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PBP Commentary

Coming up we have a bantamweight MMA rules bout between Fumito Makino (ranked 0 p4p, 0 weight class) and William Shakesphere (ranked 0 p4p, 0 weight class). William Shakesphere acknowledges the crowd's support as he enters the cage.



167 cm
18
135 lbs
4 - 0 - 0
167 cm
24
135 lbs
4 - 3 - 0
BJJ White Belt
Excellent boxer
Very strong
BJJ White Belt
Excellent boxer
Powerful


KAISER


-


Ladies and gentlemen. This fight is 3 rounds, in the bantamweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 4 - 0 - 0, fighting out of Tokyo, Fumito Makino!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 4 - 3 - 0, fighting out of Tokyo, William Shakesphere!
The judges for this bout are Shigeki Fujiwara, Shirou Masuda and Tatsuya Matsuyama.




The bell rings for round one and we are underway!
Shakesphere misses with a hook.
Shakesphere throws a body kick but he wasn't in range.
Makino throws a body punch but Shakesphere moves out of range.
Shakesphere wings a very wild body shot but it does the job and lands to the midsection.
Makino keeps the fight standing with a nice sprawl.
Shakesphere uses good footwork to get in and out and land a nice right hand before Makino has time to react.
Shakesphere changes levels and looks for a double leg takedown. Makino tries to avoid it but Shakesphere manages to keep hold of a leg and drag Makino to the ground. Makino escapes though and pops straight back up to his feet.
Makino throws a looping overhand right but Shakesphere ducks down to avoid it.
Makino lands with a nice combination. Shakesphere backs away looking to recover.
Shakesphere is the aggressor but that punch slipped nicely by Makino.

That's one minute gone in the round.
Well, he's not going to score with shots like that. A lazy body kick attempt from Shakesphere.
Makino lands with a right hand.
Shakesphere shoots in looking for a takedown. Makino tries to sprawl out of it but Shakesphere keeps driving through. The fighters are pinned against the cage. Makino manages to get underhooks and after a bit of a struggle, circles away and we're back to standing.
Fumito Makino has stuffed three takedown attempts in the round now. That's going to take a lot out of William Shakesphere.
A slow jab from Shakesphere misses its intended target.
Shakesphere throws a combination but it was largely blocked by Makino.
Makino lunges at Shakesphere with a hook that half lands and is half blocked by Shakesphere's hand.
Makino scores with a body shot.
Makino with a jab.

That's two minutes gone in the round.
A jab from Shakesphere misses.
Shakesphere will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Makino needs to keep his hands up - Shakesphere had a free shot at his head there.
Shakesphere misses with a right hand
and Makino counters with a lovely straight right hand!
Makino uses decent footwork to sidestep a right hand from Shakesphere.
Shakesphere slips a jab and a cross from Makino.
Shakesphere just misses with a punch to the body.
Nice sprawl there from Makino as Shakesphere shoots in.

That's three minutes gone in the round.
Makino ducks down and throws a hook to the body but Shakesphere moves away.
Makino swings and misses with a hook to the body.
A big left from Makino misses.
Shakesphere misses with a jab, cross combination.
Shakesphere throws a right hand that misses
and Makino counters with a nice uppercut.
Shakesphere misses with a telegraphed body shot
and Makino counters with a nice jab to the body that keeps Shakesphere thinking.
Shakesphere scores with a shot to the body.
Shakesphere misses with a looping left.
Shakesphere misses with an uppercut. Makino saw that one coming.
Fumito Makino is looking to keep the fight on the feet at all costs.

That's four minutes gone in the round.
The crowd cheers as Makino lands an impressive looking overhand right. Shakesphere doesn't seem phased though.
Shakesphere throws out a loose jab but Makino uses good head movement to avoid it.
Makino scores with the left hand. Shakesphere knows he should have avoided that one.
Shakesphere throws an off balance right hand
and Makino counters with a three punch combination, finished off with a leg kick. Nice work.
Shakesphere tries to bum rush Makino with a series of wild strikes but Makino uses good footwork to avoid the assault.
William Shakesphere seems to be the more aggressive standup fighter in this bout.
Shakesphere throws a nice looking combination but Makino bobs and weaves to avoid any damage.
Shakesphere throws a jab but it's blocked by Makino.
Shakesphere swings wildly with a right hand that was never going to find it's target.
Shakesphere swinging wildly here.
And that’s the end of the round – the fighters go back to their corners.

A close round but William Shakesphere will probably get the nod.
Well, the break between rounds is over. Let's get back to the scrappin!


No luck with that takedown attempt from Shakesphere.
Shakesphere throws a jab but it's blocked by Makino.
Shakesphere throws a sloppy body shot
and Makino counters with a lovely straight right hand!
Shakesphere avoids the body shot from Makino.
Makino uses good footwork to avoid the strikes from Shakesphere.
Makino takes a swing at Shakesphere's ribcage but misses.
Shakesphere throws a big shot that misses.
Jab from Shakesphere.

That's one minute gone in the round.
Shakesphere takes a swing at Makino's ribcage but misses.
Shakesphere throws a hook to the body but it doesn't connect.
Makino showing good head movement there, avoiding the strikes from Shakesphere.
Makino misses with a wild body shot.
Shakesphere sizes up Makino with a pawing jab and scores with a straight right down the middle.
Makino slips a straight right by Shakesphere.
Shakesphere ducks low and lands a nice hook to the body of his opponent.
Shakesphere misses with a body shot.

