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Coming up we have a middleweight MMA rules bout between Dungeon Master (ranked 0 p4p, 0 weight class) and Rock Roll (ranked 0 p4p, 0 weight class). Master's ring entrance music is that housewives' favourite, Soulja Boy singin' Crank Dat... Ya Ho's!. Rock Roll is the more experienced fighter, so let's see if that makes a difference tonight.



180 cm
26
191 lbs
13 - 9 - 0
174 cm
25
191 lbs
10 - 2 - 0
BJJ Purple Belt
Solid boxing
Good chin
Decent wrestler
Counter striker
Powerful


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Yo! Inc. brand new 9$ clothes


Ladies and gentlemen. This fight is 5 rounds, for the middleweight championship of the world!
Introducing the champion to my left, fighting out of the red corner.
With a record of 13 - 9 - 0, fighting out of Amsterdam, Dungeon Master!
And introducing the challenger to my right, fighting out of the blue corner.
With a record of 10 - 2 - 0, fighting out of Las Vegas, Rock Roll!
The judges for this bout are Albert Achterberg, Aafke Stam and Paul Aken.




The bell rings for round one and we are underway!
Master fails with a takedown attempt from distance.
Jab, jab by Roll - just one landing.

Master gets caught flat footed, as Roll shoots in with a quick takedown into guard.
Master doesn't do any damage with a couple of strikes from the bottom.
Roll is looking to work some ground and pound but Master has wrist control.
Roll controlling from the top position.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Roll wants to control from the top but Master keeps moving.
Master throwing some rather feeble looking strikes off his back.
Roll must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.
Master throws a couple of weedy looking strikes off his back.
Roll wants to control from the top but Master keeps moving.
Master looking for a sweep. Not yet Master, not yet.

The referee decides to stand the fighters back up.

Roll gets a takedown into half guard.
Roll seems to have lost interest with the ground game and is thinking about standing back up.

That's one minute gone in the round.
Roll working over Master with some ground and pound. Master looks like he wants out of this position, which is understandable.
Roll lands with an elbow from half guard - that looked like it hurt.
Master is not content to let Roll control the position.
Roll not throwing his punches with enough precision this time.
Master flails away from the bottom but he's not doing any damage.
Master misses with some strikes from the bottom.
Roll not throwing his punches with enough precision this time.
Roll has freed up his trapped foot and advances to mount.
Roll can't quite control the action as he would like just now, as Master is looking to escape.
Master throwing hammer fists to the chest of Roll. What's that going to do exactly?

That's two minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Master in a bad spot here, taking shots to the head.
Roll wants to control the pace but Master is squirming around nicely.
Master is looking to get to half guard.
Master is working hard here to advance position.
Roll dominating with strikes here.
Roll cracks Master with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Master swinging wildly from the bottom but he's not landing.
Roll trying to control but he's not successful this time.
Master swinging wildly from the bottom but he's not landing.
Master swinging wildly from the bottom but he's not landing.
Roll is in the full mount, landing strikes.
Roll can't quite control the action as he would like just now, as Master is looking to escape.
Roll lands a heavy elbow.

That's three minutes gone in the round.
Master is looking to get to half guard.
A nice elbow there by Roll.
Master swinging wildly from the bottom but he's not landing.
Roll tucks in and makes sure he doesn't lose the dominant position.
Master takes a big shot to the head but keeps on trying to improve his position.
Master has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.
Roll takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Roll scores with a couple of good head shots there.
Master is desperately trying to improve his position but Roll has a good base and remains in mount.
Roll looking to control but Master is working nicely, looking to advance position himself.
Roll takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.

That's four minutes gone in the round.
Roll is in the full mount, landing strikes.
Roll is landing with some decent strikes but Master is trying to advance his position so the referee is letting the fight continue.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Roll is still in mount, landing shots to his trapped opponent. Master can't stay in a position like this for much longer.
Master flailing away with punches but nothing is landing.
Master working to try and regain half guard.
Roll content just to control the position here.
Master gets back to half guard.
The crowd applaud the fighters efforts here as the round comes to an end.
Master is trying to get back to full guard.
Master moves his hips nicely and gets into full guard.
Master looking to hit a scissor sweep but Roll is one step ahead there.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll dominated that round.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.


