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Play
by Play - Fighter's Fight Commentary
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Event:
QFC Tournament 730 Round 2
Date: Feb 22, 2017 |
#R1# Stark displays good takedown defense there as he swats away a double leg from Mario. Mario shoots in but no luck this time. #CL2# Stark closes the distance and clinches. #BC2# Stark manages to break the clinch.
Mario shoots in looking for a double leg takedown. Stark defends it nicely. That's three failed takedown attempts in the round for Ispir Mario. That's going to take a lot out of him.#CL2# Stark moves into the clinch. We've had a slow start to the round here - hopefully the action picks up. Mario is trying to slow down the pace in the clinch, to catch his breath. Stark lands a right uppercut that snaps the head of Mario backwards. Stark jumps guard but Mario stands there with Stark around his waist. Stark gives up and drops back to his feet. We remain in the clinch.
#T1# Mario wants to break the clinch but can't.
#TD# Mario drags the fight down to the ground.
Stark forces his way into half guard. The fighters are pressed up against the cage, both looking to find a bit of space to work. Stark thumps the canvas. Not on purpose obviously - he just missed Mario's head. Stark takes a deep breath and rests his weight momentarily on top of his opponent, to control the position. Mario has no desire to be mounted, so is trying to control. Stark is working away from the top position though. Mario tries to get to full guard but Stark has control of the leg. Mario is holding on to half guard well.#T2##SU2# Stark postures up and decides to stand up, from the half guard. The ref calls for Mario to stand up. #CL2# Stark clinches up against the cage. Stark content to slow the pace in the clinch.
Mario tries to pull guard but Stark holds him up against the cage and eventually Mario drops back down to his feet.
#BC2# Stark's corner calls for him to break the clinch, which he does. Stark fails with a rather predictable takedown attempt. Mario fails with a rather predictable takedown attempt. Mario tries to clinch there but Stark circles away.
#CL2# Stark drives through and clinches with Mario against the cage.
#T3# Stark is pushing Mario up against the cage, for a bit of lean and pray action. Action being used the in the loosest possible sense of the word. Mario is trying to drag Stark to the mat but Stark just about manages to keep his footing. He used the cage to his advantage there. Mario tries to jump guard but he falls flat on his backside. Stark smiles and moves away.
#CL# Mario fakes with an overhand right and moves in to clinch with Stark, pushing him back against the cage.#TD2# Stark manages to pull guard. Let's see whether he can land a sub off his back. Mario wants to pass the guard but Stark is keeping the position. The ref warns both fighters not to hold the cage as they work up against the meshing.#SUB2# Stark is looking for a triangle but Mario pushes his legs off easily.
#T4# Mario throwing shots from guard but he's hitting more mat than opponent. Mario stays in close to Stark's body and controls the position. #ES2# Stark wriggles free and stands up. Stark fails with a rather predictable takedown attempt. The crowd thankful this round is nearly over.#CL2# Stark closes the distance and clinches. Stark lands with a right to the head. And that’s the end of the round – the fighters go back to their corners.
Michael Stark dominated that round. Well, the break between rounds is over. Let's get back to the scrappin! #R2# Stark stuffs a takedown. It's all about dictating where the fight takes place and Stark wants it to stay on the feet. Stark shoots for a double leg takedown but Mario sprawls well. He's pushed Stark's face into the mat and manages to get back to his feet relatively easily. Mario fails with the takedown. Mario tries to clinch but Stark moves out of range. A head kick misses from Mario. #CL2# Stark rushes Mario and presses him up against the cage. Mario missing with knees to the body.
Mario is looking for a takedown. That's three failed takedown attempts in the round for Ispir Mario. That's going to take a lot out of him. We've had a slow start to the round here - hopefully the action picks up.#TD2# Stark wants the takedown. Mario is fighting it off but Stark persists and manages to bring the fight to the ground, ending up in Mario's guard against the cage. Stark preventing the sweep. Mario is trying to control the position from the bottom.
Stark is intent on slowing down the pace of the fight, simply looking to control.#T1##SU2# Stark decides he's had enough of playing guard and decides to stand. Come on Mario, up you get! Stark doesn't react quick enough there as he takes a shot to the body. Stark slaps away a takedown attempt from Mario, before circling back to the center of the mat. Both fighters are absolutely exhausted here. Mario looks to clinch and Mario takes a counter punch right on the button for his troubles. Stark shoots in looking for a takedown but Mario manages to keep the fight standing, pushing Stark's face into the canvas for good measure before circling away. Stark misses with a half-hearted attempt at a head kick.
