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PBP Commentary

Coming up we have a middleweight MMA rules bout between Christopher Maine (ranked 0 p4p, 0 weight class) and King Combo PunchPunchKick (ranked 0 p4p, 0 weight class). I don't know about you partner, but I'm pumped for this one!



182 cm
21
187 lbs
5 - 4 - 0
190 cm
23
200 lbs
3 - 0 - 0
BJJ Purple Belt
World class MT
Very strong
BJJ Blue Belt
Excellent boxer
Heavy handed


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-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 5 - 4 - 0, fighting out of Las Vegas, Christopher Maine!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 3 - 0 - 0, fighting out of Las Vegas, King Combo PunchPunchKick!
The judges for this bout are Chris Downing, Frank Dennis and Wesley Smith.




The bell rings for round one and we are underway!
PunchPunchKick throws a jab when Maine was well out of range.
PunchPunchKick misses the shot to the body.
PunchPunchKick misses with a wild body shot.
PunchPunchKick waving his hands out in front of him, looking to distract Maine.
Maine moves out of range of the strikes.
PunchPunchKick rushes forward with a series of wild hooks but Maine moves out of range and avoids them all easily.
PunchPunchKick pushing out the jab but it's not landing.
Maine uses some good footwork to avoid the body shot by PunchPunchKick.
PunchPunchKick fakes high and swings low for a body shot but Maine manages to avoid it.
Nice defenses there by Maine.
Maine connects with a leg kick. He turned his hip over nicely there.
Maine avoids a punch combination nicely.
We've had a slow start to the round here - hopefully the action picks up.
PunchPunchKick scores with a jab.
PunchPunchKick swings wildly with a right hand that was never going to find it's target.
Maine turns his hip over beautifully as he lands a nice leg kick.
PunchPunchKick's corner calls for a 1,2 combination and PunchPunchKick duly obliges.


It looks like Christopher Maine has been cut.

That's one minute gone in the round.
PunchPunchKick ducks down and throws a hook to the body but Maine moves away.
PunchPunchKick throws an overhand right that lands on Maine's shoulder, as Maine tries to avoid the shot.
Maine uses good footwork to avoid the strikes from PunchPunchKick.
A jab from PunchPunchKick misses.
PunchPunchKick avoids the head kick by Maine.
Maine moves away from the strike by PunchPunchKick.
PunchPunchKick will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Maine throws a front kick that sends PunchPunchKick stumbling back into the cage.
Maine slips a jab and a cross from PunchPunchKick.
Maine keeping a good distance there, avoiding the body shot.
PunchPunchKick takes a swing at Maine's ribcage but misses.
King Combo PunchPunchKick is looking to keep the fight on the feet at all costs.
PunchPunchKick throws a body punch but Maine moves out of range.
PunchPunchKick fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
PunchPunchKick looks gassed!

That's two minutes gone in the round.
My god... these two guys really need to pick up the pace or everyone will leave to go get a beer.
PunchPunchKick misses with a hook.
PunchPunchKick throws a looping overhand right but Maine ducks down to avoid it.
PunchPunchKick misses with an uppercut.
Maine scores with a kick to the body.

Maine moves into range and clinches up with PunchPunchKick.
Nice elbow from Maine.


It looks like King Combo PunchPunchKick has been cut.
PunchPunchKick wants to strike at distance but he can't break free of the clinch.
Maine wants a takedown but no success here.
PunchPunchKick is trying to drag Maine to the mat but Maine just about manages to keep his footing. He used the cage to his advantage there.

Maine gets a trip takedown into half guard.

Maine is looking for a kimura. It's going to be difficult to finish that from half guard though and PunchPunchKick defends it well.

Maine is trying a forearm choke… I don't think that's going to do much at this level of the game.
Maine wants to lay and pray for a moment but PunchPunchKick keeps working.

That's three minutes gone in the round.
Maine slows the pace down in half guard.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
PunchPunchKick tries to kick Maine off but Maine keeps his base steady and stays in half guard.

