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Play
by Play - Fighter's Fight Commentary
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Event:
Quick Fight Championship
Date: Feb 18, 2019 |
#R1# Steam looks frustrated there after his takedown attempt is stuffed easily. Lee swung with a counter punch to the body but it didn't connect. Lee lands a nice leg kick that just misses Steam's sensitive parts. Steam circles away from the clinch attempt.
Steam shoots in but no luck this time. Steam misses with a takedown attempt. He shot from a bit too far out. Louis Lee has stuffed three takedown attempts in the round now. That's going to take a lot out of Sergey Steam. Lee stuffs a takedown. It's all about dictating where the fight takes place and Lee wants it to stay on the feet. Horrible takedown attempt by Steam or perhaps it was just good defense by Lee, which made it look bad. Steam shoots for a double leg takedown but Lee sprawls well. He's pushed Steam's face into the mat and manages to get back to his feet relatively easily. We've had a slow start to the round here - hopefully the action picks up.#TD# Lee gets a takedown into half guard. Steam looks winded! Steam is trying to maintain the position but Lee is very close to passing his half guard. We're hearing some news coming in from back stage. It's official - Steam has eaten all the pies! Lee is keen to just control but Steam is a slippery customer.#T1# Lee takes advantage of the dominant position to land a couple of big hammer fists. Lee takes advantage of the dominant position to land a couple of big hammer fists. Lee wants to control but Steam is keeping him busy. Steam has his hands clasped together around Lee's back. He's all about the action. Lee lands a big shot. The thud that echoes around the arena is like music to the fans' ears. Steam has his hands clasped together around Lee's back. He's all about the action. Lee seems very keen to just sit and control from half guard but Steam does not like that idea so much and is remaining active off his back. The ref warns both fighters not to hold the cage as they work up against the meshing. Lee slips a nice elbow through Steam's hands, connecting with Steam's forehead. Steam is staying active underneath Lee, who seems content to just control the action from this position. #T2# Steam is concentrating on defense, preventing Lee from advancing position. Lee wants to lay and pray for a moment but Steam keeps working. Lee looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Steam with a short hammerfist. I guess that's as good as any advice he could get in this position. Steam is controlling Lee's trapped leg to prevent Lee from advancing to side control. Lee is pressing down on Steam's thigh, looking to free his foot. Steam is holding on for now. Steam keeping control of the position. We get told so often about how wrestlers don't like to be on their backs. Let's see if Steam can do anything to dispel that myth. Steam tries to roll over but Lee keeps him under control. Steam holds on for dear life, maintaining half guard for now. #T3##REF3# The ref stands the fighters back up due to a lack of activity.#TD2# A momentary lapse in concentration from Lee enables Steam to shoot in and score with a neat double leg. Lee manages to secure a closed guard as the fighters hit the mat.#SUB# Lee has a loose triangle. He'll be looking to tighten that up but Steam can see exactly what he's planning and manages to posture up and free himself. Steam is frustrating his opponent with some stalling tactics from top position. Lee is trying to control the position from the bottom.
#T4# Steam controls the pace of the fight for a moment. The referee wants the fighters to be more active or he's going to reset them on the feet. Lee keeping full guard, as Steam tries to pass. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Steam sneaks a leg through and gets to half guard. That was like a knife through butter how easily he passed Lee's guard. Lee won't allow Steam to pass to mount. And that’s the end of the round – the fighters go back to their corners.
Louis Lee dominated that round. The fighters get back to their feet, the hooter sounds and we're back to the action! #R2##TD2# Steam drops down and drives through with a powerful takedown into guard. Steam throws a big elbow that misses. Steam stays in close to Lee's body and controls the position. Steam stands up and looks to throw the legs aside to pass to side control. Lee swivels though and keeps the full guard. Steam controls from within his opponent's guard. Steam is continuing to stall. We've had a slow start to the round here - hopefully the action picks up. Lee trying to punch from his back but it's not doing any damage. #T1# Steam is just sitting in guard, looking to avoid any submissions. Lee will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions.#REF3# The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity.#TD2# Steam throws the overhand right but ducks down into a quick takedown attempt. Lee was covering up waiting for the punch and Steam finishes the takedown easily into guard. Both fighters are absolutely exhausted here. Steam tries to free his leg and advance position but Lee is retaining full guard. Lee looking to control.
Steam really doesn't want to stay on the ground with Lee. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out. Steam slows down the pace of the fight, as he sits in guard. Steam tries to free his leg and advance position but Lee is retaining full guard. #T2##SU2# Steam gets to his feet - Lee follows without any prompting. Louis Lee is looking to throw some combinations by the looks of things. Lee connects with a high kick. Steam shoots in but no luck this time. #CL2# Steam closes the distance and clinches. Steam jumps guard but Lee stands there with Steam around his waist. Steam gives up and drops back to his feet. We remain in the clinch.
#TD2# Steam pulls guard. #SUB2# Steam throwing his legs up looking for a triangle.
Steam is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive. Lee is pushing down on Steam's leg trying to pass to half guard. Steam is fighting to maintain full guard but Lee has managed to sneak the leg through.#T3# Steam is controlling Lee's position as best he can from this difficult position. Steam wants to get back to full guard. Lee thows a huge punch but Steam dodges it nicely.
Steam is holding on to half guard well. Steam wants to get back to full guard. Lee seems very keen to just sit and control from half guard but Steam does not like that idea so much and is remaining active off his back. Steam keeping control of the position. #T4# A lull in the action here being met with boos from the crowd. Steam moves his hips nicely and gets into full guard. Lee tries to free his leg and advance position but Steam is retaining full guard. Steam has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall. Steam manages to sweep nicely, so he's now on top. Lee manages to get himself to full guard.
#REVB# Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Steam is sitting in guard, working some ground and pound. And that’s the end of the round – the fighters go back to their corners.
