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by Play - Fighter's Fight Commentary
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Event:
BC FIGHT NIGHT 22
Date: Jan 29, 2025 |
#R1##TD2# Excellent takedown into side control there by Kidd. Mechanoid tries to bench press Kidd off him but Kidd keeps the position. #SUB2# Kidd thinks about going for a far side armbar but bails out and retains the dominant position instead. Mechanoid is looking to regain half guard here but Kidd keeps moving and retains side control. What's Mechanoid going to do here then? He's in a bit of a pickle. Mechanoid tries to buck Kidd off but Kidd is having none of it. Mechanoid is working hard here to advance position.#SUB2# Kidd wants to work for a kimura but he's foiled early by Mechanoid, who protects the arm well. We've had a slow start to the round here - hopefully the action picks up. Mechanoid is looking to reverse the position. Mechanoid has one of Kidd's arms on lockdown, trying to prevent him from doing any damage.#T1# Mechanoid struggling a bit here.#SUB2# Kidd is trying to get an arm triangle but Mechanoid is defending well. Mechanoid keeps Kidd under control for a moment.#SUB2# Kidd thinks about going for a far side armbar but bails out and retains the dominant position instead. Kidd working away. Mechanoid definitely looks more muscular than last time we saw him fight.#SUB2# Kidd looking for an arm triangle but it's way too loose to do anything. #SUB2# Kidd tries for a kimura but Mechanoid is defending well. Mechanoid tries to work a leg under to get back to half guard but Kidd wriggles his own leg back out and remains in side control. #T2# Well. There's a bit of a lull in the action here and the crowd are starting to get restless.#SUB2# Kidd goes for an armbar! This could be all over! Wait, no, Mechanoid rolls with the submission and now he's on top in Kidd's guard! Nice work there by Mechanoid! Mechanoid works a leg free and moves into half guard. #SUB2# Kidd looking for submissions off his back. Still in half guard, Mechanoid seems content to control. Mechanoid takes advantage of the dominant position to land a couple of big hammer fists. Mechanoid slows the pace down in half guard. Kidd has hold of Mechanoid's hands but Mechanoid slips his arm to the side and lands an elbow. Mechanoid perhaps working for something from half guard, or maybe not. It looks like he's just sitting there. #SUB2# Kidd looking to work for a kimura from the bottom. Kidd on the receiving end of some nice ground and pound. Mechanoid drops an elbow to the side of Kidd's head. #T3# Mechanoid is scoring with some nice ground and pound from the dominant position. Well, if Mechanoid is going to just lie there, perhaps we should talk about what we're having for dinner tonight… I'm having a ham and pineapple pizza… Yum. Can't wait.
#SUB2# Kidd looking to work for a kimura from the bottom.#SUB2# Kidd is looking to sinch up a guillotine here but Mechanoid pulls his head out easily. Kidd wants to get back to full guard. Mechanoid trying to control the pace. Mechanoid has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission. Mechanoid lands strikes from half guard. The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. Mechanoid connects with a nice short shot to Kidd's temple. #SUB2# Kidd is looking to sinch up a guillotine here but Mechanoid pulls his head out easily. Mechanoid lands with an elbow from half guard - that looked like it hurt. #T4##SUB2# Kidd looking for submissions off his back. Mechanoid controlling the action here. Nice strikes from Mechanoid there. Mechanoid uses his free foot to push down on Kidd's thigh. Eventually he works his other foot free and he's advanced to mount - this is trouble for Kidd. Mechanoid fakes a shot to the body and cracks his opponent in the head. Nice ground and pound there!
Mechanoid lands a heavy elbow. Kidd in a bad spot here, taking shots to the head. Mechanoid will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions. The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here. Kidd working to try and regain half guard.
Mechanoid lands a big elbow. Kidd is looking to get to half guard. Mechanoid looking to control but Kidd is working nicely, looking to advance position himself. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. The corners get their ten second warning. Both fighters stand from their stools and stare each other down, ready to get back to the action.#R2# Kidd tries for a takedown but Mechanoid sees it coming a mile off and avoids it easily. Kidd shoots in looking for a takedown but Mechanoid manages to keep the fight standing, pushing Kidd's face into the canvas for good measure before circling away. Mechanoid feinted with a counter takedown. Kidd fails with a takedown attempt. Mechanoid attempts a counter takedown but Kidd avoids it well and moves away. Kryten Mechanoid has stuffed three takedown attempts in the round now. That's going to take a lot out of Jesse Kidd. Nice takedown defense from Mechanoid. No joy for Kidd on that attempt. It really doesn't seem like the step up in weight is hurting Mechanoid here at all. He's more than holding his own against the bigger man. Kidd doesn't succeed with the takedown#TD# so Mechanoid counters with a double leg into guard. Good agility. Mechanoid pushing down on Kidd's thigh, trying to pass to half guard. He's managed it... Nice work. Mechanoid lands with a punch from half guard. Mechanoid looks over to his corner - he wants some instructions but his corner are not responding. Mechanoid wants to lay and pray for a moment but Kidd keeps working. We've had a slow start to the round here - hopefully the action picks up. Well, if Mechanoid is going to just lie there, perhaps we should talk about what we're having for dinner tonight… I'm having a ham and pineapple pizza… Yum. Can't wait.
Mechanoid works his foot free and advances to mount. Kidd tries to get back to half guard but can't. Kidd looks more muscular than last time we saw him. He must have been on the weights.#T1# Mechanoid controlling from the full mount. Mechanoid scores with a couple of good head shots there.
Mechanoid punishing his opponent with strikes. Mechanoid is in the full mount, landing strikes. Kidd is squirming around, avoiding Mechanoid's attempts to control the action. Mechanoid landing shots from mount. Mechanoid is really dominating this fight. Is there anything that Kidd can do to turn this around? The referee warns Kidd that he has to improve his position here as he takes two more clean shots to the head.
Mechanoid lands a couple of nice shots there from mount.
Kidd is trying to escape the mount.
Mechanoid postures up and cracks his opponent a couple of times before moving back into close ground control. Kidd looks a forlorn figure.
This has been an exciting period of action! Kidd regains half guard. Kidd taking some punishment here, with Mechanoid in his half guard. Kidd has hold of Mechanoid's hands but Mechanoid slips his arm to the side and lands an elbow.#T2# Mechanoid is keen to just control but Kidd is a slippery customer. Kidd is trying to defend against the ground and pound but Mechanoid scores with a couple of nice shots. Mechanoid working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that. Mechanoid working the head and body with strikes. Nice strikes from Mechanoid there. Kryten Mechanoid overall seems to be getting the better of the ground position in the fight so far. Mechanoid working Kidd over with strikes. #ROC#Kidd is rocked! Mechanoid seems content to maintain position for now, rather than mounting any offense. Kidd is still in real trouble! Can Mechanoid finish him? Both fighters have adopted an aggressive gameplan on the ground! Mechanoid trying to control the action but Kidd is working from the bottom. Kidd seems to have recovered his senses. Mechanoid trying to mount his opponent but Kidd defends it. #SUB2# Kidd actively working from the bottom here.#SUB2# Kidd with the active half guard here but Mechanoid passes nicely into side control. Mechanoid is putting a hurting on Kidd here, landing some big shots from side control. Kidd taking punishment in the form of punches.
#T3# Mechanoid taking a breather here. Mechanoid is looking to take a break and control but Kidd is keeping him honest, looking to work from the bottom. Mechanoid grinds an elbow into Kidd's temple. Kidd is looking for a sweep. Mechanoid in side control, just content to control the action for now. Mechanoid is looking to take a break and control but Kidd is keeping him honest, looking to work from the bottom. Kidd is being controlled here. Mechanoid in side control lands a decent elbow. Mechanoid landing with strikes to the head and body from side control. Mechanoid wants to control but Kidd is keeping him busy. #T4# Mechanoid working the ground and pound. Mechanoid is looking to take a break and control but Kidd is keeping him honest, looking to work from the bottom. Kidd is sneaking out the side here. He's bucked Mechanoid off and has taken his back!#SUB2# Kidd is looking to finish the fight by rear naked choke. Mechanoid knows exactly what he's got planned though, so he's defending well. Maybe a few strikes would soften Mechanoid for a finish. Mechanoid is in bad spot here.
#SUB2# Kidd has his hand under the chin of his opponent looking for the choke. He's nearly got it! This one could be all over! But no, Mechanoid has freed his hand and lives to survive another… well, another couple of seconds at least!
Mechanoid breaks Kidd's hooks off and manages to turn into his guard.
