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Coming up we have a featherweight MMA rules bout between Jimmy Kiltspinner (ranked 0 p4p, 0 weight class) and Borrum Someer (ranked 0 p4p, 0 weight class). Man, I cannot wait for this one!



198 cm
22
145 lbs
1 - 0 - 0
165 cm
23
144 lbs
7 - 9 - 0
BJJ Blue Belt
Excellent boxer
Big right hand
BJJ Blue Belt
Basic striking
Solid chin


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-


Ladies and gentlemen. This fight is 3 rounds, in the featherweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Amsterdam, Jimmy Kiltspinner!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 7 - 9 - 0, fighting out of Amsterdam, Borrum Someer!
The judges for this bout are Nard Betker, Paul Aken and Radbod Blank.




The bell rings for round one and we are underway!
Someer fails with a takedown attempt.
Someer looking to land some kicks to the body here.
Kiltspinner bobs and weaves and unloads with a good uppercut.
Horrible takedown by Someer or perhaps it was just good defense by Kiltspinner which made him look bad.
Nice sprawl there from Kiltspinner as Someer shoots in.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.
Kiltspinner stuffs the takedown attempt from Someer. Someer gets slowly back to his feet.
Someer tries to clinch but is not successful on this occasion.
Nice sprawl there from Kiltspinner as Someer shoots in.
We've had a slow start to the round here - hopefully the action picks up.
A head kick misses from Someer.
Kiltspinner looks to land a combination. Someer sees it coming but can only parry a couple of the shots.
Someer falls off balance throwing a combination
and Kiltspinner counters with a good right hand that lands right on the jaw.
Kiltspinner tries to bum rush Someer with a series of wild strikes but Someer uses good footwork to avoid the assault.

That's one minute gone in the round.
Someer slips a jab and a cross from Kiltspinner.
Someer dives in and grabs Kiltspinner's left leg, looking for a takedown. Kiltspinner pushes down on Someer's head and hops out.
Kiltspinner slaps away a takedown attempt from Someer, before circling back to the center of the mat.
Kiltspinner misses with a two punch combination.
Someer shoots in for a takedown but Kiltspinner shows good takedown defense.
Kiltspinner stuffs a takedown. It's all about dictating where the fight takes place and Kiltspinner wants it to stay on the feet.
Someer looks gassed!
Someer moves in looking to clinch but Kiltspinner pushes him off.
Kiltspinner with a nice cross.
Someer doesn't manage to clinch there - Kiltspinner circles away.
Kiltspinner misses with a jab and misses with a cross straight after too.
No luck with that takedown attempt from Someer.
The crowd cheers as Kiltspinner lands an impressive looking overhand right. Someer doesn't seem phased though.

That's two minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Kiltspinner's corner calls for a 1,2 combination and Kiltspinner duly obliges.
Kiltspinner misses with the combination.
Kiltspinner fakes a head shot and lands one to the body.
Kiltspinner lunges in with an uppercut that skims his opponent's chin.
Someer shoots in for a takedown but Kiltspinner shows good takedown defense there and keeps this one on the feet.
Kiltspinner slaps away a takedown attempt from Someer, before circling back to the center of the mat.
Kiltspinner lands with a cross to side of his opponent's head.
Kiltspinner misses with a wild combination.
Kiltspinner misses with a series of wild punches.
Jab, cross, leg kick. Nice combination by Kiltspinner!

That's three minutes gone in the round.
Someer takes a shot to the eye socket. That's gotta hurt.
Kiltspinner lands a jab-cross combination.
A combination from Kiltspinner does no damage.
Kiltspinner throws a nice looking combination but Someer bobs and weaves to avoid any damage.
Kiltspinner lands with a two punch combination before moving back out of range.
Someer is trying hard to land a takedown here. Kiltspinner sprawls well and keeps this one on the feet.
Good shot there by Kiltspinner.
Kiltspinner is using his reach advantage well here, landing the more effective single shots from range.
Kiltspinner thuds his right hand into Someer's forehead from close range. That could be painful for both fighters.
Jab, cross, leg kick. Nice combination by Kiltspinner!
Kiltspinner uses good footwork to get in and out, landing a nice hook.
Someer goes for a spinning back kick but it misses.
Kiltspinner closes the distance and lands a one-two.
Someer shoots in looking for a takedown. Kiltspinner tries to sprawl out of it but Someer keeps driving through. The fighters are pinned against the cage. Kiltspinner manages to get underhooks and after a bit of a struggle, circles away and we're back to standing.
Kiltspinner swings away but doesn't land with a series of punches.

