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PBP Commentary

Coming up we have a light heavyweight MMA rules bout between Slow Kenps (ranked 0 p4p, 0 weight class) and Bjj Killscnuts (ranked 0 p4p, 0 weight class). Both fighters look fresh as a daisy as they make their way towards the cage.



190 cm
19
200 lbs
2 - 1 - 0
188 cm
25
205 lbs
0 - 0 - 0
BJJ Purple Belt
Counter striker
Cuts easily
BJJ Brown Belt
Counter striker
Tends to cut


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-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 1 - 0, fighting out of Rio de Janeiro, Slow Kenps!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 0 - 0, fighting out of Rio de Janeiro, Bjj Killscnuts!
The judges for this bout are Mauricio Rocha, Daniel Cesar and Felipe Paraventi.




The bell rings for round one and we are underway!
Killscnuts has his takedown stuffed
and Killscnuts takes a counter punch right on the button for his troubles.
Killscnuts shoots in but doesn't get the takedown
and Killscnuts takes a counter punch right on the button for his troubles.
Killscnuts misses with a takedown attempt
and Kenps counters with a stiff right hand.
Slow Kenps has stuffed three takedown attempts in the round now. That's going to take a lot out of Bjj Killscnuts.
Kenps misses with a takedown attempt

and Killscnuts counters with a nice double leg into guard.

Killscnuts drops back, looking for a kneebar! Kenps looks panicked! The fighters roll across the mat, one looking to finish, one looking to escape. Kenps looks to have wriggled free... Yes, he's got his leg free and he's dived into side control! Good work there from Kenps!
Killscnuts keeping his opponent close.

That's one minute gone in the round.
Kenps working away.

Kenps thinks about going for a far side armbar but bails out and retains the dominant position instead.
Killscnuts is trying to improve his position.
Kenps cracks Killscnuts with a big elbow.
Kenps trying to control the position but Killscnuts is working away.
Killscnuts tries to contro but end up mounted... ooooh, that's bad.

That's two minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Killscnuts manages to regain half guard. Good work.

Killscnuts is looking to sinch up a guillotine here but Kenps pulls his head out easily.
Killscnuts is not content to let Kenps control the position.

Killscnuts looking to force a kimura from the bottom here. He's concentrating on that move too much though and Kenps pushes past his half guard into mount!
Killscnuts is looking to get to half guard.
Kenps avoids the attempt from Killscnuts to control.
Kenps prevents Killscnuts from getting the reversal.

That's three minutes gone in the round.
The fighters are going at a pretty good pace and they're both starting to sweat now.
Killscnuts is writhing around trying to get back to his feet.
Kenps trying to control but he's not successful this time.
Killscnuts wants to hold on but Kenps pushes him away.
Kenps can't quite control the action as he would like just now, as Killscnuts is looking to escape.
Killscnuts keeping his composure momentarily, calmly looking to get back to half guard.

That's four minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Killscnuts tries to lock up and control but Kenps gives him a forearm to the face and pushes him away.
We've had a lack of effective grappling in the last minute or so, which could well see a referee standup.

OK we're going to have a standup here. Bjj Killscnuts hasn't been effective enough on the ground and the referee wants a restart.
Kenps misses with a few strikes there.
And that’s the end of the round – the fighters go back to their corners.

That was a close round but I would say that Slow Kenps will probably get the nod.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.


Killscnuts shoots in but doesn't get the takedown

and Kenps counters with a takedown into side control.
Killscnuts tries to control the position but he's not in luck - Kenps easily slips into full mount!
Killscnuts is writhing around trying to get back to his feet.
Kenps prevents Killscnuts from getting the reversal.
Killscnuts is persisting with the attempt to improve his position.
Killscnuts wants to hold on but Kenps pushes him away.

That's one minute gone in the round.
Killscnuts really trying hard to get back to half guard here.
Kenps looking to finish Killscnuts with some ground and pound. This is bad for Killscnuts!
Killscnuts tries to hold on but Kenps pushes him away.
Killscnuts is breathing heavily.
Kenps is looking to stand but Kenps has his arms wrapped tightly around him, looking to prevent the damage.