And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that second round. That's time! Back to the action! This is the final round!#R3# Mechanoid slaps away a takedown attempt from Kidd, before circling back to the center of the mat. Mechanoid attempts a counter takedown but Kidd avoids it well and moves away. Kidd shoots in for a double leg but Mechanoid sprawls well. That's going to sap some energy. Kidd shoots in but no luck this time. Kryten Mechanoid has stuffed three takedown attempts in the round now. That's going to take a lot out of Jesse Kidd.#TD2# Kidd shoots in for a takedown from distance. He catches Mechanoid napping and manages to drive through into side control! Mechanoid keeps Kidd under control for a moment.#SUB2# Kidd looking for an arm triangle but it's way too loose to do anything. Kidd in the domination position with Mechanoid hanging on. We've had a slow start to the round here - hopefully the action picks up. Mechanoid is trying to get back to half guard. He's pushing on Kidd's leg. He's managed it. Nice work. Mechanoid controlling the position for now.#T1# Mechanoid moves into full guard.
Mechanoid looking to control the pace of the fight rather than finish it. The ref warns both fighters not to hold the cage as they work up against the meshing. Kidd tries to free his leg and advance position but Mechanoid is retaining full guard. Mechanoid looking to sweep here. No luck so far. #SUB2# Kidd is trying to work a guillotine from the top, or something like that? Don't know how he thinks he's going to get a finish from there. Kidd wants to pass the guard but Mechanoid is keeping the position.#T2# A lull in the action here being met with boos from the crowd. Mechanoid trying to control the position here. #SUB2# Kidd drops back, looking for a kneebar! Mechanoid looks panicked! The fighters roll across the mat, one looking to finish, one looking to escape. Mechanoid looks to have wriggled free... Yes, he's got his leg free and he's dived into side control! Good work there from Mechanoid! #REVR# Kidd is positioning himself to get back to half guard. Mechanoid works a knee to the body and follows up with a nice elbow to the head. Kidd is working to avoid the ground and pound but Mechanoid connects with a decent elbow. Kidd taking a bit of punishment here - Mechanoid scoring with strikes. Kidd is trying to get back to half guard. Kidd taking a bit of punishment here - Mechanoid scoring with strikes. #T3# Check out the look on Mechanoid's face as he threw that strike - that's one determined fighter!
Mechanoid lands some shots froms side control. Mechanoid landing a few strikes. Mechanoid working the body and head with strikes. Mechanoid scores with a couple of nice shots to the head there. The referee takes a look at Kidd to see if he's OK. Mechanoid cracks Kidd with a big elbow. Kidd tries to bench press Mechanoid off him but Mechanoid keeps the position. Mechanoid moving around in side mount but really he's just happy to control for now. Mechanoid working the ground and pound. Mechanoid taking a breather here. Mechanoid landing a few strikes. Kidd tries to bench press Mechanoid off him but Mechanoid keeps the position. Kidd takes a big intake of breath there - he's definitely tired.#T4# Mechanoid looks up at the clock and then as Kidd takes his cue and looks up at the clock too, Mechanoid smacks him right in the chops with a big elbow! How rude!
Mechanoid trying to control the action but Kidd is working from the bottom. Mechanoid landing with strikes to the head and body from side control. Kidd is positioning himself to get back to half guard. The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so! Mechanoid staying calm. Kidd is not content to let Mechanoid control the position. Mechanoid is chipping away with strikes.
Kidd tries to bench press Mechanoid off him but Mechanoid keeps the position. Jesse Kidd has stepped it up - he knows he needs a finish here! Kryten Mechanoid is fighting for a decision here - he's started to take the cautious approach. Mechanoid connects with a decent looking elbow from side control that caused Kidd some visible discomfort.
Kidd tries to bench press Mechanoid off him but Mechanoid keeps the position.
And that's the end of the fight! Kryten Mechanoid showed his dominance in that final round. Well Mechanoid has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Yukihiro Shimada scores the fight 30:27 Judge Taro Takaoka scores the fight 30:27 Judge Shirou Masuda scores the fight 30:27
In favor of your winner, by unanimous decision... Kryten Mechanoid! Kryten Mechanoid decided to thank the fans in attendance for making a great atmosphere. It seemed to go down pretty well. |
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Event:
BANZAI COMBAT 133
Date: Dec 28, 2024 |
#R1# Mechanoid keeping his hands up high there, blocking the jab from Que. Mechanoid is definitely looking for the counter takedowns here. Nice takedown defense from Que. No joy for Mechanoid on that attempt. Que was looking to counter that last move with a shot to the body but he didn't commit. Que falls off balance throwing a combination
#TD2# and Mechanoid counters with a nice shoot takedown that brings the fighters to the ground. Que wants to get back to his feet but Mechanoid is in a dominant position and won't allow it. The fighters are pressed up against the cage, both looking to find a bit of space to work. Mechanoid trying to control but Que is working from the bottom. Que wants to get back to his feet but Mechanoid is in a dominant position and won't allow it. Que trying desperately to get back to his feet here but he's not having any joy at all. He's going to tire himself out if he's not careful. We've had a slow start to the round here - hopefully the action picks up. Mechanoid tries to free his leg and advance position but Que is retaining full guard. Mechanoid content to stall in guard here. Mechanoid tries to free his leg and advance position but Que is retaining full guard. Mechanoid works a leg free and moves into half guard. #T1# Que is trying to stand up here but Mechanoid is controlling him well. Mechanoid trying to control from half guard but Que is working away. Mechanoid tries to pass to full mount but Que defends it. Mechanoid is figuring out what he wants to do next. Mechanoid working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that. Que tries to kick Mechanoid off but Mechanoid keeps his base steady and stays in half guard. Mechanoid sitting and controlling from the half guard. Que is trying to stand up here but Mechanoid is controlling him well. The referee is pacing around the two fighters, thinking about a standup. Mechanoid is just sitting in half guard, waiting for something to happen. Que tries to kick Mechanoid off but Mechanoid keeps his base steady and stays in half guard. #REF3# The referee has motioned to the fighters to stand back up.#T2# The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so. Que looks to land a combination but Mechanoid avoids it well. Que falls off balance throwing a combination
#TD2# and Mechanoid counters with a single leg into guard. Que didn't expect that. Que wants to stand up but Mechanoid is controlling him. Mechanoid in full guard, throwing the ground and pound. No damage this time. Que keeping moving, preventing Mechanoid from controlling successfully. Mechanoid postures up in Que's guard and throws a big left but Que blocks it. Mechanoid is in close to Que's body, working some short punches and elbows. Mechanoid has the superior BJJ but he's also working some ground strikes into his gameplan. Que keeping moving, preventing Mechanoid from controlling successfully. Mechanoid seems content to control from guard here. He's going to have to remain active though if he doesn't want to get stood back up. The ref warns both fighters not to hold the cage as they work up against the meshing.#T3# Mechanoid trying to pass the guard but can't manage it just yet. Mechanoid scores with a decent looking elbow strike. Mechanoid throwing strikes but missing. Mechanoid passes Que's right leg, so he's now in half guard. Que is refusing to be controlled, as Mechanoid sits in half guard. Que is trying to stand.
Que blocking the ground and pound attempt from Mechanoid. Que has hold of Mechanoid's hands but Mechanoid slips his arm to the side and lands an elbow. Mechanoid working over Que with some ground and pound. Que looks like he wants out of this position, which is understandable. Que is trying to stand up here but Mechanoid is controlling him well. Mechanoid trying to control the pace. Mechanoid looks more muscular than last time we saw him. He must have been on the weights.#T4# Mechanoid moves nicely into side control. Que is putting a lot of effort into getting back to his feet here. Que managing to avoid any damage from the strikes thrown by Mechanoid.
Mechanoid controls the position. Que is trying to buck Mechanoid off. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Mechanoid tries to land with some ground and pound but misses. Mechanoid prevents Que from escaping the position. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action!#R2# Que lands with a two punch combination before moving back out of range.
Que swinging wildly here.
Mechanoid defending well as Que loads up on a big left hand. Que scores with a three punch combo!
We've been told by Que's head coaches at Wolfshark MMA that he's been working on his takedown defense in preparation for this fight. Que fakes high and swings low for a body shot but Mechanoid manages to avoid it. Que looks to land a combination but Mechanoid avoids it well. Mechanoid changes levels for a counter takedown but doesn't follow through with his attempt. Que fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Mechanoid fails miserably with a takedown attempt. Mechanoid looks frustrated there after his takedown attempt is stuffed easily.#T1# Mechanoid gets his head snapped back by a nice shot there. Mechanoid shoots and misses and Que counters with a shot to the ribs. That looked like it hurt. Omnipotent Que has stuffed three takedown attempts in the round now. That's going to take a lot out of Kryten Mechanoid. Mechanoid dodges the punch combination from Que.
Que swings away but doesn't land with a series of punches.
