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PBP Commentary |
Coming up we have a light heavyweight MMA rules bout between Dungeon Master (ranked 0 p4p, 0 weight class) and Mal McNeil (ranked 0 p4p, 0 weight class). Master comes into the arena with I'm On a Boat blaring out of the sound system. We have two fighters making their debuts here, so let's see who comes out of this one with their first professional victory.
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180 cm
22
202 lbs
0 - 0 - 0 |
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190 cm
18
205 lbs
0 - 0 - 0 |
BJJ Purple Belt
Improved boxing
Good chin |
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BJJ Blue Belt
Basic striking
Tends to cut |
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Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division. Introducing the fighter to my left, fighting out of the red corner. With a record of
0 - 0 - 0, fighting out of Montreal, Dungeon Master! And introducing the fighter to my right, fighting out of the blue corner. With a record of
0 - 0 - 0, fighting out of Montreal, Mal McNeil! The judges for this bout are Ian Loll, Gregory Folan and Trevor Gratis.
The bell rings for round one and we are underway! Master lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Master. Master throws a hook to the body but it doesn't connect.
McNeil throws a combination that misses and Master counters with a three punch combo that has McNeil backing up. McNeil nods at Master to acknowledge the strikes. Master lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Master. McNeil shakes his hands off, looking to compose himself, but takes a jab to the jaw whilst he does it. McNeil avoids a punch combination nicely.
Master falls off balance throwing a combination
and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. McNeil throws a right and a left that Master avoids nicely. McNeil throws a left and a right that both miss
and Master counters with a stiff right hand. McNeil throws a wild combination but nothing lands. McNeil throws a combination but it was largely blocked by Master. McNeil swinging wilding here.
Master misses with a looping right. McNeil misses with a wild combination.
McNeil takes a punch to the jaw and another one to the bread basket. Master showing good head movement there, avoiding the strikes from McNeil.
Master throws a one two combo.
That's one minute gone in the round. McNeil throws a jab, cross combination which is slipped
and McNeil takes a counter punch right on the button for his troubles. Master misses with a combination
and McNeil counters with a series of strikes. Master will be more careful next time no doubt. A punch combination from McNeil misses. Master scores with a crisp jab that stopped McNeil in his tracks. McNeil closes the distance and lands a one-two. Mal McNeil is looking to keep the fight on the feet at all costs. McNeil falls off balance throwing a combination
and Master cracks him with a counter punch right on the button. Dungeon Master seems to be the more aggressive standup fighter in this bout. A punch combination from Master misses. Master is on the wrong end of a nice combination from McNeil. McNeil falls off balance throwing a combination
and Master counters with a one-two to the body. McNeil misses with a combination
and Master counters with a series of strikes that sends McNeil to the canvas! Master follows down into guard, looking to finish the fight!
McNeil is rocked! Master wants to control from the top but McNeil keeps moving. McNeil is still on wobbly legs! Can Master finish him? Master throwing elbows and punches but not connecting, as McNeil works some decent striking defense from the bottom.
That's two minutes gone in the round. Master gets to his feet and steps away from his opponent. McNeil seems to have recovered his senses. Master misses with a double jab.
Master lands a body shot.
Master looks to score with a combo but nothing lands. Master fails to land the takedown. A punch combination from Master misses. McNeil swings wildly with a couple of big hooks
and Master counters with a left and a right that stings McNeil. This has been an exciting period of action! Master connects with a slap. Keep your fist closed son. Master will have to do better than that with his takedown attempts. Master throws a right and a left that both miss. Nice takedown defense from McNeil. No joy for Master on that attempt. That's three failed takedown attempts in the round for Dungeon Master. That's going to take a lot out of him. Master misses with a jab, cross combination.
Master throws a sloppy body shot
and McNeil counters with a left and a right that stings Master. Master misses with a takedown attempt and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Master is breathing heavily. McNeil fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
That's three minutes gone in the round. Master throws a wild combination but nothing lands. McNeil goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo. Master misses with the combination.
Master will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
McNeil throws a left and a right that both miss
letting Master counter with a right hand. McNeil throws a jab, cross combination which is slipped
and Master counters with a two punch combo. McNeil misses with a double jab
enabling Master to counter with a crisp jab. Master is really peppering his opponent's head with punches. Master cracks McNeil with a good shot that sees him stumbling back into the cage. Master throws a combination but comes up with nothing but fresh air.
McNeil falls off balance throwing a combination
and Master counters with a left to the body. Master is using his height advantage well here, landing a good percentage of his punches. Master showing good head movement there, avoiding the strikes from McNeil.
Danga de danga de dang - Master scores with a four punch combination! Master misses with a jab, cross combination.
McNeil dodges the punch combination from Master.
Master fails with a rather predictable takedown attempt.
That's four minutes gone in the round. Master scores with the left hand. McNeil knows he should have avoided that one. Master throws a lazy right hand but McNeil sees it coming a mile off and sidesteps it easily. A punch combination from McNeil misses. Master is working the combinations to good effect here. Master misses with a two punch combination.
