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PBP Commentary

Coming up we have a welterweight MMA rules bout between Joker Goth (ranked 0 p4p, 0 weight class) and George St Pierre (ranked 0 p4p, 0 weight class). Over to our ring announcer for the fighter introductions!



191 cm
23
170 lbs
2 - 2 - 0
185 cm
26
176 lbs
3 - 0 - 0
BJJ Purple Belt
Brawler
Big heart
Good takedowns
Basic striking
Intelligent


-


-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 2 - 0, fighting out of Sydney, Joker Goth!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 3 - 0 - 0, fighting out of Sydney, George St Pierre!
The judges for this bout are Hugh Johnson, Eliza Hachem and Donatello Bradman.




The bell rings for round one and we are underway!
Goth connects with a body shot.
Wow, both these guys are really going for it!
Goth throws a combination but comes up with nothing but fresh air.
A punch combination from Goth misses.
No luck for St Pierre with that takedown attempt.
Goth lands a nice leg kick that just misses St Pierre's sensitive parts.
Goth misses with a jab and misses with a cross straight after too.
A combination from Goth does no damage.
St Pierre shoots in for a takedown - he's clinched up with Goth but Goth pushes him off and we're back to square one.
Goth throws a right and a left that both miss.
Goth jabs at St Pierre's body.
Goth misses with a two punch combination.
Goth misses with a jab and misses with a cross straight after too.
Goth misses with the combination.
St Pierre tries for a takedown but Goth sees it coming a mile off and avoids it easily.
Joker Goth has stuffed three takedown attempts in the round now. That's going to take a lot out of George St Pierre.
Goth misses with a two punch combination.
St Pierre showing good head movement there, avoiding the strikes from Goth.
Goth really does look like a pencil wearing a pair of gloves. Let's hope he has a gameplan to suit that ridiculous body shape.

St Pierre shoots in for a takedown and gets it. Let's see what he's got on the mat.
St Pierre pressing down on his opponent's thigh, looking to pass guard. Goth is keeping the position for now.
St Pierre stopping the sweep attempt from Goth.

That's one minute gone in the round.

St Pierre drops back, looking for a kneebar! Goth looks panicked! The fighters roll across the mat, one looking to finish, one looking to escape. Goth looks to have wriggled free... Yes, he's got his leg free and he's dived into side control! Good work there from Goth!
St Pierre looks gassed!
Goth throws a strike aimed at the side of St Pierre's head but St Pierre avoids it well.
Check out the look on Goth's face as he threw that strike - that's one determined fighter!
Goth misses with an attempted head punch from side control.
Goth working the strikes but St Pierre uses the opportunity to regain half guard.
St Pierre avoiding damage under a succession of punches from Goth.

That's two minutes gone in the round.
St Pierre is looking to escape.
Goth not throwing his punches with enough precision this time.
Goth missing with some ground and pound from the half guard.

Goth seems to be trying to get a kimura but instead St Pierre has recovered full guard.
Goth throws a big right hand that misses.
Goth sneaks a leg through and gets to half guard. That was like a knife through butter how easily he passed St Pierre's guard.

Goth is working for a kimura but St Pierre is defending it quite comfortably.

The fighters are going at a pretty good pace and they're both starting to sweat now.
Goth is looking for a kimura here.

That's three minutes gone in the round.
Goth trying to mount his opponent but St Pierre defends it.

Goth is actively looking for submissions here but good counter grappling here from St Pierre as he works his way to full guard.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.

Goth decides to stand up and beckons his opponent to follow.
Goth stuns St Pierre with a nice body shot, before stepping back out of range.
St Pierre shoots in but no luck this time.
St Pierre slips a jab and a cross from Goth.
No luck for St Pierre with that takedown attempt.
Nice cross by Goth.
Goth throws a right and a left that St Pierre avoids nicely.
St Pierre is on the wrong end of a nice combination from Goth.
Goth throws a leg kick but St Pierre checks it.
Goth looks to land a combination but St Pierre avoids it well.
Goth is trying hard to land a takedown here. St Pierre sprawls well and keeps this one on the feet.

St Pierre shoots in for a takedown and gets it.
And that’s the end of the round – the fighters go back to their corners.

Joker Goth dominated that round.
Well, the break between rounds is over. Let's get back to the scrappin!


No joy there for Goth, who threw a few shots but didn't land.
Goth misses with a leg kick.
St Pierre has his head snapped back a nice jab. A little nod from St Pierre there as he acknowledges the shot.
St Pierre fails to land the takedown.
Goth lands a jab followed by a nice looking cross.
Goth lunges in with swinging rights and lefts but St Pierre circles away quickly and effectively.
Goth throws a series of punches but St Pierre avoids them all with ease.
Goth motions for St Pierre to come forward. Goth throws a leg kick but it misses it's target.
The sound of bone on bone echoes around the arena as St Pierre checks a leg kick.
Goth misses with a few strikes there.

St Pierre throws a loose over hand right and dives in with a double leg takedown. Goth tries to sprawl but it's too late and the fighters hit the mat. St Pierre is in Goth's guard.