Mechanoid is definitely looking for the counter takedowns here. Que digs a good body shot into Mechanoid's ribs. Omnipotent Que seems to be the more aggressive standup fighter in this bout. Que misses with a double jab
#TD2# and Mechanoid counters with a shoot takedown. Que fights it but they end up in guard. Que wants to stand up but Mechanoid is controlling him. Mechanoid looking to control the position here, rather than advance. Que wants to get back to his feet but Mechanoid is in a dominant position and won't allow it. #T2##REF3# The ref stands the fighters back up due to a lack of activity. Que misses with a straight right. Mechanoid is definitely looking for the counter takedowns here. Que misses with a double jab
#TD2# and Mechanoid counters with a nice shoot takedown that brings the fighters to the ground. #T3# Mechanoid stops Que from standing up. Mechanoid wants to control from the top but Que keeps moving. Mechanoid prevents Que from getting back to his feet. Mechanoid scores with a decent looking elbow strike. Mechanoid lands a couple of elbows. Que wants to stand up but Mechanoid is controlling him. Mechanoid is in close to Que's body, working some short punches and elbows. Kryten Mechanoid has got the better of the ground game so far. Mechanoid trying to control the position from guard on top but Que is wriggling around, looking for whatever he can. Mechanoid won't allow Que to get back to his feet. Mechanoid trying to land body shots but he keeps hitting the mat. Hammerfist, elbow! yells Mechanoid's corner. There ya go! There ya go! Mechanoid wants to control from the top but Que keeps moving. Mechanoid with a couple of shots to the head there. Not particularly brutal. Que keeping moving, preventing Mechanoid from controlling successfully. #T4# Que wants to stand up but Mechanoid is controlling him. #REF3# The referee has motioned to the fighters to stand back up. Que looks to score with a combo but nothing lands. Que misses the shot to the body. And Mechanoid tries to counter it with a takedown but Que pushes his down on his head and steps out. Que looks to throw the jab but Mechanoid is out of range. Omnipotent Que is winning the standup battle so far. Mechanoid slips a jab from Que. Mechanoid with the counter takedown but Que avoids it easily. Sloppy strikes from Que. Those never looked like landing. Que displays good takedown defense there as he swats away a double leg from Mechanoid. Mechanoid showing good head movement there, avoiding the strikes from Que.
And that is the end of the round. The fighters go back to their corners.
Omnipotent Que dominated that second round. OK. That's time! The bell goes and we're back to the action. This is the final round!#R3# Que looks to score with a combo but nothing lands. Mechanoid shoots in but no luck this time. Que misses with a double jab
#TD2# and Mechanoid counters with a nice double leg into half guard. Mechanoid prevents Que from standing back up.
Mechanoid trying to control from half guard but Que is working away. Mechanoid scores with a couple of good hammerfists. Mechanoid landing with strikes to the body and head, softening up his opponent. Mechanoid is just sitting in half guard, waiting for something to happen. Que is trying to stand back up but Mechanoid is controlling him
We've had a slow start to the round here - hopefully the action picks up. Que taking some punishment here, with Mechanoid in his half guard. Que wants to get back to his feet.
Mechanoid is trying to control. Que wants to improve his position but can't escape this time. #T1# Que wants to get back to his feet.
Mechanoid wants to control but Que is keeping him busy. Mechanoid working the head and body with strikes. Que is trying to stand.
Que is refusing to be controlled, as Mechanoid sits in half guard. Que wants to get back to his feet. We must be close to a standup if these guys don't pick up the pace. Mechanoid wants to take a breather but Que is having none of it. #REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet. Mechanoid shoots in but no luck this time. Que lands an overhand left. A wild punch that just about connected. Que misses with an uppercut. Mechanoid saw that one coming. Que throws a hook but Mechanoid blocks it. Mechanoid shoots in for a takedown. "I don't think so" says Que as he avoids it easily. Omnipotent Que has stuffed three takedown attempts in the round now. That's going to take a lot out of Kryten Mechanoid.#T2# Que rushes forward with a series of wild hooks but Mechanoid moves out of range and avoids them all easily. Mechanoid walks straight into a jab right on the nose. That one stung - he's blinking and trying to clear his head. Que misses with a wild combination.
Que cracks Mechanoid with a good shot that sees him stumbling back into the cage. Horrible takedown attempt by Mechanoid or perhaps it was just good defense by Que, which made it look bad. Mechanoid takes a big uppercut there. He seems a bit wobbly but no, he's OK.
Omnipotent Que is looking to keep the fight on the feet at all costs. This has been an exciting period of action! A big left from Que misses. #T3# Que throws a looping overhand right but Mechanoid ducks down to avoid it. Mechanoid feints the counter takedown. A telegraphed takedown attempt from Mechanoid is defended easily by Que. A big right from Que misses. Mechanoid is definitely looking for the counter takedowns here. Que throws a looping overhand right but Mechanoid ducks down to avoid it. Omnipotent Que is looking to throw some combinations by the looks of things. Que throws a nice looking combination but Mechanoid bobs and weaves to avoid any damage. Mechanoid avoids a punch combination nicely.
Mechanoid feints the counter takedown. Que throws a jab, cross combination which is slipped
#TD2# and Mechanoid counters with a takedown into side control! That could mean trouble for Que! #T4# Que is pushing Mechanoid's head away, looking to escape. Mechanoid manages to hold on to the position though. Mechanoid scores with punches from side control. Mechanoid sitting in side control, looking to soften his opponent up with elbows and hammerfists but Que is avoiding damage well and looking to escape the position.
Que pushes Mechanoid away and creates a bit of space to escape. He's almost out here... but no, Mechanoid gets a good hold of his legs and remains firmly in side control. Mechanoid wants to lay and pray for a moment but Que keeps working. Mechanoid landing with strikes to the head and body from side control. Que is working hard to escape and get back to his feet. After a battle for position, Mechanoid asserts his dominance and retains side control. Que taking a bit of punishment here - Mechanoid scoring with strikes. Que is trying to buck Mechanoid off. Both fighters have adopted an aggressive gameplan on the ground! Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd. Mechanoid in side control lands a nice looking series of punches and elbows.
And that's the end of the fight! Omnipotent Que showed his dominance in that final round. I think Que has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Shirou Masuda scores the fight 29:28 Judge Kenichi Hosakawa scores the fight 29:28 Judge Shigeki Fujiwara scores the fight 29:28
In favor of your winner, by unanimous decision... Omnipotent Que! Omnipotent Que took to the microphone after his victory and thanked his sponsors, Battleborn Apparel for their support in the buildup to the fight. |
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Event:
BANZAI COMBAT 126
Date: Nov 23, 2024 |
#R1##TD2# Mechanoid fakes an overhand right and shoots for a takedown. Frankenstein sprawls well initially but Mechanoid persists and gets the takedown into half guard. We could do with one of the fighters taking the initiative a bit more on the ground - they're both waiting to capitalize on a mistake. Frankenstein tries to get to full guard but Mechanoid has control of the leg. Mechanoid perhaps working for something from half guard, or maybe not. It looks like he's just sitting there. Mechanoid seems very keen to just sit and control from half guard but Frankenstein does not like that idea so much and is remaining active off his back. #SUB# Frankenstein is looking to sinch up a guillotine here but Mechanoid pulls his head out easily. Mechanoid looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Frankenstein with a short hammerfist. I guess that's as good as any advice he could get in this position. #SUB# Frankenstein looking for submissions off his back. Frankenstein is looking to control Mechanoid's leg but it's slowly edging free. Can Frankenstein avoid being mounted? We've had a slow start to the round here - hopefully the action picks up. Mechanoid drops an elbow to the side of Frankenstein's head. Mechanoid landing with strikes to the body and head, softening up his opponent. Mechanoid wants to take a breather but Frankenstein is having none of it. Mechanoid uses his free foot to push down on Frankenstein's thigh. Eventually he works his other foot free and he's advanced to mount - this is trouble for Frankenstein. #T1# Frankenstein tries to hold on but Mechanoid postures up. Mechanoid wants to control the pace but Frankenstein is squirming around nicely. Frankenstein is desperately trying to improve his position but Mechanoid has a good base and remains in mount. Mechanoid lands a shot to the body, followed up by a shot to the exposed head of his trapped opponent.
Frankenstein has improved his flexibility recently so we will have to see if he can use that to his advantage. Mechanoid with shots to the head and body - Frankenstein looks very uncomfortable down there. Mechanoid looks more muscular than last time we saw him. He must have been on the weights. Mechanoid putting on the heat here with some good ground and pound! Mechanoid is in the full mount, landing strikes. Frankenstein is in all sorts of trouble here.
Mechanoid lands with some strikes. Mechanoid cracks Frankenstein with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Frankenstein sneaks a leg back under and regains half guard and is working straight away to try and get back to guard. He hasn't managed just yet though. The ref warns both fighters not to hold the cage as they work up against the meshing. Mechanoid lands with a punch from half guard. Frankenstein is staying active underneath Mechanoid, who seems content to just control the action from this position. Ground and pound from Mechanoid. #T2# Still in half guard, Mechanoid seems content to control. Frankenstein has no desire to be mounted, so is trying to control. Mechanoid is working away from the top position though. Frankenstein is not content to let Mechanoid control the position. Mechanoid winds up and cracks Frankenstein with a swinging punch to the side of the head. Mechanoid keeping composed on the top, looking to control the action. Frankenstein is looking for a sweep. Mechanoid is wise to his cunning plan and keeps the top position. This has been an exciting period of action! Frankenstein makes his way to full guard. A much better position for Frankenstein. Mechanoid scores with a decent looking elbow strike. Mechanoid trying to control the position from guard on top but Frankenstein is wriggling around, looking for whatever he can. #SUB# Frankenstein looking for submissions off his back, moving his hips, looking for an opening.
