera gets his way!

That's one minute gone in the round.
Meryk wriggles onto his back under a barage of strikes.
Vera can't quite control the action as he would like just now, as Meryk is looking to escape.
Vera tucks in and makes sure he doesn't lose the dominant position.
Meryk is in all sorts of trouble here.

That's two minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Meryk manages to regain half guard. Good work.
Vera blocks the strikes from Meryk.
Meryk is trying is best to control the position here.
Vera blocks the strikes from Meryk.
Meryk is trying to control but Vera passes into side control!
Meryk gets back to half guard.
Vera keeping composed on the top, looking to control the action.

Meryk looking to work for a kimura from the bottom.
Meryk looks gassed!

That's three minutes gone in the round.
Meryk moves into full guard.
Vera wants to control from the top but Meryk keeps moving.
Vera trying to pass the guard but can't manage it just yet.
Meryk being controlled here, momentarily.
Meryk tries to land a sweep but no joy.

That's four minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.

Vera decides to stand up and beckons his opponent to follow.

Vera drops down and drives through with a powerful takedown into guard.
Vera is working the ground and pound from guard. He might want to try advancing position though to get more of an impact.
Meryk working a defensive guard here.

Vera gets to his feet and steps away from his opponent.
Vera plants his feet and lands a nice head kick!
Meryk fails with the takedown

and Vera counters with a nice double leg into side control. Meryk won't be happy with that.

Vera stands up and we're back to a striking position.
Vera lands a head kick. Meryk smiles back at him and beckons him forward.
And that’s the end of the round – the fighters go back to their corners.

Forrest Vera dominated that round.
The fighters get back to their feet, the hooter sounds and we're back to the action!



Vera gets the takedown into side control.
Meryk is positioning himself to get back to half guard.
Meryk struggling a bit here.
Meryk avoids any damage from the ground and pound of Vera.
Vera working the body and head with strikes.
Meryk taking a bit of punishment here - Vera scoring with strikes.
Vera just content to control the position.

That's one minute gone in the round.
Vera landing with strikes to the head and body from side control.
Both fighters are absolutely exhausted here.
Vera creates a bit of distance and throws down some hard shots.
The referee tells the fighters to keep busy.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Meryk is not content to let Vera control the position.
Vera connects with a decent looking elbow from side control that caused Meryk some visible discomfort.

Vera decides to take the fight back to the feet.

Vera decides to change it up a bit and drives through with a nice takedown into half guard.

That's two minutes gone in the round.
Vera is looking to take a break and control but Meryk is keeping him honest, looking to work from the bottom.
It looks like Vera is going to stand back up.
Still in half guard, Vera seems content to control.
Meryk keeps control of the position for the meantime.
Meryk is trying to get back to full guard.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Vera is taking a breather. Meryk says something to him but it's hard to make out. Perhaps he's telling him to get on with it and actually do something.

That's three minutes gone in the round.
Vera is looking to stall here but Meryk recovers full guard.
Vera trying to control but Meryk is working from the bottom.
Meryk thows some rabbit punches from the bottom but they don't do any damage.
Vera trying to control the position from guard on top but Meryk is wriggling around, looking for whatever he can.

Meryk had isolated an arm as going for an omaplata. Vera is defending the submission well but is in a very vulnerable position. Meryk Is leaning forward trying to finish the omaplata but decides to abandon it, and take Vera's back instead.

That's four minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Vera trying to control the action but Meryk just sinks the hooks in.

The referee stands the fighters back up. Forrest Vera just wasn't active enough from the dominant position.
Meryk doesn't succeed with the takedown

and Vera counters with a shoot takedown. Meryk fights it but they end up in guard.
Vera won't allow Meryk to sweep him here.
Vera trying to control but Meryk is working from the bottom.
Vera is going to have to think about doing something other than just controlling because Meryk is managing to avoid having the position dictated to him.
And that’s the end of the round – the fighters go back to their corners.

Forrest Vera dominated that second round.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! The crowd applaud as we get ready to start the final round!