Sergey Steam showed his class in that round. I'd imagine he'll take it on all the scorecards. Well, the break between rounds is over. Let's get back to the scrappin! This is the final round! #R3# Steam fails with the takedown.#TD# Lee manages to get an easy takedown there - catching Steam on his heels. He'll look to pass Steam's guard now, I'm sure. The fighters are pressed up against the cage, both looking to find a bit of space to work. Steam is pulling down on Lee's head to control his posture. Lee preventing the sweep. Lee being controlled here momentarily. Lee preventing the sweep. We've had a slow start to the round here - hopefully the action picks up. Steam seems keen to control rather than go for a submission, at least for now. Steam takes a big intake of breath there - he's definitely tired. Lee tries to free his leg and advance position but Steam is retaining full guard. #T1# A real slowdown in the pace of the fight for a moment, as Steam holds on and takes a little breather. #REF3# The ref stands the fighters back up due to a lack of activity. Sergey Steam seems to be the more aggressive standup fighter in this bout. Lee tries to close the distance and clinch up but Steam swats him away and circles back towards the center. #CL2# Steam moves into the clinch successfully.
The pace slowing considerably in the clinch, as Steam takes a break from that fighting nonsense to think about the finer things in life. #TD2# Steam successfully pulls guard.
Steam controlling the position. There's a bit of a scramble here and now Steam is on top in guard.
#REVB# Lee can't do much from the bottom at the moment, as Steam controls the pace.#T2# Steam pressing down on his opponent's thigh, looking to pass guard. Lee is keeping the position for now. Lee is working from a closed guard but he's struggling to control his opponent. Lee keeping full guard, as Steam tries to pass. Steam stays in close to Lee's body and controls the position. Steam throws a big elbow that misses. #T3##SUB# Steam lying in Lee's guard like a wet fish here, stalling away. Lee decides he's had enough of all that nonsense - he escapes his hips and locks up an armbar! Wow, that was slick! Steam taps! This one is aaaaaaaaaaall over!
Ladies and gentlemen, after 3:29 of round 3, we have a winner by way of Submission (Armbar). Louis Lee!
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Event:
Quick Fight Championship
Date: Dec 22, 2018 |
#R1# Rollo scores with a sloppy punch to the body. Not much technique there but it did the business. Rollo with a nice cross. Rollo cracks Steam with a good jab. Rollo connects with a single shot there.#CUT2# It looks like Sergey Steam has been cut. A combination from Rollo does no damage. Steam shoots in looking for a takedown. Rollo tries to sprawl out of it but Steam keeps driving through. The fighters are pinned against the cage. Rollo manages to get underhooks and after a bit of a struggle, circles away and we're back to standing. Rollo cracks Steam with a nice right hand that draws applause from the crowd.#KD2# Rollo sends Steam crashing to the mat with a devastating uppercut! Rollo is motioning to the referee to let Steam up. He wants to try and finish this one on the feet! We've seen a great period of action over the last minute or so - credit to both fighters for going all out!#KD2# Rollo cracks Steam with a big right hand that sends him to the floor! Steam looks wobbly but he's sprung back up to his feet straight away… can Rollo finish him?
#ROC2# Steam is rocked!#CL# Steam instigates a clinch. Steam could do with losing a few pounds - he looks very soft around the mid section, to put it politely. Rollo throws a hook to the body. More of an arm punch but it's all scoring with the judges. Steam is breathing heavily. A short uppercut from Rollo. Rollo works for underhooks and lands a body shot in the process.
Rollo works on Steam's body with a couple of short punches. Steam's head jolts backwards as he takes an uppercut right on the button!#T1# Rollo lands on the inside with an uppercut. Rollo softening up his opponent with strikes, against the cage. Rollo cracks Steam with a nice body shot. A right hook to the body lands for Rollo.
Rollo looks more muscular than last time we saw him. He must have been on the weights. Rollo pushes Steam back against the cage and unloads with a body punch. Rollo pushes Steam back against the cage and unloads with a body punch. Rollo lands an uppercut. Rollo scores with a nice hook to the head. Rollo lands on the inside with an uppercut. Steam takes a shot to the head. Rollo lands a body shot. A right handed body shot lands from Rollo.
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so! Rollo lands with a short head shot on the inside. Rollo has used his reach advantage pretty well so far tonight. Rollo lands a hook to the side of the head. Good body shot from Rollo.
Rollo lands a hook to the body. It's hard to tell if that hurt Steam or not. Rollo lands on the inside with an uppercut. A hook to the body from Rollo.
#T2# Good body shot from Rollo.
Rollo lands punches inside but they're not really causing much damage. Rollo lands punches inside but they're not really causing much damage. Rollo lands a shot to the body. A short body shot lands from Rollo as the two fighters clinch.
A right hook to the body lands for Rollo.
Rollo throws a blind hook that connects with the side of Steams head. Steam looks to be in better condition than last time we saw him fight. Obviously he's been working hard on his cardio. Rollo lands with a light punch inside. Rollo lands a left hand that snaps the head of Steam backwards. Rollo makes some space for himself and lands an uppercut. Oh Steam is still all over the place! His legs are completely gone! Will he be able to recover?!!#KD2# Rollo drops Steam onto one knee with a big uppercut from the clinch! Steam is propped up by the cage and works his way back to his feet! Rollo lands a body shot in the clinch.
#KD2# Rollo drops Steam onto one knee with a big uppercut from the clinch! Steam is propped up by the cage and works his way back to his feet! A right handed body shot lands from Rollo.
Rollo lands a big right hand that drops Steam! The killer instinct kicks in and Rollo finishes his opponent with a series of strikes from mount. A dominating finish by Rollo!
Ladies and gentlemen, after 3:55 of round 1, we have a winner by way of TKO (Strikes). Viking Rollo!
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Event:
Quick Fight Championship
Date: Nov 29, 2018 |
#R1# Hiemstra stuffs the takedown. Hiemstra appears to be looking for a big counter. Hiemstra wants to clinch up but Steam keeps it at a distance.#TD# Hiemstra darts in and lands a nice takedown into half guard.#ES2# Steam kicks Hiemstra off and gets back to his feet.#TD2# Steam shoots in from a long way out. He's driving through with the takedown attempt and he eventually gets it, landing in Hiemstra's guard. Steam won't allow Hiemstra to get back to his feet. The fighters are pressed up against the cage, both looking to find a bit of space to work. Steam looking to control the position here, rather than advance. The ref warns both fighters not to hold the cage as they work up against the meshing.#T1##SUB# Hiemstra looks to be working for a triangle here. Oh, it looks like he might have it! Steam has picked Hiemstra up and slammed him! Hiemstra can't keep hold of the triangle and Steam manages to pass to side control! Hiemstra pushes Steam away and creates a bit of space to escape. He's almost out here... but no, Steam gets a good hold of his legs and remains firmly in side control. Steam looks up at the clock and then as Hiemstra takes his cue and looks up at the clock too, Steam smacks him right in the chops with a big elbow! How rude!