Some wild striking there from Master.
Dungeon Master is looking to throw some combinations by the looks of things.

Roll shoots in and bounces Master off the cage to secure the takedown into guard.
Roll trying to land body shots but he keeps hitting the mat.
Master is striking from the bottom but Roll uses the opportunity to pass into half guard.
Roll drops an elbow to the side of Master's head.
Roll is taking a breather. Master says something to him but it's hard to make out. Perhaps he's telling him to get on with it and actually do something.
Roll missing with some ground and pound from the half guard.
Master gets full guard.
Roll scores with a decent looking elbow strike.
Master keeping moving, preventing Roll from controlling successfully.

That's one minute gone in the round.
Roll's corner is telling him to maintain position.
Master throws a couple of weedy looking strikes off his back.
Master thows some rabbit punches from the bottom but they don't do any damage.
Roll is sitting in guard, working some ground and pound.
Master trying to strike from the bottom but really, it's not the best position to be doing that from!
Master striking off his back but it's not causing Roll any problems.
Roll throwing strikes but missing.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Master misses with the combination.
Master moves forwards but Roll connects with a nice, crisp jab.
Roll scores with a big left there. The judges will like that one.
Roll throws a hook but Master avoids it easily.
Roll scores with a nice right hand.
Master with a poor takedown
and Roll connects with a straight left hand counter down the middle.

That's two minutes gone in the round.

Roll looks for a takedown. He's got it. We're now in half guard.
Rock Roll has got the better of the ground game so far.
Master tries to strike from the bottom but it doesn't land.
Master strikes from the bottom but Roll uses the opportunity to move to side control.
Master is trying to get back to half guard.
Both fighters are absolutely exhausted here.
Roll tries to advance to mount but can't.
Roll happy to just control the position for now.
Roll working the body and head with strikes.
Roll trying to control the position but Master is working away.
Roll is in a good position here but he's just trying to control... And he's not even managing to do that successfully.

That's three minutes gone in the round.
Roll might have to switch it up a bit here because his efforts to control Master kaven't been going to plan, at least at the current moment in time.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Master throws a combination that misses

and Roll decides to take the opportunity to score a takedown. He's landed in Master's guard.
Roll tries to free his leg and advance position but Master is retaining full guard.
Roll sitting in guard, not really doing much.
Master doesn't do any damage with a couple of strikes from the bottom.
Master striking off his back but it's not causing Roll any problems.
Master thows some rabbit punches from the bottom but they don't do any damage.
Roll stays in close to Master's body and controls the position.

That's four minutes gone in the round.
Master tries to strike from the bottom.
Master wants to sweep but no luck.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Master falls off balance throwing a combination
and Roll counters with a nice uppercut.
Roll lands a jab.
Master falls off balance throwing a combination
and Roll counters with a lovely straight right hand!
Roll looks to land a right hand but Master moved out of range.
Master walks straight into a jab right on the nose. That one stung - he's blinking and trying to clear his head.
Master slips under a jab from Roll.
Master slips a jab from Roll.
The crowd applaud the fighters efforts here as the round comes to an end.
Master misses with a double jab.

Master drops down and drives through with a powerful takedown into guard.
The crowd are loving this. Great action here.
Roll is avoiding any damage by keeping wrist control.
Roll wants to sweep here but Master controlling him for the moment.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll showed his class in that round. I'd imagine he'll take it on all the scorecards.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.


Roll thows a left - swing and a miss!
Master with a poor takedown

and Roll counters with a driving takedown into guard. Nice work there by Roll.
Roll showing good wrestling skills to control the position.
Roll trying to control the position from guard on top but Master is wriggling around, looking for whatever he can.
Master will have to put a bit more behind his punches if he's going to do any damage from this position.
Roll is intent on slowing down the pace of the fight, simply looking to control.
Roll landing some decent shots from guard.
Roll scores with a decent looking elbow strike.

That's one minute gone in the round.
Master being controlled here, momentarily.
Master preventing the ground and pound from doing any damage.
Roll controls the pace of the fight for a moment.
Roll stands up over Master, holding his feet. He dives back in and lands a decent shot to the head.
Roll is stalling in the full guard.
Master keeping moving, preventing Roll from controlling successfully.
Master throws a couple of shots from the bottom but they don't land.
Master throwing some rather feeble looking strikes off his back.
Roll trying to control the position from guard on top but Master is wriggling around, looking for whatever he can.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Roll throws a hook but Master blocks it.

