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PBP Commentary |
Coming up we have a light heavyweight MMA rules bout between Magnum Gunn (ranked 0 p4p, 0 weight class) and Flex Dynomite (ranked 0 p4p, 0 weight class). Gunn's ring entrance music is that housewives' favourite, State of Massachsetts-Dropkick Murphys. The crowd seem to be enjoying Dynomite's choice of entrance music: C.R.E.A.M.. The atmosphere really building for this one as we go over to our ring announcer for the fighter introductions!
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190 cm
22
198 lbs
7 - 3 - 0 |
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189 cm
22
215 lbs
7 - 1 - 1 |
Good wrestling
World class boxer
KO power |
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Good wrestler
Excellent MT
Good gas tank |
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Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division. Introducing the fighter to my left, fighting out of the red corner. With a record of
7 - 3 - 0, fighting out of Sydney, Magnum Gunn! And introducing the fighter to my right, fighting out of the blue corner. With a record of
7 - 1 - 1, fighting out of Sydney, Flex Dynomite! The judges for this bout are Hugh Johnson, Steve Erwin and Eliza Hachem.
The bell rings for round one and we are underway! Dynomite looks to land a right hand but Gunn moved out of range. Dynomite tries to score with an inside leg kick but telegraphs it and Gunn is able to avoid easily. Gunn tries to clinch but fails miserably and Dynomite counters with a nice jab to the body that keeps Gunn thinking. Gunn tries to clinch but Dynomite moves away and Dynomite counters with a crisp hook to the side of the head. Dynomite pivots, looking for a leg kick but Gunn is out of range and Dynomite settles back down. Gunn tries to clinch but Dynomite moves away and Dynomite counters with a leg kick. Dynomite misses with a hook
and Gunn counters with a straight punch to the midsection. Flex Dynomite seems to be the more aggressive standup fighter in this bout. Dynomite swings widly with a right hand
enabling Gunn to counter with a crisp jab. Gunn tries to clinch up against the cage, rushing in the close the distance. Dynomite manages to break the clinch and circles back to the middle of the mat. Gunn wants to clinch but Dynomite slips to the side and Dynomite cracks him with a counter punch right on the button. Gunn tries to close the distance and clinch up but Dynomite swats him away and circles back towards the center. Gunn clinches with his opponent.
Dynomite pushes Gunn back against the cage and unloads with a body punch. Gunn tries to score a body lock takedown but Dynomite shows good agility there to stay on his feet.
That's one minute gone in the round. Dynomite scores with an uppercut up the middle. Dynomite breaks the clinch and we're back to striking at distance.
Gunn has his takedown stuffed letting Dynomite counter with a right hand. Dynomite misses with a low kick.
Dynomite misses with a looping left. Gunn closes the distance but Dynomite moves to the side and Dynomite counters with a straight punch to the midsection. Dynomite leaves Gunn with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt. That's three failed takedown attempts in the round for Magnum Gunn. That's going to take a lot out of him. Gunn throws a poor cross that misses
and Dynomite counters with a slapping leg kick. A big left from Gunn misses. Dynomite circles away from the clinch attempt and Dynomite makes him pay by landing a thudding low kick.
That's two minutes gone in the round. Dynomite thuds his shin into the meat of Gunn's side. Dynomite scores with a nice head shot. Dynomite bobs and weaves well there to avoid the strikes. Gunn on the wrong end of a nice low kick. He's acting like it's no big deal but he doesn't want to take many more of those. Dynomite is looking to score with low kicks. Gunn moves out of range of the strikes. Dynomite lets loose with a powerful body kick. Gunn will feel that in the morning. Dynomite throws a shot from downtown. Gunn moves away and avoids it. Gunn throws an uppercut from half a mile away. Dynomite sees it coming and avoids it easily. Gunn wants to clinch but Dynomite slips to the side and he gets countered with a snapping leg kick.
That's three minutes gone in the round. Dynomite with a hook. Gunn closes the distance looking to clinch and Dynomite counters with an outside leg kick.
Dynomite connects with a crisp jab. Dynomite stuffs the takedown. Gunn shoots in for a takedown. "I don't think so" says Dynomite as he avoids it easily. Dynomite wants to slow Gunn down by chopping away at his legs. A telegraphed right hand from Gunn misses the target. Gunn lands with a cross to side of his opponent's head. Dynomite scores with a jab. Gunn acknowledges it with a nod of the head.