Hiemstra tries to get back to half guard but can't. Steam controls the position.#T2# Steam working the head and body with strikes. Hiemstra is looking to reverse the position. Hiemstra is trying to escape the position but Steam is controlling the position. It looks like Steam might be adopting somewhat of a lay and pray gameplan here, which I'm sure won't go down too well with the paying fans in attendance... Or the ring announcers come to think of it. Steam's corner are shouting for him to control the position and he seems happy to oblige. Check out the look on Steam's face as he threw that strike - that's one determined fighter!
Steam in side control, just content to control the action for now. Steam working away diligently from side control. Landing strikes effectively there - that will score him some points on the judges scorecards.
#T3# Steam controls the position. Hiemstra tries to escape but Steam is in control. Steam is maintaining the dominant position - no doubt Hiemstra will start to get frustrated soon if he's not already.#REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet. Steam has his takedown stuffed and Hiemstra counters with a one-two to the body. Steam has a takedown stuffed. Gerrit Hiemstra has stuffed three takedown attempts in the round now. That's going to take a lot out of Sergey Steam. Steam keeps the fight on the outside. Steam should think about turning a few of those tyres round his middle into muscle if he wants people to take him seriously as an athlete. Hiemstra tries to clinch there but Steam circles away.
#CL2# Steam clinches up with Hiemstra and pushes him back against the cage. Steam can't get the takedown.
#TD2# Steam pulls Hiemstra into guard.
Steam looks winded!#T4# Hiemstra stands up and looks to throw the legs aside to pass to side control. Steam swivels though and keeps the full guard. Steam looking for a sweep. Not yet Steam, not yet. Hiemstra trying to stand up but can't free himself from Steam's guard. Steam wants to sweep but no luck. Steam keeping moving, preventing Hiemstra from controlling successfully. Hiemstra being controlled here momentarily. The crowd thankful this round is nearly over. The referee must be thinking about standing these guys back up. There's a bit of a scramble here and now Steam is on top in guard.
#REVB# And that’s the end of the round – the fighters go back to their corners.
Sergey Steam dominated that round. The fighters get back to their feet, the hooter sounds and we're back to the action! #R2# Hiemstra slaps away a takedown attempt from Steam, before circling back to the center of the mat. Steam fails with the takedown. It looked like Hiemstra was looking amped, ready to throw a big counter but didn't commit. Hiemstra tries to clinch but is not successful on this occasion. #CL2# Steam has closed the distance and engaged Hiemstra in a clinch.
#TD# Hiemstra lands a takedown into guard.
#ES2# Steam has managed to wall walk up one of the corner posts to get back to his feet. Hiemstra is pushing him up against the cage, looking to control the position. Steam tries for a takedown but Hiemstra manages to get underhooks.
Gerrit Hiemstra has stuffed three takedown attempts in the round now. That's going to take a lot out of Sergey Steam.#TD2# Steam successfully pulls guard.
Hiemstra will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions. Steam controlling Hiemstra's posture. The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so! Let's hope that Steam has the urge to step up the pace any second now because for the last 15 or 20 seconds he's just been holding on tight. Steam is breathing heavily. Hiemstra looking to pass the guard. #T1# Hiemstra throwing shots from guard but he's hitting more mat than opponent. Steam looking to control the pace of the fight rather than finish it. Steam manages to sweep nicely, so he's now on top. Hiemstra manages to get himself to full guard.
#REVB# Steam stopping the sweep attempt from Hiemstra. Hiemstra doesn't do any damage with a couple of strikes from the bottom.
#T2# A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace. Steam sitting in guard, not really doing much. Steam won't allow Hiemstra to sweep him here. Steam controls from within his opponent's guard. We're seeing a lot of stalling here from Steam. Hiemstra is looking to stand back up but Steam counters by passing into half guard. Oops... bit sloppy there by Hiemstra. Hiemstra wants to get back to his feet.#T3# Steam is looking to pass the guard... He's managed it - he's now in full mount! The step up in weight doesn't seem to be a problem for Steam. He's performing admirably here against the bigger man. Steam content just to control the position here. Steam lands a big elbow. Steam putting on the heat here with some good ground and pound!#T4# Steam raining down hammerfists from mount. Steam controlling from the full mount. Steam has been the more effective fighter overall so far. The crowd thankful this round is nearly over. More stalling from Steam. And that’s the end of the round – the fighters go back to their corners.
Sergey Steam showed his class in that round. I'd imagine he'll take it on all the scorecards. That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action. And we move into the final round! #R3# Steam blocks a head kick by Hiemstra.
#TD2# Steam dives in and scores a takedown into Hiemstra's guard. We're hearing some news coming in from back stage. It's official - Steam has eaten all the pies! Steam slows down the pace of the fight, as he sits in guard. Yet more stalling tactics from Steam. We've had a slow start to the round here - hopefully the action picks up. Steam scoring with some ground and pound. #T1# Steam sitting in guard, not really doing much. #REF3# The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity.#TD2# Steam shoots in and scores a nice double leg takedown into half guard. Hiemstra is looking to improve his position.
#T2# The referee calls for the fighters to work.
Steam is continuing to stall.#SUB# Hiemstra looking for submissions off his back. Both fighters are breathing heavily. Steam is just sitting in half guard, waiting for something to happen. The adventures of Steam the control monster continue. Boring.#T3##SUB# Hiemstra looking for submissions off his back. Steam takes a deep breath and rests his weight momentarily on top of his opponent, to control the position.#REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet. Steam changes levels and looks for a double leg takedown. Hiemstra tries to avoid it but Steam manages to keep hold of a leg and drag Hiemstra to the ground. Hiemstra escapes though and pops straight back up to his feet. #TD2# Steam feints and as Hiemstra raises his hands in defense, Steam changes levels and drives through with a takedown into guard. Steam looking to control the position here, rather than advance. #T4# Sergey Steam is fighting for a decision - hopefully he's judged it right and he's actually winning the fight. Sergey Steam has got the better of the ground game so far. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!#SUB# Hiemstra escapes his hips to the side and looks to be working for an armbar. Steam gives him a little smile and shakes his head. No chance. Gerrit Hiemstra has stepped it up - he knows he needs a finish here! Steam showing good wrestling skills to control the position.