Mario fakes high and swings low for a body shot but Stark manages to avoid it. Stark fails with a takedown attempt.#T2# A really sloppy takedown attempt there from Mario. Stark fails with a takedown attempt. Mario lands a jab followed by a nice looking cross.
#CL2# Stark takes the fight into the clinch. Mario tries to pull guard but Stark won't allow it.
#T3# A head punch on the inside from Mario fails to land. #BC2# Stark breaks from the clinch.
Stark fails to land the takedown. Mario misses with a double jab.
Stark lands with a shot to the body. Stark shoots in looking for a double leg takedown. Mario defends it nicely.#CL2# Stark rushes Mario and presses him up against the cage.#T4# Stark goes for a takedown in the clinch but Mario prevents it.
Mario tries to jump guard but he falls flat on his backside. Stark smiles and moves away.
Mario throws a leg kick but Stark sees it coming and checks it nicely. Mario blocks a head kick by Stark.
Stark has a takedown stuffed. Stark throws a looping left and ducks down for a takedown. He's got his arms around Mario's waist but Mario gets an underhook and avoids the takedown by throwing Stark off to one side. Stark stuffs the takedown. The crowd thankful this round is nearly over.#CL2# Stark clinches. Mario fails to pull guard.
Stark has been the more effective fighter overall so far. Mario tries to take the fight to the ground by pulling guard but can't manage it.
And that’s the end of the round – the fighters go back to their corners.
Michael Stark showed his class in that round. I'd imagine he'll take it on all the scorecards. Well, the break between rounds is over. Let's get back to the scrappin! The crowd applaud as we get ready to start the final round! #R3# No luck with that takedown attempt from Stark. #CL2# Stark has Mario up against the cage in a clinch.
#BC2# Stark breaks the clinch and we return to the middle of the mat. Mario fails to land the takedown. Mario slaps away a takedown attempt from Stark, before circling back to the center of the mat. We've had a slow start to the round here - hopefully the action picks up.#CL2# Stark moves into range and clinches up with Mario. A short uppercut from Stark. #T1# The pace really dropping off here, momentarily. A frustrated look appears on Mario's face as he tries to break the clinch. Stark is trying to pull guard but Mario turns him against the cage and we stay in the clinch. Ispir Mario has stuffed three takedown attempts in the round now. That's going to take a lot out of Michael Stark.#TD2# Stark decides to pull guard. Mario won't allow Stark to get back to his feet. Stark has control of Mario's left arm, preventing Mario from doing any damage. #SUB2# Stark is active off his back here, looking for submissions.
Mario loading up with the ground and pound but he's missing more than he's landing in this flurry. #T2# The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight. Mario showing good wrestling skills to control the position. Mario looking to pass the guard. #SUB# Mario has gone for a leg lock! Stark slips out almost immediately though and dives into Mario's guard.#REVB# Stark preventing the sweep. #T3# Stark content to stall in guard here. Stark working some ground and pound from guard but it's not doing any damage. Stark works a leg free and moves into half guard. Stark takes a deep breath and rests his weight momentarily on top of his opponent, to control the position.#T4# Well. There's a bit of a lull in the action here and the crowd are starting to get restless. Stark thows a huge punch but Mario dodges it nicely.
Stark seems content to maintain position for now, rather than mounting any offense. #REF3# The referee has decided to stand the fighters back up, so we'll restart on the feet. Stark shoots in for a takedown. He's persisting with it as Mario sprawls well. Mario wins this battle and keeps the fight standing. Stark gets slowly back to his feet. A head kick misses from Mario. Stark misses with a takedown attempt and Mario counters with a one-two to the body. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Stark dives in and grabs Mario's left leg, looking for a takedown. Mario pushes down on Stark's head and hops out. Mario drops down looking for a counter takedown but Stark sprawls and moves away. Stark takes a big intake of breath there - he's definitely tired. A really sloppy takedown attempt there from Stark.
