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CWC 286 LA PBP Commentary






194 cm
33 yrs
260 lbs



195 cm
33 yrs
275 lbs


This TWGC bout is 1 fifteen minute round in the heavyweight division. Introducing today's competitors. In the red corner, competing out of Los Angeles, with a TWGC record of 41 wins and 30 losses; Tyrone Sparxx! And in the blue corner, fighting out of Amsterdam, with a TWGC record of 13 wins and 11 losses; Jack Blood!
The judges for this bout are Don Winkell, Timothy Bukovac and Frank Antenori.


Let's get this grappling contest under way! Who will be victorious?

Blood closes the distance and pushes Sparxx back into the cage.
Blood is defending well against a takedown attempt.

Blood tightens his grip and picks Sparxx up, before dumping him to the ground. Sparxx manages to land in guard.
Score +2 for takedown into guard / half guard: Sparxx (0) vs (2) Blood
Blood stopping the sweep attempt from Sparxx.
Sparxx is controlling Blood's posture.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Blood stands up and looks to throw the legs aside to pass to side control. Sparxx swivels though and keeps the full guard.
Sparxx looking to control.
Sparxx looking to control the pace of the fight rather than finish it.
Blood pushing down on Sparxx's thigh, trying to pass to half guard. He's managed it... Nice work.
We've had a slow start to the round here - hopefully the action picks up.
Sparxx is not content to let Blood control the position.
Sparxx is pressing down on Blood's left leg trying to get back to full guard. He's managed it.

That's one minute gone in the round.
Blood trying to control but Sparxx is working from the bottom.
Blood stands up and looks to throw the legs aside to pass to side control. Sparxx swivels though and keeps the full guard.
Blood is intent on slowing down the pace of the fight, simply looking to control.
Sparxx is trying to control the position but Blood postures up.
Sparxx looking to hit a scissor sweep but Blood is one step ahead there.
Sparxx controls Blood momentarily but Blood frees himself.
Sparxx keeping moving, preventing Blood from controlling successfully.

Sparxx has his foot on Blood's thigh. He's trying to push off and get in position for a triangle, I think. Blood works his way back into a safe position though.

That's two minutes gone in the round.
Sparxx seems keen to control Blood's posture.
Blood sitting in guard here, content to control.
Sparxx trying to control the position.
Sparxx keeping full guard, as Blood tries to pass.
Sparxx trying to keep a closed guard but Blood is proving a slippery customer.

That's three minutes gone in the round.
Blood's corner is telling him to maintain position.
Blood trying to control the position from guard on top but Sparxx is wriggling around, looking for whatever he can.
Sparxx wants to hit a sweep here but Blood passes into full mount! Oh no, disaster for Sparxx there!
Score +3 for passing guard: Sparxx (0) vs (5) Blood
Blood takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Blood is looking to work his way around to Sparxx's back. He needs to be careful though, as he's in danger of losing this dominant position.
Sparxx slips a leg in and gets back to half guard.

Blood is looking for a kimura here.

Blood is looking for an arm triangle, whilst trying to pass to side control. Sparxx doesn't seem that keen to cooperate though. No luck this time Blood.
Sparxx is in a tricky position but he's been working on his transitions down at Catch Wrestling L.A., so we'll see if he gets out of it.

That's four minutes gone in the round.
Sparxx is trying to control but can't.
Sparxx is pressing down on Blood's left leg trying to get back to full guard. He's managed it.
Blood sneaks a leg through and gets to half guard. That was like a knife through butter how easily he passed Sparxx's guard.
Blood uses his free foot to push down on Sparxx's thigh. Eventually he works his other foot free and he's advanced to mount - this is trouble for Sparxx.
Score +3 for passing guard: Sparxx (0) vs (8) Blood
Sparxx is looking to get to half guard.
Blood controlling from the full mount.

That's five minutes gone in the round.
Sparxx is desperately trying to get back to half guard.
Blood trying to control but he's not successful this time.
Sparxx is wriggling around trying to escape.
Blood trying to control but Sparxx is having none of it.

Blood is working for a guillotine from mount but Sparxx frees his head quite easily.
Blood fails to advance to Sparxx's back.