And that's the end of the fight! Sergey Steam comfortably won the final round on my scorecard. I've got Steam winning every round here. Surely the decision will go his way and he'll pick up a well deserved decision victory. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Richard Clark scores the fight 27:30 Judge William Gold scores the fight 27:30 Judge Sam Margolis scores the fight 27:30
In favor of your winner, by unanimous decision... Sergey Steam! A relieved looking Sergey Steam thanked the fans for their support and gave the usual line about them being amazing. They seemed to believe that he actually meant it.
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Event:
Quick Fight Championship
Date: Nov 09, 2018 |
#R1# Steam slips under a jab from Svensson. Svensson has been spending a lot of time sparring his boxing in the run up to the fight, trying to sharpen up those hands and look for a knockout. Steam shoots in but no luck this time. Steam throws a wild combination but nothing lands. Svensson is trying to avoid his opponent's strikes and get into the clinch.#TD# Svensson gets caught flat footed, as Steam shoots in with a quick takedown into guard. Steam scores with a decent looking elbow strike. Steam won't allow Svensson to sweep him here. Svensson trying to keep a closed guard but Steam is proving a slippery customer.
Steam wants to control from the top but Svensson keeps moving. We've had a slow start to the round here - hopefully the action picks up. Steam slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up. The fighters are pressed up against the cage, both looking to find a bit of space to work.#T1# Svensson is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive. Steam is frustrating his opponent with some stalling tactics from top position.#REF3# The ref stands the fighters back up due to a lack of activity. Svensson stuffs the takedown. Steam shoots for a double leg takedown but Svensson sprawls well. He's pushed Steam's face into the mat and manages to get back to his feet relatively easily. Svensson tries to counter with a clinch but Steam shakes him off and moves away. That's three failed takedown attempts in the round for Sergey Steam. That's going to take a lot out of him. Steam with a poor takedown #CL2# and Svensson counters by clinching up. Svensson working some nice short punches in the clinch. A short right from Svensson on the inside. Steam fails to pull guard.
#T2# Svensson lands a hook that snaps the head of Steam backwards. Steam really is a fat lump. Steam fails to pull the fight into his guard.
Svensson lands a body shot in the clinch.
Svensson blocks an uppercut.
Steam tries to pull guard but Svensson won't allow it.
Svensson pushes Steam back against the cage and unloads with a body punch. Steam jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Svensson walks away with a smile on his face. Steam gets slowly back to his feet and shakes his head. Steam tries for a takedown but Svensson circles away easily enabling Svensson to counter with a crisp jab. Steam is breathing heavily. Svensson keeps the fight standing with a nice sprawl. The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so! Svensson connects with a lovely jab that went straight through the gap between Steam's hands.#T3# Svensson blocks a head kick by Steam.
A little jabbing left from Svensson on the counter but it doesn't find it's target. Steam fails miserably with a takedown attempt. Svensson steps in looking to clinch after the strikes miss from Steam. A low kick from Steam misses and Svensson counters with a nice uppercut. #CL2# Svensson moves into the clinch. Steam is trying to break free. Svensson throws a blind hook that connects with the side of Steams head. Svensson lands with a light punch inside. Steam's head jolts backwards as he takes an uppercut right on the button! Svensson lands with a left to the head. Svensson keeps control of Steam as he tries to wriggle out of the double underhooks. #T4# Still in the clinch, Svensson scores with a nice short uppercut. Svensson prevents the takedown attempt.
Svensson scores with a nice hook to the head. The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here. Svensson lands punches inside but they're not really causing much damage. Steam is looking to break free of the clinch but Svensson has double underhooks. Svensson pushes Steam back against the cage and lands a hook to the side of the head. Svensson scores with a nice hook to the head. Svensson lands a shoulder strike. Svensson lands on the inside with an uppercut. Steam is looking to take this one to the mat. Svensson prevents Steam from breaking the clinch. Svensson lands an uppercut. Svensson lands a nice looking hook to the body, against the cage. And that’s the end of the round – the fighters go back to their corners.
Sven Svensson dominated that round. That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action. #R2# Steam moves in looking to clinch but Svensson pushes him off. Steam tries to drive through with a takedown attempt but Svensson defends well and Steam ends up having to push Svensson into the cage where they will battle it out in the clinch. Steam misses with a takedown attempt - Svensson sprawls well and throws a nice strike on the way out which just misses. Steam doesn't succeed with the takedown#CL2# and Svensson holds on and brings the fighters into a clinch. That's three failed takedown attempts in the round for Sergey Steam. That's going to take a lot out of him. Steam tries to pull guard but Svensson holds him up against the cage and eventually Steam drops back down to his feet.
Steam jumps guard but Svensson turns him against the cage and keeps the fight standing. We've had a slow start to the round here - hopefully the action picks up. Steam tries to pull guard but can't drag his opponent to the mat. Svensson just stands there and leans against the cage. A real battle for position is taking place between these two warriors. Both fighters are absolutely exhausted here. Steam tries to pull guard but Svensson holds him up against the cage and eventually Steam drops back down to his feet.
#T1# Svensson cracks Steam with a nice body shot. A short right from Svensson. A nice right hand lands inside from Svensson. Still in the clinch, Svensson scores with a nice short uppercut. Svensson lands a right hand. Steam is working hard here but doesn't seem to be able to control effectively, up against the cage. Good body shot from Svensson.
Svensson lands an uppercut. Svensson presses Steam against the cage and delivers a mid-strength body shot. Svensson lands a right hand that snaps the head of Steam backwards. A nice left hand lands by Svensson.
