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PBP Commentary

Coming up we have a welterweight MMA rules bout between SEAN SHERK (ranked 0 p4p, 0 weight class) and Trickster tie (ranked 0 p4p, 0 weight class). Both fighters look fresh as a daisy as they make their way towards the cage.



170 cm
23
170 lbs
4 - 4 - 0
185 cm
25
172 lbs
0 - 0 - 0
BJJ Blue Belt
Brawler
KO power
Good wrestler
Decent boxing
Granite chin


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-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 4 - 4 - 0, fighting out of Las Vegas, SEAN SHERK!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 0 - 0, fighting out of Las Vegas, Trickster tie!
The judges for this bout are George Francis, Gwen Towbar and Robert Twigg.




The bell rings for round one and we are underway!
tie fails with a rather predictable takedown attempt.
SHERK shoots and misses

and tie counters with a driving takedown into guard. Nice work there by tie.
SHERK looking for a sweep. Not yet SHERK, not yet.
tie missing there with some ground and pound from the guard.
SHERK wants to sweep here but tie controlling him for the moment.
tie throws a big right hand that misses.
SHERK is trying to stand up but he's not managed so far.
tie throws a big right hand that misses.
SHERK being controlled here, momentarily.
tie distracts SHERK with his right hand and drops a big elbow with his other arm.
SHERK working a defensive guard here.
tie scoring with some ground and pound.

That's one minute gone in the round.
tie throws and elbow that misses. SHERK uses the momentum to reverse the position. He's now in tie's guard. Nice move by SHERK!
SHERK missing there with some ground and pound from the guard.
We get told so often about how wrestlers don't like to be on their backs. Let's see if tie can do anything to dispel that myth.
tie looking to hit a scissor sweep but SHERK is one step ahead there.
tie tries to strike from the bottom.

That's two minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
SHERK thows a big elbow that misses.
The ref warns both fighters not to hold the cage as they work up against the meshing.
tie looking for a sweep. Not yet tie, not yet.
tie looking to control.
SHERK trying to pass the guard but can't manage it just yet.
tie avoiding any damage from the ground and pound.
tie working a defensive guard but SHERK passes into half guard.
tie is staying active underneath SHERK, who seems content to just control the action from this position.
tie manages to get to full guard.
SHERK loading up with the ground and pound but he's missing more than he's landing in this flurry.

That's three minutes gone in the round.
SHERK wants to control from the top but tie keeps moving.
SHERK not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up.
SHERK is breathing heavily.
SHERK trying to control the position from guard on top but tie is wriggling around, looking for whatever he can.

The ref stands the fighters back up. SEAN SHERK wasn't doing enough on the ground.
SHERK swings for the body but tie moves out of range.

tie darts in and lands a nice takedown into half guard.
tie lands with a punch from half guard.
tie really doesn't want to stay on the ground with SHERK. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out.

That's four minutes gone in the round.
SHERK punching from the bottom.
SHERK is staying active underneath tie, who seems content to just control the action from this position.
The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. tie connects with a nice short shot to SHERK's temple.
SHERK is trying to stand back up but tie is controlling him
tie thows a wild elbow that connects with the canvas.
Ground and pound from tie.
tie not throwing his punches with enough precision this time.
SHERK is refusing to be controlled, as tie sits in half guard.
tie lands with an elbow from half guard - that looked like it hurt.
SHERK is trying to stand up here but tie is controlling him well.
tie looking to pass the half guard. Not this time.
And that’s the end of the round – the fighters go back to their corners.

Trickster tie dominated that round.
The referee calls time. The cornermen exit stage left and we're back to business.



tie closes the distance and scores a nice trip takedown into half guard. SHERK did well to prevent tie getting side control.
tie working SHERK over with strikes.
SHERK is trying to control but can't.
tie working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that.
SHERK is trying to defend against the ground and pound but tie scores with a couple of nice shots.
tie seems very keen to just sit and control from half guard but SHERK does not like that idea so much and is remaining active off his back.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
SHERK is looking to control tie's leg but it's slowly edging free. Can SHERK avoid being mounted?
tie lands with an elbow from half guard - that looked like it hurt.
tie trying to control from half guard but SHERK is working away.
Both fighters are absolutely exhausted here.

That's one minute gone in the round.
The referee is asking the fighters to pick up the pace.
tie seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime.
tie with the ground and pound but SHERK uses the opportunity to regain guard.

SHERK escapes his hips to the side and looks to be working for an armbar. tie gives him a little smile and shakes his head. No chance.
tie is stalling in the full guard.
tie pressing down on his opponent's thigh, looking to pass guard. SHERK is keeping the position for now.
tie throwing elbows and punches but not connecting, as SHERK works some decent striking defense from the bottom.
tie with a nice head shot there.
tie lands a nice shot whilst sitting in his opponent's guard.

