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PBP Commentary

Coming up we have a bantamweight MMA rules bout between Mary Quitecontrary (ranked 0 p4p, 0 weight class) and Kong DooDoo (ranked 0 p4p, 0 weight class). Kong DooDoo will no doubt be looking to use his reach advantage to good effect.



150 cm
27
120 lbs
5 - 1 - 0
170 cm
24
135 lbs
5 - 1 - 0
Good wrestling
Excellent boxer
Insanely flexible
Good wrestler
Excellent boxer
Good gas tank


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Ladies and gentlemen. This fight is 3 rounds, in the bantamweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 5 - 1 - 0, fighting out of Rio de Janeiro, Mary Quitecontrary!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 5 - 1 - 0, fighting out of Rio de Janeiro, Kong DooDoo!
The judges for this bout are Emerson Jorge, Alexandre Firmino and Luis Engracia.




The bell rings for round one and we are underway!
DooDoo misses with a straight right.
DooDoo throws a jab but it's blocked by Quitecontrary.
Quitecontrary comes forward and lands a shot to the body, then darts back out of range.

Quitecontrary shoots in and gets a takedown into DooDoo's guard.

DooDoo is looking for a triangle but Quitecontrary pushes his legs off easily.
Quitecontrary stands and throws DooDoo's legs to the side, diving into side control.
Quitecontrary grinds an elbow into DooDoo's temple.
Quitecontrary controlling the position.
Quitecontrary working the strikes but DooDoo uses the opportunity to regain half guard.
Quitecontrary trying to control the action but DooDoo is working from the bottom.

DooDoo is looking to sinch up a guillotine here but Quitecontrary pulls his head out easily.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
DooDoo is trying to get back to full guard.
DooDoo is in trouble now - Quitecontrary has advanced to mount!

That's one minute gone in the round.
Quitecontrary prevents DooDoo from getting the reversal.
Quitecontrary scoring with strikes but DooDoo is staying in there.
Quitecontrary in mount throwing good strikes here, bouncing his opponent's head off the canvas.
DooDoo is desperately trying to improve his position but Quitecontrary has a good base and remains in mount.
DooDoo is persisting with the attempt to improve his position.
Quitecontrary landing strikes from the mount.
DooDoo is desperately trying to improve his position but Quitecontrary has a good base and remains in mount.

That's two minutes gone in the round.
DooDoo gets back to half guard.
Quitecontrary passes to side control.
Quitecontrary cracks DooDoo with a big elbow.
DooDoo seems a little lost for a moment, as Quitecontrary dominates the positioning.

Quitecontrary working hard here to secure a kimura but he's not really in the right position for it.
Quitecontrary cracks DooDoo with a big right hand but DooDoo just smiles back at him and invites him to have another go.
DooDoo tries to slip a leg under to move to half guard but Quitecontrary presses down on the leg and jumps into full mount!
Quitecontrary is landing with some decent strikes but DooDoo is trying to advance his position so the referee is letting the fight continue.

That's three minutes gone in the round.
DooDoo tries to get back to half guard but can't.
DooDoo is bucking up trying to escape but Quitecontrary cracks him with another couple of good strikes.
Quitecontrary landing strikes from the mount and DooDoo is in trouble!
DooDoo gets back to half guard.
DooDoo taking some punishment here, with Quitecontrary in his half guard.
DooDoo is looking to get full guard. It looks like he might be successful but at the last minute Quitecontrary jumps into side control!
DooDoo is not content to let Quitecontrary control the position.
Quitecontrary is working DooDoo over with some ground and pound from side control.
Quitecontrary scoring with punches and elbows.
DooDoo tries to work a leg under to get back to half guard but Quitecontrary wriggles his own leg back out and remains in side control.
DooDoo manages to land a sweep and he's now on top! Lovely Jiu Jitsu!

That's four minutes gone in the round.
Quitecontrary trying to hold on to DooDoo's head to control him but DooDoo postures up.
Quitecontrary is pressing down on DooDoo's left leg trying to get back to full guard. He's managed it.
DooDoo forces his way into half guard.