#T2# The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!#KD2# Svensson drops Steam onto one knee with a big uppercut from the clinch! Steam is propped up by the cage and works his way back to his feet!#ROC2# Steam is rocked!#CUT2# It looks like Sergey Steam has been cut.#KD2# Svensson drops Steam onto one knee with a big uppercut from the clinch! Steam is propped up by the cage and works his way back to his feet! Oh Steam is still all over the place! His legs are completely gone! Will he be able to recover?!! A short uppercut from Svensson. Svensson makes some space for himself and lands an uppercut. Svensson lands a shot to the body. Steam seems to have got his legs back now. Svensson gets through Steam's defenses to land a nice punch to the side of the head. Svensson lands punches inside but they're not really causing much damage. #KD2# Svensson drops Steam onto one knee with a big uppercut from the clinch! Steam is propped up by the cage and works his way back to his feet! Svensson lands an uppercut in the clinch that drops Steam to his knees! Svensson keeps firing more shots against his stricken opponent and the referee jumps in to save him!
Ladies and gentlemen, after 2:48 of round 2, we have a winner by way of TKO (Strikes). Sven Svensson!
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Event:
Quick Fight Championship
Date: Oct 31, 2018 |
#R1# Steam tries to clinch but Campbell is having none of it. #CL2# Steam takes the fight into the clinch. A right handed body shot lands from Campbell.
#BC2# Steam breaks the clinch and we're back to striking at distance.
#TD2# Steam shoots in looking for a single leg takedown. Campbell is trying to defend but Steam finishes it well and ends up in half guard. Let's see if he can advance position further. Campbell is looking to regain full guard. Not this time though. Steam prevents Campbell from standing back up.
We're hearing some news coming in from back stage. It's official - Steam has eaten all the pies! We've had a slow start to the round here - hopefully the action picks up. Campbell connecting with a few gentle strikes. Campbell tries to kick Steam off but Steam keeps his base steady and stays in half guard. The ref warns both fighters not to hold the cage as they work up against the meshing. Steam seems content to maintain position for now, rather than mounting any offense. Campbell wants to get back to his feet.
#T1# Steam seems very keen to just sit and control from half guard but Campbell does not like that idea so much and is remaining active off his back. #ES# Campbell makes some distance and scrambles quickly back to his feet. Nice work!#TD2# Steam closes the distance and gets a trip takedown into side control. Campbell quickly recovers to half guard.#SUB2# Steam is trying a forearm choke… I don't think that's going to do much at this level of the game.
Steam stops Campbell from getting back to his feet.
Steam blocks the strikes from Campbell.
Steam trying to control from half guard but Campbell is working away. #T2# Campbell regains full guard. Nicely done. Campbell throws a couple of weedy looking strikes off his back.
Steam really doesn't want to stay on the ground with Campbell. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out. Steam stops Campbell from standing up. Steam looking to pass the guard. #REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet.#TD# Campbell changes levels and drives through with a really nice takedown into side control. Steam looks really pissed at himself for not defending that better. We've seen a great period of action over the last minute or so - credit to both fighters for going all out! Steam is looking to work his way out of this bad position but Campbell is controlling him well. Steam is working to avoid the ground and pound but Campbell connects with a decent elbow. Steam taking a bit of punishment here - Campbell scoring with strikes. Campbell working the ground and pound. Steam is looking to regain half guard here but Campbell keeps moving and retains side control. Steam looks winded! Steam struggling a bit here.#T3# We get told so often about how wrestlers don't like to be on their backs. Let's see if Steam can do anything to dispel that myth. Steam is not content to let Campbell control the position. Campbell grinds an elbow into Steam's temple. Campbell in side control lands a decent elbow. Steam is trying to improve his position.#SUB# Campbell tries for an arm triangle. That looks pretty tight to me. Is this one over!?! Possibly, maybe, no Campbell has let go of the choke. Obviously it wasn't as tight as we thought! Campbell cracks Steam with a big right hand but Steam just smiles back at him and invites him to have another go.
#T4##SUB# Campbell is trying to land an Americana. He has the arm isolated but Steam is keeping cool and he's avoided the danger for now. Campbell scores with a couple of nice shots to the head there. The referee takes a look at Steam to see if he's OK.#SU# Campbell stands up and we're back to a striking position. #CL2# Steam closes the distance and clinches.#TD2# Steam manages to pull guard.
Campbell has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission. Campbell with a couple of shots to the head there. Not particularly brutal. Campbell stands up over Steam, holding his feet. He dives back in and lands a decent shot to the head. Campbell is working Steam over from the guard. He should look to pass the guard and do a little more damage with these strikes. Campbell scoring with some ground and pound. Campbell content to strike from guard, landing some decent shots. Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd. Campbell postures up and lands some nice ground and pound. And that’s the end of the round – the fighters go back to their corners.
Winston Campbell dominated that round. That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action. #R2# Steam misses with a few strikes there.
Steam throws a head kick that misses. Campbell is looking for a counter combo.#TD# Campbell dives in and scores a takedown into Steam's guard. Campbell scoring with punches to the head and body. Campbell makes a bit of distance and scores with some ground and pound, still in guard. Steam trying to keep a closed guard but Campbell is proving a slippery customer.
Campbell lands a couple of elbows. Steam wants to control but Campbell passes easily into half guard.
We've had a slow start to the round here - hopefully the action picks up. Campbell lands a big shot. The thud that echoes around the arena is like music to the fans' ears. Steam tries to kick Campbell off but Campbell keeps his base steady and stays in half guard. Steam wants to get back to full guard. Steam is breathing heavily.#SUB# Campbell looking for a submission but Steam manages to get full guard, putting an end to that submission attempt.
#T1# Campbell postures up and scores with a shot to the body and a follow up elbow to the head. The fighters are pressed up against the cage, both looking to find a bit of space to work. Steam wants to control the position but Campbell says "no thanks buddy" and passes to half guard. Campbell working the head and body with strikes. Steam is looking to regain full guard. Not this time though. Ground and pound from Campbell. Campbell landing with strikes to the body and head, softening up his opponent. Steam has hold of Campbell's hands but Campbell slips his arm to the side and lands an elbow. Campbell slips a nice elbow through Steam's hands, connecting with Steam's forehead. Campbell is really dominating this fight. Is there anything that Steam can do to turn this around? Steam is trying to defend against the ground and pound but Campbell scores with a couple of nice shots. Campbell looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Steam with a short hammerfist. I guess that's as good as any advice he could get in this position. Nice strikes from Campbell there. #T2# Campbell working Steam over with strikes. Nice strikes from Campbell there. Steam is trying to control but can't.