That's two minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Master fails with the takedown
and Roll counters with a straight right hand.
Roll sizes up Master with a pawing jab and scores with a straight right down the middle.
Master with poor footwork there. He got himself in a bit of a tangle, enabling Roll to score with a decent uppercut.

Master changes levels and drives through with a really nice takedown into side control. Roll looks really pissed at himself for not defending that better.
Both fighters are breathing heavily.
Roll gets one leg under and gets the fight to half guard.
Roll trying to control from the bottom.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Roll can do anything to dispel that myth.
Roll tries to get to full guard but Master has control of the leg.
Roll slips a foot under and gets full guard. Nice work.
Roll working a defensive guard here.
Roll is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move.
Master connecting with a few gentle strikes.

That's three minutes gone in the round.
Master is striking from the bottom but he's now found himself mounted! Oh dear - not enough focus on defense there.
Roll has been the more effective fighter overall so far.
Master can't escape the position.
Roll controlling the pace for now.
Master flailing away with punches but nothing is landing.
Roll looking to ground and pound his opponent to a finish here.
Roll looking to finish Master with some ground and pound. This is bad for Master!
Roll breaks from Master's wrist control and lands an elbow.
Roll blocks Master's feeble attempts to strike from the bottom.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
Master is looking to improve his position but Roll isn't that keen on the idea.
Roll lands a shot to the body, followed up by a shot to the exposed head of his trapped opponent.
Roll can't quite control the action as he would like just now, as Master is looking to escape.
Roll with the ground and pound from mount.
Roll scoring with strikes but Master is staying in there.
Master throwing punches from his back but nothing is landing.
Master throwing punches from his back but nothing is landing.
Master regains half guard.
Nice strikes from Roll there.
Roll wants to free his trapped foot but Master is holding on for dear life with his legs.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll really dominated that round.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action.



Roll has closed the distance and engaged Master in a clinch.
Roll lands with a quick shot inside that doesn't really do much damage.
Master throws a knee to the head but misses.
Roll is working for takedown but Master is calmly controlling the position for now.
Master tries to land a knee to the head but Roll blocks with his arms.
Master working aggressively here.
Roll lands with a good tight uppercut to the head.
Master misses with a knee to the head.
We've had a slow start to the round here - hopefully the action picks up.
Roll scores with a nice hook to the head.
Roll scores with an uppercut up the middle.
Master tries for a takedown but Roll manages to get underhooks.
Master looking to stall.
Roll is working for a takedown up against the cage. He can't get it on this occasion though.

That's one minute gone in the round.
Master swings wildly with an uppercut but Roll uses good head movement to avoid it.
Roll prevents a takedown attempt there.
Master is working for a takedown up against the cage. He can't get it on this occasion though.
That's three failed takedown attempts in the round for Dungeon Master. That's going to take a lot out of him.
It's got to the stage where if one of these guys blows hard enough, the other might fall over.
Master goes for a takedown attempt but Roll pushes him away and we're back to fighting at a distance.

Roll shoots in looking for a single leg takedown. Master is trying to defend but Roll finishes it well and ends up in half guard. Let's see if he can advance position further.
Roll controlling the pace.

That's two minutes gone in the round.
Master is trying to defend against the ground and pound but Roll scores with a couple of nice shots.
Roll seems very keen to just sit and control from half guard but Master does not like that idea so much and is remaining active off his back.
Roll winds up and cracks Master with a swinging punch to the side of the head.
Roll tries to pass the half guard into mount. Master knows what he's doing though and prevents the attempt.
The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. Roll connects with a nice short shot to Master's temple.
Roll looks to score some points with some ground and pound.
Roll blocks the strikes from Master.
Master flails away from the bottom but he's not doing any damage.
Roll is just sitting in half guard, waiting for something to happen.
Master is looking for a sweep. Roll is wise to his cunning plan and keeps the top position.
Roll with a momentary lay and pray from half guard.

That's three minutes gone in the round.
Roll blocks the strikes from Master.
Master tries to roll over but Roll keeps him under control.
Roll throwing shots but Master is blocking nicely.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.

