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PBP Commentary

Coming up we have a middleweight MMA rules bout between Crux DeChooko (ranked 0 p4p, 0 weight class) and Max Pac (ranked 0 p4p, 0 weight class). Well, the cameraman is lingering on a pretty young lady for a bit too long there. Keep your eyes on the fighters buddy or you'll miss the fighter intros!



185 cm
22
182 lbs
2 - 0 - 0
180 cm
22
190 lbs
2 - 0 - 0
BJJ White Belt
Excellent boxer
Granite chin
BJJ Blue Belt
Brawler
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 0 - 0, fighting out of Montreal, Crux DeChooko!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 0 - 0, fighting out of Montreal, Max Pac!
The judges for this bout are Ian Loll, Steve Smith and Trevor Gratis.




The bell rings for round one and we are underway!
DeChooko lands a jab to the nose.
DeChooko throws a right and a left that both miss.
DeChooko throws a right and a left that Pac avoids nicely.
DeChooko throws a wild combination but nothing lands.
Pac scores with a slapping inside leg kick.
DeChooko throws a right and a left that both miss.
Some wild striking there from DeChooko.
A combination from DeChooko does no damage.
DeChooko's corner calls for a 1-2. DeChooko obliges with the 1 part as he scores the single shot and moves back out of range.
Pac throws a head kick but DeChooko moves out of range.
DeChooko will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Pac shoots in for a takedown but DeChooko shows good takedown defense.
DeChooko defending well as Pac loads up on a big left hand.
A lazy left from DeChooko finds it's target.
DeChooko scores to the head and body with a nice combination!

Pac shoots in and bounces DeChooko off the cage to secure the takedown into guard.
DeChooko is breathing heavily.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.
Pac throwing elbows and punches but not connecting, as DeChooko works some decent striking defense from the bottom.
DeChooko utilising some decent striking defenses from the guard, preventing the ground and pound.

That's one minute gone in the round.

Pac drops back looking for a leg! DeChooko is in trouble here! The fighters roll with the hold and DeChooko manages to kick Pac off! Pac jumps back into DeChooko's guard.
Pac trying to control the position from guard on top but DeChooko is wriggling around, looking for whatever he can.
Pac has the superior BJJ but he's also working some ground strikes into his gameplan.
Pac slips nicely into half guard.

Pac is trying for a guillotine from the top but the pressure isn't in the right place so DeChooko is just riding it out for now. Pac eventually gives up the hold.

Pac is looking for a kimura. It's going to be difficult to finish that from half guard though and DeChooko defends it well.

That's two minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.
DeChooko is trying to stand back up but Pac is controlling him

Pac postures up and decides to stand up, from the half guard. The ref calls for DeChooko to stand up.

Pac feints and as DeChooko raises his hands in defense, Pac changes levels and drives through with a takedown into guard.
Pac looking to control the position here, rather than advance.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

Pac stands up from guard. Let's bang!
Crux DeChooko is looking to keep the fight on the feet at all costs.

That's three minutes gone in the round.
Pac works the jab nicely.
Pac will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
DeChooko throws a right hand that Pac ducks under and follows up with a left that Pac also avoids with ease.
DeChooko ducks under a wild hook from Pac.

Pac drops down and drives through with a powerful takedown into guard.
Pac trying to control the position from guard on top but DeChooko is wriggling around, looking for whatever he can.

Pac gets to his feet - DeChooko follows without any prompting.
A combination from Pac does no damage.
Pac misses with a looping left.
DeChooko throws a body punch but Pac moves out of range.
Pac lands with a slapping head kick.

Pac gets to the clinch - let's see what his plan is here.

Pac works for the underhooks and manages to get a trip takedown into guard.

That's four minutes gone in the round.
Pac lands a nice shot whilst sitting in his opponent's guard.
Pac working from the guard for now, landing some ground and pound.
Pac is stalling in the full guard.
Pac passes DeChooko's right leg, so he's now in half guard.
Pac wants to lay and pray for a moment but DeChooko keeps working.
DeChooko is looking to escape.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
DeChooko is in trouble now - Pac has advanced to mount!
DeChooko is trying to stand up.
And that’s the end of the round – the fighters go back to their corners.

Max Pac dominated that round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action.


Pac throws a head kick that misses.
Pac avoids a punch combination nicely.
Pac looks to land a combination. DeChooko sees it coming but can only parry a couple of the shots.
DeChooko lands a jab to the head.
Pac is looking to score with low kicks.
DeChooko misses with a body shot. Nice footwork from Pac.
A combination from DeChooko does no damage.

Pac clinches up with DeChooko and pushes him back against the cage.
DeChooko wants to strike at distance but he can't break free of the clinch.

Pac is working on a single leg takedown against the cage. DeChooko can't fight it off and eventually Pac manages to take the fight to the floor. DeChooko looks annoyed but at least he's managed to land in guard.
Pac working in close now, lands a nice elbow to the side of DeChooko's head.
Pac working from the guard for now, landing some ground and pound.
Both fighters are absolutely exhausted here.
Pac works a leg free and moves into half guard.
Max Pac has got the better of the ground game so far.

That's one minute gone in the round.

Pac is looking for a kimura. It's going to be difficult to finish that from half guard though and DeChooko defends it well.
Nice strikes from Pac there.
Pac working DeChooko over with strikes.

Pac looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Pac moves nicely into side control.

That's two minutes gone in the round.
Pac lands a knee to the body and a forearm to the face.
Pac is putting a hurting on DeChooko here, landing some big shots from side control.

Pac is looking for a kimura. He might have it! No, DeChooko has escaped the position, nice work there.
DeChooko is not content to let Pac control the position.
DeChooko pushes Pac away and creates a bit of space to escape. He's almost out here... but no, Pac gets a good hold of his legs and remains firmly in side control.

That's three minutes gone in the round.

Pac tries for a kimura but DeChooko is defending well.
Pac advances to full mount.
DeChooko in a bad spot here, taking shots to the head.
Pac is dominating on the ground here - he's now on his opponent's back, looking to sink in the hooks. DeChooko is in real trouble.
Pac lands shots from the back.

That's four minutes gone in the round.

Pac is working hard for the rear naked choke here.
DeChooko looking to stop the rear naked choke attempt by controlling the hands.

Pac has the rear naked choke here! This is very bad for DeChooko! Can he survive? No! He's out! Pac gets to his feet and celebrates with his cornermen. He looks absolutely delighted. In the post fight interviews he takes time to thank his parents and everyone who has believed in him from the start. How sweet.

Ladies and gentlemen, after 4:43 of round 2, we have a winner by way of Submission (RNC). Max Pac!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
53%
 
 
 
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