That's two minutes gone in the round.
Kenps avoids the attempt from Killscnuts to control.
Killscnuts might have to switch it up a bit here because his efforts to control Kenps kaven't been going to plan, at least at the current moment in time.

Kenps is working for a guillotine from mount but Killscnuts frees his head quite easily.
Killscnuts tries to hold on but Kenps postures up.

That's three minutes gone in the round.
Kenps prevents Killscnuts from getting the reversal.
Killscnuts is in a horrible position here. Kenps smacks him with another shot as he tries to escape the position.
Killscnuts is looking to get to half guard.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.

Kenps looking for a guillotine from mount but Killscnuts is having none of it.
Killscnuts is working to get back to half guard.
Slow Kenps overall seems to be getting the better of the ground position in the fight so far.
And that’s the end of the round – the fighters go back to their corners.

Slow Kenps dominated that second round.
That's time! Back to the action! This is the final round!


Kenps closes the distance but Killscnuts moves to the side

so Killscnuts counters with a double leg into guard. Good agility.

Killscnuts drops back for a leg but he's not going to get it - he lets go and Kenps dives on top into guard.
The ref warns both fighters not to hold the cage as they work up against the meshing.

Killscnuts has a loose triangle. He'll be looking to tighten that up but Kenps can see exactly what he's planning and manages to posture up and free himself.
Killscnuts is trying to control the position but Kenps postures up.

Killscnuts has a loose triangle. He'll be looking to tighten that up but Kenps can see exactly what he's planning and manages to posture up and free himself.

Killscnuts is looking for a triangle but Kenps pushes his legs off easily.
Killscnuts takes a big intake of breath there - he's definitely tired.

That's one minute gone in the round.

Killscnuts is throwing his legs up, looking for submissions. Kenps is aware though and is defending well.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Kenps forces his way into half guard.

Killscnuts actively working from the bottom here.
Kenps looking to pass the half guard. Not this time.

Killscnuts is looking to sinch up a guillotine here but Kenps pulls his head out easily.

That's two minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Killscnuts trying to control here.
Kenps tries to pass the half guard into mount. Killscnuts knows what he's doing though and prevents the attempt.
Kenps is just content to waste time from the top position. Killscnuts takes advantage of the situation and regains full guard.

Kenps got a little sloppy there for a moment and Killscnuts has worked his way into a loose triangle - can he finish it?! No, Kenps has managed to get both his arms back between Killscnuts's legs - danger averted.

That's three minutes gone in the round.
Kenps cracks Killscnuts with a solid left hand.

Killscnuts looking for submissions from the bottom but instead Kenps passes into half guard.

Killscnuts looking for submissions from an awkward position here.
Slow Kenps is fighting for a decision here - he's started to take the cautious approach.
Killscnuts is looking for a sweep. Kenps is wise to his cunning plan and keeps the top position.
Killscnuts is looking to control Kenps's leg but it's slowly edging free. Can Killscnuts avoid being mounted?
Kenps is trying to control. Killscnuts wants to improve his position but can't escape this time.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
Killscnuts trying to control here.
Killscnuts is staying active underneath Kenps, who seems content to just control the action from this position.
Kenps looks over to his corner - he wants some instructions but his corner are not responding.
We've had a lack of effective grappling in the last minute or so, which could well see a referee standup.

Killscnuts looking for submissions off his back.
Kenps passes the half guard and he's now in mount! Big trouble for Killscnuts!

And that's the end of the fight!
Bjj Killscnuts comfortably won the final round on my scorecard.
Well Kenps has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Mauricio Rocha scores the fight 29:28
Judge Daniel Cesar scores the fight 29:28
Judge Felipe Paraventi scores the fight 29:28

In favor of your winner, by unanimous decision... Slow Kenps!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
30%
 
 
 
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