MMA Tycoon Game
 
Bookmarks Help!

PBP Commentary

Coming up we have a featherweight MMA rules bout between Max Steiner (ranked 0 p4p, 0 weight class) and Grimly Fiendish (ranked 0 p4p, 0 weight class). Steiner comes to the cage accompanied by Agonoize - Baeng Baeng Goodbye. Fiendish has chosen Grimly Fiendish- The Damned as his entrance music, which hasn't gone down very well with the crowd. Both these guys have really solid chins. Will we see a standup war or will they both decide that a knockout is unlikely and try to win the fight elsewhere?



174 cm
20
150 lbs
5 - 3 - 0
157 cm
19
146 lbs
1 - 1 - 0
BJJ White Belt
Excellent boxer
Very strong
Good wrestler
Basic striking
Granite chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the featherweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 5 - 3 - 0, fighting out of Hilo, Max Steiner!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 1 - 1 - 0, fighting out of Hilo, Grimly Fiendish!
The judges for this bout are , and .




The bell rings for round one and we are underway!
Fiendish fakes high and shoots in for a takedown but Steiner avoids it really well and circles away.
Steiner misses with a wild combination.
Steiner lunges in with swinging rights and lefts but Fiendish circles away quickly and effectively.
Steiner connects with a single shot there.
Steiner connects with a slap. Keep your fist closed son.
Steiner with a hook.

Fiendish closes the distance and looks for a trip takedown... aaaand he's got it - Fiendish lands in his opponent's guard.
Fiendish working some ground and pound from guard but it's not doing any damage.
Steiner is trying to stand up but he's not managed so far.
Fiendish throwing strikes from guard but Steiner blocks nicely.
Fiendish scoring with punches to the head and body.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

That's one minute gone in the round.
Fiendish stays in close to Steiner's body and controls the position.
Fiendish in full guard, throwing the ground and pound. No damage this time.
Steiner utilising some decent striking defenses from the guard, preventing the ground and pound.
Steiner is trying to stand up but he's not managed so far.
Steiner has momentary wrist control but Fiendish slips an elbow through the middle.
Fiendish throwing strikes from guard but Steiner blocks nicely.
Fiendish throwing elbows and punches but not connecting, as Steiner works some decent striking defense from the bottom.
Fiendish is in close to Steiner's body, working some short punches and elbows.

That's two minutes gone in the round.
Fiendish wants to pass the guard but Steiner is keeping the position.
Fiendish postures up in Steiner's guard and throws a big left but Steiner blocks it.
Fiendish keeps in close for a moment and lands a decent shot to the side of Steiner's head.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Steiner wants to get back to his feet but Fiendish is in a dominant position and won't allow it.
Fiendish missing there with some ground and pound from the guard.
Fiendish stays in close to Steiner's body and controls the position.
Fiendish is looking to work some ground and pound but Steiner has wrist control.

That's three minutes gone in the round.
Steiner wants to sweep but no luck.
Fiendish throwing shots from guard but he's hitting more mat than opponent.
The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult.
Fiendish stands up over Steiner, holding his feet. He dives back in and lands a decent shot to the head.
Fiendish with a flurry of punches that miss.
Steiner tries to land a sweep but no joy.
Fiendish throwing strikes from guard but Steiner blocks nicely.
Fiendish throwing elbows and punches but not connecting, as Steiner works some decent striking defense from the bottom.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Fiendish circles away from the clinch attempt.
Steiner lands with a nice body punch.
Steiner displaying good standup as he scores with a three punch combination.
Steiner throws a hook but Fiendish avoids it easily.
Steiner wants to clinch up but Fiendish keeps it at a distance.

That's four minutes gone in the round.

Fiendish feints and then dives in with a takedown. That was a long way out but the feint bought him enough time to close the distance and complete the takedown. Now we'll play guard for a bit and see who can get the better of that position.
Fiendish prevents Steiner from getting back to his feet.
Fiendish scoring with punches to the head and body.
Fiendish throws a big right hand that misses.
Fiendish throws a big right hand that misses.
Fiendish trying to control the position from guard on top but Steiner is wriggling around, looking for whatever he can.
Steiner working the defensive guard well to avoid strikes from Fiendish.
Fiendish working some ground and pound from guard but it's not doing any damage.
Fiendish trying to control the position from guard on top but Steiner is wriggling around, looking for whatever he can.

The referee decides to stand the fighters back up.
Steiner doesn't manage to clinch there - Fiendish circles away.
Fiendish closes this distance looking for a takedown but Steiner circles away.
And that’s the end of the round – the fighters go back to their corners.

That was a close round but I would say that Max Steiner will probably get the nod.
OK. That's time! The bell goes and we're back to the action.



Fiendish closes the distance and scores a nice trip takedown into half guard. Steiner did well to prevent Fiendish getting side control.
Fiendish thumps the canvas. Not on purpose obviously - he just missed Steiner's head.
Fiendish thows a big elbow that misses, also allowing Steiner to regain full guard.
A big thud reverberates around the arena there as Fiendish accidentally thumps the mat. Hopefully he's not broken his hand.
Fiendish has the superior BJJ but he's also working some ground strikes into his gameplan.
Fiendish tries to free his leg and advance position but Steiner is retaining full guard.
Fiendish postures up to throw the ground and pound strikes but they don't connect.
Fiendish trying to control the position from guard on top but Steiner is wriggling around, looking for whatever he can.
Fiendish missing there with some ground and pound from the guard.
Fiendish is sitting in guard, working some ground and pound.
Steiner working the defensive guard well to avoid strikes from Fiendish.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Steiner doesn't manage to clinch there - Fiendish circles away.

That's one minute gone in the round.
Steiner moves in looking to clinch but Fiendish pushes him off.
Steiner tries to close the distance and clinch up against the cage but Fiendish paws at him with a jab and circles away.

Fiendish shoots in for a takedown! He's got it and he's managed to land in full mount! That's better than Fiendish was expecting from the takedown attempt, I'm sure!
Fiendish trying to control but he's not successful this time.
Steiner tries to hold on but Fiendish pushes him away.
BOOM! Fiendish connects with a massive shot to the dome!
Steiner blocking the ground and pound.
Steiner wants to control but Fiendish is having none of it.
Fiendish with a couple of short strikes.
Steiner is looking to get back to his feet - it's going to be hard from this position.

That's two minutes gone in the round.
Steiner takes a big shot to the head but keeps on trying to improve his position.


It looks like Max Steiner has been cut.
Fiendish raining down shots from the mount!
Fiendish is still in mount, landing shots to his trapped opponent. Steiner can't stay in a position like this for much longer.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.
Fiendish postures up and throws a couple of big shots that have Steiner in real trouble here! The ref calls for Steiner to improve his position which he doesn't do, so the referee has no choice but to end the fight due to the strikes!

Ladies and gentlemen, after 2:45 of round 2, we have a winner by way of TKO (Strikes). Grimly Fiendish!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
51%
 
 
 
Home
What is MMA Tycoon?
Register
Forgot Details
Contact Us
MMA Affiliate Program
MMA Forum
UFC Chat
MMA Newspaper
Buzz - Social Media
MMA Rankings
MMA T-Shirts
 
Managers online: 948
Total users: 40296
 

 

   
©MMA Tycoon  | Bet MMA  |  Contact  |  Links  |  MMA Chat  
MMA Forum  |  Online (948)
Steam Gaming Group Google+ MMA Tycoon Twitter Facebook MMA Game MMA RSS feed - MMA Tycoon Game's Radio Podcast
UFC Betting Tips MMA Statistics