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Play by Play - Fighter's Fight Commentary

Event: Quick Fight Championship     
Date:   Jul 26, 2019
#R1#
Merrill fails miserably with a takedown attempt.
Dooby looks really tired already! That doesn't bode well for a good, competitive fight!
Dooby checks the leg kick.
Dooby drops down looking to force a counter takedown but Merrill defends it well.#CL#
Merrill pushes Dooby up against the cage in a clinch.#BC#
Merrill manages to break the clinch.
Merrill buckles his opponent's knee momentarily with a nice leg kick.
We've had a slow start to the round here - hopefully the action picks up.
Dooby shoots for a takedown but Merrill saw that one coming a mile off and avoided it easily.
Merrill shoots in looking for a takedown but Dooby manages to keep the fight standing, pushing Merrill's face into the canvas for good measure before circling away.
Both fighters are looking to counter, which isn't making for the most exciting fight in the world.
Dooby tries to close the distance and clinch up against the cage but Merrill paws at him with a jab and circles away.
Merrill seemed to be looking to counter by closing the distance.#T1#
Dooby tries to clinch but Merrill is having none of it.
Merrill was looking to counter that move with a punch but didn't quite pull the trigger.
Dooby shoots and misses
and Merrill makes him pay by landing a nice hook to the body before moving out of range.
Merrill misses with a takedown attempt - Dooby sprawls well and throws a nice strike on the way out which just misses.
Dooby feints the counter takedown.
That's three failed takedown attempts in the round for Grant Merrill. That's going to take a lot out of him.
Dooby tries for a takedown but Merrill sees it coming a mile off and avoids it easily.
Merrill appeared to be looking to counter that last move with a leg kick.
Merrill slaps away a takedown attempt from Dooby, before circling back to the center of the mat.
A quick step to the side and Merrill tries to counter with a shot to the body but it doesn't connect.
Merrill shoots in with a takedown attempt and he has Dooby pinned against the cage. Dooby gets the underhooks and manages to circle away.
Dooby drops down looking to force a counter takedown but Merrill defends it well.#T2#
Merrill fakes high and shoots in for a takedown but Dooby avoids it really well and circles away.#CL#
Merrill fakes with an overhand right and moves in to clinch with Dooby, pushing him back against the cage.#T3##BC#
Merrill manages to break the clinch.
Dooby will have to do better than that with his takedown attempts.
Merrill fails with a takedown attempt.#CL#
Merrill closes the distance and pushes Dooby back into the cage.#T4#
Dooby throws a knee to the head but misses. #BC#
Merrill's corner calls for him to break the clinch, which he does.
A nice inside leg kick there by Merrill. That's going to slow Dooby down. #TD#
Merrill looking for a takedown here - he's got it.
We could do with one of the fighters taking the initiative a bit more on the ground - they're both waiting to capitalize on a mistake.
Dooby trying to control the position here.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Dooby is trying to control the position but Merrill postures up.
And that’s the end of the round – the fighters go back to their corners.