That's four minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Someer slips a jab and a cross from Kiltspinner.
The crowd cheers as Kiltspinner lands an impressive looking overhand right. Someer doesn't seem phased though.
Kiltspinner moves into range and throws a lovely three punch combination.
Horrible takedown by Someer or perhaps it was just good defense by Kiltspinner which made him look bad.
Kiltspinner blocks a head kick by Someer.
Jab, jab by Kiltspinner - just one landing.
A left and a right from Kiltspinner both land. Nice combination.
The crowd thankful this round is nearly over.
Kiltspinner swinging wildly here.
Kiltspinner looks to score with a combo but nothing lands.
And that’s the end of the round – the fighters go back to their corners.

Jimmy Kiltspinner dominated that round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action.


Kiltspinner connects with a crisp jab.
Kiltspinner lands a jab-cross combination.
Kiltspinner stalks Someer and leaps in with a furious combination of punches. Uppercuts and crosses smash into Someer's face. Someer staggers backwards, shaken.
Someer showing good head movement there, avoiding the strikes from Kiltspinner.
Someer has a pretty nasty looking mouse under his right eye.
No luck for Someer with that takedown attempt.
Someer closes the distance and clinches up with Kiltspinner, looking for a takedown. Someer pushes Kiltspinner against the cage but Kiltspinner circles to the side and manages to break the clinch.
Kiltspinner throws a combination. Someer tries to block but a couple of punches get through.
Someer shoots in looking for a double leg takedown. Kiltspinner defends it nicely.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.
We've had a slow start to the round here - hopefully the action picks up.
Kiltspinner looks to score with a combo but nothing lands.
Someer is breathing heavily.
Someer has his head slapped from side to side by a 3 punch combination. That must have hurt him.

That's one minute gone in the round.
The fight stays on the outside here - Someer looks like he's thinking about clinching though.
Kiltspinner swings wildly with a couple of big hooks

and Someer counters with a takedown into side control.
Kiltspinner tries to get back to half guard but can't.
Kiltspinner manages to work his way to half guard, despite Someer's best efforts.

Kiltspinner is looking to sinch up a guillotine here but Someer pulls his head out easily.
Kiltspinner pushes Someer off looking to stand but Someer dives back in and keeps control.
Someer throwing shots but Kiltspinner is blocking nicely.
Kiltspinner tries to roll over but Someer keeps him under control.

Kiltspinner looking for submissions from an awkward position here.

Kiltspinner looking to work for a kimura from the bottom.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Someer gets cracked there but stands up to it.

That's two minutes gone in the round.
Kiltspinner stuffs a takedown. It's all about dictating where the fight takes place and Kiltspinner wants it to stay on the feet.
Kiltspinner moves into range and throws a lovely three punch combination.
Kiltspinner lands an overhand right.
Kiltspinner is working the combinations to good effect here.
Kiltspinner throws a right and a left that Someer avoids nicely.
Kiltspinner thuds his right hand into Someer's forehead from close range. That could be painful for both fighters.
Someer is trying hard to land a takedown here. Kiltspinner sprawls well and keeps this one on the feet.
Kiltspinner throws a one two combo.
Kiltspinner throws a series of punches but Someer avoids them all with ease.
Kiltspinner misses with a jab and misses with a cross straight after too.
Someer fails with a takedown attempt.

That's three minutes gone in the round.
No joy there for Kiltspinner, who threw a few shots but didn't land.
Kiltspinner closes the distance and lands a one-two.
Kiltspinner throws a right and a left that both miss.
Someer shoots in for a takedown. "I don't think so" says Kiltspinner as he avoids it easily.
A nice combination there by Kiltspinner.
Kiltspinner moves into range and throws a lovely three punch combination.
Kiltspinner throws a one two combo.
Borrum Someer seems to be the more aggressive standup fighter in this bout.
A combination from Kiltspinner does no damage.
Left hook, right uppercut from Kiltspinner.
Kiltspinner misses with a double jab.
Kiltspinner throws a combination but it was largely blocked by Someer.

That's four minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Kiltspinner closes the distance and lands a one-two.
Someer fails with a rather predictable takedown attempt.
A combination from Kiltspinner does no damage.
Kiltspinner throws a two punch combo that lands nicely.
Kiltspinner throws a two punch combo that lands nicely.
Kiltspinner wings a very wild body shot but it does the job and lands to the midsection.
Someer shoots in for a takedown. "Ole!" shouts Kiltspinner as he jumps to the side.
Kiltspinner scores with a one two! Someer had his feet all tangled up there and couldn't avoid the strikes.
Someer takes a punch to the jaw and another one to the bread basket.
Kiltspinner lands a jab, followed by a cross and another cross, as Someer backs up against the cage.
And that’s the end of the round – the fighters go back to their corners.

