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GFY 78 - How did U 2 Meet PBP Commentary






186 cm
20 yrs
195 lbs



172 cm
24 yrs
157 lbs


This TWGC bout is 1 fifteen minute round in the super heavyweight division. Introducing today's competitors. In the red corner, competing out of Las Vegas, with a TWGC record of 2 wins and 9 losses; Xicko Loco! And in the blue corner, fighting out of St Petersburg, with a TWGC record of 15 wins and 34 losses; Nate Pawn!
The judges for this bout are George Francis, Gwen Towbar and Wesley Smith.


The fighters connect hands in the middle of the mat and we are under way.
Loco tries to clinch but Pawn is having none of it.
Pawn tries to counter by closing the distance.

Loco has Pawn up against the ropes in a clinch.
Pawn stops a takedown attempt from Loco.
Loco prevents the takedown attempt.
Loco tries to pull guard but can't drag his opponent to the mat. Pawn just stands there and leans against the ropes.
Loco tries to pull guard but Pawn won't allow it.
That's three failed takedown attempts in the round for Xicko Loco. That's going to take a lot out of him.
Pawn gets double underhooks to prevent a takedown attempt from Loco.
Loco goes for a takedown in the clinch but Pawn prevents it.
We've had a slow start to the round here - hopefully the action picks up.
Loco is trying to pull guard but Pawn turns him against the ropes and we stay in the clinch.
Loco can't get the takedown.

Pawn has dropped down and is working for a takedown. Loco is trying to keep an underhook but Pawn manages to get the takedown into half guard.
Score +2 for takedown into guard / half guard: Loco (0) vs (2) Pawn

Pawn is looking for a kimura here.

That's one minute gone in the round.
Loco trying to hold on to Pawn's head to control him but Pawn postures up.
Loco is trying to control but Pawn passes into side control!
Score +3 for passing guard: Loco (0) vs (5) Pawn
Loco struggling a bit here.
Loco tries to work a leg under to get back to half guard but Pawn wriggles his own leg back out and remains in side control.
Loco manages to get back to half guard.

Pawn is looking for a kimura here.
Loco tries to roll over but Pawn keeps him under control.
Pawn is looking to advance position but Loco won't allow it.

That's two minutes gone in the round.
Loco tries to roll over but Pawn keeps him under control.
Loco's coaches at Gonzasco Hydropathy have been working on his defensive grappling in preparation for this fight so let's see if he can get out of this tricky position.
Pawn tries to pass to full mount but Loco defends it.
Loco makes his way to full guard. A much better position for Loco.
Loco has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall.

Pawn thinks about going for a leg but decides against it, in order to maintain the position.
Pawn trying to control the position from guard on top but Loco is wriggling around, looking for whatever he can.

That's three minutes gone in the round.
Loco looking to sweep here. No luck so far.
Pawn being controlled here momentarily.
Pawn must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.
Loco keeping full guard, as Pawn tries to pass.
Pawn trying to control the position from guard on top but Loco is wriggling around, looking for whatever he can.
Loco seems keen to control Pawn's posture.
Loco is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.
Pawn wants to control from the top but Loco keeps moving.
Loco looking to hit a scissor sweep but Pawn is one step ahead there.

That's four minutes gone in the round.
A real slowdown in the pace of the fight for a moment, as Loco holds on and takes a little breather.
Pawn wants to pass the guard but Loco is keeping the position.

Pawn drops back looking for a leg! Loco is in trouble here! The fighters roll with the hold and Loco manages to kick Pawn off! Pawn jumps back into Loco's guard.
Loco is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.
Pawn being controlled here momentarily.
Loco will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions.
Pawn trying to control but Loco is working from the bottom.

That's five minutes gone in the round.
Loco is doing well to control the posture of his opponent and prevent any damage.

Pawn drops back looking for a leg! Loco is in trouble here! The fighters roll with the hold and Loco manages to kick Pawn off! Pawn jumps back into Loco's guard.
Loco keeping moving, preventing Pawn from controlling successfully.
Loco looking to sweep here. No luck so far.
Loco manages to sweep nicely, so he's now on top. Pawn manages to get himself to full guard.
Score +2 for sweep to guard / half guard: Loco (2) vs (5) Pawn

Pawn working for a triangle but Loco defends it easily.
Pawn can't do much from the bottom at the moment, as Loco controls the pace.
Pawn wants to sweep but no luck.