That's two minutes gone in the round.
SHERK is trying to control the position but tie postures up.
SHERK keeping moving, preventing tie from controlling successfully.
tie connects with a couple of short punches.
SHERK is working from a closed guard but he's struggling to control his opponent.
tie postures up and lands a big shot to SHERK's brow.
tie trying to land body shots but he keeps hitting the mat.
tie content to strike from guard, landing some decent shots.
SHERK utilising some decent striking defenses from the guard, preventing the ground and pound.
tie lands a couple of elbows.
tie is looking to work some ground and pound but SHERK has wrist control.
tie keeps in close for a moment and lands a decent shot to the side of SHERK's head.
tie must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.

That's three minutes gone in the round.
tie tries to free his leg and advance position but SHERK is retaining full guard.
tie lands a couple of elbows.
tie is working the ground and pound from guard. He might want to try advancing position though to get more of an impact.
tie throwing strikes from guard but SHERK blocks nicely.
tie content to stall in guard here.
tie cracks SHERK with a solid left hand.
tie lands a couple of elbows.
SHERK tries to land a sweep but no joy.
tie landing with the ground and pound.
tie lands a couple of decent looking shots.

That's four minutes gone in the round.
tie scoring with some ground and pound.
SHERK utilising some decent striking defenses from the guard, preventing the ground and pound.
tie connects with a couple of short punches.
tie postures up to throw the ground and pound strikes but they don't connect.
tie seems content to control from guard here. He's going to have to remain active though if he doesn't want to get stood back up.
tie postures up and scores with a shot to the body and a follow up elbow to the head.
tie lands a couple of decent looking shots.
SHERK wants to sweep here but tie controlling him for the moment.
SHERK is working from a closed guard but he's struggling to control his opponent.
And that’s the end of the round – the fighters go back to their corners.

Trickster tie showed his class in that round. I'd imagine he'll take it on all the scorecards.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action. Let's get this one finished - here comes the final round!


tie gets his takedown attempt stuffed easily

so SHERK counters with a double leg into guard. Good agility.
SHERK stopping the sweep attempt from tie.
SHERK wants to control from the top but tie keeps moving.
SHERK won't allow tie to sweep him here.
Both fighters are breathing heavily.
tie trying to strike from the bottom but really, it's not the best position to be doing that from!
tie is looking to sweep but instead, SHERK has passed into half guard.

That's one minute gone in the round.
SHERK wants to take a breather but tie is having none of it.
tie tries to strike from the bottom but it doesn't land.
tie is staying active underneath SHERK, who seems content to just control the action from this position.
tie regains full guard. Nicely done.
tie tries to land a sweep but no joy.
SHERK advances to half guard.
tie tries to roll over but SHERK keeps him under control.
SHERK missing with the ground and pound from half guard.

That's two minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
tie is looking to improve his position.
SHERK wants to take a breather but tie is having none of it.
tie is concentrating on defense, preventing SHERK from advancing position.
tie is looking for a sweep. SHERK is wise to his cunning plan and keeps the top position.
SHERK throwing punches and elbows but they're not doing any damage.

That's three minutes gone in the round.
SHERK wants to lay and pray for a moment but tie keeps working.

We're going to have a standup here because SEAN SHERK wasn't active enough for the referee's liking.

tie changes levels and drives through with a really nice takedown into side control. SHERK looks really pissed at himself for not defending that better.
SHERK is pushing tie's head away, looking to escape. tie manages to hold on to the position though.
tie controlling from side mount.
SHERK taking a bit of punishment here - tie scoring with strikes.
tie is putting a hurting on SHERK here, landing some big shots from side control.
tie landing strikes.
tie scoring with punches and elbows.
tie cracks SHERK with a big right hand but SHERK just smiles back at him and invites him to have another go.
SHERK might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
SHERK takes a big shot right to the temple there but he's taken it well.

That's four minutes gone in the round.
SHERK is trying to improve his position.
SEAN SHERK has stepped it up - he knows he needs a finish here!
tie landing a few strikes.
tie landing a few strikes.
tie trying to control the action but SHERK is working from the bottom.
Trickster tie has got the better of the ground game so far.
SHERK is looking to reverse the position.
tie landing with strikes to the head and body from side control.
tie trying to control the action but SHERK is working from the bottom.
tie scoring with punches and elbows.

And that's the end of the fight!
Trickster tie comfortably won the final round on my scorecard.
I've got tie winning every round here. Surely the decision will go his way and he'll pick up a well deserved decision victory. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge George Francis scores the fight 27:30
Judge Gwen Towbar scores the fight 27:30
Judge Robert Twigg scores the fight 27:30

In favor of your winner, by unanimous decision... Trickster tie!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
54%
 
 
 
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