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TWGC 25 (265lbs, D4): Montreal Qualifier - Round 1 PBP Commentary


Coming up we have a heavyweight Tycoon World Grappling Championship rules bout between Tor KillsInWater (ranked 5551 p4p, 0 weight class) and Sira Myst (ranked 6262 p4p, 0 weight class). Over to our ring announcer for the fighter introductions!




210 cm
18 yrs
270 lbs



198 cm
18 yrs
216 lbs


This TWGC bout is 1 fifteen minute round in the heavyweight division. Introducing today's competitors. In the red corner, competing out of New York, with a TWGC record of 0 wins and 0 losses; Tor KillsInWater! And in the blue corner, fighting out of New York, with a TWGC record of 0 wins and 0 losses; Sira Myst!
The judges for this bout are Ian Loll, Steve Smith and Yves DeLean.


Let's get this grappling contest under way! Who will be victorious?
KillsInWater fakes high and shoots in for a takedown but Myst avoids it really well and circles away.
Myst defends well against a solid takedown attempt from KillsInWater.
KillsInWater shoots in and drives through. Myst sprawls well.
That's three failed takedown attempts in the round for Tor KillsInWater. That's going to take a lot out of him.

Myst closes the distance and clinches.
Myst is working for a takedown up against the cage. He can't get it on this occasion though.
KillsInWater tries to jump guard but he falls flat on his backside. Myst smiles and moves away.
KillsInWater misses with a takedown attempt. He shot from a bit too far out.
KillsInWater tries to drive through with a takedown attempt but Myst defends well and KillsInWater ends up having to push Myst into the cage where they will battle it out in the clinch.
Myst tries to clinch up against the cage, rushing in to close the distance. KillsInWater manages to break the clinch and circles back to the middle of the mat.
KillsInWater looks to have improved his striking defense since last time we saw him fight.
KillsInWater misses with a takedown attempt. He shot from a bit too far out.
We've had a slow start to the round here - hopefully the action picks up.
The fight stays on the outside here - Myst looks like he's thinking about clinching though.
KillsInWater fails miserably with a takedown attempt.
Myst with the counter takedown but KillsInWater avoids it easily.
Myst shoots in for a takedown - he's clinched up with KillsInWater but KillsInWater pushes him off and we're back to square one.

That's one minute gone in the round.
Myst fails with an attempt to clinch.
KillsInWater fails with a takedown attempt from distance.
Myst defends well against a solid takedown attempt from KillsInWater.

Myst darts in and lands a nice takedown into half guard.
Score +2 for takedown into guard / half guard: KillsInWater (0) vs (2) Myst

Myst is looking for a kimura here.

Myst looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.

Myst is looking for an arm triangle, whilst trying to pass to side control. KillsInWater doesn't seem that keen to cooperate though. No luck this time Myst.

That's two minutes gone in the round.

Myst is trying for a guillotine from the top but the pressure isn't in the right place so KillsInWater is just riding it out for now. Myst eventually gives up the hold.

Myst is working for a kimura but KillsInWater is defending it quite comfortably.

Myst is trying for a guillotine from the top but the pressure isn't in the right place so KillsInWater is just riding it out for now. Myst eventually gives up the hold.

That's three minutes gone in the round.
Myst is trying to control the action in half guard but KillsInWater is working away on the bottom, looking perhaps to get back to full guard.
Myst stalling away here and it's allowed KillsInWater to slip out his trapped foot and regain full guard.
Myst is stalling in the full guard.
Myst tries to free his leg and advance position but KillsInWater is retaining full guard.
KillsInWater keeping moving, preventing Myst from controlling successfully.

That's four minutes gone in the round.
The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult.
Myst sitting in guard, not really doing much.
Myst's corner are shouting for him to control the position and he seems happy to oblige.
KillsInWater not looking particularly offensive just at the moment.
Myst wants to control from the top but KillsInWater keeps moving.

Myst drops back looking for a heel hook - he quickly realises he's not going to get it but KillsInWater manages to dive on top of him before he can escape and now Myst has KillsInWater in his guard.
Score +2 for sweep to guard / half guard: KillsInWater (2) vs (2) Myst
The ref warns both fighters not to hold the cage as they work up against the meshing.

That's five minutes gone in the round.

Myst has an omoplata and is looking to use it perhaps as a submission or perhaps to transition. KillsInWater is in a bit of discomfort here, but he's managed to free himself and has dived into side control! That didn't work out too well for Myst.
Score +3 for passing guard: KillsInWater (5) vs (2) Myst
Myst struggling a bit here.
Myst seems a little lost for a moment, as KillsInWater dominates the positioning.

That's six minutes gone in the round.
Myst struggling a bit here.
Myst tries to bench press KillsInWater off him but KillsInWater keeps the position.
KillsInWater will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions.
Myst wants to control but KillsInWater postures up.
Myst is looking to regain half guard here but KillsInWater keeps moving and retains side control.
What's Myst going to do here then? He's in a bit of a pickle.
Myst tries to buck KillsInWater off but KillsInWater is having none of it.

That's seven minutes gone in the round.
Myst struggling a bit here.
Myst might have to switch it up a bit here because his efforts to control KillsInWater haven't been going to plan, at least at the current moment in time.
Myst tries to get back to half guard but can't.

That's eight minutes gone in the round.
Myst is persisting with the attempt to improve his position.
KillsInWater is looking to take a break and control but Myst is keeping him honest, looking to work from the bottom.
Myst is looking for a sweep.
KillsInWater trying to control the position but Myst is working away.
KillsInWater is staying tight to Myst's torso, preventing him from escaping.

That's nine minutes gone in the round.
Myst wants to control but KillsInWater postures up.
Myst tries to bench press KillsInWater off him but KillsInWater keeps the position.
You can see the frustration on Myst's face as KillsInWater controls the position.
Myst is positioning himself to get back to half guard.
KillsInWater trying to control the action but Myst is working from the bottom.

That's ten minutes gone in the round.
Myst is trying to get back to half guard.
KillsInWater controlling the position.
Myst is trying to improve his position.

That's eleven minutes gone in the round.
KillsInWater controls the position.
Myst is not content to let KillsInWater control the position.
Myst is looking to reverse the position.
Myst wants to control but KillsInWater postures up.
KillsInWater taking a breather here.

That's twelve minutes gone in the round.
KillsInWater has controlled the position for a good 20 seconds, which will no doubt be starting to frustrate his opponent.
KillsInWater wants to lay and pray for a moment but Myst keeps working.
KillsInWater in side control, just content to control the action for now.
KillsInWater seems to have a rather negative gameplan on the ground. He seems keen to just score the takedown and hold down Myst for as long as he can get away with.

That's thirteen minutes gone in the round.
KillsInWater working away.
KillsInWater wants to lay and pray for a moment but Myst keeps working.
Myst can't do much from the bottom here.

That's fourteen minutes gone in the round.
Myst tries to bench press KillsInWater off him but KillsInWater keeps the position.
You can see the frustration on Myst's face as KillsInWater controls the position.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Myst can't do much from the bottom here.

And that's the end of the fight!
KillsInWater takes the fight on points by 5 to 2.
 
 
 
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