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PBP Commentary |
Coming up we have a heavyweight MMA rules bout between Captain Crunch (ranked 0 p4p, 0 weight class) and Eddie Haskell (ranked 0 p4p, 0 weight class). The key to victory for Captain Crunch has got to be keeping the fight on the feet.
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185 cm
22
250 lbs
0 - 1 - 0 |
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199 cm
22
280 lbs
0 - 1 - 0 |
BJJ Purple Belt
Solid boxing
Big right hand |
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Decent wrestler
Basic striking
Intelligent |
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Ladies and gentlemen. This fight is 3 rounds, in the heavyweight division. Introducing the fighter to my left, fighting out of the red corner. With a record of
0 - 1 - 0, fighting out of Sydney, Captain Crunch! And introducing the fighter to my right, fighting out of the blue corner. With a record of
0 - 1 - 0, fighting out of Sydney, Eddie Haskell! The judges for this bout are Summer Carpenter, Damien Edna and Steve Erwin.
The bell rings for round one and we are underway! Haskell ducks down and throws a hook to the body but Crunch moves away. Haskell dodges the punch combination from Crunch.
Haskell looking for a takedown here - he's got it. Haskell chips away with some ground and pound. Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it. Haskell stopping the sweep attempt from Crunch. Crunch manages to sweep nicely, so he's now on top. Haskell manages to get himself to full guard.
Haskell has control of Crunch's left arm, preventing Crunch from doing any damage. The ref warns both fighters not to hold the cage as they work up against the meshing. Haskell trying to control the position.
Haskell manages to sweep nicely, so he's now on top. Crunch manages to get himself to full guard.
That's one minute gone in the round. Haskell is looking to work some ground and pound but Crunch has wrist control. Haskell passes Crunch's right leg, so he's now in half guard. Crunch tries to kick Haskell off but Haskell keeps his base steady and stays in half guard. Haskell not throwing his punches with enough precision this time. Ground and pound from Haskell. Haskell scoring with strikes to the body and head. Crunch looks like he's trying to stand up.
Crunch looking to work for a kimura from the bottom. Haskell is keeping good posture, landing some ground and pound. Haskell thows a wild elbow that connects with the canvas. Haskell throwing punches and elbows but they're not doing any damage. Crunch missing with punches from the bottom.
That's two minutes gone in the round. Haskell scores with a couple of good hammerfists. Crunch tries to roll over but Haskell keeps him under control. Crunch is refusing to be controlled, as Haskell sits in half guard. Haskell throwing shots but Crunch is blocking nicely. Crunch is not content to let Haskell control the position. Crunch taking some punishment here, with Haskell in his half guard. Crunch wants to get back to his feet. Crunch is breathing heavily. Haskell working the head and body with strikes. This has been an exciting period of action! Crunch is trying to stand.
Crunch is staying active underneath Haskell, who seems content to just control the action from this position. Crunch could do with loosing a few pounds - he looks very soft around the mid section, to put it politely.
That's three minutes gone in the round. Haskell scoring with strikes to the body and head. Crunch taking some punishment here, with Haskell in his half guard. Haskell slips a nice elbow through Crunch's hands, connecting with Crunch's forehead. The fighters are pressed up against the cage, both looking to find a bit of space to work. Haskell is keen to just control but Crunch is a slippery customer. Crunch looks like he's trying to stand up.
Haskell is scoring with some nice ground and pound from the dominant position. Haskell looks to score some points with some ground and pound. Nice strikes from Haskell there. Crunch looks like he's trying to stand up.
Haskell is nestled in close to Crunch, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure. Crunch is looking to escape.
That's four minutes gone in the round. Crunch is staying active underneath Haskell, who seems content to just control the action from this position. Crunch taking some punishment here, with Haskell in his half guard. Crunch is trying to stand.
