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Coming up we have a light heavyweight MMA rules bout between Beat You (ranked 0 p4p, 0 weight class) and Mike Train (ranked 0 p4p, 0 weight class). Train has chosen Rammstein - Feuer Frei as his entrance music. Mike Train has the better chin. Will he look to stand and bang today?



180 cm
24
215 lbs
3 - 0 - 0
190 cm
21
206 lbs
7 - 3 - 0
Powerful takedowns
Solid boxing
KO power
BJJ Blue Belt
Decent boxing
Granite chin


Cobra Kai Clothing


-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 3 - 0 - 0, fighting out of Montreal, Beat You!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 7 - 3 - 0, fighting out of Montreal, Mike Train!
The judges for this bout are Steve Smith, Elvis Blanc and Robert Douchet.




The bell rings for round one and we are underway!
Train avoids a punch combination nicely.
Train slips under a jab from You.
You fails in his attempt to clinch.
A combination from Train does no damage.
You misses the jab.
You throws a hook to the side of Train's head but Train sees it coming and ducks under it beautifully.
Train connects with a jab.
You throws out a powerful jab.
Train paws at his opponent with the jab and then lunges in with a straight, right on the button.
A punch combination from You misses.

Train takes the fight into the clinch.
Stalling in the clinch from Train.

Train lands a nice trip takedown into half guard.
Train is trying to control. You wants to improve his position but can't escape this time.

That's one minute gone in the round.
You striking from half guard on the bottom.
Train blocks the strikes from You.
You trying to control here.
You misses with some strikes from the bottom.
The ref warns both fighters not to hold the cage as they work up against the meshing.
You wants to control but Train is keeping busy and won't allow it.
You has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.

You looking for submissions from an awkward position here.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

You looking for submissions off his back.
Train not landing any meaningful shots this time.
You keeping his head moving to avoid the ground and pound.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Nice shot lands for You.
Train digs a good body shot into You's ribs.

That's two minutes gone in the round.
Train paws at his opponent with the jab and then lunges in with a straight, right on the button.
You lunges in with swinging rights and lefts but Train circles away quickly and effectively.
You checks the leg kick.
Train misses with a wild combination.
Train ducks low and lands a nice hook to the body of his opponent.
You looks for a takedown but Train sprawls well.
Train is looking to chop away at You's legs.
Train misses with a half-hearted attempt at a head kick.
You throws a left and a right that both miss
and Train counters with a left to the body.
You throws out a loose jab but Train uses good head movement to avoid it.

That's three minutes gone in the round.
You throws a jab, cross combination which is slipped
and Train counters with a straight right hand.
Train with poor footwork there. He got himself in a bit of a tangle, enabling You to score with a decent uppercut.
You fails with the takedown
letting Train counter with a right hand.
You looks to land a combination but Train avoids it well.
Train moves into range and connects with a jab.
You takes a body punch but keeps moving.
You misses the jab.
You throws a left and a right that both miss

and Train holds on and brings the fighters into a clinch.
Train wants to get back to striking at distance but You won't allow it.

Train breaks the clinch and we're back to striking at distance.
No joy there for Train, who threw a few shots but didn't land.
Train misses the shot to the body.

That's four minutes gone in the round.
Train wants to land a leg kick but You is out of range.
Left hook, right uppercut from You.


It looks like Mike Train has been cut.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
You throws a left and a right that both miss
and Train cracks him with a counter punch right on the button.
Train has used his reach advantage pretty well so far tonight.
Train lands a right hook to the body.
Train dips to his left and cracks You with an uppercut!
You throws a jab, cross combination which is slipped
and Train counters with a quick right hand to the jaw.
Train uses good footwork to get in and out, landing a nice hook.
Train darts in and out, connecting with a jab.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
You looks to clinch
and Train makes him pay by landing a thudding low kick.

Train darts in and clinches You up against the cage.

