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Coming up we have a featherweight MMA rules bout between Jimmy Kiltspinner (ranked 0 p4p, 0 weight class) and Borrum Someer (ranked 0 p4p, 0 weight class). Borrum Someer has the better chin. Will he look to stand and bang today?



198 cm
22
145 lbs
0 - 0 - 0
165 cm
22
144 lbs
7 - 8 - 0
BJJ Blue Belt
Excellent boxer
Big right hand
BJJ Blue Belt
Basic striking
Solid chin


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-


Ladies and gentlemen. This fight is 3 rounds, in the featherweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 0 - 0 - 0, fighting out of Amsterdam, Jimmy Kiltspinner!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 7 - 8 - 0, fighting out of Amsterdam, Borrum Someer!
The judges for this bout are Nard Betker, Paulsen Ambrosius and Radbod Blank.




The bell rings for round one and we are underway!
Kiltspinner misses with a series of wild punches.
Kiltspinner circles away from the clinch attempt.
Kiltspinner lets the fists fly and connects with a left straight followed by a right hook.
Someer doesn't react quick enough there as he takes a shot to the body.
Someer shoots in for a takedown but doesn't get it.
A head kick misses from Someer.
A punch combination from Kiltspinner misses.
Someer shoots in for a takedown but doesn't get it.
Someer tries to score a power double leg takedown but Kiltspinner sees that one coming and sprawls well. That will dishearten Someer somewhat.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.
Kiltspinner stuffs the takedown attempt from Someer. Someer gets slowly back to his feet.
We've had a slow start to the round here - hopefully the action picks up.
Someer shoots in for a takedown - he's clinched up with Kiltspinner but Kiltspinner pushes him off and we're back to square one.
Kiltspinner misses with a double jab.

That's one minute gone in the round.
Kiltspinner stuffs the takedown attempt from Someer. Someer gets slowly back to his feet.
Jimmy Kiltspinner is looking to keep the fight on the feet at all costs.
Kiltspinner scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Nice takedown defense from Kiltspinner. No joy for Someer on that attempt.
Horrible takedown by Someer or perhaps it was just good defense by Kiltspinner which made him look bad.
Someer looks gassed!
Kiltspinner listening to his corner there, landing a nice uppercut.
Kiltspinner throws a series of strikes that have Someer backpedaling.
Someer will have to do better than that with his takedown attempts.
Someer changes levels and looks for a double leg takedown. Kiltspinner tries to avoid it but Someer manages to keep hold of a leg and drag Kiltspinner to the ground. Kiltspinner escapes though and pops straight back up to his feet.
Kiltspinner connects nicely with a jab. Noted by the judges no doubt.
Kiltspinner stuffs a takedown. It's all about dictating where the fight takes place and Kiltspinner wants it to stay on the feet.
Kiltspinner displaying good standup as he scores with a three punch combination.
Kiltspinner swinging wildly here.

That's two minutes gone in the round.
Someer shakes his hands off, looking to compose himself, but takes a jab to the jaw whilst he does it.
Kiltspinner throws a series of punches but Someer moves out of range.
Someer fails with a takedown attempt.
Kiltspinner throws a combination but it was largely blocked by Someer.
Kiltspinner is using his reach advantage well here, landing the more effective single shots from range.
Kiltspinner slaps away a takedown attempt from Someer, before circling back to the center of the mat.
Kiltspinner scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Kiltspinner lands a jab to the head.
Someer is on the wrong end of a nice combination from Kiltspinner.
Someer fails miserably with a takedown attempt.
Kiltspinner lets the fists fly and connects with a left straight followed by a right hook.

That's three minutes gone in the round.
Someer dodges the punch combination from Kiltspinner.
Kiltspinner looks to score with a combo but nothing lands.
Kiltspinner bobs and weaves and unloads with a good uppercut.
Kiltspinner leaves Someer with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt.
Someer fails miserably with a takedown attempt.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Kiltspinner goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo.
Kiltspinner scores with a three punch combo!
A decent looking cross lands there for Kiltspinner.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.

That's four minutes gone in the round.
The crowd are starting to boo a lack of action.
Kiltspinner throws a one two combo.
Someer takes one to the side of the head.
Kiltspinner looks to land a combination. Someer sees it coming but can only parry a couple of the shots.
Kiltspinner goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo.
Someer misses with a half-hearted attempt at a head kick.
Someer shoots in for a takedown - he's clinched up with Kiltspinner but Kiltspinner pushes him off and we're back to square one.
Kiltspinner lands a jab, followed by a cross and another cross, as Someer backs up against the cage.
Kiltspinner lands with a nice combination. Someer backs away looking to recover.
The crowd thankful this round is nearly over.
Someer on the wrong end of a decent looking cross there.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Kiltspinner is working the combinations to good effect here.
Someer on the wrong end of a nice jab.
And that’s the end of the round – the fighters go back to their corners.