Vera changes levels and drives through with a really nice takedown into side control. Meryk looks really pissed at himself for not defending that better.
Vera throwing ground and pound but whilst doing so, he forgets to control position and Meryk works his way back to half guard. Good composure under pressure.
Meryk is refusing to be controlled, as Vera sits in half guard.
Meryk controlling the position well.
Meryk trying to control but Vera postures up.
Both fighters are breathing heavily.

That's one minute gone in the round.
Meryk is refusing to be controlled, as Vera sits in half guard.

Vera is working for submissions here but there's nothing on.
Vera throwing punches and elbows but they're not doing any damage.
The fighters are battling for position here. Meryk manages to regain full guard. Nice work.
Vera tries to free his leg and advance position but Meryk is retaining full guard.
Forrest Vera overall seems to be getting the better of the ground position in the fight so far.
Vera trying to control but Meryk is working from the bottom.
Vera trying to pass the guard. He's being very persistent here but Meryk manages to land a sweep and now he's on top!

That's two minutes gone in the round.
The crowd are starting to boo a lack of action.
Meryk controls the pace of the fight for a moment.
Vera manages to sweep nicely, so he's now on top. Meryk manages to get himself to full guard.
Vera lands a couple of digs.
Vera trying to control the position from guard on top but Meryk is wriggling around, looking for whatever he can.

Vera drops back for a leg but he's not going to get it - he lets go and Meryk dives on top into guard.
Vera looking for a sweep. Not yet Vera, not yet.

That's three minutes gone in the round.
Meryk postures up.
Meryk sitting in guard, not really doing much.
A big thud reverberates around the arena there as Meryk accidentally thumps the mat. Hopefully he's not broken his hand.
Meryk controlling from the guard. I say controlling but really, he's stalling.
Vera is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move.

That's four minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Vera trying to mount his opponent but Meryk defends it.
Vera is just sitting in half guard, waiting for something to happen.
Meryk is not content to let Vera control the position.
Vera tries to pass to full mount but Meryk defends it.
The crowd thankful this round is nearly over.

Meryk looking for submissions off his back.

And that's the end of the fight!
That was a close round. You could make an argument for either fighter but I would give it to Forrest Vera.
Well Vera has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Steve Smith scores the fight 30:27
Judge Dillan Fox scores the fight 30:27
Judge Alec Ball scores the fight 30:27

In favor of your winner, by unanimous decision... Forrest Vera!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
36%

 

Co-main event

Coming up we have a heavyweight MMA rules bout between Jim THE HAMMER (ranked 0 p4p, 0 weight class) and Coug Hunter (ranked 0 p4p, 0 weight class). Hunter comes into a darkened arena with his song building. Got Milf kicks in, the lights come on and the crowd goes wild! What a showman! Both these guys have really solid chins. Will we see a standup war or will they both decide that a knockout is unlikely and try to win the fight elsewhere?



225 cm
18
265 lbs
1 - 5 - 0
188 cm
21
265 lbs
1 - 1 - 0
BJJ White Belt
Brawler
Good chin
BJJ Purple Belt
Counter striker
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 5 - 0, fighting out of New York, Jim THE HAMMER!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 1 - 1 - 0, fighting out of Montreal, Coug Hunter!
The judges for this bout are Yves DeLean, Elvis Blanc and Robert Douchet.




The bell rings for round one and we are underway!
THE HAMMER will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
THE HAMMER throws a right and a left that both miss.
Some wild striking there from THE HAMMER.
THE HAMMER scores with a one two! Hunter had his feet all tangled up there and couldn't avoid the strikes.

It looks like Coug Hunter has been cut.
Hunter scores with a jab. THE HAMMER acknowledges it with a nod of the head.
THE HAMMER misses with a wild combination.
THE HAMMER throws a combination but it was largely blocked by Hunter.
THE HAMMER misses with a jab, cross combination.
THE HAMMER throws a series of punches but Hunter avoids them all with ease.
THE HAMMER really does look like a pencil wearing a pair of gloves. Let's hope he has a gameplan to suit that ridiculous body shape.
A punch combination from THE HAMMER misses.
Hunter rushes forward with a series of wild hooks but THE HAMMER moves out of range and avoids them all easily.