Mechanoid tries to free his leg and advance position but Frankenstein is retaining full guard. #T3##SUB# Frankenstein is looking for a triangle but Mechanoid pushes his legs off easily.
Frankenstein is trying to control the position but Mechanoid postures up. Mechanoid trying to control but Frankenstein is working from the bottom. Mechanoid lands a couple of digs. Mechanoid is in close to Frankenstein's body, working some short punches and elbows. Mechanoid scores with a decent looking elbow strike. Frankenstein keeping moving, preventing Mechanoid from controlling successfully. #SUB# Mechanoid avoids a guillotine attempt easily.
Mechanoid is stalling in the full guard. Hammerfist, elbow! yells Mechanoid's corner. There ya go! There ya go! #T4##SUB# Frankenstein is looking for a triangle here but Mechanoid uses the submission attempt to pass into side control.
Frankenstein on the wrong end of some ground and pound. Frankenstein is looking to reverse the position. Frankenstein takes an elbow right on the bridge of the nose and winces in pain.
Frankenstein is not content to let Mechanoid control the position. The crowd thankful this round is nearly over. Mechanoid cracks Frankenstein with a big elbow. You can see the frustration on Frankenstein's face, being in this tough position on the bottom. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.#R2##TD2# Mechanoid gets a takedown into half guard. Mechanoid winds up and cracks Frankenstein with a swinging punch to the side of the head. Frankenstein is trying to control but can't.
Frankenstein is staying active underneath Mechanoid, who seems content to just control the action from this position. #SUB# Frankenstein looking to work for a kimura from the bottom.#SUB# Frankenstein looking to work for a kimura from the bottom. We've had a slow start to the round here - hopefully the action picks up. Frankenstein regains full guard. Nicely done. Frankenstein keeping moving, preventing Mechanoid from controlling successfully. #T1# Mechanoid is frustrating his opponent with some stalling tactics from top position. Mechanoid trying to control but Frankenstein is working from the bottom. Frankenstein is trying to control the position from the bottom.
#SUB# Frankenstein is throwing his legs up, looking for submissions. Mechanoid is aware though and is defending well. Mechanoid has been the more effective fighter overall so far. Mechanoid with a nice head shot there. Mechanoid trying to control the position from guard on top but Frankenstein is wriggling around, looking for whatever he can. Mechanoid is sitting in guard, working some ground and pound. Mechanoid postures up and lands a big shot to Frankenstein's brow. Mechanoid trying to control but Frankenstein is working from the bottom. Frankenstein keeping full guard, as Mechanoid tries to pass. The fighters are pressed up against the cage, both looking to find a bit of space to work.#T2# Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.#SUB# Frankenstein throwing his legs up looking for a triangle.
#SUB# Frankenstein is looking for a triangle but Mechanoid pushes his legs off easily.
Mechanoid not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up. Mechanoid with a nice head shot there. Frankenstein wants to sweep but no luck. #SUB# Frankenstein is looking for a guillotine. You can't force these things though and Mechanoid defends well. Mechanoid trying to control the position from guard on top but Frankenstein is wriggling around, looking for whatever he can. #T3# Mechanoid must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu. Mechanoid controls from within his opponent's guard. #SUB# Frankenstein has his foot on Mechanoid's thigh. He's trying to push off and get in position for a triangle, I think. Mechanoid works his way back into a safe position though. Mechanoid is working Frankenstein over from the guard. He should look to pass the guard and do a little more damage with these strikes. #SUB# Frankenstein is throwing his legs up, looking for submissions. Mechanoid is aware though and is defending well. Mechanoid looking to pass the guard. Frankenstein keeping moving, preventing Mechanoid from controlling successfully. Mechanoid lands a couple of digs.#T4# The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.#SUB# Frankenstein had isolated an arm as going for a kimura. Mechanoid defends it easily. Mechanoid with a nice head shot there. Mechanoid working some strikes from top position. Mechanoid controls the pace of the fight for a moment. Mechanoid postures up and lands a big shot to Frankenstein's brow. Mechanoid is sitting in guard, working some ground and pound. Mechanoid postures up and lands some nice ground and pound. Kryten Mechanoid has got the better of the ground game so far. Mechanoid lands a couple of decent looking shots.#SUB# Frankenstein is looking for a triangle but Mechanoid pushes his legs off easily.
Mechanoid trying to control the position from guard on top but Frankenstein is wriggling around, looking for whatever he can. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Mechanoid's corner is telling him to maintain position. Mechanoid landing some decent shots from guard. #SUB# Frankenstein looks to be working for a triangle here. Oh, it looks like he might have it! Mechanoid has picked Frankenstein up and slammed him! Frankenstein can't keep hold of the triangle and Mechanoid manages to pass to side control! And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid showed his class in that round. I'd imagine he'll take it on all the scorecards. The corners get their ten second warning. Both fighters stand from their stools and stare each other down, ready to get back to the action. This is the final round!#R3# Mechanoid shoots for a double leg takedown but Frankenstein sprawls well. He's pushed Mechanoid's face into the mat and manages to get back to his feet relatively easily. Mechanoid swats away the attempt to clinch by Frankenstein.#TD2# Frankenstein tries to sprawl but Mechanoid drives through with a takedown into half guard. Frankenstein is looking to improve his position.
Frankenstein manages to get to full guard.
We've had a slow start to the round here - hopefully the action picks up. Frankenstein keeping moving, preventing Mechanoid from controlling successfully. #SUB# Mechanoid is posturing up here but Frankenstein has hold of an arm and he's gone for an armbar! Mechanoid tries to roll out but it's too tight and Mechanoid has to tap! Slick submission there by Frankenstein!
Ladies and gentlemen, after 1:56 of round 3, we have a winner by way of Submission (Armbar). Bio Frankenstein! |
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Event:
BANZAI COMBAT 104
Date: Oct 05, 2024 |
#R1# Mechanoid shoots in for a takedown but Howell shows good takedown defense there and keeps this one on the feet. Mechanoid closes the distance and clinches up with Howell, looking for a takedown. Mechanoid pushes Howell against the cage but Howell circles to the side and manages to break the clinch.#TD# Howell closes the distance and gets a double leg, slamming Mechanoid to the mat! Mechanoid manages to get full guard. Howell tries to free his leg and advance position but Mechanoid is retaining full guard. Howell trying to pass the guard. He's being very persistent here but Mechanoid manages to land a sweep and now he's on top! #REVB# Howell is working from a closed guard but he's struggling to control his opponent.#SUB# Howell working away from the bottom but not quite defensive enough there because Mechanoid has passed into half guard!
Mechanoid trying to pass the guard but Howell defending well. We've had a slow start to the round here - hopefully the action picks up. Mechanoid is looking to take a break and control but Howell is keeping him honest, looking to work from the bottom. Howell gets back to full guard.
#T1# Mechanoid wants to control from the top but Howell keeps moving. Mechanoid is just sitting in guard, looking to avoid any submissions. #SUB# Howell is looking for a guillotine. You can't force these things though and Mechanoid defends well. Howell tries to strike from the bottom.
Mechanoid throwing strikes but missing. Mechanoid content to strike from guard, landing some decent shots. Howell is trying to keep Mechanoid in close.
Howell avoiding any damage from the ground and pound. #T2# The crowd are starting to boo a lack of action. Howell wants to control the position but Mechanoid says "no thanks buddy" and passes to half guard. Howell slips a foot under and gets full guard. Nice work. Mechanoid sneaks a leg through and gets to half guard. That was like a knife through butter how easily he passed Howell's guard. Mechanoid uses his free foot to push down on Howell's thigh. Eventually he works his other foot free and he's advanced to mount - this is trouble for Howell. Mechanoid lands a heavy elbow. Howell wants to hold on but Mechanoid pushes him away. Howell tries to get back to half guard but can't. Mechanoid raining down hammerfists from mount. BOOM! Mechanoid connects with a massive shot to the dome!
Mechanoid lands a big shot there that rocks Howell but he's holding on and managing to survive for now.
Mechanoid looks more muscular than last time we saw him. He must have been on the weights. Mechanoid looking to control and managing it successfully. Mechanoid scores with a couple of good head shots there.
Mechanoid lands a couple of good shots and Howell has given up his back, trying to escape the position! The fighters are pressed up against the cage, both looking to find a bit of space to work.#T3# Howell takes a big shot to the side of the head.
Mechanoid looking to soften up his opponent with punches.
