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PBP Commentary

Coming up we have a welterweight MMA rules bout between Crash Bandicoot (ranked 0 p4p, 0 weight class) and Jonathan Weed (ranked 0 p4p, 0 weight class). Bandicoot's ring entrance music is that housewives' favourite, Crash Bandicoot: Jungle Rollers Remix. Over to our ring announcer for the fighter introductions!



172 cm
37
185 lbs
17 - 14 - 0
178 cm
34
180 lbs
20 - 12 - 0
Good wrestling
Excellent boxer
Granite chin
Good wrestler
Excellent MT
Granite chin


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-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 17 - 14 - 0, fighting out of Los Angeles, Crash Bandicoot!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 20 - 12 - 0, fighting out of Los Angeles, Jonathan Weed!
The judges for this bout are Don Winkell, Timothy Bukovac and Jack Bonds.




The bell rings for round one and we are underway!

Bandicoot shoots in looking for a single leg takedown. Weed is trying to defend but Bandicoot finishes it well and ends up in half guard. Let's see if he can advance position further.
The referee must be thinking about standing these guys back up.

Weed is defending against the submission attempts here by Bandicoot.
Weed moves into full guard.
Weed is trying to keep Bandicoot in close.

Bandicoot gets to his feet and steps away from his opponent.
Bandicoot tries to clinch
and Weed counters with a nice low kick that buckles Bandicoot's knee momentarily.
Bandicoot wants to clinch.
Bandicoot tries to clinch up

and Weed counters into the clinch. Nicely done.

That's one minute gone in the round.
Weed managing to block the knees to the body from Bandicoot.
Weed prevents a takedown attempt there.
Bandicoot tries to land a knee to the body but he is off balance and Weed avoids it.
Bandicoot wants to break free but Weed has control.
Bandicoot tries to land a knee to the body but he is off balance and Weed avoids it.
Bandicoot tries to pull guard but Weed holds him up against the cage and eventually Bandicoot drops back down to his feet.
Weed tries to throw a body punch but Bandicoot avoids it by throwing Weed back against the cage.
Bandicoot is trying to work out of this bad position, with his back against the cage.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
Weed managing to block the knees to the body from Bandicoot.

Weed manages to pull guard.
Bandicoot is looking to stand up but Weed won't let him.

Weed has his feet on Bandicoot's hips. He pushes off and gets to his feet. Nice work.
Bandicoot closes the distance looking to clinch

and Weed counters into the clinch. Nicely done.

That's two minutes gone in the round.
Weed is trying to pull guard but Bandicoot has him pressed against the cage.
Weed's corner are urging him to control the action in the clinch for a moment, rather than mount any serious offense. I'm sure the crowd appreciate those instructions... not.
Bandicoot is looking to control Weed's arms but Weed gets an underhook and turns him. Now Bandicoot has his back to the cage.
Knees to the body from Bandicoot.
This is a great period of action - very entertaining stuff!

Weed breaks from the clinch.
Crash Bandicoot seems to be the more aggressive standup fighter in this bout.

Weed has taken the fight to the clinch.
Both fighters working to control the clinch.
Bandicoot drops down looking for an ankle pick but Weed pulls his leg out and moves away.
That's three failed takedown attempts in the round for Crash Bandicoot. That's going to take a lot out of him.
Weed closes the distance and clinches up with Bandicoot, looking for a takedown. Weed pushes Bandicoot against the cage but Bandicoot circles to the side and manages to break the clinch.

Bandicoot moves into the clinch.

Weed manages to pull guard.

That's three minutes gone in the round.
Weed keeping full guard, as Bandicoot tries to pass.

Bandicoot stands up from guard. Let's bang!

Bandicoot gets in close and instigates a clinch.
Bandicoot can't get the takedown.
A battle for position here, against the cage.
Weed on the defensive, avoiding the knees to the body.
Bandicoot slows down the pace here.
Bandicoot is trying to force a seperation but Weed has the dominant position.
Weed prevents the takedown attempt.
Bandicoot missing with knees to the body.
Weed avoiding damage as Bandicoot throws knees to the body.
Weed fails to pull guard.