Campbell is taking a breather. Steam says something to him but it's hard to make out. Perhaps he's telling him to get on with it and actually do something. Campbell drops an elbow to the side of Steam's head. Campbell is just sitting in half guard, waiting for something to happen.#SUB# Campbell is trying to work for a kimura. This could be trouble! No, Steam has managed to free his arm - good work. The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. Campbell connects with a nice short shot to Steam's temple. #T3# Campbell is keeping good posture, landing some ground and pound. Steam wants to control but Campbell is keeping busy and won't allow it. #SUB# Campbell is working for a submission of some sort.
#SUB# Steam is defending against the submission attempts here by Campbell.
Campbell perhaps working for something from half guard, or maybe not. It looks like he's just sitting there. Campbell scores with a couple of good hammerfists. Steam is trying to control but can't.
#T4# Campbell slips a nice elbow through Steam's hands, connecting with Steam's forehead. The referee walks around the fighters to get a better view of the action. Campbell lands a nice short elbow. Campbell winds up and cracks Steam with a swinging punch to the side of the head. #SUB# Campbell looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Steam taking some punishment here, with Campbell in his half guard. The crowd thankful this round is nearly over. Campbell slips a nice elbow through Steam's hands, connecting with Steam's forehead. Steam is trying to maintain the position but Campbell is very close to passing his half guard.#SUB# Campbell is looking for a kimura but he's never going to get it from there. And that’s the end of the round – the fighters go back to their corners.
Winston Campbell dominated that second round. OK. That's time! The bell goes and we're back to the action. This is the final round! #R3# Campbell circles away from the clinch attempt.
#TD2# Steam looking to score a takedown here. Campbell is defending well but Steam drives through and ends up in Campbell's guard. Campbell wants to get back to his feet but Steam passes into half guard.
#REVR# Steam not throwing his punches with enough precision this time. Campbell is trying to stand.
Campbell is pressing down on Steam's left leg trying to get back to full guard. He's managed it.#SU2# Steam decides to stand up and beckons his opponent to follow. #TD# Campbell shoots in and gets a takedown into Steam's guard. Campbell connects with a couple of short punches.#SUB# Campbell drops back for a leg! It's a sloppy attempt though and Campbell jumps back into guard quickly, to retain the dominant position. Campbell with a flurry of punches that miss. Steam takes a big intake of breath there - he's definitely tired.#T1# Steam trying to control the position.
Campbell makes a bit of distance and scores with some ground and pound, still in guard. Campbell working in close now, lands a nice elbow to the side of Steam's head.#SUB# Campbell thinks about going for a leg but decides against it, in order to maintain the position. Campbell will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions. Steam is controlling Campbell's posture.#SU# Campbell stands and steps away. Steam gets to his feet too and we're back to the striking game. #TD# Campbell throws the overhand right but ducks down into a quick takedown attempt. Steam was covering up waiting for the punch and Campbell finishes the takedown easily into guard. Campbell stands up over Steam, holding his feet. He dives back in and lands a decent shot to the head. #T2# Campbell stands up over Steam, holding his feet. He dives back in and lands a decent shot to the head. Campbell scoring with some ground and pound. Campbell lands a nice shot whilst sitting in his opponent's guard. Steam has momentary wrist control but Campbell slips an elbow through the middle. Steam manages to sweep nicely, so he's now on top. Campbell manages to get himself to full guard.
#REVB##ES# Campbell pushes Steam off for just long enough to get back to his feet. Very athletic spring there. The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!#TD# Campbell closes the distance and after a bit of a stuggle, scores a takedown into Steam's guard. Steam is looking to stand back up... there's a bit of a scramble and Campbell dives into side control.
#REVB##SU# Campbell decides to take the fight back to the feet. #T3##TD# Campbell shoots in for a takedown and gets it.#SUB# Campbell looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Campbell stops Steam from getting back to his feet.
Campbell takes advantage of the dominant position to land a couple of big hammer fists.#T4# Steam taking some punishment here, with Campbell in his half guard. Campbell working over Steam with some ground and pound. Steam looks like he wants out of this position, which is understandable.#SUB# Campbell is working for submissions here but there's nothing on.
#SUB# Campbell is trying a forearm choke… I don't think that's going to do much at this level of the game.
Campbell drops an elbow to the side of Steam's head. Sergey Steam has stepped it up - he knows he needs a finish here! Campbell scores with a couple of good hammerfists.#SUB2# Steam looking for submissions from an awkward position here. Campbell working Steam over with strikes.
And that's the end of the fight! Winston Campbell showed his dominance in that final round. Well I reckon that's a shut out for Campbell, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Sam Margolis scores the fight 30:27 Judge Steven Brown scores the fight 30:27 Judge Phil Schofield scores the fight 30:27
In favor of your winner, by unanimous decision... Winston Campbell!
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Event:
Quick Fight Championship
Date: Oct 24, 2018 |
#R1# Steam misses with a takedown attempt - Weber sprawls well and throws a nice strike on the way out which just misses. Weber appears to be looking for a counter takedown. Weber leaves Steam with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt.#TD# Weber scores with a nice takedown into half guard. Let's see what he's got on the ground. #ES2# Steam makes some distance and scrambles quickly back to his feet. Nice work! Steam throws a right hand that Weber ducks under and follows up with a left that Weber also avoids with ease.#CL2# Steam pushes Weber up against the cage in a clinch. Steam taking a break, stalling in the clinch.
#TD# Weber jumps guard and drags Steam to the mat. He's obviously going to be looking for submissions off his back. We've seen a great period of action over the last minute or so - credit to both fighters for going all out! Weber pulls Steam in close to prevent any damage. Steam stands up and looks to throw the legs aside to pass to side control. Weber swivels though and keeps the full guard. #T1# Weber is pulling down on Steam's head. It's preventing any offense from Steam, at least for the moment. Weber looking to control.