Mechanoid scores with punches to the body. A lull in the action here.
Mechanoid lands an elbow to the side of the head. Howell rolls, trying to escape but Mechanoid keeps control of the position.
What can Howell do to escape this position? He's going to have to figure it out pretty quick if he wants to stay in the fight!
Mechanoid's corner are shouting for him to control the position and he seems happy to oblige. Howell trying to control the hands but Mechanoid won't let him. Howell tries to escape the position - he's now mounted. Is that better or worse? Hard to tell! #T4# Mechanoid wants to control the pace but Howell is squirming around nicely. Howell in a bad spot here, taking shots to the head. Howell is desperately trying to get back to half guard.
Mechanoid looking to ground and pound his opponent to a finish here.
Howell is working to get back to half guard.
Mechanoid with the ground and pound from mount. Mechanoid raining down hammerfists from mount. Mechanoid landing punches. This has been an exciting period of action! Mechanoid loads up on a couple of big shots to the head that have Howell scrambling to escape. He can't get free though and several more unanswered shots from Mechanoid land to the head. The referee has no choice but to stop the fight. Mechanoid stands and salutes the crowd.
Ladies and gentlemen, after 4:58 of round 1, we have a winner by way of TKO (Strikes). Kryten Mechanoid! An out of breath Kryten Mechanoid thanked his loyal fans in his post fight interview, giving them credit for his success over the course of his career. |
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Event:
BANZAI COMBAT 85
Date: Aug 24, 2024 |
#R1# We've got one fighter who appears to only be looking to counter and the other not looking particularly aggressive either, so we could be in for a dull fight.#TD# Mechanoid closes the distance and gets a trip takedown into side control. Gijs quickly recovers to half guard. Mechanoid wants to control but Gijs is keeping him busy. Gijs has found himself in a tricky position here. He's been working his transitions in training so let's see if he can work his way out of it. Gijs is working for an escape here. He's hooked one of Mechanoid's legs and he's managed to sneak out and take Mechanoid's back! Gijs throws a big right hand but he misses and hits the mat. Ouch. Gijs missing with strikes. Gijs is hanging on to Mechanoid's back as he tries to escape.
Gijs tries to keep control of the position but Mechanoid is staying busy. Gijs missing with strikes. Well, with Gijs on his back, surely it's only a matter of time before Mechanoid is tapping out... Can he escape the position? Gijs trying to control. Gijs lands an elbow to the side of the head. Gijs somehow managing to miss with a strike from the back. Mechanoid tries to escape the position.
This is a great period of action - very entertaining stuff! Gijs throws a big right hand but he misses and hits the mat. Ouch. #T1# Gijs avoiding Mechanoid 's attempts to control his hands. Gijs has the superior BJJ but he's also working some ground strikes into his gameplan. Mechanoid breaks Gijs's hooks off and manages to turn into his guard.
Mechanoid loading up with the ground and pound but he's missing more than he's landing in this flurry. Mechanoid preventing the sweep. Mechanoid lands a couple of decent looking shots. Mechanoid tries to free his leg and advance position but Gijs is retaining full guard. Mechanoid is working hard here to advance position. Mechanoid missing there with some ground and pound from the guard. Gijs wants to sweep but no luck. Mechanoid working some ground and pound from guard but it's not doing any damage. Mechanoid postures up to throw the ground and pound strikes but they don't connect. Mechanoid won't allow Gijs to sweep him here. #T2# Mechanoid is looking to work some ground and pound but Gijs has wrist control. Gijs working the defensive guard well to avoid strikes from Mechanoid. Gijs looking for a sweep. Not yet Gijs, not yet. Gijs keeps trying to improve his position. Gijs keeping moving, preventing Mechanoid from controlling successfully. The fighters are pressed up against the cage, both looking to find a bit of space to work. Gijs looking to sweep here. No luck so far. #REF3# The referee decides to stand the fighters back up.#TD# Gijs tries to sprawl but Mechanoid drives through with a takedown into half guard. Gijs moves his hips nicely and gets into full guard. Mechanoid with a flurry of punches that miss. Mechanoid definitely looks more muscular than last time we saw him fight.#T3# Gijs utilising some decent striking defenses from the guard, preventing the ground and pound. Mechanoid sitting in guard, not really doing much. Gijs has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall. Mechanoid is in close to Gijs's body, working some short punches and elbows. Mechanoid looking to sit in guard and control but Gijs gets the butterfly guard and sweeps. He's now in the guard on the top. #REVB# Mechanoid working the defensive guard well to avoid strikes from Gijs. Gijs lands a couple of decent looking shots. Gijs stopping the sweep attempt from Mechanoid. Mechanoid manages to sweep nicely, so he's now on top. Gijs manages to get himself to full guard.
#REVR##T4# Mechanoid throwing elbows and punches but not connecting, as Gijs works some decent striking defense from the bottom. Gijs being controlled here, momentarily. The ref warns both fighters not to hold the cage as they work up against the meshing. Gijs looking for a sweep. Not yet Gijs, not yet. Mechanoid with a couple of shots to the head there. Not particularly brutal. Mechanoid content to strike from guard, landing some decent shots. Mechanoid slips effortlessly into side control - very nice. Gijs regains half guard, as Mechanoid was trying to land strikes. Mechanoid thumps the canvas. Not on purpose obviously - he just missed Gijs's head. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. The referee calls time. The cornermen exit stage left and we're back to business.#R2# Mechanoid has a takedown stuffed.#TD# Mechanoid darts in and lands a nice takedown into half guard. We've had a slow start to the round here - hopefully the action picks up. Mechanoid throwing punches and elbows but they're not doing any damage. Ground and pound from Mechanoid. #T1# Mechanoid is keeping good posture, landing some ground and pound. Gijs gets full guard. Gijs keeping full guard, as Mechanoid tries to pass. Gijs tries to land a sweep but no joy. Mechanoid trying to control the position from guard on top but Gijs is wriggling around, looking for whatever he can. Gijs seems keen to control Mechanoid's posture. Mechanoid wants to control from the top but Gijs keeps moving. Kryten Mechanoid overall seems to be getting the better of the ground position in the fight so far. Mechanoid wants to pass the guard but Gijs is keeping the position. Gijs wants to sweep but no luck. #T2# There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action. Mechanoid trying to control but Gijs is working from the bottom. Mechanoid is fighting to break Gijs's control of his arms but Gijs is doing a good job of controlling the position at the moment. Mechanoid trying to pass the guard but can't manage it just yet. There's a bit of a scramble here and now Gijs is on top in guard.
#REVB# Gijs throwing strikes from guard but Mechanoid blocks nicely. Gijs won't allow Mechanoid to sweep him here. Gijs pressing down on his opponent's thigh, looking to pass guard. Mechanoid is keeping the position for now. Mechanoid seems keen to control rather than go for a submission, at least for now. #T3# Gijs with a flurry of punches that miss. Mechanoid can't do much from the bottom at the moment, as Gijs controls the pace. Gijs is fighting to break Mechanoid's control of his arms but Mechanoid is doing a good job of controlling the position at the moment.#REF3# The referee decides to stand the fighters back up. Mechanoid closes the distance and clinches up with Gijs, looking for a takedown. Mechanoid pushes Gijs against the cage but Gijs circles to the side and manages to break the clinch. Mechanoid shoots in and drives through. Gijs sprawls well. That's three failed takedown attempts in the round for Kryten Mechanoid. That's going to take a lot out of him. Mechanoid shoots in looking for a takedown. Gijs tries to sprawl out of it but Mechanoid keeps driving through. The fighters are pinned against the cage. Gijs manages to get underhooks and after a bit of a struggle, circles away and we're back to standing. Gijs drops down looking to force a counter takedown but Mechanoid defends it well.#T4# Well. There's a bit of a lull in the action here and the crowd are starting to get restless. Mechanoid doesn't succeed with the takedown#TD2# and Gijs counters with a driving takedown into guard. Nice work there by Gijs. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Gijs stopping the sweep attempt from Mechanoid. And that is the end of the round. The fighters go back to their corners.
A close second round but Bolle Gijs will probably get the nod - 10:9. Well, the break between rounds is over. Let's get back to the scrappin!#R3##TD# Mechanoid decides to change it up a bit and drives through with a nice takedown into half guard. Mechanoid is just content to waste time from the top position. Gijs takes advantage of the situation and regains full guard. Gijs throws a couple of shots from the bottom but they don't land. There's a bit of a scramble here and now Gijs is on top in guard.
#REVB# Gijs stopping the sweep attempt from Mechanoid. Gijs tries to free his leg and advance position but Mechanoid is retaining full guard. We've had a slow start to the round here - hopefully the action picks up. Gijs wants to control from the top but Mechanoid keeps moving. Gijs postures up in Mechanoid's guard and throws a big left but Mechanoid blocks it. Gijs landing with the ground and pound. #T1# Gijs trying to control but Mechanoid is working from the bottom. Mechanoid wants to sweep here but Gijs controlling him for the moment. Gijs throwing shots from guard but he's hitting more mat than opponent. Gijs landing some decent shots from guard. Gijs controls from within his opponent's guard. Mechanoid is trying to control the position from the bottom.