Haskell seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime. Nice strikes from Haskell there. Haskell seems to be working for a kimura but Crunch defends the submission attempt. Crunch keeping his head moving to avoid the ground and pound. Haskell looks to score some points with some ground and pound. Crunch looking for submissions off his back. Haskell working over Crunch with some ground and pound. Crunch looks like he wants out of this position, which is understandable.
That's five minutes gone in the round. Crunch avoiding damage under a succession of punches from Haskell. Haskell is keen to just control but Crunch is a slippery customer.
Neither fighter is doing enough for the referee's liking and he's decided to stand them back up. Crunch tries to close the distance and clinch up but Haskell swats him away and circles back towards the center. Crunch tries to close the distance and clinch up against the cage but Haskell paws at him with a jab and circles away. Crunch fails in his attempt to clinch. Crunch goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo. Haskell throws a hook to the side of Crunch's head but Crunch sees it coming and ducks under it beautifully. Haskell misses with an uppercut. Haskell circles away from the clinch attempt.
Crunch is looking to clinch. Crunch throws a right hand that Haskell ducks under and follows up with a left that Haskell also avoids with ease. A big left from Haskell misses. Wow, both these guys are really going for it! Crunch fails in his attempt to clinch. Haskell shoots in and bounces Crunch off the cage to secure the takedown into guard. Crunch will have to put a bit more behind his punches if he's going to do any damage from this position.
That's six minutes gone in the round. Haskell pressing down on his opponent's thigh, looking to pass guard. Crunch is keeping the position for now. Haskell must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu. Crunch working from the bottom, still in full guard. He's managed to get a loose triangle. Haskell doesn't seem to be doing much to defend here, obviously he feels comfortable in the position. Haskell manages to throw the legs off his shoulder and he's back into guard - no problem. Haskell pushing down on Crunch's thigh, trying to pass to half guard. He's managed it... Nice work. Haskell winds up and cracks Crunch with a swinging punch to the side of the head. Haskell is pressing down on Crunch's thigh, looking to free his foot. Crunch is holding on for now. Crunch keeping his head moving to avoid the ground and pound. Crunch pushes Haskell off looking to stand but Haskell dives back in and keeps control.
Crunch is trying to get back to full guard. Crunch looking for submissions from an awkward position here.
That's seven minutes gone in the round. Crunch looking for submissions off his back. Crunch trying to control from the bottom.
It looks like we're going to have a standup here. Neither fighter is doing enough on the ground. Crunch slips a jab from Haskell. A telegraphed takedown attempt from Crunch is defended easily by Haskell. Haskell decides to change it up a bit and drives through with a nice takedown into half guard. Haskell really doesn't want to stay on the ground with Crunch. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out. Crunch is trying to control but can't.
Haskell scores with a couple of good hammerfists. Crunch wants to get back to his feet. Crunch taking some punishment here, with Haskell in his half guard.
That's eight minutes gone in the round. Haskell working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that. Haskell thows a big elbow that misses, also allowing Crunch to regain full guard. Haskell trying to land body shots but he keeps hitting the mat. Haskell landing with the ground and pound. Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it.
The referee decides to stand the fighters back up. Crunch tries to clinch but is not successful on this occasion. Crunch wants to clinch. A big left from Haskell misses. Crunch shoots and misses and Haskell counters with a crisp hook to the side of the head. Crunch wants to clinch but Haskell slips to the side and Haskell holds on and brings the fighters into a clinch. With the fighters clinched against the cage, Haskell creates a bit of distance for himself and scores with a nice uppercut.
That's nine minutes gone in the round. Crunch is fighting off a takedown attempt but Haskell is just too persistent for him and manages to trip Crunch to the mat. Crunch regains guard as soon as the fighters hit the mat. Crunch might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground. Crunch is working from a closed guard but he's struggling to control his opponent. Crunch has his foot on Haskell's thigh. He's trying to push off and get in position for a triangle, I think. Haskell works his way back into a safe position though. Haskell postures up and scores with a shot to the body and a follow up elbow to the head. Crunch wants to sweep here but Haskell controlling him for the moment. Crunch working for a triangle but Haskell defends it easily.