Train breaks the clinch and we're back to striking at distance.
Train fakes a head punch and goes low to the body. Nicely done.
And that’s the end of the round – the fighters go back to their corners.

Beat You dominated that round.
The cut man is working on Mike Train's cut.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action!


You misses with a jab, cross combination.
Train dips down and scores with a jab to the body.
You on the wrong end of a nice jab.
You fails with the takedown
and Train counters with a three punch combo that has You backing up. You nods at Train to acknowledge the strikes.

Train has taken the fight to the clinch.
You tries to pull guard but Train won't allow it.
Train working hard to break the clinch.
Train tries to break free but You pushes him back against the cage.
Train is trying to break the clinch but You is controlling him.
Train wants to break free. God knows he wants to breaaaak freeee.
Train is trying to force a seperation but You has the dominant position.

Train breaks the clinch and we're back to striking at distance.
You thuds a left hand into Train's body.
You gets his takedown attempt stuffed easily
enabling Train to counter with a crisp jab.
That's three failed takedown attempts in the round for Beat You. That's going to take a lot out of him.

That's one minute gone in the round.
You jabbing away but nothing is landing.
You looks to land a combination but Train avoids it well.
Train bobbing and weaving, closes the distance and lands a hook to the side of You's head.
You slips under a jab.

Train moves into the clinch.
You jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Train walks away with a smile on his face. You gets slowly back to his feet and shakes his head.
You misses with a double jab
letting Train counter with a right hand.
Train scores with a straight right hand, right through his opponent's guard.
Train scores with a reasonable looking shot to the body. You doesn't seem bothered though.
You lunges in with swinging rights and lefts but Train circles away quickly and effectively.

That's two minutes gone in the round.
Train throws a hard body shot but it just misses.
You throws a looping overhand right but Train ducks down to avoid it.
You throws a predictable looking body shot
and Train counters with a straight right hand.
You tries for a takedown but Train circles away easily
and You takes a counter punch right on the button for his troubles.
You throws a left and a right that both miss
and Train counters with a nice uppercut.
You throws a left and a right that both miss
and Train counters with a straight punch to the midsection.
Train bobs and weaves and throws out a fast jab that snaps You's head backwards.
A jab from You misses.
Train misses with a combination

so You counters with a double leg into guard. Good agility.

That's three minutes gone in the round.
You throwing elbows and punches but not connecting, as Train works some decent striking defense from the bottom.
You throws and elbow that misses. Train uses the momentum to reverse the position. He's now in You's guard. Nice move by Train!

Train gets to his feet - You follows without any prompting.
Train wants to land a leg kick but You is out of range.
A nice inside leg kick there by Train. That's going to slow You down.
You throws a combination that misses
and Train counters with a stiff right hand.
Mike Train is looking to keep the fight on the feet at all costs.
You checks a low kick from Train.
You moving in and out of range nicely, whilst landing the scoring shot.
Train defending well as You loads up on a big left hand.
Train scores with a nice head shot.
You throws a jab when Train was well out of range.
Beat You is winning the standup battle so far.

That's four minutes gone in the round.
Train throws a jab to the body, straight down the pipe. Boom. That sent You stumbling backwards but he manages to regain his composure quickly.
Beat You is looking to throw some combinations by the looks of things.

You shoots in looking for a single leg takedown. Train is trying to defend but You finishes it well and ends up in half guard. Let's see if he can advance position further.
This is a great period of action - very entertaining stuff!
Train missing with punches from the bottom.
Train really doesn't want to stay on the ground with You. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out.
You is thwarting Train's attempts to control the position.
You lands strikes from half guard.
Train wants to get back to his feet.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
You lands strikes from half guard.
Train wants to improve his position but You is controlling well.
Train is breathing heavily.
You scoring with strikes to the body and head.
And that’s the end of the round – the fighters go back to their corners.

Beat You dominated that second round.
The cut man is working on Mike Train's cut.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business. This is the final round!