Grant Merrill dominated that round.
That's time! Back to the action!
#R2#
Merrill fails with a takedown attempt.#CL#
Merrill moves into the clinch.
We've had a slow start to the round here - hopefully the action picks up.#BC#
Merrill's corner calls for him to break the clinch, which he does.
Dooby fails with the takedown
and he gets countered with a snapping leg kick.
Dooby is breathing heavily.#T1##CL#
Merrill pushes Dooby up against the cage in a clinch.
Merrill gets underhooks to prevent Dooby's takedown attempt. #BC#
Merrill breaks the clinch and we're back to striking at distance.
Dooby shoots in for a takedown but Merrill shows good takedown defense there and keeps this one on the feet.
Grant Merrill has stuffed three takedown attempts in the round now. That's going to take a lot out of Scooter Dooby.
Merrill looks for a takedown here. Will he get it? Dooby is fending him off so far but Merrill persists. Nope, Dooby circles away and we're back to standing.#CL#
Dooby gets tackled into the cage by Merrill. Merrill maintains the clinch.
Dooby jumps guard but Merrill turns him against the cage and keeps the fight standing. #T2##BC#
Merrill manages to break the clinch.
Merrill shoots in for a takedown. "I don't think so" says Dooby as he avoids it easily.
Dooby tries a counter takedown but it's more of a dummy move, and he uses it to push himself away.
Merrill tries to drive through with a takedown attempt but Dooby defends well and Merrill ends up having to push Dooby into the cage where they will battle it out in the clinch.
Dooby shoots in for a takedown but doesn't get it.
Merrill is looking to counter the offense by Dooby and move into the clinch.
Merrill looks for a takedown here. Will he get it? Dooby is fending him off so far but Merrill persists. Nope, Dooby circles away and we're back to standing.
Merrill shoots in for a takedown but doesn't get it.
Dooby drops down looking to force a counter takedown but Merrill defends it well.
Dooby dives in and grabs Merrill's left leg, looking for a takedown. Merrill pushes down on Dooby's head and hops out.
Merrill lifts his leg as if looking to counter with a high kick.
Merrill throws a head kick that Dooby semi-blocks. #T3#
Dooby looks for a takedown but Merrill sprawls well.
A quick step to the side and Merrill tries to counter with a shot to the body but it doesn't connect.#CL#
Merrill takes the fight into the clinch. #BC#
Merrill escapes the clinch and we're back to striking.
Dooby avoids the head kick by Merrill. #T4#
The crowd are starting to boo a lack of action.
That's a knee to de groin and it's over and out! Dooby crumples to the ground after an illegal strike from Merrill - the referee stops the clock and Dooby gets 5 minutes to recover from that one. "I'm sorry" says Merrill. Dooby manages to get back to his feet and the fight resumes.
Merrill shoots for a takedown but Dooby saw that one coming a mile off and avoided it easily.
And Dooby tries to counter it with a takedown but Merrill pushes his down on his head and steps out.
Dooby fails with a takedown attempt.
Dooby wants to clinch up but Merrill keeps it at a distance.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Merrill shoots in for a takedown. "Ole!" shouts Dooby as he jumps to the side.
And that’s the end of the round – the fighters go back to their corners.

Grant Merrill dominated that second round.
That's time! Merrill's corner gives him a slap on the ass as he gets ready to fight. Let's hear some noise people - this is the final round!
#R3##CL#
Merrill forces Dooby back against the cage and clinches.
Dooby trying to stall but Merrill improves his position. #BC#
Merrill manages to break the clinch.
Dooby displays good takedown defense there as he swats away a double leg from Merrill.
Dooby is trying to avoid his opponent's strikes and get into the clinch.
We've had a slow start to the round here - hopefully the action picks up.#CL#
Merrill darts in and clinches Dooby up against the cage.#T1#
Merrill is trying to break the clinch but Dooby is controlling him.
Dooby takes a big intake of breath there - he's definitely tired.#BC#
Merrill breaks the clinch and we're back to striking at distance. #TD#
Merrill gets the takedown into side control. #SUB#
Merrill tries for a kimura. Not really close to a finish though.
Dooby struggling a bit here.#T2#
Dooby sneaks back into half guard.
The fighters are battling for position here. Dooby manages to regain full guard. Nice work.
Dooby not looking particularly offensive just at the moment.
Merrill makes a bit of distance and scores with some ground and pound, still in guard.
Dooby looking to sweep here. No luck so far.
Merrill throws a big right hand that misses. #T3#
Merrill postures up to throw the ground and pound strikes but they don't connect.
Dooby is working from a closed guard but he's struggling to control his opponent.#REF3#
The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity.
Merrill is really dominating this fight. Is there anything that Dooby can do to turn this around?
Merrill is looking to slow Dooby down with leg kicks.
Dooby slaps away a takedown attempt from Merrill, before circling back to the center of the mat.#CL#
Merrill gets in close and instigates a clinch. #T4#
Dooby wants to break free. God knows he wants to breaaaak freeee.#BC#
Merrill breaks from the clinch.
Dooby tries to shoot in for a takedown. He's got hold of a leg but Merrill swivels and escapes.#TD#
Merrill looks for a takedown. He's got it. We're now in half guard.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Merrill takes a deep breath and rests his weight momentarily on top of his opponent, to control the position.

And that's the end of the fight!
Grant Merrill showed his dominance in that final round.
Well Merrill has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Yasuomi Hirokawa scores the fight 30:27
Judge Hirohito Nitta scores the fight 30:27
Judge Yukihiro Shimada scores the fight 30:27

In favor of your winner, by unanimous decision... Grant Merrill!