Haskell working in close now, lands a nice elbow to the side of Crunch's head. The crowd applaud the fighters efforts here as the round comes to an end. Crunch avoiding any damage from the ground and pound. Crunch is trying to control the position but Haskell postures up. And that’s the end of the round – the fighters go back to their corners.
Eddie Haskell dominated that round. That's time! Crunch's corner gives him a slap on the ass as he gets ready to fight.
Crunch tries for a takedown but Haskell circles away easily and Haskell counters with a crisp hook to the side of the head. Nice defenses there by Crunch. Crunch wants to clinch but Haskell slips to the side and Haskell counters with a shoot takedown into half guard. Haskell lands a big shot. The thud that echoes around the arena is like music to the fans' ears. Crunch is trying to defend against the ground and pound but Haskell scores with a couple of nice shots. Haskell winds up and cracks Crunch with a swinging punch to the side of the head. Haskell sitting in half guard, looking to land shots. Crunch defending well though. Haskell is scoring with some nice ground and pound from the dominant position. Crunch is trying to stand.
Haskell is scoring with some nice ground and pound from the dominant position. Haskell has been the more effective fighter overall so far. Both fighters are absolutely exhausted here. Haskell prevents Crunch from improving his position. Haskell sitting in half guard, looking to land shots. Crunch defending well though.
That's one minute gone in the round. Haskell is thwarting Crunch's attempts to control the position. Crunch is refusing to be controlled, as Haskell sits in half guard. Crunch on the receiving end of some nice ground and pound. Crunch wants to get back to his feet.
Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up. Crunch wants to clinch and Haskell counters with a nice double leg into side control. Crunch won't be happy with that. Crunch can't do much from the bottom here. Haskell working the ground and pound. Crunch takes a couple of big shots there - the referee warns him that he has to defend himself better. Haskell is trying to ground and pound but Crunch uses the momentary lack of control by Haskell to regain half guard. Crunch is trying to control but can't.
That's two minutes gone in the round. Haskell is looking for a kimura but he's never going to get it from there. Crunch trying to hold on to Haskell's head to control him but Haskell postures up.
Crunch is working for an escape here. He's hooked one of Haskell's legs and he's managed to sneak out and take Haskell's back! Crunch is looking for the choke from the back position but Haskell is controlling his hands well. Haskell breaks Crunch's hooks off and manages to turn into his guard.
Crunch avoiding any damage from the ground and pound. Haskell trying to pass the guard but can't manage it just yet. Crunch throwing some rather feeble looking strikes off his back.
That's three minutes gone in the round. Haskell landing with the ground and pound. Haskell cracks Crunch with a solid left hand. Crunch is looking to get back to his feet but can't, whilst Haskell is controlling him.
Neither fighter is doing enough for the referee's liking and he's decided to stand them back up. Haskell closes the distance, clinches up and gets a nice trip takedown into side control. Very smooth. Haskell is looking to finish here, going for an Americana. Crunch knows the correct defense though, so he's OK. Crunch tries to improve position but can't. You can see the frustration on Crunch's face, being in this tough position on the bottom. Haskell working the ground and pound. Haskell grinds an elbow into Crunch's temple.
That's four minutes gone in the round. Haskell looking for an arm triangle but it's way too loose to do anything. Crunch is putting a lot of effort into getting back to his feet here.
It looks like we're going to have a standup here. Neither fighter is doing enough on the ground. Crunch bobs and weaves well there to avoid the strikes. Crunch tries to clinch but fails miserably and Haskell counters with a driving takedown into guard. Nice work there by Haskell. Haskell trying to control but Crunch is working from the bottom. Haskell stops Crunch from standing up. Crunch is working from a closed guard but he's struggling to control his opponent. Hammerfist, elbow! yells Haskell's corner. There ya go! There ya go!