That's four minutes gone in the round. Dynomite misses with a body kick. Dynomite uses good footwork to avoid the strikes from Gunn. Gunn wants to clinch but Dynomite slips to the side and Dynomite counters with a low kick, right behind Gunn 's knee. Gunn misses with a shot to the body and Dynomite counters with an outside leg kick.
Gunn throws a poor cross that misses
and Dynomite counters with a thumping low kick. Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd. Dynomite misses with a half-hearted attempt at a head kick.
Gunn closes the distance and takes a jab right on the nose as he does so. Dynomite thumps Gunn with a low kick. As the round comes to an end the crowd are showing their appreciation for a great round of action. Good leg kick by Dynomite there. It's the ones that make that thud noise that hurt and that was an almighty thud.
Gunn fakes high and swings low for a body shot but Dynomite manages to avoid it. Gunn has his head snapped back a nice jab. A little nod from Gunn there as he acknowledges the shot. And that’s the end of the round – the fighters go back to their corners.
Flex Dynomite dominated that round. The minute break is over - no more time for sponges and pep talks - back to the action!
Gunn takes a shot to the eye socket. That's gotta hurt. Dynomite thuds his shin into the meat of Gunn's side. Dynomite moves into range and lands a nice leg kick. Gunn on the wrong end of a decent looking cross there.
A lazy body kick from Dynomite letting Gunn counter with a right hand. Dynomite lands a jab to the head.
Gunn closes the distance but Dynomite moves to the side and Dynomite counters with a leg kick. Gunn looks to clinch and Dynomite counters with a nice uppercut. Flex Dynomite seems to be getting the better of the standup. Gunn uses some good footwork to avoid the body shot by Dynomite.
A low kick from Dynomite misses and Gunn counters with a straight right hand. Dynomite delivers a nice body kick.
That's one minute gone in the round. Dynomite throws a nice outside leg kick. Dynomite looking to throw a kick but he's pulled out of it. A jab from Dynomite misses. Gunn wants to clinch but Dynomite slips to the side and Dynomite counters with a leg kick. Dynomite throws a body kick but he was well out of range there. Gunn takes a shot to the eye socket. That's gotta hurt. Flex Dynomite is looking to keep the fight on the feet at all costs. Gunn thows a left - swing and a miss! Gunn is hobbling a little on that front leg after taking quite a few leg kicks so far in this fight. Gunn drops down and drives through with a powerful takedown into guard. Gunn missing there with some ground and pound from the guard. Gunn stands up and looks to throw the legs aside to pass to side control. Dynomite swivels though and keeps the full guard. Gunn has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.
That's two minutes gone in the round. Gunn trying to control but Dynomite is working from the bottom. Dynomite has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall. The referee claps his hands together and tells the fighters to work.
It looks like we're going to have a standup here. Neither fighter is doing enough on the ground. Gunn moves to clinch but Dynomite breaks away and Dynomite counters with a slapping leg kick. Dynomite swings away with a leg kick that misses. Gunn doesn't succeed with the takedown and he gets countered with a snapping leg kick.
That's three minutes gone in the round. Gunn takes a shot to the eye socket. That's gotta hurt. Dynomite misses with a half-hearted attempt at a head kick.
Nice shot by Dynomite. Gunn tries to clinch and Dynomite counters with a leg kick. Dynomite throws a body kick but he wasn't in range. Gunn rushes in with a sloppy looking punch
enabling Dynomite to counter with a crisp jab. Gunn walks forward, straight into a front kick from Dynomite. Gunn throws a hook but Dynomite avoids it easily. Dynomite thows a body kick. Gunn tries to catch it but that hurt him. Dynomite lands a body shot.
That's four minutes gone in the round. Dynomite lands a vicious shot with the stealth of a sniper and the strength of a viper. Are vipers that strong? I can think of lots of things that are stronger than a viper - not many rhyme with sniper though.
Gunn thows a leg kick but Dynomite checks it and Dynomite counters with a leg kick that reverborates around the arena. Gunn throws a hook but Dynomite blocks it. Dynomite throws a nice outside leg kick. This is a great period of action - very entertaining stuff! Dynomite fakes the leg kick and cracks Gunn in the body. Gunn wants to clinch but Dynomite slips to the side and Dynomite connects with a straight left hand counter down the middle. Gunn rushes in with a sloppy looking punch
and Dynomite cracks him with a counter punch right on the button. Oooooooooooh, not good. A low kick from Dynomite lands where it shouldn't have, right in the... well, you know what he did? He kicked him in the penis. He's injured, injured bad. The referee sends both fighters to their corners and Gunn has 5 minutes to recover. He's OK now though... a thumbs up from Gunn and we're back underway with a touch of gloves. Dynomite has been the more effective fighter overall so far. As the round comes to an end the crowd are showing their appreciation for a great round of action. Dynomite throws a leg kick but Gunn checks it. Gunn looks to clinch and Dynomite counters with a nice uppercut. And that’s the end of the round – the fighters go back to their corners.