Steam stops Weber from standing up. Steam controlling from the top position. We must be close to a standup if these guys don't pick up the pace.#REF3# The ref stands the fighters back up due to a lack of activity.#T2# A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.#TD# Weber throws a loose over hand right and dives in with a double leg takedown. Steam tries to sprawl but it's too late and the fighters hit the mat. Weber is in Steam's guard. Weber controlling from the top position. We get told so often about how wrestlers don't like to be on their backs. Let's see if Steam can do anything to dispel that myth. Steam controls Weber momentarily but Weber frees himself. #T3# Steam seems keen to control rather than go for a submission, at least for now. We're hearing some news coming in from back stage. It's official - Steam has eaten all the pies! Weber wanted to stand there but Steam had control of the position. Weber looking to control the position here, rather than advance. #REF3# The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity. Steam looks frustrated there after his takedown attempt is stuffed easily. Fletcher Weber has stuffed three takedown attempts in the round now. That's going to take a lot out of Sergey Steam.#CL# Weber clinches up against the cage.#TD# Weber turns his hips and lands a very nice judo throw into side control! Steam tries to wriggle free to get back to his feet but he's given up his back! Oops.#T4# I would not like to be Steam right now.
Steam tries to escape the position.
Steam just trying to survive but Weber is wriggling into a better position, looking to finish. The crowd thankful this round is nearly over. Weber is controlling his opponent, waiting for an opportunity to finish. The fighters are pressed up against the cage, both looking to find a bit of space to work. And that’s the end of the round – the fighters go back to their corners.
That was a close round but I would say that Fletcher Weber will probably get the nod. That's time! Weber's corner gives him a slap on the ass as he gets ready to fight. #R2# A telegraphed takedown attempt from Steam is defended easily by Weber. Weber tries to close the distance and clinch up against the cage but Steam paws at him with a jab and circles away.#CL# Weber instigates a clinch. Steam goes for a takedown in the clinch but Weber prevents it.
Weber lands a knee to the head there! That was nasty!
#CUT# It looks like Sergey Steam has been cut. We've had a slow start to the round here - hopefully the action picks up.#TD# Weber works for the underhooks and manages to get a trip takedown into guard. Weber is standing up over Steam. Steam looks to escape but Weber dives into side control.
Weber will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions.#REVB# Steam is trying to control Weber's posture but Weber avoids it. #T1# Steam is trying to avoid being dragged into an even worse position than he's already in but Weber is staying active. Weber controls the position from side control. Weber gets to mount! Steam was on the offensive and wasn't defending properly. #T2# The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so. Weber sitting in mount, just looking to control for the moment. Steam wants to hold on but Weber pushes him away. Weber tucks in and makes sure he doesn't lose the dominant position. Steam trying desperately to get to his feet.
Steam wants to improve position but instead he's given up his back.#T3# Weber keeps control of the position easily here as Steam tries to buck him off.
#SUB# Weber is working hard for the rear naked choke here.
#T4# The crowd are starting to boo a lack of action. Steam tries to break free.
Weber slows the pace down here. Having a little breather whilst he's in a dominant position, looking to rest and regain some energy, ready to go for the finish.
Weber's ground tactics aren't going to win him many fans. Let's hope he's got fireworks for us if he gets back to his feet because he's not doing much on the ground. Steam tries to escape but Weber has the hooks in and won't let him break free. Steam trying to control the hands but Weber breaks the grip. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Weber controlling the position well here. Steam rolled but Weber kept the hooks locked in and stayed in the dominant position.
And that’s the end of the round – the fighters go back to their corners.
Fletcher Weber dominated that second round. The cut man is working on Sergey Steam's cut. That's time! Weber's corner gives him a slap on the ass as he gets ready to fight. This is the final round! #R3# Steam shoots in looking for a takedown but Weber manages to keep the fight standing, pushing Steam's face into the canvas for good measure before circling away. Steam moves into range and throws a combination. A nice jab followed by a hook to the body.#CUT2# It looks like Fletcher Weber has been cut.#TD# Steam tries to sprawl but Weber drives through with a takedown into half guard. Steam keeping hold of Weber's head, controlling as best he can. Weber is figuring out what he wants to do next. Steam trying to hold on to Weber's head to control him but Weber postures up.
We've had a slow start to the round here - hopefully the action picks up. Steam wants to get back to full guard but Weber has passed into side control.#T1# Weber advances to full mount. Steam slips a leg in and gets back to half guard. Steam trying to control here but he's found himself mounted! Oh no!
Steam takes a big intake of breath there - he's definitely tired. Steam's corner are shouting for him to stand up but that's bad cornering - how is he meant to stand up when he's mounted? He should be looking to improve his position on the ground before trying to stand back up. Weber pausing momentarily but resumes with a couple of decent strikes that do a bit of damage. Weber avoids the attempt from Steam to control. The ref warns both fighters not to hold the cage as they work up against the meshing.#T2# Steam tries to improve his position but instead Weber has taken his back! #SUB# Steam is displaying good submission defense - not really looking in danger of submitting to the rear naked choke at the moment. That could change in an instant of course if Weber gets his way!
So, who will make the next big move? In this position it could be crucial.
Weber gets his hands free as Steam looks to control. #T3# Weber has the hooks in. Steam is trying to push off one leg but he has to do so cautiously to avoid being submitted. Fletcher Weber overall seems to be getting the better of the ground position in the fight so far. You know, I was talking to some of our celebrities at ringside tonight and they were split right down the middle on who was going to win this fight.
#SUB# Weber looking for the choke but no joy. Steam is being controlled on the ground here - he must escape this position otherwise surely the end is near.
#T4# The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena. Weber has controlled the position for a good 20 seconds, which will no doubt be starting to frustrate his opponent. Sergey Steam has stepped it up - he knows he needs a finish here! Fletcher Weber is fighting for a decision here - he's started to take the cautious approach. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
And that's the end of the fight! Fletcher Weber showed his dominance in that final round. Well I reckon that's a shut out for Weber, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge William Gold scores the fight 30:28 Judge Phil Schofield scores the fight 30:27 Judge Daniel Bishop scores the fight 30:27
In favor of your winner, by unanimous decision... Fletcher Weber!
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Event:
Quick Fight Championship
Date: Oct 18, 2018 |
#R1# Steam pulls out of a head kick attempt.