And that's the end of the fight! Michael Stark comfortably won the final round on my scorecard. I've got Stark winning every round here. Surely the decision will go his way and he'll pick up a well deserved decision victory. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Luis Engracia scores the fight for Michael Stark! Judge Leandro Rodrigues scores the fight for Michael Stark! Judge Matheus Silva scores the fight for Michael Stark!
Michael Stark wins by unanimous decision!
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Event:
QFC Tournament 730 Round 1
Date: Feb 21, 2017 |
#R1# Derpercheck is trying hard to land a takedown here. Mario sprawls well and keeps this one on the feet. Mario misses with a two punch combination.
Mario misses with a takedown attempt - Derpercheck sprawls well and throws a nice strike on the way out which just misses.#TD# Derpercheck closes the distance and gets a trip takedown into side control. Mario quickly recovers to half guard. Mario is trying to maintain the position but Derpercheck is very close to passing his half guard. Derpercheck is just sitting in half guard, waiting for something to happen. We've had a slow start to the round here - hopefully the action picks up. Derpercheck is looking to advance position but Mario won't allow it. Derpercheck looks over to his corner - he wants some instructions but his corner are not responding. #T1##SU# Derpercheck postures up and decides to stand up, from the half guard. The ref calls for Mario to stand up. Derpercheck looks frustrated there after his takedown attempt is stuffed easily. A head kick misses from Derpercheck. Derpercheck defends well against a solid takedown attempt from Mario. Mario fails with the takedown. Murson Derpercheck has stuffed three takedown attempts in the round now. That's going to take a lot out of Ispir Mario. Derpercheck tries for a takedown but Mario circles away easily#CL2# and Mario counters into the clinch. Nicely done. Both fighters working to control the clinch. #T2# Mario blocks a knee to the body. He'll have a nicely bruised forearm in the morning. Mario prevents the takedown attempt.
#BC# Derpercheck pushes off and circles away, back to the middle of the mat.#CL2# Mario clinches. Mario has Derpercheck pushed against the cage. Derpercheck is pushing Mario up against the cage, for a bit of lean and pray action. Action being used the in the loosest possible sense of the word. #BC2# Mario breaks the clinch and we're back to striking at distance.
Mario throws a leg kick but he was too far away and it doesn't land. Derpercheck moves out of range as Mario throws a body kick.
A little feinted left hand from Derpercheck on the counter but he doesn't commit to it. Mario looks for the body kick but Derpercheck saw that one coming. #T3# Derpercheck walks straight into a jab right on the nose. That one stung - he's blinking and trying to clear his head. Derpercheck slaps away a takedown attempt from Mario, before circling back to the center of the mat. Derpercheck stuffs the takedown attempt from Mario. Mario gets slowly back to his feet. Mario throws a looping left and ducks down for a takedown. He's got his arms around Derpercheck's waist but Derpercheck gets an underhook and avoids the takedown by throwing Mario off to one side. A punch combination from Derpercheck misses. Derpercheck is breathing heavily. Derpercheck stuffs a takedown. It's all about dictating where the fight takes place and Derpercheck wants it to stay on the feet. Derpercheck appears to be looking for a big counter. Mario is looking to chop away at Derpercheck's legs. Derpercheck with a lazy takedown attempt #CL2# and Mario counters by moving into the clinch. Good anticipation by Mario. Mario wants to push off and get back to the center of the mat but Derpercheck has him pressed against the cage.#T4# Mario wants to break free. God knows he wants to breaaaak freeee. Mario throws a knee to the head but misses.
#BC# Derpercheck breaks from the clinch.
Mario goes for a double leg but Derpercheck avoids the attempt and the two fighters end up clinched against the cage as Derpercheck continues to drive forward. Mario dodges the punch combination from Derpercheck.
Derpercheck wants to clinch up but Mario keeps it at a distance. Mario shoots in for a takedown. He's persisting with it as Derpercheck sprawls well. Derpercheck wins this battle and keeps the fight standing. Mario gets slowly back to his feet. The crowd thankful this round is nearly over. Derpercheck shoots in looking for a takedown. Mario tries to sprawl out of it but Derpercheck keeps driving through. The fighters are pinned against the cage. Mario manages to get underhooks and after a bit of a struggle, circles away and we're back to standing. And that’s the end of the round – the fighters go back to their corners.