Roll shoots in for a takedown from distance. He catches Master napping and manages to drive through into side control!
A lull in the action here as Roll stalls from top position.
Roll creates a bit of distance and throws down some hard shots.
Roll trying to control the action but Master is working from the bottom.
Master tries to strike but it doesn't land.

That's four minutes gone in the round.
Master gets back to half guard.
Master is not content to let Roll control the position.
Master wants to get back to full guard.
Master is working for an escape here. He's hooked one of Roll's legs and he's managed to sneak out and take Roll's back!
Master missing with strikes from the back.
Roll breaks Master's hooks off and manages to turn into his guard.
Master looking to hit a scissor sweep but Roll is one step ahead there.
Master wants to improve his position but instead Roll has moved into half guard.
Roll tries to pass the half guard into mount. Master knows what he's doing though and prevents the attempt.
And that’s the end of the round – the fighters go back to their corners.

Rock Roll dominated that fourth round.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! Ladies and gentlemen, this is the final round!


Master drops his hands and takes a jab to the jaw for his troubles.
Roll showing good head movement there, avoiding the strikes from Master.
Master throws a right hand that Roll ducks under and follows up with a left that Roll also avoids with ease.
Roll dodges the punch combination from Master.

Roll rushes Master and pushes him back against the cage in a clinch.
Master misses with a knee to the head.
Master has hold of a leg and is looking for a trip takedown. Roll avoids it nicely though and we remain in the clinch.
We've had a slow start to the round here - hopefully the action picks up.
A nice right hand lands inside from Roll.
Roll lands with a short punch from the clinch.
Master swings away with an uppercut that misses.
A nice left hand lands by Roll.
Both of our modern day gladiators look out of it here - an gruelling 5 rounds of action taking it's toll on them, no doubt.
Master wants a takedown.

That's one minute gone in the round.

Roll has hold of one of Master's legs. Master is fighting the takedown attempt but Roll gets the trip and lands the takedown into guard.
Roll is frustrating his opponent with some stalling tactics from top position.
Roll trying to control but Master is working from the bottom.
Master doesn't do any damage with a couple of strikes from the bottom.
Roll advances to half guard.
Master flails away from the bottom but he's not doing any damage.
Roll controlling the pace.
Roll is nestled in close to Master, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure.
Roll prevents Master from improving his position.
Roll seems content to maintain position for now, rather than mounting any offense.
Dungeon Master has stepped it up - he knows he needs a finish here!

That's two minutes gone in the round.
Roll is keeping good posture, landing some ground and pound.
Roll wants to control but Master is keeping him busy.
Nice strikes from Roll there.
Roll trying to pass the guard but Master defending well.
Master flails away from the bottom but he's not doing any damage.
Roll prevents Master from improving his position.
Roll trying to control the action but Master is working from the bottom.
Roll passes the guard and advances to mount!

That's three minutes gone in the round.
Roll controlling the pace for now.
Roll lands a big elbow.
Roll looking to control and managing it successfully.
Roll lands a couple of nice shots there from mount.
Master flailing away with punches but nothing is landing.
Roll wants to control the pace but Master is squirming around nicely.

That's four minutes gone in the round.
The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.
Master really trying hard to get back to half guard here.
Master sneaks a leg under to get to half guard.
Roll trying to control the action but Master is working from the bottom.

Despite being in the dominant position, Rock Roll just isn't active enough and the referee decides to stand the fighters back up.
Roll fakes low and throws an overhand right that catches Master on the side of the head.
Roll throws a good cross that connects.
Master misses with a takedown attempt

and Roll counters by moving into the clinch. Good anticipation by Roll.
That's three failed takedown attempts in the round for Dungeon Master. That's going to take a lot out of him.
Master misses with a knee to the head.

And that's the end of the fight!
Rock Roll comfortably won the final round on my scorecard.
Well Roll has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 5 rounds of action, we go to the scorecards for a decision.
Judge Albert Achterberg scores the fight 45:50
Judge Aafke Stam scores the fight 45:50
Judge Paul Aken scores the fight 45:50

In favor of your winner, by unanimous decision... Rock Roll!

Rock Roll is the new middleweight champion!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%
 
 
 
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