DooDoo is trying a forearm choke… I don't think that's going to do much at this level of the game.
Quitecontrary is trying to control but can't.
The crowd applaud the fighters efforts here as the round comes to an end.

Quitecontrary is defending against the submission attempts here by DooDoo.

Quitecontrary is defending against the submission attempts here by DooDoo.
And that’s the end of the round – the fighters go back to their corners.

Mary Quitecontrary dominated that round.
That's time! Back to the action!


Quitecontrary looks shocked there as he takes a right hand to the temple.
DooDoo swings for the body but Quitecontrary moves out of range.
DooDoo throws a body punch but Quitecontrary moves out of range.
DooDoo avoids a punch combination nicely.
DooDoo throws a hook but Quitecontrary avoids it easily.
DooDoo shoots in for a takedown - he's clinched up with Quitecontrary but Quitecontrary pushes him off and we're back to square one.
Quitecontrary misses with a head kick.
A combination from DooDoo does no damage.
DooDoo lands a really nice looking cross but Quitecontrary seems unphased.
We've had a slow start to the round here - hopefully the action picks up.
Quitecontrary moves into range and lands a nice leg kick.
Mary Quitecontrary is looking to throw some combinations by the looks of things.
DooDoo fails with a takedown attempt from distance.
Quitecontrary avoids the clinch attempt nicely.

Quitecontrary decides to change it up a bit and drives through with a nice takedown into half guard.
Quitecontrary working DooDoo over with strikes.
Quitecontrary working the head and body with strikes.

That's one minute gone in the round.

DooDoo looking to work for a kimura from the bottom.
DooDoo is breathing heavily.
Quitecontrary wants to control but DooDoo is keeping him busy.
Quitecontrary wants to pass the guard but DooDoo is defending well.
Quitecontrary working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that.
Quitecontrary is trying to control the action in half guard but DooDoo is working away on the bottom, looking perhaps to get back to full guard.
Ground and pound from Quitecontrary.
Quitecontrary working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that.
DooDoo is refusing to be controlled, as Quitecontrary sits in half guard.
Quitecontrary wants to pass to mount but DooDoo is defending the position.
Quitecontrary is working hard here to advance position.

That's two minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Quitecontrary not landing any meaningful shots this time.
DooDoo is working for an escape here. He's hooked one of Quitecontrary's legs and he's managed to sneak out and take Quitecontrary's back!
Quitecontrary might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
DooDoo controlling well, preventing Quitecontrary from escaping the position.
Quitecontrary just trying to survive but DooDoo is wriggling into a better position, looking to finish.

Quitecontrary is staying cool under pressure, defending well against the rear naked choke attempt from his opponent.

DooDoo is persistently looking for the submission but Quitecontrary is defending it well.
Quitecontrary rolls and manages to get back to half guard. Nicely done.

That's three minutes gone in the round.
DooDoo tries to stand but can't do so whilst Quitecontrary controls his leg.
Quitecontrary trying to control here.
Quitecontrary gets full guard.
DooDoo passes Quitecontrary's right leg, so he's now in half guard.
The ref warns both fighters not to hold the cage as they work up against the meshing.

DooDoo seems to be looking for submissions.

DooDoo looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Quitecontrary wants to get back to his feet.

That's four minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.

DooDoo seems to be trying to get a kimura but instead Quitecontrary has recovered full guard.

DooDoo postures up as if he's going to throw some strikes but drops back for an ankle! Quitecontrary is in big trouble! He looks ready to tap! But no, he's escaped and dives on top of DooDoo, into his guard.
Quitecontrary trying to control the position from guard on top but DooDoo is wriggling around, looking for whatever he can.

DooDoo is looking for a triangle but Quitecontrary pushes his legs off easily.
And that’s the end of the round – the fighters go back to their corners.

Mary Quitecontrary dominated that second round.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! And we move into the final round!