Flex Dynomite showed his class in that round. I'd imagine he'll take it on all the scorecards. That's time! Gunn's corner gives him a slap on the ass as he gets ready to fight. This is the final round!
Gunn closes the distance but Dynomite moves to the side and Dynomite counters with a lovely straight right hand! Gunn closes the distance but Dynomite moves to the side and Dynomite makes him pay by landing a nice hook to the body before moving out of range. Gunn swings widly with a right hand
and Dynomite counters with a left to the body. Gunn shoots in with a lovely double leg takedown. Dynomite manages to land in full guard to minimise the damage. Dynomite manages to sweep nicely, so he's now on top. Gunn manages to get himself to full guard.
Dynomite looking to pass the guard.
That's one minute gone in the round. Dynomite trying to control the position from guard on top but Gunn is wriggling around, looking for whatever he can. Gunn looking to sweep here. No luck so far.
The ref calls for a clean break and stands the fighters back up. Flex Dynomite wasn't active enough on the ground. Dynomite misses with an uppercut.
That's two minutes gone in the round. Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it. Gunn tries to clinch up against the cage, rushing in the close the distance. Dynomite manages to break the clinch and circles back to the middle of the mat. Gunn shoots in for a takedown - he's clinched up with Dynomite but Dynomite pushes him off and we're back to square one. Dynomite lands a leg kick that knocks Gunn off balance momentarily. Dynomite works his jab well there, keeping his opponent at a distance. Gunn tries to clinch up and Dynomite counters with a thumping low kick. Gunn tries to clinch but Dynomite moves away and Dynomite counters with a nice uppercut. Dynomite turns his hip over beautifully as he lands a nice leg kick. Gunn jabbing away but nothing is landing. Gunn looks like he's developed a pretty tasty lump over his left eye. He'll need to avoid taking much more damage to that.
That's three minutes gone in the round. Dynomite misses with a low kick.
Gunn misses with an uppercut
and Dynomite counters with a slapping leg kick. Dynomite connects with a crisp jab. Gunn throws a leg kick and Dynomite counters with a crisp hook to the side of the head. Gunn blocks a jab. Dynomite connects with a leg kick. Gunn looked like he was expecting something else and didn't defend it. Dynomite circles away from the clinch attempt and Dynomite counters with a nice low kick that buckles Gunn's knee momentarily. Dynomite throws a nice outside leg kick. Gunn misses with a right hand and Dynomite counters with a right hand to the body.
That's four minutes gone in the round. That's a knee to de groin and it's over and out! Gunn crumples to the ground after an illegal strike from Dynomite - the referee stops the clock and Gunn gets 5 minutes to recover from that one. "I'm sorry" says Dynomite. Gunn manages to get back to his feet and the fight resumes. Gunn misses with an uppercut
and Dynomite counters with a one-two to the body. Dynomite looking to take his opponent's legs away with the low kicks.
Flex Dynomite is fighting for a decision here - he's started to take the cautious approach. This is a great period of action - very entertaining stuff! Dynomite loads up on a big right hand but Gunn slips the punch. Gunn shoots for a takedown but Dynomite saw that one coming a mile off and avoided it easily. Dynomite throws a lazy right hand but Gunn sees it coming a mile off and sidesteps it easily. Dynomite lunges in with an uppercut that skims his opponent's chin. Magnum Gunn has stepped it up - he knows he needs a finish here! Dynomite circles away from the clinch attempt and Dynomite counters with a nice leg kick. The crowd applaud the fighters efforts here as the round comes to an end. Gunn cracks Dynomite with a nice right hand that draws applause from the crowd.
And that's the end of the fight! Flex Dynomite comfortably won the final round on my scorecard. I've got Dynomite winning every round here. Surely the decision will go his way and he'll pick up a well deserved decision victory. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Hugh Johnson scores the fight 27:30 Judge Steve Erwin scores the fight 27:30 Judge Eliza Hachem scores the fight 27:30
In favor of your winner, by unanimous decision... Flex Dynomite!
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S |
C
A |
G |
S |
C
B |
G |
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S |
C |
G |
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energy
A | B |
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hype
A | B |
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pop
A | B |
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mgr
A | B |
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FIGHT
RATING
72% |
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