St Pierre drops back for a leg but he's not going to get it - he lets go and Goth dives on top into guard.

Goth stands up from St Pierre's guard - Goth perhaps looking for a knockout.
Both fighters are absolutely exhausted here.

That's one minute gone in the round.
Nice sprawl there from Goth as St Pierre shoots in.
Goth's corner calls for a 1,2 combination and Goth duly obliges.
Goth moves into range and throws a lovely three punch combination.
Goth connects with a right hand. St Pierre shakes it off.
St Pierre takes a body punch but keeps moving.
Goth misses with a series of wild punches.
Joker Goth is looking to throw some combinations by the looks of things.
Goth scores to the head and body with a nice combination!
Goth throws a right and a left that both miss.

St Pierre looks for a takedown. He's got it. We're now in half guard.

St Pierre is trying to work for a kimura but Goth is defending well.
Goth trying to control from the bottom.

That's two minutes gone in the round.
St Pierre is looking to advance position but Goth won't allow it.
The ref warns both fighters not to hold the cage as they work up against the meshing.

St Pierre is looking for a kimura. It's going to be difficult to finish that from half guard though and Goth defends it well.
Goth is looking to improve his position.
Goth is trying to maintain the position but St Pierre is very close to passing his half guard.

St Pierre is working for a kimura but Goth is defending it quite comfortably.

That's three minutes gone in the round.
Goth is positioning himself well to prevent St Pierre advancing to mount.
Goth has no desire to be mounted, so is trying to control. St Pierre is working away from the top position though.
Goth regains full guard. Nicely done.
Goth tries to land a sweep but no joy.

St Pierre is holding a leg here, probably looking for an ankle lock - he drops back and goes for it! Goth is in trouble! Is it all over??? No! Goth has escaped and now he's on top!

That's four minutes gone in the round.
Goth postures up to throw the ground and pound strikes but they don't connect.

Goth drops back for a leg but he's not going to get it - he lets go and St Pierre dives on top into guard.

Goth escapes his hips to the side and looks to be working for an armbar. St Pierre gives him a little smile and shakes his head. No chance.
St Pierre pressing down on his opponent's thigh, looking to pass guard. Goth is keeping the position for now.
And that’s the end of the round – the fighters go back to their corners.

That was a close second round but I would say that Joker Goth will probably get the nod.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! Ladies and gentlemen, this is the final round!


St Pierre shoots for a takedown but Goth saw that one coming a mile off and avoided it easily.
St Pierre takes a punch to the jaw and another one to the bread basket.
Joker Goth seems to be the more aggressive standup fighter in this bout.
St Pierre takes a shot to the body in his stride.
Goth tries to bum rush St Pierre with a series of wild strikes but St Pierre uses good footwork to avoid the assault.
Goth fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.

St Pierre scores with a nice takedown into half guard. Let's see what he's got on the ground.

St Pierre is working for submissions here but there's nothing on.
Goth moves his hips nicely and gets into full guard.

St Pierre is holding a leg here, probably looking for an ankle lock - he drops back and goes for it! Goth is in trouble! Is it all over??? No! Goth has escaped and now he's on top!
Goth loading up with the ground and pound but he's missing more than he's landing in this flurry.
George St Pierre has got the better of the ground game so far.
Both fighters are breathing heavily.

That's one minute gone in the round.
Goth trying to land body shots but he keeps hitting the mat.

Goth drops back, looking for a kneebar! St Pierre looks panicked! The fighters roll across the mat, one looking to finish, one looking to escape. St Pierre looks to have wriggled free... Yes, he's got his leg free and he's dived into side control! Good work there from St Pierre!
Goth is moving his hips around well on the bottom and has managed to get back to half guard.

St Pierre is looking for a kimura here.
Goth is controlling St Pierre's position as best he can from this difficult position.

That's two minutes gone in the round.

St Pierre is working for a kimura but Goth is defending it quite comfortably.

St Pierre is trying a forearm choke… I don't think that's going to do much at this level of the game.
Goth trying to control but St Pierre postures up.

That's three minutes gone in the round.
Goth wants to improve his position but St Pierre is controlling well.

Goth looking for submissions off his back.

St Pierre is working for submissions here but there's nothing on.
Goth regains full guard. Nicely done.
St Pierre forces his way into half guard.
Goth has no desire to be mounted, so is trying to control. St Pierre is working away from the top position though.
Joker Goth is fighting for a decision here - he's started to take the cautious approach.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.

St Pierre seems to be working for a kimura but Goth defends the submission attempt.
St Pierre wants to advance to full mount but Goth doesn't think that's going to happen and regains full guard instead.
Goth has his hands on St Pierre's head, controlling the position.
Goth is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.

And that's the end of the fight!
That was a close round. You could make an argument for either fighter but I would give it to Joker Goth.
Well I reckon that's a shut out for Goth, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Hugh Johnson scores the fight 30:27
Judge Eliza Hachem scores the fight 30:27
Judge Donatello Bradman scores the fight 30:27

In favor of your winner, by unanimous decision... Joker Goth!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
52%
 
 
 
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