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PBP Commentary

Coming up we have a welterweight MMA rules bout between John train (ranked 0 p4p, 0 weight class) and John Junk (ranked 0 p4p, 0 weight class). The crowd giving both fighters a great reception on their way into the arena. That's good to see.



184 cm
22
185 lbs
2 - 0 - 0
180 cm
21
182 lbs
2 - 0 - 0
Decent wrestler
Basic striking
Granite chin
BJJ White Belt
Decent boxing
Powerful


-


-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 0 - 0, fighting out of Las Vegas, John train!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 0 - 0, fighting out of Las Vegas, John Junk!
The judges for this bout are Robert Twigg, Wesley Smith and Gwen Towbar.




The bell rings for round one and we are underway!

train closes the distance and looks for a trip takedown... aaaand he's got it - train lands in his opponent's guard.
train is stalling in the full guard.
train trying to control the position from guard on top but Junk is wriggling around, looking for whatever he can.
train throwing strikes but missing.
train missing there with some ground and pound from the guard.
train stops Junk from standing up.
A big thud reverberates around the arena there as train accidentally thumps the mat. Hopefully he's not broken his hand.
train has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.

That's one minute gone in the round.

train decides he's had enough of playing guard and decides to stand. Come on Junk, up you get!
Junk will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
John train seems to be the more aggressive standup fighter in this bout.
Junk defends well against a solid takedown attempt from train.
train fails with a takedown attempt from distance.
Junk tries to land a leg kick but train saw it coming and moves away.
Junk throws a couple of head shots and lands with the final one - a decent hook, which struck train on the side of the head.
train dives in and grabs Junk's left leg, looking for a takedown. Junk pushes down on train's head and hops out.
That's three failed takedown attempts in the round for John train. That's going to take a lot out of him.
Junk misses with a wild combination.
Junk changes levels and looks for a double leg takedown. train tries to avoid it but Junk manages to keep hold of a leg and drag train to the ground. train escapes though and pops straight back up to his feet.

Junk closes the distance and presses his opponent up against the cage.
train is working for takedown but Junk is calmly controlling the position for now.
train drops to a knee looking for a takedown but Junk gets the underhooks and prevents it.

That's two minutes gone in the round.
Junk is working for a takedown up against the cage. He can't get it on this occasion though.
Junk tries for a takedown. No joy.
Junk prevents the takedown attempt.
Junk tries to circle away but train has him pinned against the cage.
train tries to score a body lock takedown but Junk shows good agility there to stay on his feet.

train lands a nice trip takedown into half guard.
train is breathing heavily.

That's three minutes gone in the round.

train is trying a forearm choke… I don't think that's going to do much at this level of the game.

train is working for a submission of some sort.
Junk is trying to control but can't.
Junk is not content to let train control the position.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
train prevents Junk from standing back up.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Junk can do anything to dispel that myth.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Junk tries to get to full guard but train has control of the leg.
The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult.
train throwing punches and elbows but they're not doing any damage.
Junk is not content to let train control the position.
Junk wants to get back to his feet.

train wants to work for an arm triangle but Junk is really keeping half guard well and defending the submission attempt.
Junk trying to get back to full guard but train takes advantage of the position and moves to full mount!
And that’s the end of the round – the fighters go back to their corners.

John train dominated that round.
Well, the break between rounds is over. Let's get back to the scrappin!


train doesn't succeed with the takedown
and Junk counters with a series of strikes. train will be more careful next time no doubt.
Junk lands a two punch combo.
Junk lunges in with swinging rights and lefts but train circles away quickly and effectively.
train fails with the takedown
enabling Junk to counter with a crisp jab.
Junk throws a leg kick but train checks it.
Junk throws a one two combo.
Junk throws a series of strikes that have train backpedaling.
Junk fails with the takedown.
train misses with a takedown
and Junk counters with a slapping leg kick.
That's three failed takedown attempts in the round for John train. That's going to take a lot out of him.
Junk lands a pitter patter jab to the forehead of his opponent.
Junk throws a leg kick but train checks it.
Both fighters are absolutely exhausted here.
Junk throws a series of punches but train moves out of range.

Junk instigates a clinch.

That's one minute gone in the round.
train is working for takedown but Junk is calmly controlling the position for now.

Junk's corner calls for him to break the clinch, which he does.
Junk scores with a nice right hand.
John train is looking to throw some combinations by the looks of things.
Junk throws a combination but comes up with nothing but fresh air.
The fighters circle momentarily. Junk darts into range and connects with a nice straight punch.
Junk lands with an overhand left.

Junk gets to the clinch - let's see what his plan is here.
Junk is trying to break the clinch but train is controlling him.
train tries for a takedown. No joy.

Junk jumps into guard, dragging train to the mat.
train working some ground and pound from guard but it's not doing any damage.

That's two minutes gone in the round.
Junk is trying to control the position but train postures up.
train postures up in Junk's guard and throws a big left but Junk blocks it.
Junk is looking to stand up but train isn't so interested in that idea.
train trying to control the position from guard on top but Junk is wriggling around, looking for whatever he can.

train stands and steps away. Junk gets to his feet too and we're back to the striking game.
Junk connects with the punch.
Junk scores with a three punch combo!


train is rocked!

Junk closes the distance looking for a takedown. Junk picks train up and slams him brutally to the floor. train is out! He's out cold! Wow, you don't see a finish like that every day!

Ladies and gentlemen, after 3:02 of round 2, we have a winner by way of KO (Slam). John Junk!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
41%
 
 
 
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