That's two minutes gone in the round.
Shakesphere misses with a hook. Makino ducked under it nicely.
Shakesphere looks to score with a jab to the body but Makino is just out of range.
Makino slips a jab and a cross from Shakesphere.
Shakesphere misses with a body punch
and Makino counters with a nice uppercut.
Makino moves out of range of the body kick.
Makino moves into range and throws a lovely three punch combination.
Makino avoids a punch combination nicely.
Shakesphere is breathing heavily.
Shakesphere takes a shot right to the bread basket.

That's three minutes gone in the round.
Shakesphere throws a hook but Makino avoids it easily.
Makino moves into range and throws a lovely three punch combination.
No joy there for Makino, who threw a few shots but didn't land.
Fumito Makino is looking to throw some combinations by the looks of things.
Makino slips under a jab from Shakesphere.
Makino moves away from the strike by Shakesphere.
Shakesphere throws an uppercut from half a mile away. Makino sees it coming and avoids it easily.
Shakesphere throws a series of punches but Makino moves out of range.

That's four minutes gone in the round.
Shakesphere throws a nice looking combination but Makino bobs and weaves to avoid any damage.
Shakesphere's hands are dropping dangerously low here and Makino connects clean with a right hook that sends him down to one knee! Shakesphere scrambles back to his feet.
Makino lands with a cross to side of his opponent's head.
Shakesphere falls off balance throwing a combination
and Makino counters with a two punch combo.
Shakesphere misses with a series of wild punches.
A decent looking cross lands there for Makino.
Makino changes levels and scores with a jab to the body.
And that’s the end of the round – the fighters go back to their corners.

A close second round but William Shakesphere will probably get the nod - 10:9.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! Ladies and gentlemen, this is the final round!


Makino misses with a hook.
Makino stalks Shakesphere and leaps in with a furious combination of punches. Uppercuts and crosses smash into Shakesphere's face. Shakesphere staggers backwards, shaken.
Shakesphere is trying hard to land a takedown here. Makino sprawls well and keeps this one on the feet.
Makino moves out of range of the body kick from Shakesphere.
Makino displays some good footwork, moving neatly out of range as Shakesphere throws out the jab.
Shakesphere walks straight into an uppercut. Luckily it didn't land flush.
Sloppy strikes from Shakesphere. Those never looked like landing.
Makino dodges the punch combination from Shakesphere.
Shakesphere misses with a double jab
and Makino counters with a three punch combination, finished off with a leg kick. Nice work.
Shakesphere takes a big intake of breath there - he's definitely tired.

That's one minute gone in the round.
Shakesphere takes a hook to the side of the head. I wonder if that's got his ears ringing.
Shakesphere connects with a looping left hand that seems like it dazed Makino momentarily.
A jab from Shakesphere misses.
Good exchange - Makino coming out on top.
The fighters circling - Makino throws out the jab but it was never going to land.
A punch combination from Makino misses.
Makino uses good footwork to avoid the strikes from Shakesphere.
Makino moves out of range of the body kick from Shakesphere.
Shakesphere misses with a double jab.

That's two minutes gone in the round.
A big left from Shakesphere misses.
Shakesphere looks for a takedown but Makino sprawls well.
Shakesphere misses with a hook
and Makino counters with a straight punch to the midsection.
Shakesphere swings and misses with a hook to the body.
Nice jab there from Makino.
Makino throws a big shot that misses.
Shakesphere takes a jab on the nose. He smiles like he loves it and keeps coming.
Shakesphere misses with a series of wild punches.

That's three minutes gone in the round.
Shakesphere scores with a nice one two combo and darts back out of range to avoid anything coming in the opposite direction.
Shakesphere thows a left - swing and a miss!
Shakesphere is pinned up against the cage taking some big shots here. The referee is looking closely deciding whether he should stop the fight.
Shakesphere looks to score with a jab to the body but Makino is just out of range.
A really sloppy takedown attempt there from Shakesphere.
Fumito Makino has stuffed three takedown attempts in the round now. That's going to take a lot out of William Shakesphere.
Makino swings for the body but Shakesphere moves out of range.
Some bone on bone action there as Makino checks a low kick. Luckily it wasn't a particularly hard one.

That's four minutes gone in the round.
A jab from Shakesphere misses.
Shakesphere misses with a body shot.
Shakesphere throws a jab when Makino was well out of range.
Shakesphere misses with a wild body shot.
Makino ducks under an overhand right and circles away with a smile on his face.
William Shakesphere is fighting for a decision - hopefully he's judged it right and he's actually winning the fight.
Shakesphere has a pretty nasty looking mouse under his right eye.
Makino uses decent footwork to sidestep a right hand from Shakesphere.
Shakesphere misses with a body shot. Nice footwork from Makino.
Shakesphere misses with a straight left.
Makino avoids a lazy jab quite easily.

And that's the end of the fight!
William Shakesphere comfortably won the final round on my scorecard.
Well Shakesphere has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Shigeki Fujiwara scores the fight 27:30
Judge Shirou Masuda scores the fight 27:30
Judge Tatsuya Matsuyama scores the fight 27:30

In favor of your winner, by unanimous decision... William Shakesphere!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
27%
 
 
 
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