Hunter scores with a nice takedown into half guard. Let's see what he's got on the ground.
THE HAMMER on his back here. We all know that wrestlers don't like being on their back so let's see if THE HAMMER tries to get out of the position.
THE HAMMER is breathing heavily.

Hunter is working for a submission here. He's got hold of the far side arm and he's looking for a kimura. He's cranking on the arm and he's got it! THE HAMMER is tapping out! Ouch, that looked like it hurt!

Ladies and gentlemen, after 1:03 of round 1, we have a winner by way of Submission (Kimura). Coug Hunter!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
69%

 

Main event

Coming up we have a lightweight MMA rules bout between hoakim machine (ranked 0 p4p, 0 weight class) and Steve Shemper (ranked 0 p4p, 0 weight class). Rumors backstage are that the fighters have been paid to keep it standing but we know that would never happen in MMA!



185 cm
22
163 lbs
0 - 0 - 0
175 cm
18
155 lbs
1 - 0 - 0
BJJ White Belt
Improved boxing
Big heart
BJJ Blue Belt
Counter striker
Solid chin


-


-


Ladies and gentlemen. This fight is 5 rounds, for the lightweight championship of the world!
Introducing the champion to my left, fighting out of the red corner.
With a record of 0 - 0 - 0, fighting out of Montreal, hoakim machine!
And introducing the challenger to my right, fighting out of the blue corner.
With a record of 1 - 0 - 0, fighting out of Montreal, Steve Shemper!
The judges for this bout are Dillan Fox, William Peck and Alec Ball.




The bell rings for round one and we are underway!
machine keeps the fight standing with a nice sprawl.
Shemper looks really tired already! That doesn't bode well for a good, competitive fight!
machine misses with a two punch combination.
machine throws a series of punches but Shemper avoids them all with ease.
machine throws a right hand that Shemper ducks under and follows up with a left that Shemper also avoids with ease.
machine looks to score with a combo but nothing lands.
Shemper fails to land the takedown.
Shemper slips a jab and a cross from machine.
A punch combination from machine misses.
Shemper takes a punch to the jaw and another one to the bread basket.
machine throws a right hand that Shemper ducks under and follows up with a left that Shemper also avoids with ease.
We've had a slow start to the round here - hopefully the action picks up.
machine closes the distance and lands a one-two.
Shemper tries for a takedown but machine sees it coming a mile off and avoids it easily.
hoakim machine has stuffed three takedown attempts in the round now. That's going to take a lot out of Steve Shemper.
machine misses with a jab, cross combination.
machine throws a series of punches but Shemper avoids them all with ease.

That's one minute gone in the round.
machine misses with a two punch combination.
Left hook, right uppercut from machine.
machine's corner calls for a 1,2 combination and machine duly obliges.
machine throws a series of punches but Shemper avoids them all with ease.
machine misses with a series of wild punches.
machine scores with a three punch combo!
machine lands a jab followed by a nice looking cross.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine throws a one two combo.
Shemper avoids a punch combination nicely.
machine throws a right and a left that Shemper avoids nicely.
machine fails to land with a series of punches.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.

That's two minutes gone in the round.
machine throws a wild combination but nothing lands.
machine moves into range and throws a combination. A nice jab followed by a hook to the body.
machine scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
machine stalks Shemper and leaps in with a furious combination of punches. Uppercuts and crosses smash into Shemper's face. Shemper staggers backwards, shaken.
machine throws a combination but comes up with nothing but fresh air.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
Shemper dodges the punch combination from machine.
A punch combination from machine misses.
machine misses with a double jab.
machine misses with a two punch combination.
machine lands a jab-cross combination.
machine throws a one two combo.
hoakim machine is looking to keep the fight on the feet at all costs.