Quitecontrary misses with a takedown attempt - DooDoo sprawls well and throws a nice strike on the way out which just misses.
DooDoo lands a jab to the nose.
Quitecontrary thuds his shin into the meat of DooDoo's side.
DooDoo throws a right hand that Quitecontrary ducks under and follows up with a left that Quitecontrary also avoids with ease.
DooDoo throws a hook to the body but it doesn't connect.
Quitecontrary walks straight into an uppercut. Luckily it didn't land flush.
DooDoo fails with an attempt to clinch.
DooDoo is looking to take this fight into the clinch.
Quitecontrary throws a head kick but DooDoo moves out of range.
DooDoo paws at his opponent with the jab and then lunges in with a straight, right on the button.
Quitecontrary pulls out of a head kick attempt.
Quitecontrary fakes with a right hand and throws a good leg kick, right into the thigh. That had to hurt DooDoo.
Quitecontrary throws a jab, cross combination which is slipped

and DooDoo counters with a shoot takedown into half guard.

DooDoo is thinking about going for an arm triangle but he can't free his leg.
DooDoo takes a big intake of breath there - he's definitely tired.
Quitecontrary wants to improve his position but DooDoo is controlling well.

That's one minute gone in the round.

Quitecontrary makes his way to full guard, as DooDoo worked for a kimura.
DooDoo tries to stand but Quitecontrary is controlling from the bottom.

DooDoo postures up as if he's going to throw some strikes but drops back for an ankle! Quitecontrary is in big trouble! He looks ready to tap! But no, he's escaped and dives on top of DooDoo, into his guard.
Quitecontrary trying to control the position from guard on top but DooDoo is wriggling around, looking for whatever he can.

That's two minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.
Quitecontrary is working DooDoo over from the guard. He should look to pass the guard and do a little more damage with these strikes.

DooDoo looks to be working for a triangle here. Oh, it looks like he might have it! Quitecontrary has picked DooDoo up and slammed him! DooDoo can't keep hold of the triangle and Quitecontrary manages to pass to side control!
DooDoo is trying to improve his position.
Mary Quitecontrary overall seems to be getting the better of the ground position in the fight so far.
DooDoo takes a big shot right to the temple there but he's taken it well.
DooDoo is looking to slip a leg under and get half guard but Quitecontrary is one step ahead and moves to full mount!
DooDoo is in all sorts of trouble here.
Quitecontrary landing punches.
Quitecontrary prevents DooDoo from getting the reversal.
Quitecontrary cracks DooDoo with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Quitecontrary punishing his opponent with strikes.

That's three minutes gone in the round.
DooDoo can't escape the position.
Quitecontrary scoring with some good ground and pound from mount here. Will he manage to finish DooDoo?
Mary Quitecontrary is fighting for a decision here - he's started to take the cautious approach.
Quitecontrary controlling his opponent.
Quitecontrary working DooDoo over with strikes here.
Quitecontrary tucks in and makes sure he doesn't lose the dominant position.
Quitecontrary raining down hammerfists from mount.
DooDoo is wriggling around trying to escape.

That's four minutes gone in the round.
Quitecontrary controlling his opponent.
Quitecontrary looking to control but DooDoo is working nicely, looking to advance position himself.
DooDoo tries to get back to half guard but can't.
Quitecontrary lands a shot to the body, followed up by a shot to the exposed head of his trapped opponent.
The crowd applaud the fighters efforts here as the round comes to an end.
DooDoo is looking to get to half guard.
Quitecontrary controlling his opponent.
Kong DooDoo has stepped it up - he knows he needs a finish here!

And that's the end of the fight!
Mary Quitecontrary showed his dominance in that final round.
Well Quitecontrary has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Emerson Jorge scores the fight 30:27
Judge Alexandre Firmino scores the fight 30:27
Judge Luis Engracia scores the fight 30:27

In favor of your winner, by unanimous decision... Mary Quitecontrary!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
61%
 
 
 
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