A combination from McNeil does no damage. Master misses with a wild combination.
Master scores with a nice strike. McNeil misses with a double jab.
McNeil uses decent footwork to sidestep a right hand from Master. Master throws a right hand that McNeil ducks under and follows up with a left that McNeil also avoids with ease. McNeil swinging wilding here.
The crowd applaud the fighters efforts here as the round comes to an end. McNeil misses with a combination
and Master makes him pay by landing a nice hook to the body before moving out of range. McNeil moves out of range as Master strikes. McNeil throws a combination but it was largely blocked by Master. Master fails miserably with a takedown attempt. And that’s the end of the round – the fighters go back to their corners.
Dungeon Master dominated that round. The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action!
McNeil throws a jab, cross combination which is slipped
and Master counters with a nice jab to the body that keeps McNeil thinking. Master throws a combination that misses and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. Master thows a body shot but no joy. McNeil misses with a double jab.
McNeil misses with a double jab
and Master counters with a one-two to the body. McNeil misses with a wild combination.
Master lands with a cross to side of his opponent's head. Master throws a left and a right that both miss
and McNeil counters with a one-two to the body. Master misses with a combination
and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Master with a lazy takedown attempt and McNeil counters with a series of strikes. Master will be more careful next time no doubt. McNeil falls off balance throwing a combination
letting Master counter with a right hand. Master misses with a double jab
and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Both fighters are absolutely exhausted here. McNeil looks to land a combination but Master avoids it well. McNeil looks to score with a combo but nothing lands.
That's one minute gone in the round. Master connects with a looping right hand.
McNeil tries to bum rush Master with a series of wild strikes but Master uses good footwork to avoid the assault. Dungeon Master is winning the standup battle so far. McNeil misses with a combination
and Master counters with a two punch combo. Master shoots in and drives through. McNeil sprawls well. McNeil rushes forward with a series of wild hooks but Master moves out of range and avoids them all easily. Master swings wildly with a couple of big hooks
and McNeil counters with a series of strikes. Master will be more careful next time no doubt. Master swings wildly with a couple of big hooks
and McNeil counters with a two punch combo. Master throws a jab, cross combination which is slipped
and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. Master misses with a right hand and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Master misses with a body shot.
Master rushes forward with a series of wild hooks but McNeil moves out of range and avoids them all easily. McNeil avoids a punch combination nicely.
Master misses with a takedown attempt and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. That's three failed takedown attempts in the round for Dungeon Master. That's going to take a lot out of him. McNeil misses with a double jab
and Master counters with a nice body shot. Master rushes forward with a series of wild hooks but McNeil moves out of range and avoids them all easily. McNeil misses with the combination.
McNeil has a pretty nasty looking mouse under his right eye. McNeil will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
That's two minutes gone in the round. Master throws a left and a right that both miss
and McNeil counters with a series of strikes. Master will be more careful next time no doubt. McNeil throws a right and a left that Master avoids nicely. McNeil lands a two punch combo.
Dungeon Master is looking to throw some combinations by the looks of things. Jab by Master. Master misses the body punch and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Master scores with a nice head shot. Master doesn't succeed with the takedown and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. A combination from McNeil does no damage. McNeil tries to bum rush Master with a series of wild strikes but Master uses good footwork to avoid the assault. McNeil throws a jab, cross combination which is slipped
and Master counters with a three punch combination, finished off with a leg kick. Nice work. Master throws a series of punches but McNeil moves out of range. Master slips a jab and a cross from McNeil.
McNeil misses with a jab and misses with a cross straight after too.
McNeil rushes forward with a series of wild hooks but Master moves out of range and avoids them all easily. McNeil misses with a double jab.
McNeil looks to land a combination but Master avoids it well.
That's three minutes gone in the round. McNeil slips a jab and a cross from Master.
Master misses with a looping left. Left hook, right uppercut from McNeil. McNeil misses with a combination
and Master cracks him with a counter punch right on the button. Master looks for a takedown here. Will he get it? McNeil is fending him off so far but Master persists. Nope, McNeil circles away and we're back to standing. McNeil misses with a few strikes there.
McNeil falls off balance throwing a combination
and Master counters with a quick right hand to the jaw. Master doesn't succeed with the takedown and McNeil counters with a left and a right that stings Master. McNeil misses with a few strikes there.
The fighters are going at a pretty good pace and they're both starting to sweat now. Master misses the shot to the body. McNeil avoids a punch combination nicely.
Master with a lazy takedown attempt and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. Master with a poor takedown and McNeil counters with a two punch combo. Master scores with a decent looking hook. Some wild striking there from Master.
Master cracks McNeil with a nice right hand that draws applause from the crowd.
That's four minutes gone in the round. Master thows a body shot but no joy. Master fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
McNeil misses with a double jab
and Master counters with a good right hand that lands right on the jaw. Master throws a left and a right that both miss
and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. Nice body punch from Master. Master throws a jab, cross combination which is slipped
and McNeil counters with a two punch combo. Master swings away but doesn't land with a series of punches.