Jimmy Kiltspinner dominated that second round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action. This is the final round!


Kiltspinner scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Jimmy Kiltspinner is looking to throw some combinations by the looks of things.
Someer is trying hard to land a takedown here. Kiltspinner sprawls well and keeps this one on the feet.
Kiltspinner is really head hunting here, hardly looking to strike to the body at all.
Kiltspinner will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Kiltspinner throws a series of punches but Someer avoids them all with ease.
A telegraphed takedown attempt from Someer is defended easily by Kiltspinner.
Kiltspinner scores to the head and body with a nice combination!
We've had a slow start to the round here - hopefully the action picks up.
Kiltspinner stuffs the takedown.
Jimmy Kiltspinner has stuffed three takedown attempts in the round now. That's going to take a lot out of Borrum Someer.
Someer fails to land the takedown.
Someer takes a big intake of breath there - he's definitely tired.
Kiltspinner cracks Someer with a good jab.

That's one minute gone in the round.
Someer avoids a punch combination nicely.
Kiltspinner stalks Someer and leaps in with a furious combination of punches. Uppercuts and crosses smash into Someer's face. Someer staggers backwards, shaken.
Kiltspinner displaying good standup as he scores with a three punch combination.
Kiltspinner is using his height advantage well here, landing a good percentage of his punches.
A jab lands there for Kiltspinner.
Kiltspinner scores with a three punch combo!
Kiltspinner lands with a two punch combination before moving back out of range.
Someer shoots in for a double leg but Kiltspinner sprawls well. That's going to sap some energy.
Kiltspinner bobs and weaves and unloads with a good uppercut.
Kiltspinner stalks Someer and leaps in with a furious combination of punches. Uppercuts and crosses smash into Someer's face. Someer staggers backwards, shaken.
Kiltspinner throws a combination. Someer tries to block but a couple of punches get through.
A left and a right from Kiltspinner both land. Nice combination.
Kiltspinner misses with a few strikes there.

That's two minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Kiltspinner misses with a combination

and Someer counters with a nice single leg takedown and he's in Kiltspinner's guard now.

Someer avoids a guillotine attempt easily.

Someer avoids a guillotine attempt easily.

Kiltspinner looking for a guillotine here but Someer defends easily.

Someer thinks about going for a leg but decides against it, in order to maintain the position.

Someer drops back for a leg! It's a sloppy attempt though and Someer jumps back into guard quickly, to retain the dominant position.

Kiltspinner has a loose triangle. He'll be looking to tighten that up but Someer can see exactly what he's planning and manages to posture up and free himself.

That's three minutes gone in the round.
Someer looking to pass the guard.

Kiltspinner is working actively off his back, looking to secure an arm or perhaps work for a triangle.

Someer thinks about going for a leg but decides against it, in order to maintain the position.
Someer throwing elbows and punches but not connecting, as Kiltspinner works some decent striking defense from the bottom.

Kiltspinner has a loose triangle. He'll be looking to tighten that up but Someer can see exactly what he's planning and manages to posture up and free himself.
Someer stands up and looks to throw the legs aside to pass to side control. Kiltspinner swivels though and keeps the full guard.

That's four minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.

Kiltspinner escapes his hips to the side and looks to be working for an armbar. Someer gives him a little smile and shakes his head. No chance.

Kiltspinner is active off his back here, looking for submissions.

Kiltspinner is looking for a triangle but Someer pushes his legs off easily.

Kiltspinner throws his legs up looking to secure a triangle. Oh, that looks pretty tight, I gotta say! Someer escapes and throws Kiltspinner's legs to the side, diving into side control!
Kiltspinner tries to bench press Someer off him but Someer keeps the position.
Kiltspinner is working hard here to advance position.
Someer working the ground and pound from side control.

Someer thinks about going for a far side armbar but bails out and retains the dominant position instead.
Kiltspinner tries to buck Someer off but Someer is having none of it.

And that's the end of the fight!
Jimmy Kiltspinner showed his dominance in that final round.
Well I reckon that's a shut out for Kiltspinner, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Nard Betker scores the fight for Jimmy Kiltspinner!
Judge Paul Aken scores the fight for Jimmy Kiltspinner!
Judge Radbod Blank scores the fight for Jimmy Kiltspinner!

Jimmy Kiltspinner wins by unanimous decision!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
23%
 
 
 
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