That's three minutes gone in the round.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine swings away but doesn't land with a series of punches.
Left hook, right uppercut from machine.
Shemper avoids a punch combination nicely.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
Shemper dodges the punch combination from machine.
machine throws a combination but comes up with nothing but fresh air.
machine looks to score with a combo but nothing lands.
machine throws a one two combo.
machine swinging wilding here.
machine fails to land with a series of punches.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
machine throws a right and a left that Shemper avoids nicely.
machine moves into range and throws a combination. A nice jab followed by a hook to the body.
Shemper slips a jab and a cross from machine.
machine is working the combinations to good effect here.
machine works over Shemper's head and body with a nice combination.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine throws a right and a left that Shemper avoids nicely.
Some wild striking there from machine.
machine scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
machine swings away but doesn't land with a series of punches.
machine fails to land with a series of punches.
machine works over Shemper's head and body with a nice combination.
And that’s the end of the round – the fighters go back to their corners.

hoakim machine dominated that round.
The referee calls time. The cornermen exit stage left and we're back to business.


machine throws a wild combination but nothing lands.
hoakim machine is looking to throw some combinations by the looks of things.
machine throws a wild combination but nothing lands.
machine throws a combination but comes up with nothing but fresh air.
machine misses with a double jab.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine misses with a jab, cross combination.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
machine fails to land with a series of punches.
We've had a slow start to the round here - hopefully the action picks up.
machine lands three nice shots there - that looked like it hurt!
machine swings away but doesn't land with a series of punches.
machine throws a series of punches but Shemper moves out of range.
Shemper is breathing heavily.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.
Shemper has his head slapped from side to side by a 3 punch combination. That must have hurt him.

That's one minute gone in the round.
machine swings away but doesn't land with a series of punches.
machine swinging wilding here.
machine throws a combination but it was largely blocked by Shemper.
machine throws a combination but comes up with nothing but fresh air.
machine throws a combination but comes up with nothing but fresh air.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
Shemper slips a jab and a cross from machine.
machine misses with a few strikes there.
Left hook, right uppercut from machine.
machine throws a series of punches but Shemper avoids them all with ease.
machine misses with a double jab.
machine misses with a two punch combination.

That's two minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
machine throws a wild combination but nothing lands.
Shemper looks for a takedown but machine sprawls well.
machine misses with a two punch combination.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
machine misses with a jab, cross combination.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
hoakim machine seems to be the more aggressive standup fighter in this bout.
machine looks to score with a combo but nothing lands.
Shemper avoids a punch combination nicely.
machine misses with a jab, cross combination.
machine throws a series of punches but Shemper avoids them all with ease.
machine throws a combination but it was largely blocked by Shemper.

That's three minutes gone in the round.
machine misses with the combination.
machine swinging wilding here.
Shemper showing good head movement there, avoiding the strikes from machine.
machine misses with a jab and misses with a cross straight after too.
A punch combination from machine misses.
Shemper is on the wrong end of a nice combination from machine.
machine displaying good standup as he scores with a three punch combination.
machine lands a jab followed by a nice looking cross.
machine scores with a nice looking left hook and follows it up with an uppercut!
machine swings away but doesn't land with a series of punches.

That's four minutes gone in the round.
machine stalks Shemper and leaps in with a furious combination of punches. Uppercuts and crosses smash into Shemper's face. Shemper staggers backwards, shaken.
machine misses with a two punch combination.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine throws a right and a left that Shemper avoids nicely.
A right-left combo lands from machine.
machine throws a combination but it was largely blocked by Shemper.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
hoakim machine is winning the standup battle so far.
Jab, cross, leg kick. Nice combination by machine!
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
machine lands a jab followed by a nice looking cross.
machine misses with a wild combination.
machine throws a right and a left that both miss.
And that’s the end of the round – the fighters go back to their corners.

hoakim machine dominated that second round.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action!


machine misses with a few strikes there.
Shemper shoots in for a takedown. "Ole!" shouts machine as he jumps to the side.
machine swinging wilding here.
machine throws a right hand that Shemper ducks under and follows up with a left that Shemper also avoids with ease.
machine misses with a jab and misses with a cross straight after too.
Shemper fails to land the takedown.
A punch combination from machine misses.
We've had a slow start to the round here - hopefully the action picks up.
Shemper showing good head movement there, avoiding the strikes from machine.
machine swinging wilding here.
Shemper takes a big intake of breath there - he's definitely tired.
A punch combination from machine misses.
Shemper has a pretty nasty looking mouse under his right eye.