That's six minutes gone in the round.
Pawn is trying to control the position but Loco postures up.
Loco controlling from the guard. I say controlling but really, he's stalling.
Loco's ground tactics aren't going to win him many fans. Let's hope he's got fireworks for us if he gets back to his feet because he's not doing much on the ground.
Loco wants to pass the guard but Pawn is keeping the position.

That's seven minutes gone in the round.
Loco is taking a break and basically stalling. The referee will not allow him to do that for long.
Further stalling from Loco.
Loco stands up and looks to throw the legs aside to pass to side control. Pawn swivels though and keeps the full guard.
Pawn trying to control the position.
Loco slips nicely into half guard.
Loco tries to pass the half guard into mount. Pawn knows what he's doing though and prevents the attempt.
Loco controlling the action here.

That's eight minutes gone in the round.
Loco moves into full mount! Pawn won't be happy about that!
Score +3 for passing guard: Loco (5) vs (5) Pawn
Loco controlling the pace for now.
Pawn tries to hold on but Loco postures up.
Loco looking to control and managing it successfully.

That's nine minutes gone in the round.
Pawn bucks up and manages to get a nice reversal! He's in guard on the top - nicely done!
Score +2 for sweep to guard / half guard: Loco (5) vs (7) Pawn
Loco is doing well to control the posture of his opponent and prevent any damage.
Loco tries to land a sweep but no joy.
Pawn being controlled here momentarily.
Loco looking for a sweep. Not yet Loco, not yet.
Loco is pulling down on Pawn's head. It's preventing any offense from Pawn, at least for the moment.
Loco has controlled the position for a good 20 seconds, which will no doubt be starting to frustrate his opponent.

That's ten minutes gone in the round.
Pawn stopping the sweep attempt from Loco.
Loco looking to control the pace of the fight rather than finish it.
Pawn stands up and looks to throw the legs aside to pass to side control. Loco swivels though and keeps the full guard.
Loco is avoiding any damage by keeping wrist control.
Pawn trying to pass the guard but can't manage it just yet.
Loco keeping moving, preventing Pawn from controlling successfully.

Pawn drops back looking for a leg! Loco is in trouble here! The fighters roll with the hold and Loco manages to kick Pawn off! Pawn jumps back into Loco's guard.
Loco has Pawn pulled in close to control his posture.

That's eleven minutes gone in the round.
Pawn trying to pass the guard but can't manage it just yet.
Pawn trying to control the position from guard on top but Loco is wriggling around, looking for whatever he can.
Pawn stopping the sweep attempt from Loco.
Loco seems keen to control rather than go for a submission, at least for now.
Loco lands a beautiful sweep and he's now moved into his opponent's guard.
Score +2 for sweep to guard / half guard: Loco (7) vs (7) Pawn
Loco is just sitting in guard, looking to avoid any submissions.
Pawn trying to control the position.
Loco is stalling in the full guard.

That's twelve minutes gone in the round.
Pawn controls Loco momentarily but Loco frees himself.
Loco's corner is telling him to maintain position.
Loco pressing down on his opponent's thigh, looking to pass guard. Pawn is keeping the position for now.
Loco controls from within his opponent's guard.
Loco wants to pass the guard but Pawn is keeping the position.
Loco slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up.

That's thirteen minutes gone in the round.
Loco postures up.
Pawn being controlled here, momentarily.
Loco pushes down on Pawn's leg and manages to get into half guard.
The fighters are tangled up in the ropes here. We might need a restart if the fighters can't break free themselves.
Loco not doing much here.
Pawn wants to improve his position but Loco is controlling well.
Pawn is pressing down on Loco's left leg trying to get back to full guard. He's managed it.

That's fourteen minutes gone in the round.
Loco controls the pace of the fight for a moment.
Pawn controls Loco momentarily but Loco frees himself.
Loco controlling from the top position.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Loco pressing down on his opponent's thigh, looking to pass guard. Pawn is keeping the position for now.

And that's the end of the fight!
As we have tied on points, we go to a tie breaker and Pawn gets a bonus point for attempting more subs.
Pawn wins on points by 8 to 7.
 
 
 
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