That's six minutes gone in the round.
Blood can't control as he wanted to and Sparxx manages to get the fight back to his half guard.
Sparxx is looking to control Blood's leg but it's slowly edging free. Can Sparxx avoid being mounted?
Neither fighter is being very active at the moment, with Blood in particular looking to stall.
Blood is trying to control the action in half guard but Sparxx is working away on the bottom, looking perhaps to get back to full guard.
Sparxx is trying to get back to full guard.
Blood perhaps working for something from half guard, or maybe not. It looks like he's just sitting there.

That's seven minutes gone in the round.
Sparxx wants to get back to full guard.
Blood is looking to advance position but Sparxx won't allow it.
Sparxx tries to roll over but Blood keeps him under control.
Sparxx is trying to control but can't.
Blood passes to side control.
Score +3 for passing guard: Sparxx (0) vs (11) Blood
Blood working away.
Sparxx trying to remain calm as Blood controls from the top position.
Blood trying to control the position but Sparxx is working away.
Blood working away.

That's eight minutes gone in the round.
Sparxx is looking for a sweep.
Blood controlling the position from side mount.
Sparxx keeps Blood under control for a moment.
Blood is looking to take a break and control but Sparxx is keeping him honest, looking to work from the bottom.
Sparxx is looking to regain half guard here but Blood keeps moving and retains side control.
Sparxx is working hard here to advance position.
My spies in Broken Dragon Rhythm Arts (HQ) 🔥🔥🔥  inform me that Blood has been getting involved in the gym's BJJ sparring sessions. Let's see whether that pays dividends!
Blood wants to control but Sparxx is keeping him busy.

That's nine minutes gone in the round.
A lull in the action here.

Blood tries for a kimura but Sparxx is defending well.
Sparxx tries to improve position but can't.
Sparxx can't do much from the bottom here.
Sparxx tries to control the position but he's not in luck - Blood easily slips into full mount!
Score +2 for reaching mount: Sparxx (0) vs (13) Blood
Blood content just to control the position here.

That's ten minutes gone in the round.
Sparxx is trying to escape the mount.
Blood trying to control but Sparxx is having none of it.
Sparxx tries to hold on but Blood pushes him away.
Sparxx is in a bad position, trying to hold on for dear life but he is really struggling to maintain any sort of control.
Blood tries to control but Sparxx wriggling away.
Blood wants to take his opponent's back but Sparxx doesn't allow it.
Blood controlling the position easily from mount.

That's eleven minutes gone in the round.
Sparxx is trying desperately to improve position.
Sparxx wants to hold on but Blood pushes him away.
Sparxx is squirming around, avoiding Blood's attempts to control the action.
Sparxx regains half guard.
Sparxx trying to control here.

That's twelve minutes gone in the round.
Sparxx gets full guard.
Blood advances position into side control!
Score +3 for passing guard: Sparxx (0) vs (16) Blood
Sparxx tries to control but end up mounted... ooooh, that's bad.
Score +2 for reaching mount: Sparxx (0) vs (18) Blood
Sparxx tries to hold on but Blood postures up.
Blood controlling the pace for now.
Blood seems to be looking to move to his opponent's back but Sparxx is holding on tight.

Blood is in full mount, looking to secure a guillotine but Sparxx is surviving well by controlling Blood's body position as best he can.
Blood controlling the pace for now.

That's thirteen minutes gone in the round.
Sparxx keeping his composure momentarily, calmly looking to get back to half guard.
Blood takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Sparxx tries to hold on but Blood postures up.
Blood controlling from mount.
Blood can't quite control the action as he would like just now, as Sparxx is looking to escape.

That's fourteen minutes gone in the round.
Sparxx is looking to get to half guard.
Blood looking to control but Sparxx is working nicely, looking to advance position himself.
Blood prevents Sparxx from getting the reversal.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Blood trying to control but he's not successful this time.

And that's the end of the fight!
Blood wins on points by 18 to 0.
Jack Blood decided to thank the fans in attendance for making a great atmosphere. It seemed to go down pretty well.
Tyrone Sparxx was interviewed post fight and said 'Taking a couple days off, and I'm back training my skillz'.
 
 
 
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