You swats away the attempt to clinch by Train.
You jabbing away but nothing is landing.
You takes a shot to the body in his stride.
A big left from You misses.
You tries to land with a swinging hook to the body but Train was well out of range. Poor timing from You.
You misses with a combination
enabling Train to counter with a crisp jab.
We've had a slow start to the round here - hopefully the action picks up.
You misses with an uppercut. Train saw that one coming.
You looks like he's developed a pretty tasty lump over his left eye. He'll need to avoid taking much more damage to that.
You is pinned up against the cage taking some big shots here. The referee is looking closely deciding whether he should stop the fight.
A cross from Train lands.
You takes a jab on the nose there. A little bit of blood seems to be coming out. Hopefully that won't affect his breathing.

That's one minute gone in the round.
You misses with a takedown attempt
and You takes a counter punch right on the button for his troubles.
You misses the shot to the body.
Train throws a nice outside leg kick.
Train jabs at You's body.
You takes a shot right to the bread basket.
Train misses with an attempted mid kick.
You has his takedown stuffed
and You takes a counter punch right on the button for his troubles.
You with a poor takedown
and Train counters with a three punch combination, finished off with a leg kick. Nice work.
That's three failed takedown attempts in the round for Beat You. That's going to take a lot out of him.
Train wants to clinch up but You keeps it at a distance.
A big right from You misses.

That's two minutes gone in the round.
You misses with a takedown
and Train counters with a right hand to the body.
Both fighters are breathing heavily.
Train pivots, looking for a leg kick but You is out of range and Train settles back down.
Train misses with a hook. You ducked under it nicely.
You misses with a takedown
and Train counters with an outside leg kick.
Train staying out of range there.
You throws a monster uppercut resembling something out of street fighter but it doesn't land.
Train lunges in with swinging rights and lefts but You circles away quickly and effectively.
Train tries to land with a swinging hook to the body but You was well out of range. Poor timing from Train.
Train lands a leg kick. The shin dug right into the meat of the thigh.
You takes a punch right to his stomach. That took the wind out of him momentarily.

That's three minutes gone in the round.
You tries to move into range but Train moves to the side and lands with a nice right hand.
You throws a jab, cross combination which is slipped
and Train counters with a nice body shot.
You throws a monster uppercut resembling something out of street fighter but it doesn't land.
A big right from You misses.
The fighters circle momentarily. Train darts into range and connects with a nice straight punch.
You throws a hook but Train avoids it easily.
Train scores with a reasonable looking shot to the body. You doesn't seem bothered though.
Train scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Train lands with a shot to the body.
Train connects with a right hand. You shakes it off.
You falls off balance throwing a combination
and Train counters with a good low kick that You was not able to check.

That's four minutes gone in the round.
You takes a body punch but keeps moving.
You takes a jab on the nose there. A little bit of blood seems to be coming out. Hopefully that won't affect his breathing.
You shoots in but doesn't get the takedown
and Train counters with a nice uppercut.
You is really struggling to find his range with his punches. Train's reach advantage is clearly causing him problems.
Train keeps You at a distance using the push kick.
You misses with a takedown attempt
and Train counters with a three punch combo that has You backing up. You nods at Train to acknowledge the strikes.
You shoots and misses
letting Train counter with a right hand.
Train fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
You misses with a combination
and Train counters with a nice uppercut.
Mike Train has stepped it up - he knows he needs a finish here!
Beat You is fighting for a decision here - he's started to take the cautious approach.

Train cracks You with a big right hand that sends him crashing to the floor. Train has the opportunity to follow him to the ground but instead he's beckoning You to stand back up!

And that's the end of the fight!
Mike Train comfortably won the final round on my scorecard.
I think You has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Steve Smith scores the fight 28:28
Judge Elvis Blanc scores the fight 28:28
Judge Robert Douchet scores the fight 28:28

The fight is ruled a draw!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
81%
 
 
 
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