That's four minutes gone in the round.
With the fighters clinched against the cage, Weed creates a bit of distance for himself and scores with a nice uppercut.
Bandicoot missing with knees to the body.
Bandicoot is looking to take this one to the mat.

Weed breaks from the clinch.
Bandicoot tries to clinch but Weed moves out of range.

A momentary lapse in concentration from Bandicoot enables Weed to shoot in and score with a neat double leg. Bandicoot manages to secure a closed guard as the fighters hit the mat.
This is a great period of action - very entertaining stuff!
Bandicoot has momentary wrist control but Weed slips an elbow through the middle.
Weed loading up with the ground and pound but he's missing more than he's landing in this flurry.

Bandicoot has a loose triangle. He'll be looking to tighten that up but Weed can see exactly what he's planning and manages to posture up and free himself.

Bandicoot working for a triangle but Weed defends it easily.
Bandicoot is breathing heavily.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Bandicoot keeping full guard, as Weed tries to pass.
And that’s the end of the round – the fighters go back to their corners.

Crash Bandicoot dominated that round.
The referee calls time. The cornermen exit stage left and we're back to business.


Weed swats away the attempt to clinch by Bandicoot.

Bandicoot takes the fight into the clinch.
Bandicoot is trying to break the clinch but Weed is controlling him.
Weed prevents the takedown attempt.
Bandicoot prevents the takedown attempt.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
Crash Bandicoot has scored more points in the clinch so far.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
Weed is trying to stall.
Weed has Bandicoot pressed against the cage, preventing Bandicoot from circling away and getting back to striking at range.
Bandicoot misses with a shot to the kidneys.

Weed pulls guard successfully.
Weed wants to hit a switch here but Bandicoot passes into full mount! Oh no, disaster for Weed there!
Weed keeping his composure momentarily, calmly looking to get back to half guard.

That's one minute gone in the round.

Bandicoot jumps to side control looking for an arm triangle but Weed manages to avoid the submission attempt.
Weed tries to bench press Bandicoot off him but Bandicoot keeps the position.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Weed tries to escape but Bandicoot is in control.
Weed sneaks a leg under to get back to half guard.
Weed slips a foot under and gets full guard. Nice work.
Bandicoot wants to stand and escape but instead Weed has hit a sweep and he's now on top in guard.
Bandicoot wants to sweep here but Weed controlling him for the moment.

That's two minutes gone in the round.

Weed got a little sloppy there for a moment and Bandicoot has worked his way into a loose triangle - can he finish it?! No, Weed has managed to get both his arms back between Bandicoot's legs - danger averted.
Weed wants to control from the top but Bandicoot keeps moving.

Bandicoot working away from the bottom but not quite defensive enough there because Weed has passed into half guard!

Bandicoot looking to work for a kimura from the bottom.
Bandicoot is trying to stand back up but Weed is controlling him
Bandicoot is staying active underneath Weed, who seems content to just control the action from this position.

That's three minutes gone in the round.
Weed wants to stand but Bandicoot has hold of a leg and an arm, so he's trapped for now.
Bandicoot tries to get to full guard but Weed has control of the leg.
The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. Weed connects with a nice short shot to Bandicoot's temple.

Bandicoot has managed to escape just enough to sneak back to his feet but Weed is on him like a limpet, forcing Bandicoot back against the cage.
Weed is trying to slow down the pace of the fight but Bandicoot is keeping busy.
Weed blocks a knee to the body. He'll have a nicely bruised forearm in the morning.
Bandicoot throws a vicious knee straight up the middle but Weed blocks it with crossed arms.
Weed wants to strike at distance but he can't break free of the clinch.
Bandicoot avoids the elbow strike from Weed, against the cage.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
Weed on the defensive, avoiding the knees to the body.