Burch fires out a quick counter leg kick but Steam just manages to avoid it.#TD2# Steam darts in and lands a nice takedown into half guard. Burch is looking to escape. Burch trying to control but Steam postures up.
Burch pushes Steam off looking to stand but Steam dives back in and keeps control.
Burch really does look like a pencil wearing a pair of gloves. Let's hope he has a gameplan to suit that ridiculous body shape. We've had a slow start to the round here - hopefully the action picks up. Steam slows the pace down in half guard. The ref warns both fighters not to hold the cage as they work up against the meshing. Burch is trying to stand.
#T1# Burch has no desire to be mounted, so is trying to control. Steam is working away from the top position though. Steam thumps the canvas. Not on purpose obviously - he just missed Burch's head. Steam missing with the ground and pound from half guard. Burch tries to roll over but Steam keeps him under control.#REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet.#CL2# Steam moves into range and clinches up with Burch. Burch gets double underhooks to prevent a takedown attempt from Steam.
Steam comes over the top with an elbow. That landed flush. #CUT2# It looks like Francis Burch has been cut.#T2# Burch can't find room to land a body shot as Steam controls the action.
Burch looks like he'd prefer to be striking at range right now.#BC2# Steam's corner calls for him to break the clinch, which he does.#CL2# Steam closes the distance and clinches. Steam should think about turning a few of those tyres round his middle into muscle if he wants people to take him seriously as an athlete. Burch manages to get underhooks and slows down the pace for a moment.
Burch is trying to push Steam away but Steam has him pressed against the cage, so he's going nowhere.#TD# Steam is fighting off a takedown attempt but Burch is just too persistent for him and manages to trip Steam to the mat. Steam regains guard as soon as the fighters hit the mat. Steam utilising some decent striking defenses from the guard, preventing the ground and pound. Steam looking to sweep here. No luck so far. The fighters are pressed up against the cage, both looking to find a bit of space to work.#SU# Burch gets to his feet - Steam follows without any prompting. #T3# Steam fakes with a right hand and throws a good leg kick, right into the thigh. That had to hurt Burch.#CL2# Steam clinches up with Burch and pushes him back against the cage. Steam tries to pull guard but can't drag his opponent to the mat. Burch just stands there and leans against the cage. Burch tried to land a shot to the body but connects with Steam's elbow. Burch avoiding damage as Steam throws knees to the body.
#BC2# Steam's corner calls for him to break the clinch, which he does. Steam shoots in for a takedown but doesn't get it. Francis Burch has stuffed three takedown attempts in the round now. That's going to take a lot out of Sergey Steam. Burch stuffs a takedown. It's all about dictating where the fight takes place and Burch wants it to stay on the feet. Burch appeared to be looking to counter that last move with a leg kick.#CL2# Steam pushes Burch up against the cage in a clinch. Burch wants to break the clinch but can't.
Steam is working hard here but doesn't seem to be able to control effectively, up against the cage. #T4##BC# Burch's corner calls for him to break the clinch, which he does. A leg kick checked by Steam. Steam lets it all go there with a big combo counter but none of the punches connected.#CL2# Steam gets a clinch. Steam is trying to pull guard but being pressed up against the cage enables Burch to keep the fight standing. Burch stalling the fight.
Both fighters working to control the clinch. Steam tries to pull guard but Burch won't allow it.
Burch blocks the elbow strike.
The crowd thankful this round is nearly over. Burch tries to break the clinch but Steam is controlling the position. #BC# Burch escapes the clinch and we're back to striking.
#TD2# Steam fakes a strike and closes the distance, dragging Burch to the ground. Steam is now in Burch's guard. And that’s the end of the round – the fighters go back to their corners.
Sergey Steam dominated that round. The cut man is working on Francis Burch's cut. The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! #R2# Steam darts in looking for a takedown but Burch gets double underhooks and turns Steam into the cage. Steam takes an uppercut right on the jaw but it doesn't phase him.#TD# Burch scores with a nice takedown into half guard. Let's see what he's got on the ground. Burch seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime. Steam makes his way to full guard. A much better position for Steam. Burch controlling from the guard. I say controlling but really, he's stalling. Burch trying to stand up but can't free himself from Steam's guard. We've had a slow start to the round here - hopefully the action picks up. Steam tries to land a sweep but no joy. Steam controls Burch momentarily but Burch frees himself. #T1##SU# Burch decides he's had enough of playing guard and decides to stand. Come on Steam, up you get! Burch tries to clinch but Steam moves out of range. We're hearing some news coming in from back stage. It's official - Steam has eaten all the pies! A head kick misses from Steam. As Steam looks to move away, Burch throws a big counter combo but Steam just gets out of the way. Steam is breathing heavily.#TD2# Steam feints and as Burch raises his hands in defense, Steam changes levels and drives through with a takedown into guard. Burch pulls Steam in close to prevent any damage. Burch wants to stand and escape but Steam is having none of it. Steam has been the more effective fighter overall so far. Burch trying desperately to get back to his feet here but he's not having any joy at all. He's going to tire himself out if he's not careful.#T2# Burch keeping moving, preventing Steam from controlling successfully. Burch trying to control the position.
#REF3# The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity.#TD2# Steam gets a takedown into half guard. Neither fighter is being very active at the moment, with Steam in particular looking to stall.#T3# Steam thumps the canvas. Not on purpose obviously - he just missed Burch's head. Burch is looking for a sweep. Steam is wise to his cunning plan and keeps the top position. Steam stops Burch from getting back to his feet.
Steam trying to control the pace. #T4# Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it. Steam blocks the strikes from Burch.
#REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet.#CL2# Steam forces Burch back against the cage and clinches. The two fighters are working to gain dominance in the clinch. #TD2# Steam successfully pulls guard.
Burch is looking to stand up but Steam won't let him. Steam is doing well to control the posture of his opponent and prevent any damage. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!#SUB2# Steam looking for a triangle here. Burch is fighting it but it looks tight! Steam pulls the arm across and this one won't last much longer! Nope, Burch is tapping out - this one is all over!
Ladies and gentlemen, after 4:57 of round 2, we have a winner by way of Submission (Triangle Choke). Sergey Steam! Sergey Steam seemed lost for words in his post fight interview but he remembered to thank his fans and directed everyone to his website.
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