 

Event: Quick Fight Championship     
Date:   Jul 24, 2019
#R1#
Sub jabs at Dooby's body.
Dooby darts in trying to clinch#TD2#
and Sub decides to take the opportunity to score a takedown. He's landed in Dooby's guard.
Sub controlling from the top position. #SUB#
Dooby is looking for a triangle here but Sub uses the submission attempt to pass into side control.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Sub works a knee to the body and follows up with a nice elbow to the head.
We've had a slow start to the round here - hopefully the action picks up.
Sub lands an elbow.
Sub scores with a couple of nice shots to the head there. The referee takes a look at Dooby to see if he's OK.#T1#
Sub controls the position from side control.
Sub working the ground and pound but Dooby is defending the strikes.
Sub controls the position from side control.
Dooby parries the strikes from Sub easily there. Sub is wary of posturing up too much because it might enable Dooby to escape.
Sub tries to move to mount but Dooby blocks the move with his legs. #SUB2#
Sub is trying to land an Americana. He has the arm isolated but Dooby is keeping cool and he's avoided the danger for now. #SUB2#
Sub is trying to get an arm triangle but Dooby is defending well. #T2#
Dooby is looking to reverse the position.
Sub scoring with punches and elbows.
Dooby is trying to escape the position but Sub is controlling the position.
It looks like Sub might be adopting somewhat of a lay and pray gameplan here, which I'm sure won't go down too well with the paying fans in attendance... Or the ring announcers come to think of it.
The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult.
Sub scores with punches from side control.
Sub slows the pace down.
Dooby is looking for a sweep.#T3#
Sub in side control, trying to ground and pound but not landing this time.
Sub controlling the position.
Dooby is sneaking out the side here. He's bucked Sub off and has taken his back!
Sub wants to control his opponent's hands but Dooby gets his hands free.
Dooby lands with a hammerfist to the side of Sub's head.#SUB#
Sub preventing the rear naked choke attempt from Dooby. #SUB#
Sub is displaying good submission defense - not really looking in danger of submitting to the rear naked choke at the moment. That could change in an instant of course if Dooby gets his way! #T4#
Sub trying to control but not successfully.
Sub tries to escape the position - he's now mounted. Is that better or worse? Hard to tell!
Sub tries to hold on but Dooby pushes him away.
Dooby tries to get up but Sub was controlling his body and he's reversed into guard.
The crowd thankful this round is nearly over.
Sub trying to land body shots but he keeps hitting the mat.
Sub is just sitting in guard, looking to avoid any submissions.
And that’s the end of the round – the fighters go back to their corners.

Ii Sub dominated that round.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action.
#R2##CL#
Dooby moves into the clinch successfully.
Dooby tries to land knees in the clinch but Sub avoids the damage to the body.
Sub lands a hook to the side of the head.
Dooby is trying to work for a single leg takedown but Sub pulls him back up using the underhooks.
Sub presses Dooby against the cage and delivers a mid-strength body shot.
Dooby takes a shot to the head. #TD#
Dooby lands a takedown into guard.
Sub has Dooby pulled in close to control his posture. #SUB2#
Sub working away from the bottom but not quite defensive enough there because Dooby has passed into half guard!
Sub is looking for a sweep. Dooby is wise to his cunning plan and keeps the top position.#T1#
Sub is looking to control Dooby's leg but it's slowly edging free. Can Sub avoid being mounted?
Sub is looking for a sweep. Dooby is wise to his cunning plan and keeps the top position.
Dooby wants to stand but Sub has hold of a leg and an arm, so he's trapped for now.
Sub is looking for a sweep. Dooby is wise to his cunning plan and keeps the top position.
Dooby seems very keen to just sit and control from half guard but Sub does not like that idea so much and is remaining active off his back.
Dooby has freed up his trapped foot and advances to mount. #SUB#
Dooby moves into side control, trying to work for a kimura. That looks painful! Will he finish!!?? No, Sub has worked his arm free - good work by Sub!
Ii Sub has got the better of the ground game so far.#T2#
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Sub tries to get back to half guard but can't.
Dooby trying to control the position but Sub is working away.
Sub keeps Dooby under control for a moment.
Sub is trying to get back to half guard. He's pushing on Dooby's leg. He's managed it. Nice work.#T3#
Sub won't allow Dooby to pass to mount.
Sub is pressing down on Dooby's left leg trying to get back to full guard. He's managed it.
Sub pulls Dooby in to control the position.
Dooby wants to control from the top but Sub keeps moving.
Sub has been the more effective fighter overall so far.
Sub managing to control the position. #REF3#
The referee has motioned to the fighters to stand back up. He just wasn't happy with the level of activity.
Dooby moves out of range of the strikes.
Dooby attempts a counter takedown but Sub avoids it well and moves away.
Dooby avoids a lazy jab quite easily.
Dooby misses with a straight left. #T4#
A lull in the action here being met with boos from the crowd.
Dooby ducks under a wild hook from Sub.
Sub keeps the fight on the outside.
Dooby with poor footwork there. He got himself in a bit of a tangle, enabling Sub to score with a decent uppercut.
Sub misses with a hook.
Dooby shoots in for a takedown. "I don't think so" says Sub as he avoids it easily.
Sub misses with a double jab.
Dooby shoots in but Sub avoids the takedown attempt easily.
That's three failed takedown attempts in the round for Scooter Dooby. That's going to take a lot out of him.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Dooby shoots in and drives through. Sub sprawls well.
And that’s the end of the round – the fighters go back to their corners.