That's one minute gone in the round.
machine swings away but doesn't land with a series of punches.
machine throws a combination. Shemper tries to block but a couple of punches get through.
machine throws a series of punches but Shemper moves out of range.
Shemper slips a jab and a cross from machine.
Shemper dodges the punch combination from machine.
machine's corner calls for a 1,2 combination and machine duly obliges.
machine tries to bum rush Shemper with a series of wild strikes but Shemper uses good footwork to avoid the assault.
Shemper avoids a punch combination nicely.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.

That's two minutes gone in the round.
machine misses with a jab, cross combination.
Shemper tries for a takedown but machine sees it coming a mile off and avoids it easily.
hoakim machine has stuffed three takedown attempts in the round now. That's going to take a lot out of Steve Shemper.
machine misses with a double jab.
Some wild striking there from machine.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Some wild striking there from machine.
machine tries to bum rush Shemper with a series of wild strikes but Shemper uses good footwork to avoid the assault.
machine lands a two punch combo.
machine misses with a wild combination.

That's three minutes gone in the round.
machine throws a combination but it was largely blocked by Shemper.
Shemper has his head slapped from side to side by a 3 punch combination. That must have hurt him.
machine throws a combination. Shemper tries to block but a couple of punches get through.
machine misses with a two punch combination.
machine misses with a series of wild punches.
machine misses with a few strikes there.
machine throws a series of punches but Shemper avoids them all with ease.
machine misses with a few strikes there.
machine misses with a wild combination.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
A right-left combo lands from machine.
Some wild striking there from machine.
machine looks to land a combination but Shemper avoids it well.
Shemper shoots in for a takedown - he's clinched up with machine but machine pushes him off and we're back to square one.
Shemper is trying desperately to land a takedown but machine is having absolutely none of it. This is turning into a bit of a nightmare for Shemper.
Shemper has his head slapped from side to side by a 3 punch combination. That must have hurt him.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
The crowd thankful this round is nearly over.
Shemper dodges the punch combination from machine.
machine throws a combination. Shemper tries to block but a couple of punches get through.
And that’s the end of the round – the fighters go back to their corners.

hoakim machine clearly takes that round.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.


machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine throws a wild combination but nothing lands.
machine throws a combination but comes up with nothing but fresh air.
machine scores with a one two! Shemper had his feet all tangled up there and couldn't avoid the strikes.
machine throws a combination but comes up with nothing but fresh air.
Some wild striking there from machine.
Shemper avoids a punch combination nicely.
machine throws a combination but comes up with nothing but fresh air.
We've had a slow start to the round here - hopefully the action picks up.
machine looks to land a combination but Shemper avoids it well.
Shemper is absolutely dripping with sweat - he looks exhausted.
machine throws a combination but it was largely blocked by Shemper.
machine throws a series of punches but Shemper moves out of range.
machine throws a one two combo.

That's one minute gone in the round.
machine throws a combination but comes up with nothing but fresh air.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
machine misses with the combination.
machine throws a one two combo.
Both these guys seem content to just stand up and trade with eachother but Shemper might want to think about changing up his gameplan a bit because over the course of the fight, machine has got the better of the exchanges.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine throws a right and a left that Shemper avoids nicely.
machine throws a right and a left that Shemper avoids nicely.
machine throws a right and a left that both miss.
Shemper slips a jab and a cross from machine.
machine throws a combination but it was largely blocked by Shemper.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.

That's two minutes gone in the round.
The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.
machine misses with the combination.
A combination from machine does no damage.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine throws a right and a left that Shemper avoids nicely.
Some wild striking there from machine.
machine lands a jab-cross combination.
machine swings away but doesn't land with a series of punches.
machine throws a right and a left that Shemper avoids nicely.
machine throws a right and a left that Shemper avoids nicely.
machine tries to bum rush Shemper with a series of wild strikes but Shemper uses good footwork to avoid the assault.