Jimmy Kiltspinner dominated that round.
The minute break is over - no more time for sponges and pep talks - back to the action!


Someer tries for a takedown but Kiltspinner sees it coming a mile off and avoids it easily.
Kiltspinner's corner calls for a 1,2 combination and Kiltspinner duly obliges.
Kiltspinner displays good takedown defense there as he swats away a double leg from Someer.
Borrum Someer seems to be the more aggressive standup fighter in this bout.
No luck for Someer with that takedown attempt.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Kiltspinner throws a series of punches but Someer moves out of range.
Someer shoots for a double leg takedown but Kiltspinner sprawls well. He's pushed Someer's face into the mat and manages to get back to his feet relatively easily.
We've had a slow start to the round here - hopefully the action picks up.
Kiltspinner scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
A left and a right from Kiltspinner both land. Nice combination.
Kiltspinner lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Kiltspinner.
Someer is breathing heavily.
A jab from Kiltspinner does it's job there.

That's one minute gone in the round.
A left lands for Kiltspinner.
Kiltspinner goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo.
Kiltspinner cracks Someer with a hook to the jaw. Both fighters smile at eachother and high-five before getting back down to business.
Kiltspinner is using his height advantage well here, landing a good percentage of his punches.
Kiltspinner swings away but doesn't land with a series of punches.
Kiltspinner leaves Someer with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt.
Kiltspinner scores with a one two! Someer had his feet all tangled up there and couldn't avoid the strikes.
Kiltspinner throws a one two combo.
Kiltspinner lands an overhand right.
Kiltspinner really does look like a pencil wearing a pair of gloves. Let's hope he has a gameplan to suit that ridiculous body shape.
Someer ducks right into an uppercut from Kiltspinner.
Someer showing good head movement there, avoiding the strikes from Kiltspinner.
A right-left combo lands from Kiltspinner.
Kiltspinner misses with a few strikes there.

That's two minutes gone in the round.
My god... these two guys really need to pick up the pace or everyone will leave to go get a beer.
Kiltspinner stuffs the takedown.
Kiltspinner throws a series of strikes that have Someer backpedaling.
Kiltspinner bobs and weaves and unloads with a good uppercut.
Someer closes this distance looking for a takedown but Kiltspinner circles away.
A left and a right from Kiltspinner both land. Nice combination.
Kiltspinner moves into range and throws a combination. A nice jab followed by a hook to the body.
Kiltspinner misses with the combination.
Kiltspinner's corner calls for a 1,2 combination and Kiltspinner duly obliges.
A combination from Kiltspinner does no damage.
Kiltspinner throws a right and a left that both miss.
Kiltspinner is really head hunting here, hardly looking to strike to the body at all.
Someer takes a shot to the nose. Hopefully that hasn't broken it.
Someer showing good head movement there, avoiding the strikes from Kiltspinner.

That's three minutes gone in the round.
Nice shot lands for Kiltspinner.
Kiltspinner throws a two punch combo that lands nicely.
Kiltspinner keeps the fight standing with a nice sprawl.
Kiltspinner lands with a two punch combination before moving back out of range.
Kiltspinner throws a one two combo.
Someer walks into a straight right hand from Kiltspinner.
Someer has a pretty nasty looking mouse under his right eye.
Boom, another hit is landed. "You're gunna get knocked out" taunts Kiltspinner, as that shot connected.
Kiltspinner throws out a powerful jab.
Kiltspinner dips to his left and cracks Someer with an uppercut!
Someer has a takedown stuffed.
Kiltspinner misses with a two punch combination.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
No joy there for Kiltspinner, who threw a few shots but didn't land.
Someer slips a jab and a cross from Kiltspinner.
Jimmy Kiltspinner is looking to throw some combinations by the looks of things.
Kiltspinner swinging wildly here.
Kiltspinner looks to land a combination but Someer avoids it well.
Kiltspinner throws a combination but it was largely blocked by Someer.
Kiltspinner looks to land a combination. Someer sees it coming but can only parry a couple of the shots.
A right-left combo lands from Kiltspinner.
Kiltspinner leaves Someer with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt.
The crowd thankful this round is nearly over.
A combination from Kiltspinner does no damage.
Someer avoids a punch combination nicely.
And that’s the end of the round – the fighters go back to their corners.

