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GFY 82 - Remember Jersey Shore PBP Commentary






172 cm
24 yrs
157 lbs



194 cm
18 yrs
230 lbs


This TWGC bout is 1 fifteen minute round in the super heavyweight division. Introducing today's competitors. In the red corner, competing out of St Petersburg, with a TWGC record of 17 wins and 35 losses; Nate Pawn! And in the blue corner, fighting out of Las Vegas, with a TWGC record of 1 wins and 2 losses; The Emotionally Unavailable Cowboy!
The judges for this bout are Robert Twigg, Alan Glass and Chris Downing.


The official calls the fighters to the middle and the contest is under way.
Cowboy shoots in with a takedown attempt and he has Pawn pinned against the ropes. Pawn gets the underhooks and manages to circle away.
Pawn is looking to counter the offense by Cowboy and move into the clinch.
Cowboy shoots in but doesn't get the takedown

and Pawn counters into the clinch. Nicely done.
Cowboy jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Pawn walks away with a smile on his face. Cowboy gets slowly back to his feet and shakes his head.
Nate Pawn has stuffed three takedown attempts in the round now. That's going to take a lot out of The Emotionally Unavailable Cowboy.

Pawn instigates a clinch.
Cowboy jumps guard but Pawn turns him against the ropes and keeps the fight standing.
We've had a slow start to the round here - hopefully the action picks up.
Cowboy has Pawn pressed up against the ropes and is working for takedown. Pawn manages to improve position though and keeps the fight standing.
Cowboy is trying to pull guard but Pawn turns him against the ropes and we stay in the clinch.
Cowboy tries to pull guard but Pawn holds him up against the ropes and eventually Cowboy drops back down to his feet.

That's one minute gone in the round.
Pawn is working for a takedown up against the ropes. He can't get it on this occasion though.
Cowboy is trying to pull guard but Pawn has him pressed against the ropes.

Pawn pulls guard effortlessly.
Cowboy wants to control from the top but Pawn keeps moving.
Cowboy sitting in guard, not really doing much.
Pawn is trying to control the position but Cowboy postures up.

That's two minutes gone in the round.
Cowboy stays in close to Pawn's body and controls the position.
Pawn trying to control the position.
Cowboy tries to free his leg and advance position but Pawn is retaining full guard.
Cowboy trying to control the position from guard on top but Pawn is wriggling around, looking for whatever he can.
Pawn is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move.
Score +2 for sweep to guard / half guard: Pawn (2) vs (0) Cowboy

That's three minutes gone in the round.

Pawn is trying a forearm choke… I don't think that's going to do much at this level of the game.

Pawn is sneakily working for an arm triangle but Cowboy sees it coming and defends easily.

Pawn is looking for a kimura but Cowboy is holding onto that half guard position, so it's hard for Pawn to get the leverage.

Pawn looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Cowboy tries to roll over but Pawn keeps him under control.

That's four minutes gone in the round.

Pawn moves into side control, avoiding a weak kimura attempt from Cowboy.
Score +3 for passing guard: Pawn (5) vs (0) Cowboy
Pawn trying to control the position but Cowboy is working away.

Pawn tries for a kimura but Cowboy is defending well.
I wouldn't like to be where Cowboy is right now.

That's five minutes gone in the round.
Cowboy struggling a bit here.
Cowboy is trying to get back to half guard.
Pawn wants to control but Cowboy is keeping him busy.

Pawn wants to work for a kimura but he's foiled early by Cowboy, who protects the arm well.
Cowboy tries to bench press Pawn off him but Pawn keeps the position.

That's six minutes gone in the round.

Pawn tries for a kimura but Cowboy is defending well.
Cowboy tries to get back to half guard but can't.
Cowboy is persisting with the attempt to improve his position.

That's seven minutes gone in the round.
Pawn trying to control the action but Cowboy is working from the bottom.
Cowboy can't do much from the bottom here.
Cowboy is looking to reverse the position.
Cowboy manages to land a sweep and he's now on top! Lovely Jiu Jitsu!
Score +2 for sweep to guard / half guard: Pawn (5) vs (2) Cowboy
Pawn might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
Cowboy is looking to stall here but Pawn recovers full guard.

Pawn working for a triangle but Cowboy defends it easily.

That's eight minutes gone in the round.
Pawn is trying to control the position from the bottom.
Cowboy passes Pawn's left leg - he's now in half guard.

Cowboy trying to work for an americana but Pawn has managed to regain full guard.
Cowboy looking to pass the guard.

That's nine minutes gone in the round.
Cowboy not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up.
Cowboy postures up.
Pawn is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move.
Score +2 for sweep to guard / half guard: Pawn (7) vs (2) Cowboy
Pawn wants to lay and pray for a moment but Cowboy keeps working.

Pawn is thinking about going for an arm triangle but he can't free his leg.
Cowboy gets full guard.

That's ten minutes gone in the round.
Pawn passes easily into side control. Nice work.
Score +3 for passing guard: Pawn (10) vs (2) Cowboy
Cowboy is looking for a sweep.
Pawn is looking to take a break and control but Cowboy is keeping him honest, looking to work from the bottom.
Cowboy struggling a bit here.
Cowboy tries to improve position but can't.

That's eleven minutes gone in the round.
Cowboy is moving his hips around well on the bottom and has managed to get back to half guard.
Cowboy is looking to improve his position.
Pawn frees up his trapped foot and advances to mount.
Score +3 for passing guard: Pawn (13) vs (2) Cowboy
Cowboy really trying hard to get back to half guard here.

Cowboy defends a decent attempt at a guillotine from Pawn.
Cowboy is writhing around trying to get back to his feet.
The fighters are tangled up in the ropes here. We might need a restart if the fighters can't break free themselves.

That's twelve minutes gone in the round.

Cowboy defends a decent attempt at a guillotine from Pawn.
Cowboy tries to reverse the position but Pawn maintains control.
Cowboy is squirming around, avoiding Pawn's attempts to control the action.

Pawn goes for an armbar but he's not got it… Cowboy turns into him and now he's in Pawn's guard.
Score +2 for sweep to guard / half guard: Pawn (13) vs (4) Cowboy
Pawn working a defensive guard here.

That's thirteen minutes gone in the round.
Cowboy being controlled here momentarily.
Cowboy trying to pass the guard but can't manage it just yet.
The fighters are trapped in the ropes so we're going to have a reposition here. The ref calls for a break and repositions the fighters in the center of the ring.
Cowboy trying to control but Pawn is working from the bottom.
Pawn bucks up whilst keeping hold of a body lock, managing to reverse the position. Now he's in top in Cowboy's guard.
Score +2 for sweep to guard / half guard: Pawn (15) vs (4) Cowboy

That's fourteen minutes gone in the round.

Pawn drops back looking for a leg! Cowboy is in trouble here! The fighters roll with the hold and Cowboy manages to kick Pawn off! Pawn jumps back into Cowboy's guard.
Pawn tries to free his leg and advance position but Cowboy is retaining full guard.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Cowboy can do anything to dispel that myth.
Cowboy controlling the position.
Cowboy keeping moving, preventing Pawn from controlling successfully.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Cowboy is trying to control the position from the bottom.

And that's the end of the fight!
Pawn takes the fight on points by 15 to 4.
 
 
 
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