Maine is trying a forearm choke… I don't think that's going to do much at this level of the game.
Neither fighter is being very active at the moment, with Maine in particular looking to stall.
PunchPunchKick is looking for a sweep. Maine is wise to his cunning plan and keeps the top position.
Maine stalling.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
PunchPunchKick is trying to stand up here but Maine is controlling him well.
Maine looks over to his corner - he wants some instructions but his corner are not responding.

Maine is working for a kimura but PunchPunchKick is defending it quite comfortably.

Maine is thinking about going for an arm triangle but he can't free his leg.

Maine looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
PunchPunchKick is looking to escape.
And that’s the end of the round – the fighters go back to their corners.

Christopher Maine dominated that round.
Both fighters have cut men working on them during the interval.
That's time! Maine's corner gives him a slap on the ass as he gets ready to fight.


Maine avoids a punch combination nicely.
PunchPunchKick throws a jab when Maine was well out of range.
PunchPunchKick stuffs a takedown. It's all about dictating where the fight takes place and PunchPunchKick wants it to stay on the feet.
PunchPunchKick swings away but doesn't land with a series of punches.
Maine slips a straight right by PunchPunchKick.
PunchPunchKick looks to land a left hand but Maine moved out of range nicely.

Maine forces PunchPunchKick back against the cage and clinches.
Maine throws a knee to the head but misses.
PunchPunchKick is trying to break the clinch but Maine has him pressed against the cage.
PunchPunchKick takes an elbow to the temple.
We've had a slow start to the round here - hopefully the action picks up.
Maine tries a knee to the head but he's missed.
PunchPunchKick is trying to break the clinch but Maine is controlling him.
Maine wants a takedown but no success here.
Maine connects with a nasty looking knee right to PunchPunchKick's face.
PunchPunchKick stops a takedown attempt from Maine.
That's three failed takedown attempts in the round for Christopher Maine. That's going to take a lot out of him.
PunchPunchKick jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Maine walks away with a smile on his face. PunchPunchKick gets slowly back to his feet and shakes his head.
PunchPunchKick swings and misses with a hook to the body.
Maine ducks under an overhand right and circles away with a smile on his face.

That's one minute gone in the round.
Maine slips under a jab from PunchPunchKick.
King Combo PunchPunchKick is looking to throw some combinations by the looks of things.
Maine moves out of range of the strikes.
PunchPunchKick misses with a straight left.
A punch combination from PunchPunchKick misses.
PunchPunchKick misses the jab.
Maine moves out of range of the strikes.
Maine showing good head movement there, avoiding the strikes from PunchPunchKick.
PunchPunchKick is breathing heavily.
Maine throws a head kick that connects with a bit of head and a bit of hand.
PunchPunchKick tries to bum rush Maine with a series of wild strikes but Maine uses good footwork to avoid the assault.
PunchPunchKick looks to land a combination but Maine avoids it well.
PunchPunchKick looks to score with a combo but nothing lands.
Jab, jab by PunchPunchKick - just one landing.

That's two minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
PunchPunchKick looks to land a right hand but Maine moved out of range.
PunchPunchKick ducks down and throws a hook to the body but Maine moves away.
PunchPunchKick throws a series of punches but Maine avoids them all with ease.
Maine defending well as PunchPunchKick loads up on a big left hand.

Maine moves into the clinch.
Maine throws a vicious knee straight up the middle but PunchPunchKick blocks it with crossed arms.
Maine tries to land a knee to the head but misses.
Maine prevents a takedown attempt there.
Maine lands a knee to the head.
PunchPunchKick wants to break free but Maine has control.

Maine gets a nice trip takedown into half guard.
Maine performing his best blanket impression for a moment.

Maine has hold of the far side arm. He's working for the Kimura, can PunchPunchKick defend it? Maine steps over the head and cranks it - PunchPunchKick is tapping out! That was textbook stuff right there - nice submission victory for Maine!

Ladies and gentlemen, after 2:49 of round 2, we have a winner by way of Submission (Kimura). Christopher Maine!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
41%
 
 
 
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