That was a close round but I would say that Murson Derpercheck will probably get the nod. The minute break is over - no more time for sponges and pep talks - back to the action! #R2##CL2# Mario forces Derpercheck back against the cage and clinches. Mario wants to strike at distance but he can't break free of the clinch.
Mario has dropped down and is looking to force the takedown but it's defended by Derpercheck after a bit of a struggle. Derpercheck has Mario pressed against the cage, preventing Mario from circling away and getting back to striking at range.#BC# Derpercheck breaks the clinch and we're back to striking at distance.
Derpercheck looks to score with a jab to the body but Mario is just out of range. We've had a slow start to the round here - hopefully the action picks up. Derpercheck misses with a low kick.
A head kick misses from Mario. Mario tries to close the distance and clinch up against the cage but Derpercheck paws at him with a jab and circles away. Mario changes levels and looks for a double leg takedown. Derpercheck tries to avoid it but Mario manages to keep hold of a leg and drag Derpercheck to the ground. Derpercheck escapes though and pops straight back up to his feet. #T1# Mario moves to clinch but Derpercheck breaks away and Derpercheck counters with a good low kick that Mario was not able to check. #CL2# Mario instigates a clinch. #TD# Derpercheck pulls guard successfully.
Mario trying to pass the guard but can't manage it just yet. #SUB# Derpercheck working from the bottom, still in full guard. He's managed to get a loose triangle. Mario doesn't seem to be doing much to defend here, obviously he feels comfortable in the position. Mario manages to throw the legs off his shoulder and he's back into guard - no problem. The ref warns both fighters not to hold the cage as they work up against the meshing. Both fighters are absolutely exhausted here. The fighters are starting to perspire pretty heavily. Derpercheck looking to sweep here. No luck so far. Mario wants to control from the top but Derpercheck keeps moving. Mario sitting in guard here, content to control. #T2# Derpercheck is trying to stand up but he's not managed so far. Derpercheck will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions. Mario postures up.
#REF3# The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity. Derpercheck moves out of range of the body kick. Derpercheck tries to close the distance and clinch up but Mario swats him away and circles back towards the center. Derpercheck tries to score a power double leg takedown but Mario sees that one coming and sprawls well. That will dishearten Derpercheck somewhat.#T3##CL2# Mario fakes with an overhand right and moves in to clinch with Derpercheck, pushing him back against the cage.#BC# Derpercheck breaks the clinch and we're back to striking at distance.
Mario throws a looping left and ducks down for a takedown. He's got his arms around Derpercheck's waist but Derpercheck gets an underhook and avoids the takedown by throwing Mario off to one side. Derpercheck seem to be loading up, looking for a big counter. Murson Derpercheck has stuffed three takedown attempts in the round now. That's going to take a lot out of Ispir Mario. The fight stays on the outside here - Mario looks like he's thinking about clinching though. Derpercheck stuffs the takedown attempt from Mario. Mario gets slowly back to his feet. Mario looks to throw a body kick#TD# and Derpercheck counters with a nice double leg into guard. #ES2# Mario wriggles free and stands up. #T4# Mario has a takedown stuffed. Mario throws a head kick that misses and slips in the process. He scrambles back to his feet and the fighters circle. This has been an exciting period of action! Nice takedown defense from Derpercheck. No joy for Mario on that attempt. Mario looks for a takedown here. Will he get it? Derpercheck is fending him off so far but Mario persists. Nope, Derpercheck circles away and we're back to standing. Mario pulls out of a head kick attempt.
Derpercheck is looking to counter the offense by Mario and move into the clinch.#TD# Derpercheck shoots in with a lovely double leg takedown. Mario manages to land in full guard to minimise the damage.#ES2# Mario has butterfly guard. He's looking to stand up here. He pushes Derpercheck off him and springs to his feet nicely. The crowd applauds. The crowd thankful this round is nearly over.#CL2# Mario has closed the distance and engaged Derpercheck in a clinch.
And that’s the end of the round – the fighters go back to their corners.
A close second round but Ispir Mario will probably get the nod - 10:9. The minute break is over - no more time for sponges and pep talks - back to the action! Ladies and gentlemen, this is the final round! #R3# Derpercheck throws a head kick that misses and slips in the process. He scrambles back to his feet and the fighters circle. Nice takedown defense from Derpercheck. No joy for Mario on that attempt. Derpercheck tries to counter by clinching up but Mario breaks away and moves out of range. Derpercheck tries to clinch there but Mario circles away.