Jimmy Kiltspinner dominated that second round.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business. This is the final round!


Danga de danga de dang - Kiltspinner scores with a four punch combination!
Someer is on the wrong end of a nice combination from Kiltspinner.
Someer fails with a takedown attempt.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Kiltspinner scores with a crisp jab that stopped Someer in his tracks.
Someer shoots in for a takedown - he's clinched up with Kiltspinner but Kiltspinner pushes him off and we're back to square one.
We've had a slow start to the round here - hopefully the action picks up.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Someer takes a big intake of breath there - he's definitely tired.
Someer throws a wild body kick that Kiltspinner sees coming a mile off.
Someer tries to shoot in for a takedown. He's got hold of a leg but Kiltspinner swivels and escapes.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.

That's one minute gone in the round.
Horrible takedown by Someer or perhaps it was just good defense by Kiltspinner which made him look bad.
Kiltspinner lands a nice looking body shot.
Left hook, right uppercut from Kiltspinner.
Kiltspinner moves into range and throws a combination. A nice jab followed by a hook to the body.
Kiltspinner throws a right and a left that both miss.
Someer shoots in for a takedown. "I don't think so" says Kiltspinner as he avoids it easily.
Kiltspinner lands a jab, followed by a cross and another cross, as Someer backs up against the cage.
Kiltspinner fails to land with a series of punches.
Kiltspinner throws a right and a left that Someer avoids nicely.
Kiltspinner scores with a nice looking left hook and follows it up with an uppercut!
Kiltspinner moves into range and throws a combination. A nice jab followed by a hook to the body.
Kiltspinner misses with a few strikes there.

That's two minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.
Someer shoots in with a takedown attempt and he has Kiltspinner pinned against the cage. Kiltspinner gets the underhooks and manages to circle away.
Someer slips a jab and a cross from Kiltspinner.
Kiltspinner goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo.
The fighters are starting to get sweaty, which will make takedowns a bit more tricky.
Kiltspinner lands an overhand right.
Kiltspinner's corner calls for a 1,2 combination and Kiltspinner duly obliges.
Kiltspinner misses with a few strikes there.
Kiltspinner fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Someer misses with a takedown attempt - Kiltspinner sprawls well and throws a nice strike on the way out which just misses.
Kiltspinner scores with a hook.
Kiltspinner lands a jab-cross combination.

That's three minutes gone in the round.
Someer tries to clinch but is not successful on this occasion.
Kiltspinner connects with a crisp jab.
Kiltspinner connects with a nice looking jab.
Kiltspinner misses with a series of wild punches.
Someer shoots in looking for a takedown. Kiltspinner tries to sprawl out of it but Someer keeps driving through. The fighters are pinned against the cage. Kiltspinner manages to get underhooks and after a bit of a struggle, circles away and we're back to standing.
Kiltspinner throws a nice looking combination but Someer bobs and weaves to avoid any damage.
Kiltspinner lunges in with swinging rights and lefts but Someer circles away quickly and effectively.
Kiltspinner throws a series of strikes that have Someer backpedaling.
No joy there for Kiltspinner, who threw a few shots but didn't land.
Someer tries for a takedown but Kiltspinner sees it coming a mile off and avoids it easily.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Left hook, right uppercut from Kiltspinner.
Kiltspinner lands with a two punch combination before moving back out of range.
Kiltspinner misses with a few strikes there.
Kiltspinner swings away but doesn't land with a series of punches.
Someer avoids a punch combination nicely.
Kiltspinner lands a jab, followed by a cross and another cross, as Someer backs up against the cage.
Someer changes levels and looks for a double leg takedown. Kiltspinner tries to avoid it but Someer manages to keep hold of a leg and drag Kiltspinner to the ground. Kiltspinner escapes though and pops straight back up to his feet.
Someer takes a punch to the jaw and another one to the bread basket.
Borrum Someer has stepped it up - he knows he needs a finish here!
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Someer falls off balance throwing a combination
letting Kiltspinner counter with a right hand.
Kiltspinner lands a jab, followed by a cross and another cross, as Someer backs up against the cage.

And that's the end of the fight!
Jimmy Kiltspinner showed his dominance in that final round.
Well Kiltspinner has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Nard Betker scores the fight for Jimmy Kiltspinner!
Judge Paulsen Ambrosius scores the fight for Jimmy Kiltspinner!
Judge Radbod Blank scores the fight for Jimmy Kiltspinner!

Jimmy Kiltspinner wins by unanimous decision!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
10%
 
 
 
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