MMA Tycoon Game
 
Bookmarks Help!

WP 102 PBP Commentary






180 cm
38 yrs
158 lbs



170 cm
45 yrs
162 lbs


This TWGC bout is 1 fifteen minute round in the super heavyweight division. Introducing today's competitors. In the red corner, competing out of New York, with a TWGC record of 12 wins and 23 losses; Bjj Catch Wrestler! And in the blue corner, fighting out of New York, with a TWGC record of 97 wins and 59 losses; Xavier Merlin!
The judges for this bout are Richard Clark, Steven Brown and Paul Tew.


Let's get this grappling contest under way! Who will be victorious?

Merlin closes the distance, clinches up and gets a nice trip takedown into side control. Very smooth.
Score +4 for clean takedown past guard: Catch Wrestler (0) vs (4) Merlin
Catch Wrestler looking for a sweep but Merlin has passed into full mount! Oh no!
Score +2 for reaching mount: Catch Wrestler (0) vs (6) Merlin
Merlin takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Catch Wrestler can't escape the position.
Merlin tucks in and makes sure he doesn't lose the dominant position.
We've had a slow start to the round here - hopefully the action picks up.
Catch Wrestler really trying hard to get back to half guard here.
Merlin controlling from mount.

That's one minute gone in the round.
Catch Wrestler tries to hold on but Merlin pushes him away.
Catch Wrestler really trying hard to get back to half guard here.

That's two minutes gone in the round.
Catch Wrestler is writhing around trying to get back to his feet.
Merlin takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Catch Wrestler really trying hard to get back to half guard here.
Catch Wrestler tries to hold on but Merlin pushes him away.
Catch Wrestler working to try and regain half guard.
Merlin looking to control and managing it successfully.

That's three minutes gone in the round.
Merlin prevents Catch Wrestler from getting the reversal.
Merlin trying to control but he's not successful this time.
Catch Wrestler is in all sorts of trouble here.
Catch Wrestler is writhing around trying to get back to his feet.

That's four minutes gone in the round.
Merlin tucks in and makes sure he doesn't lose the dominant position.
Catch Wrestler tries to hold on but Merlin pushes him away.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Catch Wrestler working to try and regain half guard.
Catch Wrestler gets back to half guard.
Merlin with a momentary lay and pray from half guard.
Merlin is thwarting Catch Wrestler's attempts to control the position.

That's five minutes gone in the round.
Merlin trying to mount his opponent but Catch Wrestler defends it.
Catch Wrestler tries to get to full guard but Merlin has control of the leg.

That's six minutes gone in the round.
Merlin is looking to advance position but Catch Wrestler won't allow it.
Merlin perhaps working for something from half guard, or maybe not. It looks like he's just sitting there.
Catch Wrestler wants to get back to full guard but Merlin has mounted him!
Score +3 for passing guard: Catch Wrestler (0) vs (9) Merlin
My spies in KFA inform me that Merlin has been getting involved in the gym's BJJ sparring sessions. Let's see whether that pays dividends!
Merlin tries to control but Catch Wrestler wriggling away.
Catch Wrestler is writhing around trying to get back to his feet.
Catch Wrestler bucks up and manages to get a nice reversal! He's in guard on the top - nicely done!
Score +2 for sweep to guard / half guard: Catch Wrestler (2) vs (9) Merlin

That's seven minutes gone in the round.
Merlin keeping moving, preventing Catch Wrestler from controlling successfully.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Merlin pulls Catch Wrestler in to control the position.
Catch Wrestler tries to free his leg and advance position but Merlin is retaining full guard.
Catch Wrestler seems content to control from guard here. He's going to have to remain active though if he doesn't want to get stood back up.
Merlin is trying to control the position but Catch Wrestler postures up.

That's eight minutes gone in the round.
Catch Wrestler trying to control but Merlin is working from the bottom.
Catch Wrestler looking to sit in guard and control but Merlin gets the butterfly guard and sweeps. He's now in the guard on the top.
Score +2 for sweep to guard / half guard: Catch Wrestler (2) vs (11) Merlin
Merlin tries to free his leg and advance position but Catch Wrestler is retaining full guard.
Merlin not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up.
Catch Wrestler is trying to control the position from the bottom.

That's nine minutes gone in the round.
Merlin trying to control but Catch Wrestler is working from the bottom.
Catch Wrestler looking to control.
Catch Wrestler can't do much from the bottom at the moment, as Merlin controls the pace.

Catch Wrestler looking for submissions off his back, moving his hips, looking for an opening.

That's ten minutes gone in the round.
Merlin stands and throws Catch Wrestler's legs to the side, diving into side control.
Score +3 for passing guard: Catch Wrestler (2) vs (14) Merlin
Catch Wrestler is not content to let Merlin control the position.
Merlin is in a good position here but he's just trying to control... And he's not even managing to do that successfully.

That's eleven minutes gone in the round.
Merlin tries to cartwheel into mount but he doesn't manage it.

That's twelve minutes gone in the round.
Catch Wrestler is moving his hips around well on the bottom and has managed to get back to half guard.
Catch Wrestler is pressing down on Merlin's left leg trying to get back to full guard. He's managed it.
Merlin wants to control from the top but Catch Wrestler keeps moving.
Catch Wrestler seems to have improved his submission grappling technique since last time we saw him. Let's see if he can pull off a submission.

Catch Wrestler throws his legs up looking for a submission but Merlin uses it to pass to side control.
Score +3 for passing guard: Catch Wrestler (2) vs (17) Merlin
Catch Wrestler is trying to get back to half guard.

That's thirteen minutes gone in the round.
Merlin advances to mount.
Score +2 for reaching mount: Catch Wrestler (2) vs (19) Merlin
Catch Wrestler tries to hold on but Merlin pushes him away.
Merlin controlling the pace for now.
Catch Wrestler is looking to improve his position but Merlin isn't that keen on the idea.
Merlin looking to control and managing it successfully.

That's fourteen minutes gone in the round.
Catch Wrestler is wriggling around trying to escape.
Catch Wrestler wants to control but Merlin is having none of it.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Merlin controlling his opponent.
Catch Wrestler tries to reverse the position but Merlin maintains control.

And that's the end of the fight!
Merlin wins on points by 19 to 2.
Our winner, Xavier Merlin, made sure he spent some time buttering up the crowd during his post fight interview, which will no doubt bring him a few more fans.
 
 
 
Home
What is MMA Tycoon?
Register
Forgot Details
Contact Us
MMA Affiliate Program
MMA Forum
UFC Chat
MMA Newspaper
Buzz - Social Media
MMA Rankings
MMA T-Shirts
 
 

 

   
©MMA Tycoon  | Bet MMA  |  Contact  |  Links  |  MMA Chat  
MMA Forum  |  Online (937)
Steam Gaming Group Google+ MMA Tycoon Twitter Facebook MMA Game MMA RSS feed - MMA Tycoon Game's Radio Podcast