Mario shapes to counter with a head kick.#CL# Derpercheck gets a clinch. Mario wants a takedown.
Derpercheck wants to take the fight to the mat but Mario manages to get underhooks and keep the fight in the clinch. Mario's corner are urging him to control the action in the clinch for a moment, rather than mount any serious offense. I'm sure the crowd appreciate those instructions... not. Mario is looking to break free of the clinch but Derpercheck has double underhooks. We've had a slow start to the round here - hopefully the action picks up. Mario tries to land a knee to the head but Derpercheck blocks with his arms.
#BC# Derpercheck breaks from the clinch.
Both fighters are breathing heavily.#T1# Mario throws a two punch combo that lands nicely.
Derpercheck shoots for a double leg takedown but Mario sprawls well. He's pushed Derpercheck's face into the mat and manages to get back to his feet relatively easily. Derpercheck displays good takedown defense there as he swats away a double leg from Mario. Murson Derpercheck has stuffed three takedown attempts in the round now. That's going to take a lot out of Ispir Mario.#TD# Derpercheck decides to change it up a bit and drives through with a nice takedown into half guard.#SUB2# Mario looking for submissions from an awkward position here. Derpercheck trying to mount his opponent but Mario defends it. Mario gets back to full guard.
#T2# Derpercheck tries to free his leg and advance position but Mario is retaining full guard. Derpercheck trying to control the position from guard on top but Mario is wriggling around, looking for whatever he can. #ES2# Mario is scooting his butt against the cage and has managed to get back to his feet. Derpercheck presses him back against the cage, presumably looking to take the fight back to the mat. We've seen a great period of action over the last minute or so - credit to both fighters for going all out! Mario is pushing Derpercheck up against the cage, for a bit of lean and pray action. Action being used the in the loosest possible sense of the word. Derpercheck has Mario pressed up against the cage and is working for takedown. Mario manages to improve position though and keeps the fight standing. #T3# Mario is working on a leg, looking for a takedown but Derpercheck is defending well. Derpercheck looking for a takedown. Mario wants to get back to striking at distance but Derpercheck won't allow it.
A battle for position here, against the cage. Mario goes for a takedown attempt but Derpercheck pushes him away and we're back to fighting at a distance.
Mario closes this distance looking for a takedown but Derpercheck circles away. Mario defends well against a solid takedown attempt from Derpercheck. Mario wants to counter the offense by Derpercheck and move into the clinch position. Mario shoots in for a takedown. He's persisting with it as Derpercheck sprawls well. Derpercheck wins this battle and keeps the fight standing. Mario gets slowly back to his feet. Derpercheck looked to counter that last move with a leg kick but didn't pull the trigger.#T4# My god... these two guys really need to pick up the pace or everyone will leave to go get a beer. Mario closes the distance and clinches up with Derpercheck, looking for a takedown. Mario pushes Derpercheck against the cage but Derpercheck circles to the side and manages to break the clinch. Mario misses with the combination.
Derpercheck is looking to counter the offense by Mario and move into the clinch. Derpercheck tries for a takedown but Mario circles away easily and Mario cracks him with a counter punch right on the button. Murson Derpercheck is looking to throw some combinations by the looks of things. Mario shoots in looking for a takedown. Derpercheck tries to sprawl out of it but Mario keeps driving through. The fighters are pinned against the cage. Derpercheck manages to get underhooks and after a bit of a struggle, circles away and we're back to standing. The crowd thankful this round is nearly over. Derpercheck is trying hard to land a takedown here. Mario sprawls well and keeps this one on the feet. Mario shoots in for a takedown but Derpercheck shows good takedown defense there and keeps this one on the feet.
And that's the end of the fight! Ispir Mario comfortably won the final round on my scorecard. I think Mario has won this one but let's see whether the judges agree with me. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Leandro Rodrigues scores the fight for Ispir Mario! Judge Felipe Paraventi scores the fight for Ispir Mario! Judge Luis Engracia scores the fight for Murson Derpercheck!
Ispir Mario wins by split decision!
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