That's four minutes gone in the round.
Bandicoot lands a knee to the body.
Bandicoot tries to land a knee to the body but he is off balance and Weed avoids it.
Both fighters are absolutely exhausted here.
Bandicoot is looking to score with knees to the body. Maybe he'll change it up and go body then head. Weed is defending well for now.
Bandicoot working hard to break the clinch.
Bandicoot missing with knees to the body.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
This is a great period of action - very entertaining stuff!
Weed goes for a takedown in the clinch but Bandicoot prevents it.
Weed prevents Bandicoot from breaking the clinch.
Weed stalls.
Bandicoot fails to pull the fight into his guard.
As the round comes to an end the crowd are showing their appreciation for a great round of action.

Bandicoot lands a takedown into guard.

Bandicoot gets to his feet and steps away from his opponent.

Weed shoots in and scores a nice double leg takedown into half guard.
And that’s the end of the round – the fighters go back to their corners.

Crash Bandicoot dominated that second round.
That's time! Bandicoot's corner gives him a slap on the ass as he gets ready to fight. This is the final round!


Bandicoot closes the distance but Weed moves to the side
and Weed counters with a low kick, right behind Bandicoot 's knee.
Bandicoot closes the distance looking to clinch
and Weed makes him pay by landing a thudding low kick.

Bandicoot closes the distance and presses his opponent up against the cage.
Bandicoot tries to land a knee to the body but he is off balance and Weed avoids it.
Bandicoot tries to land knees in the clinch but Weed avoids the damage to the body.
Bandicoot is trying to work out of this bad position, with his back against the cage.
Bandicoot lands a knee to the head.
Weed tries to pull guard but Bandicoot forces him back to his feet, against the cage.
Weed lands an uppercut.

Weed works for the underhooks and manages to get a trip takedown into guard.
Bandicoot is trying to keep Weed in close.

Bandicoot working for submissions but it's allowed Weed to get to half guard.
Both fighters are breathing heavily.

That's one minute gone in the round.
Weed is trying to control. Bandicoot wants to improve his position but can't escape this time.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

Bandicoot is looking to sinch up a guillotine here but Weed pulls his head out easily.
Bandicoot looks like he's trying to stand up.

Weed is working for a kimura but Bandicoot is defending it quite comfortably.
Bandicoot is looking to control Weed's leg but it's slowly edging free. Can Bandicoot avoid being mounted?

That's two minutes gone in the round.
Bandicoot has a hand on Weed's thigh, trying to get back to full guard. Weed takes advantage of the position though and mounts him!
Weed putting on the heat here with some good ground and pound!
Bandicoot sneaks a leg under to get to half guard.
Bandicoot is looking to get full guard. It looks like he might be successful but at the last minute Weed jumps into side control!

Weed is trying to get an arm triangle but Bandicoot is defending well.
Weed taking a breather here.
Bandicoot is trying to work for a sweep but Weed has mounted him!

That's three minutes gone in the round.

Weed looks like he's working for a submission but he's not found anything just yet.
Bandicoot is desperately trying to get back to half guard.
Weed takes a little breather and maintains the position. The referee will be looking for him to stay active from such a dominant position though.
Bandicoot taking shots to the head.
Bandicoot is looking to get back to his feet - it's going to be hard from this position.
Weed content just to control the position here.
Bandicoot is trying to escape but when you're mounted that's not too easy.

That's four minutes gone in the round.
Bandicoot really trying hard to get back to half guard here.
Bandicoot regains half guard.
Weed wants to lay and pray for a moment but Bandicoot keeps working.
Weed moves nicely into side control.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Weed landing strikes.
Jonathan Weed has stepped it up - he knows he needs a finish here!
Crash Bandicoot is fighting for a decision here - he's started to take the cautious approach.
This is a great period of action - very entertaining stuff!
Bandicoot wants to control but Weed postures up.

And that's the end of the fight!
Jonathan Weed comfortably won the final round on my scorecard.
I think Bandicoot has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Don Winkell scores the fight 29:28
Judge Timothy Bukovac scores the fight 29:28
Judge Jack Bonds scores the fight 29:28

In favor of your winner, by unanimous decision... Crash Bandicoot!

After the big win, Crash Bandicoot made sure to do all the important stuff like thanking his sponsors [CBK] The Smashwear Corporation and telling the interviewer how much he loves him.
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
75%
 
 
 
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