Gijs won't allow Mechanoid to sweep him here. #T2# Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it. Mechanoid is trying to control the position but Gijs postures up. Mechanoid preventing the ground and pound from doing any damage. Mechanoid not looking particularly offensive just at the moment.
#REF3# The ref stands the fighters back up due to a lack of activity.#TD# Mechanoid drives through with a takedown into guard. Mechanoid working some strikes from top position. Gijs is working from a closed guard but he's struggling to control his opponent. Mechanoid lands a nice shot whilst sitting in his opponent's guard. Gijs lands a beautiful sweep and he's now moved into his opponent's guard.#REVB# Gijs wants to pass the guard but Mechanoid is keeping the position.#T3# Mechanoid managing to control the position. Gijs throws a big elbow that misses. Mechanoid keeping full guard, as Gijs tries to pass. Mechanoid working the defensive guard well to avoid strikes from Gijs. Gijs throwing strikes but missing. A big thud reverberates around the arena there as Gijs accidentally thumps the mat. Hopefully he's not broken his hand. Gijs trying to pass the guard but can't manage it just yet. #T4# Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it. Mechanoid is adopting a defensive guard. Gijs won't allow Mechanoid to sweep him here. Gijs chips away with some ground and pound. Gijs postures up and lands a big shot to Mechanoid's brow. Gijs trying to control but Mechanoid is working from the bottom. Mechanoid controlling Gijs's posture. We've had a lack of effective grappling in the last minute or so, which could well see a referee standup. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Gijs throws a big elbow that misses. #REF3# The ref stands the fighters back up due to a lack of activity. And that is the end of the round. The fighters go back to their corners.
A close third round but Bolle Gijs just about did enough to take it. That's time! Back to the action!#R4# Mechanoid shoots in with a takedown attempt and he has Gijs pinned against the cage. Gijs gets the underhooks and manages to circle away. Gijs feints the counter takedown.#TD# Mechanoid looking to shoot here. He's gone for it and he's landed a takedown into side control! Oh, that's bad for Gijs!#T1# We've had a slow start to the round here - hopefully the action picks up. Mechanoid postures up a little and throws a couple of hammerfists but they don't connect properly.
An elbow from Mechanoid crashes against the mat.
Gijs takes a nasty elbow to the side of the head. Gijs tries to buck Mechanoid off but Mechanoid is having none of it. Gijs can't do much from the bottom here. Gijs is moving his hips around well on the bottom and has managed to get back to half guard. Gijs trying to control but Mechanoid postures up.
Gijs has hold of Mechanoid's hands but Mechanoid slips his arm to the side and lands an elbow. Mechanoid is looking to take a break and control but Gijs is keeping him honest, looking to work from the bottom. #T2# Gijs wants to control but Mechanoid is keeping busy and won't allow it. Gijs is trying to avoid being dragged into an even worse position than he's already in but Mechanoid is staying active. Mechanoid seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime. Gijs is refusing to be controlled, as Mechanoid sits in half guard. Gijs keeps control of the position for the meantime. Mechanoid thows a wild elbow that connects with the canvas. Gijs is trying to get back to full guard. Gijs has his hands clasped together around Mechanoid's back. He's all about the action.#T3# Gijs wants to get back to full guard. Mechanoid lands strikes from half guard. Mechanoid seems very keen to just sit and control from half guard but Gijs does not like that idea so much and is remaining active off his back. Mechanoid performing his best blanket impression for a moment. Gijs is controlling Mechanoid's trapped leg to prevent Mechanoid from advancing to side control. Gijs wants to sweep but Mechanoid has passed to side control! Mechanoid wants to lay and pray for a moment but Gijs keeps working. #T4# The crowd are starting to boo a lack of action. Gijs tries to work a leg under to get back to half guard but Mechanoid wriggles his own leg back out and remains in side control. Gijs can't do much from the bottom here. Mechanoid misses with an attempted head punch from side control. Mechanoid postures up a little and throws a couple of hammerfists but they don't connect properly.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Gijs takes an elbow right on the bridge of the nose and winces in pain.
Mechanoid throws a strike aimed at the side of Gijs's head but Gijs avoids it well. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid had his way with Bolle Gijs in that round. That's time! Back to the action! This is the final round!#R5# Mechanoid tries to shoot in for a takedown. He's got hold of a leg but Gijs swivels and escapes. Gijs with the counter takedown but Mechanoid avoids it easily.#TD# Mechanoid closes the distance and gets a trip takedown into side control. Gijs quickly recovers to half guard. Gijs has no desire to be mounted, so is trying to control. Mechanoid is working away from the top position though. Gijs is working for an escape here. He's hooked one of Mechanoid's legs and he's managed to sneak out and take Mechanoid's back! Can Mechanoid hold on?! Gijs is landing more strikes to his hapless foe.
We've had a slow start to the round here - hopefully the action picks up. Mechanoid covers up after taking a massive shot to the side of the head.
Mechanoid wants to escape the position.
Mechanoid staying busy and making it hard for Gijs to control. Mechanoid just trying to survive but Gijs is wriggling into a better position, looking to finish. #T1# Gijs trying desperately to keep hold of the dominant position.
Gijs punishes Mechanoid with strikes from the back mount. Gijs is looking to control Mechanoid but Mechanoid is wriggling around and keeping busy. Gijs is landing with strikes from the back. #SUB2# Gijs looking to break Mechanoid's wrist control so he can sink in the choke. Mechanoid remaining controlled and patient though - he really has to keep calm otherwise Gijs will wrap this one up with the rear naked choke! Gijs doesn't have the hooks in and Mechanoid manages to turn into his guard.
Gijs looking for a sweep. Not yet Gijs, not yet. Mechanoid trying to pass the guard. He's being very persistent here but Gijs manages to land a sweep and now he's on top! #REVB# Mechanoid keeping moving, preventing Gijs from controlling successfully. #T2# Mechanoid looking to sweep here. No luck so far. Gijs cracks Mechanoid with a solid left hand. Gijs postures up in Mechanoid's guard and throws a big left but Mechanoid blocks it. Gijs is in close to Mechanoid's body, working some short punches and elbows. Gijs landing with the ground and pound. Mechanoid has Gijs pulled in close to control his posture. Mechanoid is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.#T3# Gijs trying to control but Mechanoid is working from the bottom. Gijs missing there with some ground and pound from the guard. A big thud reverberates around the arena there as Gijs accidentally thumps the mat. Hopefully he's not broken his hand. Gijs working some ground and pound from guard but it's not doing any damage. Gijs is looking to work some ground and pound but Mechanoid has wrist control.#REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet. Kryten Mechanoid seems to be the more aggressive standup fighter in this bout. Mechanoid tries to drive through with a takedown attempt but Gijs defends well and Mechanoid ends up having to push Gijs into the cage where they will battle it out in the clinch. Mechanoid has Gijs pressed up against the cage and is working for takedown. Gijs manages to improve position though and keeps the fight standing. That's three failed takedown attempts in the round for Kryten Mechanoid. That's going to take a lot out of him. Gijs will no doubt start fighting again in a minute but for now he's just having a little rest, leaning Mechanoid up against the cage.#T4# The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so. Gijs leaning against his opponent.
#TD2# Gijs drags the fight down to the ground.
Mechanoid trying to control but Gijs is working from the bottom. Mechanoid passes into half guard. Mechanoid prevents Gijs from improving his position. The crowd thankful this round is nearly over. Gijs keeping control of the position.
And that's the end of the fight! Bolle Gijs comfortably won the final round on my scorecard. I think Gijs has won this one but let's see whether the judges agree with me. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 5 rounds of action, we go to the scorecards for a decision. Judge Joseph Jones scores the fight 47:48 Judge Bruno Lombardi scores the fight 48:47 Judge Franklyn Lucas scores the fight 47:48
In favor of your winner, by split decision... Bolle Gijs! Bolle Gijs retains his heavyweight title! Bolle Gijs made sure to give a little speech post fight, saying 'Papier hier'. |
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Event:
BANZAI COMBAT 71
Date: Aug 03, 2024 |
#R1# Horrible takedown attempt by Almeida or perhaps it was just good defense by Mechanoid, which made it look bad. Mechanoid shoots in and drives through. Almeida sprawls well. We can't be sure of the tactics at this early stage but we have heard that Mechanoid has been working on his takedowns a lot in the buildup to the fight and we can only assume he's going to look to take this to the mat. Almeida takes a swing at Mechanoid's ribcage but misses. Almeida misses the shot to the body. #TD2# Mechanoid looking to shoot here. He's gone for it and he's landed a takedown into side control! Oh, that's bad for Almeida! The fighters are pressed up against the cage, both looking to find a bit of space to work. Check out the look on Mechanoid's face as he threw that strike - that's one determined fighter!