That's five minutes gone in the round. Haskell scoring with some ground and pound. Haskell is in close to Crunch's body, working some short punches and elbows. Haskell missing there with some ground and pound from the guard. Haskell throws and elbow that misses. Crunch uses the momentum to reverse the position. He's now in Haskell's guard. Nice move by Crunch! Haskell working for a triangle but Crunch defends it easily.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Haskell can do anything to dispel that myth. Crunch has decided he wants to stand but the closed guard of Haskell is proving hard to escape from. Crunch trying to control but Haskell is working from the bottom.
That's six minutes gone in the round. The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.
The referee has ruled that neither fighter is active enough on the ground and has stood them back up. Haskell misses with a two punch combination.
Haskell misses with a looping left. Crunch tries to clinch but Haskell moves away and Haskell counters with a shoot takedown. Crunch fights it but they end up in guard. Haskell showing good wrestling skills to control the position. Haskell trying to control but Crunch is working from the bottom. Crunch utilising some decent striking defenses from the guard, preventing the ground and pound. Haskell trying to land body shots but he keeps hitting the mat. Haskell won't allow Crunch to sweep him here. Haskell working some ground and pound from guard but it's not doing any damage.
That's seven minutes gone in the round. Haskell in full guard, throwing the ground and pound. No damage this time. Haskell throwing elbows and punches but not connecting, as Crunch works some decent striking defense from the bottom.
The referee has ruled that neither fighter is active enough on the ground and has stood them back up. Crunch has a takedown stuffed. Crunch takes a big uppercut there. He seems a bit wobbly but no, he's OK.
Haskell avoids a punch combination nicely.
Haskell misses the jab. Crunch tries to clinch but Haskell moves away and Haskell counters with a takedown into side control. Crunch can't do much from the bottom here. Crunch is looking for a sweep. Haskell connects with a decent looking elbow from side control that caused Crunch some visible discomfort.
Crunch managing to avoid any damage from the strikes thrown by Haskell.
Crunch wants to get back to his feet but Haskell drags him back down. Crunch taking punishment in the form of punches.
That's eight minutes gone in the round. Check out the look on Haskell's face as he threw that strike - that's one determined fighter!
Crunch is looking for a sweep.
The referee has ruled that neither fighter is active enough on the ground and has stood them back up. Haskell throws a wild combination but nothing lands. No joy there for Crunch, who threw a few shots but didn't land.
Haskell throws the overhand right but ducks down into a quick takedown attempt. Crunch was covering up waiting for the punch and Haskell finishes the takedown easily into guard. Hammerfist, elbow! yells Haskell's corner. There ya go! There ya go! Haskell lands a couple of digs. Haskell throwing strikes but missing. Haskell stands and throws Crunch's legs to the side, diving into side control. Crunch is pushing Haskell's head away, looking to escape. Haskell manages to hold on to the position though.
That's nine minutes gone in the round. Crunch on the wrong end of some ground and pound. Haskell in side control lands a nice looking series of punches and elbows. Haskell postures up a little and throws a couple of hammerfists but they don't connect properly.
Haskell is working Crunch over with some ground and pound from side control. Eddie Haskell has got the better of the ground game so far. Haskell wants to control but Crunch is keeping him busy. Crunch takes a big shot right to the temple there but he's taken it well.
Haskell working the ground and pound but he's contacting the mat, not the fighter.
The referee decides to stand the fighters back up. Crunch clinches but Haskell breaks the clinch letting Haskell counter with a right hand. Crunch tries to clinch but fails miserably and Haskell decides to take the opportunity to score a takedown. He's landed in Crunch's guard. Crunch is looking for a guillotine. You can't force these things though and Haskell defends well. Crunch is working from a closed guard but he's struggling to control his opponent. And that’s the end of the round – the fighters go back to their corners.