That's three minutes gone in the round.
Shemper showing good head movement there, avoiding the strikes from machine.
Shemper is on the wrong end of a nice combination from machine.
machine scores with a one two! Shemper had his feet all tangled up there and couldn't avoid the strikes.
machine throws a wild combination but nothing lands.
Left hook, right uppercut from machine.
A combination from machine does no damage.
A left and a right from machine both land. Nice combination.
Shemper slips a jab and a cross from machine.
Shemper dodges the punch combination from machine.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.

That's four minutes gone in the round.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.
machine swings away but doesn't land with a series of punches.
machine fails to land with a series of punches.
No joy there for machine, who threw a few shots but didn't land.
machine swinging wilding here.
machine throws a combination but comes up with nothing but fresh air.
machine misses with a double jab.
No joy there for machine, who threw a few shots but didn't land.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
machine swinging wilding here.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.
And that’s the end of the round – the fighters go back to their corners.

hoakim machine had his way with Steve Shemper in that round.
The fighters get back to their feet, the hooter sounds and we're back to the action! This is the final round!


machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine misses with a two punch combination.
machine throws a right and a left that Shemper avoids nicely.
machine throws a series of punches but Shemper moves out of range.
machine tries to bum rush Shemper with a series of wild strikes but Shemper uses good footwork to avoid the assault.
Shemper slips a jab and a cross from machine.
machine stalks Shemper and leaps in with a furious combination of punches. Uppercuts and crosses smash into Shemper's face. Shemper staggers backwards, shaken.
machine misses with a wild combination.
We've had a slow start to the round here - hopefully the action picks up.
machine throws a series of punches but Shemper avoids them all with ease.
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine misses with a double jab.
Shemper is wobbling all over the place through exhaustion. Will he make it to the final bell?

That's one minute gone in the round.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Shemper dodges the punch combination from machine.
machine throws a nice looking combination but Shemper bobs and weaves to avoid any damage.
machine lands with a nice combination. Shemper backs away looking to recover.
Jab, cross, leg kick. Nice combination by machine!
machine misses with a series of wild punches.
machine moves into range and throws a combination. A nice jab followed by a hook to the body.
machine looks to land a combination but Shemper avoids it well.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Shemper has a takedown stuffed.
machine is really dominating this fight. Is there anything that Shemper can do to turn this around?

That's two minutes gone in the round.
machine scores with a nice looking left hook and follows it up with an uppercut!
machine will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
machine throws a combination but comes up with nothing but fresh air.
Shemper tries to shoot in for a takedown. He's got hold of a leg but machine swivels and escapes.
machine throws a combination but it was largely blocked by Shemper.
machine lands a two punch combo.
Shemper is on the wrong end of a nice combination from machine.
machine misses with a jab and misses with a cross straight after too.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Shemper shoots in but no luck this time.
hoakim machine has stuffed three takedown attempts in the round now. That's going to take a lot out of Steve Shemper.
machine closes the distance and lands a one-two.

That's three minutes gone in the round.
machine lands a jab, followed by a cross and another cross, as Shemper backs up against the cage.
Shemper slips a jab and a cross from machine.
Shemper takes a punch to the jaw and another one to the bread basket.
machine throws a wild combination but nothing lands.
machine swinging wilding here.
Shemper showing good head movement there, avoiding the strikes from machine.
Some wild striking there from machine.
machine fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine misses with a wild combination.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
machine rushes forward with a series of wild hooks but Shemper moves out of range and avoids them all easily.
machine closes the distance and lands a one-two.
machine throws a wild combination but nothing lands.
machine misses with the combination.
A right-left combo lands from machine.
machine swinging wilding here.
machine swinging wilding here.
Steve Shemper has stepped it up - he knows he needs a finish here!
The crowd thankful this round is nearly over.
machine misses with a jab and misses with a cross straight after too.

And that's the end of the fight!
hoakim machine showed his dominance in that final round.
Well machine has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 5 rounds of action, we go to the scorecards for a decision.
Judge Dillan Fox scores the fight 50:44
Judge William Peck scores the fight 50:44
Judge Alec Ball scores the fight 50:44

In favor of your winner, by unanimous decision... hoakim machine!

hoakim machine is the new lightweight champion!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
36%

 

 
 
 
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