Mechanoid working the ground and pound but Almeida is defending the strikes. We've had a slow start to the round here - hopefully the action picks up. Mechanoid lands a few punches from side control. Mechanoid works a knee to the body and follows up with a nice elbow to the head. Almeida can't do much from the bottom here. Almeida managing to avoid any damage from the strikes thrown by Mechanoid.
#T1# Almeida can't do much from the bottom here. Mechanoid controls the position. Mechanoid landing a few strikes. Almeida takes an elbow right on the bridge of the nose and winces in pain.
Almeida struggling a bit here. Mechanoid lands a knee to the body and follows it up with some ground and pound to the head. That will wear Almeida down.
Mechanoid wants to control but Almeida is keeping him busy. Almeida takes a big shot right to the temple there but he's taken it well.
Mechanoid creates some space and throws a big elbow, but Almeida sees it coming and moves his head just enough to avoid the strike. Almeida has improved his flexibility recently so we will have to see if he can use that to his advantage. Almeida manages to land a sweep and he's now on top! Lovely Jiu Jitsu!#T2# Mechanoid is not content to let Almeida control the position. Almeida not doing much here.
The ref warns both fighters not to hold the cage as they work up against the meshing. Almeida is thwarting Mechanoid's attempts to control the position. Mechanoid has the superior BJJ but he's also working some ground strikes into his gameplan. Mechanoid avoiding damage under a succession of punches from Almeida. Almeida missing with the ground and pound from half guard. Ground and pound from Almeida. Almeida sitting in half guard, looking to land shots. Mechanoid defending well though. Mechanoid keeping control of the leg, stopping his opponent passing to mount. Almeida is trying to control. Mechanoid wants to improve his position but can't escape this time. #T3# Almeida wants to free his trapped foot but Mechanoid is holding on for dear life with his legs. Mechanoid controlling the leg, holding on to half guard. The fighters are starting to get a bit slippery now, which will make submissions a bit more difficult. Mechanoid tries to roll over but Almeida keeps him under control. Mechanoid is looking to control Almeida's leg but it's slowly edging free. Can Mechanoid avoid being mounted? Mechanoid is looking for a sweep. Almeida is wise to his cunning plan and keeps the top position. Almeida looks to score some points with some ground and pound. Mechanoid is doing well to avoid being mounted. He's controlling the position at the moment.#T4# A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace. Almeida sitting in half guard, looking to land shots. Mechanoid defending well though. Almeida missing with the ground and pound from half guard. Mechanoid keeping control of the position. Mechanoid is looking to improve his position.
Mechanoid preventing any damage for now, controlling his opponent's head. Mechanoid is looking to regain full guard. Not this time though. The crowd thankful this round is nearly over. Almeida sitting and controlling from the half guard. #REF3# The referee has motioned to the fighters to stand back up. And that is the end of the round. The fighters go back to their corners.
A close round but Kryten Mechanoid will probably get the nod. The fighters get back to their feet, the hooter sounds and we're back to the action!#R2# Mechanoid shoots in for a takedown but Almeida shows good takedown defense. Mechanoid ducks under a wild hook from Almeida. Mechanoid is definitely looking for the counter takedowns here. Almeida fails with a takedown attempt. A jab from Almeida misses. Mechanoid changes levels for a counter takedown but doesn't follow through with his attempt. Almeida gets his takedown attempt stuffed easily #TD2# and Mechanoid counters with a nice double leg into half guard. We've had a slow start to the round here - hopefully the action picks up. Mechanoid lands a big shot. The thud that echoes around the arena is like music to the fans' ears. Kryten Mechanoid has got the better of the ground game so far. Almeida gets back to full guard.
Mechanoid controlling from the top position. Mechanoid is working Almeida over from the guard. He should look to pass the guard and do a little more damage with these strikes. #T1# Mechanoid pushes down on Almeida's leg and manages to get into half guard. Almeida keeping his head moving to avoid the ground and pound. Mechanoid wants to control but Almeida is keeping him busy. Mechanoid scores with a couple of good hammerfists. Mechanoid winds up and cracks Almeida with a swinging punch to the side of the head. Mechanoid wants to lay and pray for a moment but Almeida keeps working. Almeida on his back here. We all know that wrestlers don't like being on their back so let's see if Almeida tries to get out of the position. Almeida tries to get to full guard but Mechanoid has control of the leg. Almeida is trying to control but can't.
Mechanoid working the head and body with strikes. Almeida is controlling Mechanoid's trapped leg to prevent Mechanoid from advancing to side control.#T2# Almeida trying to control from the bottom.
Almeida missing with punches from the bottom.
Mechanoid drops an elbow to the side of Almeida's head. Mechanoid throwing shots but they're hitting the canvas more than the man. Mechanoid is trying to control the action in half guard but Almeida is working away on the bottom, looking perhaps to get back to full guard. Mechanoid working Almeida over with strikes. Almeida trying to control but Mechanoid postures up.
Mechanoid is looking to take a break and control but Almeida is keeping him honest, looking to work from the bottom. Mechanoid winds up and cracks Almeida with a swinging punch to the side of the head. Almeida trying to control but Mechanoid postures up.
Mechanoid lands with an elbow from half guard - that looked like it hurt. #T3# Mechanoid seems content to maintain position for now, rather than mounting any offense. Mechanoid looking to pass the half guard. Not this time. Almeida trying to control from the bottom.
The referee must be thinking about standing these guys back up. Ground and pound from Mechanoid. Mechanoid is keen to just control but Almeida is a slippery customer. Mechanoid throwing punches and elbows but they're not doing any damage. Mechanoid frees up his trapped foot and advances to mount. Almeida can't escape the position.
#T4# Almeida wants to control but Mechanoid is having none of it. Mechanoid raining down hammerfists from mount. Almeida is writhing around trying to get back to his feet. Mechanoid working the ground and pound effectively.
Almeida taking shots to the head. Mechanoid punishing his opponent with strikes. Mechanoid raining down hammerfists from mount. Mechanoid with a couple of short strikes. Mechanoid lands a couple of nice shots there from mount.
Mechanoid postures up and connects with a big shot that has rocked Almeida badly. He's trying desperately to grab hold of Mechanoid around the waist but Mechanoid pushes him off and unloads with more strikes, forcing the referee to jump in and save him! Mechanoid is the winner by TKO! Mechanoid jumps onto the cage and shouts into the camera. "We did it momma!"
Ladies and gentlemen, after 4:56 of round 2, we have a winner by way of TKO (Strikes). Kryten Mechanoid! A relieved looking Kryten Mechanoid thanked the fans for their support and gave the usual line about them being amazing. They seemed to believe that he actually meant it. |
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Event:
BANZAI COMBAT 63
Date: Jul 13, 2024 |
#R1# Mechanoid slaps away a takedown attempt from Howell, before circling back to the center of the mat.#TD# Mechanoid gets a double leg takedown into Howell's guard.#SUB2# Howell is throwing his legs up, looking for submissions. Mechanoid is aware though and is defending well. Howell looking to control.
Mechanoid trying to control the position from guard on top but Howell is wriggling around, looking for whatever he can. Mechanoid working from the guard for now, landing some ground and pound. Howell wants to sweep here but Mechanoid controlling him for the moment. We've had a slow start to the round here - hopefully the action picks up. Mechanoid definitely looks more muscular than last time we saw him fight. Mechanoid landing with the ground and pound. The ref warns both fighters not to hold the cage as they work up against the meshing.#T1##SUB2# Mechanoid avoids a guillotine attempt easily.
Mechanoid pressing down on his opponent's thigh, looking to pass guard. Howell is keeping the position for now. Mechanoid slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up. Mechanoid stands up and looks to throw the legs aside to pass to side control. Howell swivels though and keeps the full guard. Howell has been taking part in the yoga sessions down at New York Public Gym. Presumably he's going to look for a slick submission... Or maybe he's looking to avoid one. Howell looking to sweep here. No luck so far. Mechanoid landing with the ground and pound. Mechanoid is just sitting in guard, looking to avoid any submissions. Mechanoid scoring with some ground and pound. #T2# Mechanoid distracts Howell with his right hand and drops a big elbow with his other arm. Mechanoid controlling from the top position. The fighters are pressed up against the cage, both looking to find a bit of space to work. Mechanoid trying to control the position from guard on top but Howell is wriggling around, looking for whatever he can. Hammerfist, elbow! yells Mechanoid's corner. There ya go! There ya go! #SUB2# Howell looking for subs off his back but Mechanoid has passed one foot through into half guard.
Mechanoid seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime. Howell taking some punishment here, with Mechanoid in his half guard. Mechanoid takes advantage of the dominant position to land a couple of big hammer fists. Mechanoid controlling the pace. #T3# Howell tries to get to full guard but Mechanoid has control of the leg. Howell missing with punches from the bottom.