Eddie Haskell showed his class in that round. I'd imagine he'll take it on all the scorecards. The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! This is the final round!
Haskell scores with a nice takedown into half guard. Let's see what he's got on the ground. Crunch is trying to stand up here but Haskell is controlling him well. Haskell is trying to control. Crunch wants to improve his position but can't escape this time. Haskell slips a nice elbow through Crunch's hands, connecting with Crunch's forehead. Haskell not throwing his punches with enough precision this time. Crunch tries to kick Haskell off but Haskell keeps his base steady and stays in half guard. Crunch is looking to control Haskell's leg but it's slowly edging free. Can Crunch avoid being mounted? Haskell looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Crunch with a short hammerfist. I guess that's as good as any advice he could get in this position. Crunch wants to get back to his feet. Crunch taking some punishment here, with Haskell in his half guard. Crunch is looking to control Haskell's leg but it's slowly edging free. Can Crunch avoid being mounted? Both fighters are breathing heavily. Haskell is looking to take a break and control but Crunch is keeping him honest, looking to work from the bottom.
That's one minute gone in the round.
The referee has ruled that neither fighter is active enough on the ground and has stood them back up. Crunch throws a combination but comes up with nothing but fresh air.
Haskell loads up on a big right hand but Crunch slips the punch. Haskell has closed the distance and engaged Crunch in a clinch.
Crunch throws a head punch that misses. Crunch gets underhooks to prevent Haskell's takedown attempt.
Crunch is trying to break free. Haskell keeps control of Crunch as he tries to wriggle out of the double underhooks. A shot in the inside from Haskell. Crunch jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Haskell walks away with a smile on his face. Crunch gets slowly back to his feet and shakes his head. Crunch tries to grapple but his opponent circles and Haskell counters with a three punch combination, finished off with a leg kick. Nice work. Crunch slips under a jab. Crunch tries to clinch but fails miserably and Haskell counters with a shoot takedown. Crunch fights it but they end up in guard. There's a bit of a scramble here and now Crunch is on top in guard.
Crunch tries to stand but Haskell is controlling from the bottom.
That's two minutes gone in the round. Haskell seems keen to control Crunch's posture. Crunch wants to pass the guard but Haskell is keeping the position. Haskell looking for a guillotine here but Crunch defends easily.
Both fighters really going for it on the ground here! Crunch is looking to stand up but Haskell won't let him. Haskell pulls Crunch in to control the position. Crunch wanted to stand there but Haskell had control of the position.
That's three minutes gone in the round. Haskell has Crunch pulled in close to control his posture. Crunch wants to control from the top but Haskell keeps moving. Haskell tries to land a sweep but no joy. Crunch pushes down on Haskell's leg and manages to get into half guard. Haskell trying to control from the bottom.
Haskell flails away from the bottom but he's not doing any damage.
Haskell trying to control from the bottom.
Haskell looking for submissions off his back.
That's four minutes gone in the round. Well. There's a bit of a lull in the action here and the crowd are starting to get restless. Haskell is looking to control Crunch's leg but it's slowly edging free. Can Haskell avoid being mounted?
Neither fighter is doing enough for the referee's liking and he's decided to stand them back up. Crunch closes the distance looking to clinch and Haskell counters with a nice double leg into guard. Haskell trying to control but Crunch is working from the bottom. Crunch is trying to keep Haskell in close.
Crunch escapes his hips to the side and looks to be working for an armbar. Haskell gives him a little smile and shakes his head. No chance. Crunch looking for a guillotine here but Haskell defends easily.
That's five minutes gone in the round. Haskell postures up and lands some nice ground and pound. Haskell trying to control the position from guard on top but Crunch is wriggling around, looking for whatever he can. Crunch working for a triangle but Haskell defends it easily.
Crunch avoiding any damage from the ground and pound.