McNeil is on the wrong end of a nice combination from Master. Master throws a left and a right that both miss
and McNeil counters with a three punch combo that has Master backing up. Master nods at McNeil to acknowledge the strikes. Master works over McNeil's head and body with a nice combination. Master misses with a jab, cross combination.
Master connects with a crisp jab. Master lands a nice hook to McNeil's body. McNeil takes it in his stride and looks to land his own strikes. This has been an exciting period of action! The crowd applaud the fighters efforts here as the round comes to an end. Excellent takedown into side control there by Master. Master tries to move into full mount but can't pass McNeil's legs. And that’s the end of the round – the fighters go back to their corners.
Dungeon Master dominated that second round. That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business. The crowd applaud as we get ready to start the final round!
McNeil falls off balance throwing a combination
and Master cracks him with a counter punch right on the button. Master throws a right and a left that both miss. A combination from Master does no damage. Master throws a big shot that misses. Master misses with a straight right. A really sloppy takedown attempt there from Master. Master ducks down and throws a hook to the body but McNeil moves away. Master misses with a combination
and McNeil counters with a one-two to the body. Master shoots in but McNeil avoids the takedown attempt easily. Master misses with the combination.
We've had a slow start to the round here - hopefully the action picks up. McNeil misses with a combination
and Master counters with a one-two to the body. McNeil throws a combination but it was largely blocked by Master. McNeil swings wildly with a couple of big hooks
and Master counters with a straight right hand. Master throws a hard body shot but it just misses.
That's one minute gone in the round. Master lands a with a good body shot. McNeil slips under a jab from Master. McNeil keeping a good distance there, avoiding the body shot.
McNeil uses some good footwork to avoid the body shot by Master.
Master misses with a shot to the body and McNeil counters with a one-two to the body. McNeil misses with the combination.
Master falls off balance throwing a combination
and McNeil counters with a left and a right that stings Master. Master misses with a wild combination.
Master just misses with a punch to the body.
Master misses with a wild combination.
Master misses with a jab and misses with a cross straight after too.
Master throws a combination that misses and McNeil counters with a one-two to the body. Both fighters are breathing heavily. Master misses with a wild combination.
Master showing good head movement there, avoiding the strikes from McNeil.
Master misses with a wild combination.
That's two minutes gone in the round. McNeil throws a combination that misses and Master counters with a takedown into side control. Master with the ground and pound but McNeil regains half guard under the barage of strikes. Master is looking for a kimura but he's never going to get it from there. Master wants to pass the guard but McNeil is defending well. Master is working for a submission of some sort.
Master is trying to advance to mount but he's lost his balance and McNeil reverses the position - he's now on top in Master's guard.
That's three minutes gone in the round. McNeil postures up.
McNeil preventing the sweep. Master is working hard here to advance position.
It looks like we're going to have a standup here. Neither fight is doing enough on the ground. McNeil throws a jab, cross combination which is slipped
letting Master counter with a right hand. Master with a poor takedown and McNeil counters with a three punch combination, finished off with a leg kick. Nice work. That's three failed takedown attempts in the round for Dungeon Master. That's going to take a lot out of him. McNeil misses with a double jab
and Master counters with a two punch combo. Master lands with a right hand.
That's four minutes gone in the round. Master lands a really nice looking cross but McNeil seems unphased.
McNeil throws a right and a left that both miss. Master throws a right hand that McNeil ducks under and follows up with a left that McNeil also avoids with ease. Master fails to land the takedown. McNeil misses with a combination
and Master counters with a two punch combo. McNeil swings wildly with a couple of big hooks
and Master counters with a three punch combination, finished off with a leg kick. Nice work. Master throws a right and a left that McNeil avoids nicely. McNeil misses with a combination
and Master counters with a left and a right that stings McNeil. Master connects with a good right hand that stumbles McNeil. McNeil circles away out of range and recomposes himself. Master misses with a wild combination.
Master falls off balance throwing a combination
and McNeil counters with a one-two to the body. Master throws a combination. McNeil tries to block but a couple of punches get through. Master falls off balance throwing a combination
and McNeil counters with a left and a right that stings Master. Mal McNeil has stepped it up - he knows he needs a finish here! Master throws a combination. McNeil tries to block but a couple of punches get through. McNeil slips a jab and a cross from Master.
And that's the end of the fight! Dungeon Master showed his dominance in that final round. Well Master has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Ian Loll scores the fight 30:27 Judge Gregory Folan scores the fight 30:27 Judge Trevor Gratis scores the fight 30:27
In favor of your winner, by unanimous decision... Dungeon Master!
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S |
C
A |
G |
S |
C
B |
G |
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S |
C |
G |
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energy
A | B |
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hype
A | B |
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pop
A | B |
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mgr
A | B |
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FIGHT
RATING
73% |
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