A close second round but Ii Sub will probably get the nod - 10:9.
The referee calls time. The cornermen exit stage left and we're back to business. This is the final round!
#R3#
Sub misses the shot to the body.
Sub uses good footwork to get in and out and land a nice right hand before Dooby has time to react.
Dooby tries for a takedown but Sub sees it coming a mile off and avoids it easily.
Sub feints the counter takedown.
Dooby uses good head movement to avoid the hook from Sub.
Dooby attempts a counter takedown but Sub avoids it well and moves away.
Sub scores with a decent looking hook.
Sub keeps the fight standing with a nice sprawl.
We've had a slow start to the round here - hopefully the action picks up.
Sub tries to score with a low kick but Dooby moves his leg out of the way.
Dooby has his head snapped back a nice jab. A little nod from Dooby there as he acknowledges the shot.#CL#
Dooby clinches up against the cage.#T1#
Sub lands a body punch in the clinch.
Dooby prevents a body shot from Sub.
Dooby goes for a takedown attempt but Sub pushes him away and we're back to fighting at a distance.
That's three failed takedown attempts in the round for Scooter Dooby. That's going to take a lot out of him.
Dooby keeping a good distance there, avoiding the body shot.
Dooby shoots in but doesn't get the takedown #TD2#
and Sub counters with a shoot takedown. Dooby fights it but they end up in guard. #SUB#
Dooby looking for a guillotine here but Sub defends easily.
Both fighters are breathing heavily.
Sub showing good wrestling skills to control the position. #T2#
Sub slips nicely into half guard.
Sub looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Dooby with a short hammerfist. I guess that's as good as any advice he could get in this position. #SUB2#
Sub is working for a kimura but Dooby is defending it quite comfortably.
Sub not landing any meaningful shots this time. #T3#
Sub seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime.
The referee calls for the fighters to work.
Sub looking to pass the half guard. Not this time.
Sub is controlling the pace. #SUB#
Dooby actively working from the bottom here.
Sub is thwarting Dooby's attempts to control the position.#T4#
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Sub is controlling the pace.
Sub drops an elbow to the side of Dooby's head.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Sub winds up and cracks Dooby with a swinging punch to the side of the head.
Scooter Dooby has stepped it up - he knows he needs a finish here!
Ii Sub is fighting for a decision - hopefully he's judged it right and he's actually winning the fight.
Neither fighter is being very active at the moment, with Sub in particular looking to stall.

And that's the end of the fight!
Ii Sub comfortably won the final round on my scorecard.
Well Sub has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Yukihiro Yamamoto scores the fight 27:30
Judge Tatsuya Matsuyama scores the fight 27:30
Judge Ren Mimura scores the fight 27:30

In favor of your winner, by unanimous decision... Ii Sub!

 

 
 
 
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