The referee decides to stand the fighters back up. Crunch tries to clinch but is not successful on this occasion. Crunch darts in trying to clinch and Haskell counters with a single leg into guard. Crunch didn't expect that.
That's six minutes gone in the round. Haskell postures up and lands some nice ground and pound. Haskell stops Crunch from standing up. Haskell lands a couple of digs. Haskell is working the ground and pound from guard. He might want to try advancing position though to get more of an impact. Haskell is working Crunch over from the guard. He should look to pass the guard and do a little more damage with these strikes. Haskell trying to control but Crunch is working from the bottom. Haskell lands a couple of decent looking shots. Haskell stops Crunch from standing up.
The referee has ruled that neither fighter is active enough on the ground and has stood them back up. Crunch lands a body shot.
The fighters circling - Haskell throws out the jab but it was never going to land. Haskell throws a right and a left that Crunch avoids nicely. Crunch throws a nice looking combination but Haskell bobs and weaves to avoid any damage. Crunch clinches but Haskell breaks the clinch and Haskell counters with a nice single leg takedown and he's in Crunch's guard now.
That's seven minutes gone in the round. Crunch is throwing his legs up, looking for submissions. Haskell is aware though and is defending well. Haskell throwing strikes but missing. Haskell tries to free his leg and advance position but Crunch is retaining full guard. Haskell avoids a guillotine attempt easily.
Crunch not looking particularly offensive just at the moment.
Haskell working from the guard for now, landing some ground and pound. Haskell throwing strikes but missing. Crunch trying to strike from the bottom but really, it's not the best position to be doing that from!
Neither fighter is doing enough for the referee's liking and he's decided to stand them back up. Haskell misses with a hook. Crunch throws a two punch combo that lands nicely.
That's eight minutes gone in the round. Well. There's a bit of a lull in the action here and the crowd are starting to get restless. Crunch needs to keep his hands up - Haskell had a free shot at his head there. Haskell throws a jab, cross combination which is slipped
and Crunch counters with a three punch combination, finished off with a leg kick. Nice work. Crunch clinches but Haskell breaks the clinch and Haskell counters with a stiff right hand. Crunch tries to clinch but Haskell moves away and Haskell decides to take the opportunity to score a takedown. He's landed in Crunch's guard. Crunch is trying to keep Haskell in close.
Crunch has an active guard here but Haskell has managed to pass into half guard.
Crunch manages to get to full guard.
Haskell lands a couple of elbows. Haskell keeps in close for a moment and lands a decent shot to the side of Crunch's head.
That's nine minutes gone in the round. Crunch working from the bottom, still in full guard. He's managed to get a loose triangle. Haskell doesn't seem to be doing much to defend here, obviously he feels comfortable in the position. Haskell manages to throw the legs off his shoulder and he's back into guard - no problem. Haskell prevents Crunch from getting back to his feet. Haskell postures up.
Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it. Haskell works over Crunch with some ground and pound from guard. Eddie Haskell is fighting for a decision here - he's started to take the cautious approach. Crunch is looking to get back to his feet but can't, whilst Haskell is controlling him.
It looks like we're going to have a standup here. Neither fighter is doing enough on the ground. Crunch blocks a jab. Crunch darts in trying to clinch and Haskell holds on and brings the fighters into a clinch. Captain Crunch has stepped it up - he knows he needs a finish here! Crunch swings wildly with an uppercut but Haskell uses good head movement to avoid it.
And that's the end of the fight! Eddie Haskell comfortably won the final round on my scorecard. Well Haskell has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Summer Carpenter scores the fight 25:30 Judge Damien Edna scores the fight 25:30 Judge Steve Erwin scores the fight 25:30
In favor of your winner, by unanimous decision... Eddie Haskell!
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S |
C
A |
G |
S |
C
B |
G |
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energy
A | B |
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hype
A | B |
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pop
A | B |
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mgr
A | B |
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FIGHT
RATING
68% |
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