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PBP Commentary

Coming up we have a super heavyweight MMA rules bout between Ripp Arrm (ranked 0 p4p, 0 weight class) and Jim Beam (ranked 0 p4p, 0 weight class). The key to victory for Ripp Arrm has got to be keeping the fight on the feet.



170 cm
34
192 lbs
25 - 7 - 1
225 cm
35
280 lbs
15 - 13 - 0
Dangerous GnP
Solid boxing
Granite chin
Olympic wrestler
Counter fighter
Good gas tank


-


HGH Nutrients Q160-Q158


Ladies and gentlemen. This fight is 3 rounds, in the super heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 25 - 7 - 1, fighting out of Rio de Janeiro, Ripp Arrm!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 15 - 13 - 0, fighting out of Helsinki, Jim Beam!
The judges for this bout are Johanna Lukiainen, Matti Vanhoillinen and Roosa Järviläinen.




The bell rings for round one and we are underway!
Arrm closes this distance looking for a takedown but Beam circles away.
Arrm throws a leg kick that misses.
Arrm darts in trying to clinch

so Beam counters with a double leg into guard. Good agility.
Beam is in close to Arrm's body, working some short punches and elbows.
Beam postures up.
Arrm is breathing heavily.
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!
Beam content to stall in guard here.
Beam postures up and lands some nice ground and pound.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Beam pressing down on his opponent's thigh, looking to pass guard. Arrm is keeping the position for now.
Beam keeps in close for a moment and lands a decent shot to the side of Arrm's head.
Arrm managing to control the position.

That's one minute gone in the round.
Beam stays in close to Arrm's body and controls the position.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Beam distracts Arrm with his right hand and drops a big elbow with his other arm.
Arrm is trying to control the position but Beam postures up.
Beam working some strikes from top position.
Beam is a painfully thin specimen of a man. You do wonder whether a good body kick would snap him clean in two.
Arrm working the defensive guard well to avoid strikes from Beam.
Beam not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up.
Beam trying to control the position from guard on top but Arrm is wriggling around, looking for whatever he can.
Arrm working the defensive guard well to avoid strikes from Beam.
Beam controls the pace of the fight for a moment.

That's two minutes gone in the round.

The ref stands the fighters back up, due to lack of action by Jim Beam.
Arrm avoids the body shot from Beam.
Arrm displays some good footwork, moving neatly out of range as Beam throws out the jab.
Beam misses with a looping right.
Arrm just misses with a punch to the body.
Wooooo! Give it up for these two warriors! They are putting on a show!
Arrm goes for a spinning back kick but it misses.
Arrm tries to close the distance and clinch but Beam swats him to one side with an open hand palm strike and circles away.
Beam throws a hook to the side of Arrm's head but Arrm sees it coming and ducks under it beautifully.
Arrm uses decent footwork to sidestep a right hand from Beam.
Arrm displays some good footwork, moving neatly out of range as Beam throws out the jab.
Beam ducks down and throws a hook to the body but Arrm moves away.

Beam closes the distance and after a bit of a stuggle, scores a takedown into Arrm's guard.
Beam postures up and scores with a shot to the body and a follow up elbow to the head.

That's three minutes gone in the round.
Beam is just sitting in guard, looking to avoid any submissions.
Arrm wants to sweep but no luck.
Arrm trying to keep a closed guard but Beam is proving a slippery customer.
Beam scoring with punches to the head and body.
Beam slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up.
Beam is working the ground and pound from guard. He might want to try advancing position though to get more of an impact.
Beam seems content to control from guard here. He's going to have to remain active though if he doesn't want to get stood back up.
Beam is working Arrm over from the guard. He should look to pass the guard and do a little more damage with these strikes.

That's four minutes gone in the round.
Beam looking to control the position here, rather than advance.
Let's hope that Beam has the urge to step up the pace any second now because for the last 15 or 20 seconds he's just been holding on tight.
We must be close to a standup if these guys don't pick up the pace.
This is a great period of action - very entertaining stuff!
Beam is pushing down on Arrm's leg trying to pass to half guard. Arrm is fighting to maintain full guard but Beam has managed to sneak the leg through.
Beam is keen to just control but Arrm is a slippery customer.
Ground and pound from Beam.
Arrm taking some punishment here, with Beam in his half guard.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Beam controlling the action here.
And that’s the end of the round – the fighters go back to their corners.

Jim Beam dominated that round.
The fighters get back to their feet, the hooter sounds and we're back to the action!


Beam throws a hook to the body but it doesn't connect.
Beam misses with an uppercut.
Arrm throws a low kick but Beam moves out of range easily.
A big right from Arrm misses.
Arrm slips under a jab.
Beam misses with an uppercut
and Arrm counters with a nice uppercut.
Beam throws a hard body shot but it just misses.
Beam throws an off balance right hand
and Arrm counters with a leg kick that reverborates around the arena.
Beam misses with a hook.
Arrm stuffs the takedown attempt from Beam. Beam gets slowly back to his feet.
Both fighters are absolutely exhausted here.
Beam just misses with a punch to the body.

That's one minute gone in the round.
Beam jabbing away but nothing is landing.
Arrm just misses with a punch to the body.
Arrm looks to score with a jab to the body but Beam is just out of range.
Beam throws an overhand right that lands on Arrm's shoulder, as Arrm tries to avoid the shot.
Arrm bobs and weaves well there to avoid the strikes.
A big right from Beam misses.
Ripp Arrm seems to be the more aggressive standup fighter in this bout.
Arrm throws a push kick but Beam slaps the foot to one side.
Beam keeping at a good range here, avoiding a leg kick.
Arrm chopping away at his opponent's legs.

Beam looking to shoot here. He's gone for it and he's landed a takedown into side control! Oh, that's bad for Arrm!
Beam is putting a hurting on Arrm here, landing some big shots from side control.

That's two minutes gone in the round.
Beam controls the position from side control.
Arrm on the wrong end of some ground and pound.
Beam scores with a couple of nice shots to the head there. The referee takes a look at Arrm to see if he's OK.
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!
Beam landing strikes.
Arrm is looking to slip a leg under and get half guard but Beam is one step ahead and moves to full mount!
Beam lands a nice shot to the head.


Arrm is rocked!


It looks like Ripp Arrm has been cut.
Oooooh, big shot lands for Beam! Arrm is hurt baaadly! Beam is firing away with more strikes - Arrm is covering up... the ref is warning him to do something. He's just covering up though still and the ref has to step in to end the fight! This one is all over!

Ladies and gentlemen, after 2:58 of round 2, we have a winner by way of TKO (Strikes). Jim Beam!
Jim Beam took to the microphone after his victory and thanked his sponsors, HGH Nutrients Q160-Q158 for their support in the buildup to the fight.
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
79%
 
 
 
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