Mechanoid working the head and body with strikes. Mechanoid stalling. Howell on the receiving end of some nice ground and pound. Mechanoid seems very keen to just sit and control from half guard but Howell does not like that idea so much and is remaining active off his back. Howell trying to control from the bottom.
Howell makes his way to full guard. A much better position for Howell. Howell throwing some rather feeble looking strikes off his back.
Mechanoid distracts Howell with his right hand and drops a big elbow with his other arm.#T4# Howell keeping moving, preventing Mechanoid from controlling successfully. Mechanoid postures up and lands some nice ground and pound. Howell looking for a sweep. Not yet Howell, not yet. Mechanoid wants to control from the top but Howell keeps moving. Mechanoid looking to sit in guard and control but Howell gets the butterfly guard and sweeps. He's now in the guard on the top. #REVB# Mechanoid is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move. #REVR# Mechanoid lands a big shot. The thud that echoes around the arena is like music to the fans' ears. The crowd thankful this round is nearly over. Mechanoid is scoring with some nice ground and pound from the dominant position. The two fighters exchange a few words. I couldn't hear what they were saying but maybe it's more fun if you make it up yourself. Mechanoid connects with a nice short shot to Howell's temple. The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here. Howell taking some punishment here, with Mechanoid in his half guard. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. The fighters get back to their feet, the hooter sounds and we're back to the action!#R2# Howell shoots in for a takedown - he's clinched up with Mechanoid but Mechanoid pushes him off and we're back to square one. Howell gets his takedown attempt stuffed easily #TD# so Mechanoid counters with a double leg into guard. Good agility. Hammerfist, elbow! yells Mechanoid's corner. There ya go! There ya go! Mechanoid works over Howell with some ground and pound from guard. Mechanoid's corner is telling him to maintain position. Mechanoid is pushing down on Howell's leg trying to pass to half guard. Howell is fighting to maintain full guard but Mechanoid has managed to sneak the leg through. We've had a slow start to the round here - hopefully the action picks up. Howell is concentrating on defense, preventing Mechanoid from advancing position. Howell is looking to control Mechanoid's leg but it's slowly edging free. Can Howell avoid being mounted? Mechanoid looks over to his corner - he wants some instructions but his corner are not responding. Mechanoid winds up and cracks Howell with a swinging punch to the side of the head. #T1# Howell tries to roll over but Mechanoid keeps him under control. Mechanoid passes the guard and advances to mount! Mechanoid scoring with strikes but Howell is staying in there. Mechanoid landing strikes from the mount and Howell is in trouble! Howell is in all sorts of trouble here.
Mechanoid postures up and connects with a big shot that has rocked Howell badly. He's trying desperately to grab hold of Mechanoid around the waist but Mechanoid pushes him off and unloads with more strikes, forcing the referee to jump in and save him! Mechanoid is the winner by TKO! Mechanoid jumps onto the cage and shouts into the camera. "We did it momma!"
Ladies and gentlemen, after 1:57 of round 2, we have a winner by way of TKO (Strikes). Kryten Mechanoid! Our winner, Kryten Mechanoid, made sure he spent some time buttering up the crowd during his post fight interview, which will no doubt bring him a few more fans. |
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Event:
BANZAI COMBAT 43
Date: Jun 15, 2024 |
#R1# We've got one fighter who appears to only be looking to counter and the other not looking particularly aggressive either, so we could be in for a dull fight.#TD# Gijs gets caught flat footed, as Mechanoid shoots in with a quick takedown into guard. Gijs is pulling down on Mechanoid's head to control his posture. The fighters are pressed up against the cage, both looking to find a bit of space to work. Mechanoid is working Gijs over from the guard. He should look to pass the guard and do a little more damage with these strikes. Gijs seems keen to control Mechanoid's posture. Gijs wants to sweep here but Mechanoid controlling him for the moment. Mechanoid not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up. Mechanoid has to be careful here, sitting in the guard of a superior BJJ player. Mechanoid throws a big right hand that misses. Gijs wants to sweep but no luck. We've had a slow start to the round here - hopefully the action picks up. Gijs controlling the position. Mechanoid throws an elbow that misses. Gijs uses the momentum to reverse the position. He's now in Mechanoid's guard. Nice move by Gijs!#REVB# The ref warns both fighters not to hold the cage as they work up against the meshing. Gijs being controlled here momentarily. #T1# Gijs stands up and looks to throw the legs aside to pass to side control. Mechanoid swivels though and keeps the full guard. Mechanoid preventing the ground and pound from doing any damage. Gijs lands a couple of digs. Gijs throws a big right hand that misses. Mechanoid preventing the ground and pound from doing any damage. Gijs trying to control but Mechanoid is working from the bottom. Gijs in full guard, throwing the ground and pound. No damage this time. Mechanoid looks to be in better condition than last time we saw him fight. Obviously he's been working hard on his cardio.#T2# My god... these two guys really need to pick up the pace or everyone will leave to go get a beer. Mechanoid is adopting a defensive guard. In the pre-fight buildup videos we saw Gijs working his ground and pound in the gym. He isn't landing a great percentage of his ground strikes so far though. Gijs throws a big right hand that misses. Gijs being controlled here momentarily. #REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet. Mechanoid doesn't succeed with the takedown#TD2# and Gijs counters with a shoot takedown. Mechanoid fights it but they end up in guard. Mechanoid being controlled here, momentarily. Gijs trying to control the position from guard on top but Mechanoid is wriggling around, looking for whatever he can. #T3# Mechanoid bucks up whilst keeping hold of a body lock, managing to reverse the position. Now he's in top in Gijs's guard. #REVR# Gijs is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move. #REVB# Mechanoid is looking to control Gijs's leg but it's slowly edging free. Can Mechanoid avoid being mounted? Mechanoid is staying active underneath Gijs, who seems content to just control the action from this position. Mechanoid trying to control from the bottom.
Mechanoid wants to control but Gijs passes into side.
Mechanoid tries to buck Gijs off but Gijs is having none of it. Gijs trying to control the position but Mechanoid is working away. #T4# Mechanoid gives up the full mount - oops, sloppy defensive grappling there! Gijs is landing with some decent strikes but Mechanoid is trying to advance his position so the referee is letting the fight continue. Mechanoid is looking to get to half guard. Mechanoid is working hard here to advance position. Gijs can't quite control the action as he would like just now, as Mechanoid is looking to escape. Gijs landing strikes from the mount and Mechanoid is in trouble! The crowd thankful this round is nearly over. Mechanoid really trying hard to get back to half guard here.
And that is the end of the round. The fighters go back to their corners.
Bolle Gijs dominated that round. OK. That's time! The bell goes and we're back to the action.#R2##TD# Mechanoid shoots in from a long way out. He's driving through with the takedown attempt and he eventually gets it, landing in Gijs's guard. Mechanoid working from the guard for now, landing some ground and pound. Mechanoid advances to half guard. Mechanoid trying to pass the guard but Gijs defending well. Gijs has hold of Mechanoid's hands but Mechanoid slips his arm to the side and lands an elbow. We've had a slow start to the round here - hopefully the action picks up. Gijs tries to roll over but Mechanoid keeps him under control. Mechanoid throwing punches and elbows but they're not doing any damage. Gijs gets back to full guard.
Mechanoid trying to control the position from guard on top but Gijs is wriggling around, looking for whatever he can. #T1# Mechanoid throws an elbow that misses. Gijs uses the momentum to reverse the position. He's now in Mechanoid's guard. Nice move by Gijs!#REVB# Gijs trying to land body shots but he keeps hitting the mat. Gijs throwing strikes but missing. There's a bit of a scramble here and now Mechanoid is on top in guard.
#REVR# Mechanoid won't allow Gijs to sweep him here. Gijs trying to control the position.
Mechanoid tries to free his leg and advance position but Gijs is retaining full guard. #T2# Gijs pulls Mechanoid in to control the position. Mechanoid trying to control but Gijs is working from the bottom. Mechanoid throwing strikes but missing. Gijs looking to hit a scissor sweep but Mechanoid is one step ahead there. Gijs has the superior BJJ but he's also working some ground strikes into his gameplan. Mechanoid in full guard, throwing the ground and pound. No damage this time. Gijs pulls Mechanoid in to control the position. Mechanoid with a flurry of punches that miss. Gijs keeping moving, preventing Mechanoid from controlling successfully. Mechanoid with a nice head shot there.#T3# Gijs is controlling Mechanoid's posture. Mechanoid makes a bit of distance and scores with some ground and pound, still in guard. Gijs keeping full guard, as Mechanoid tries to pass. Mechanoid looking to sit in guard and control but Gijs gets the butterfly guard and sweeps. He's now in the guard on the top. #REVB# Gijs is in close to Mechanoid's body, working some short punches and elbows. Mechanoid controls Gijs momentarily but Gijs frees himself. Gijs is looking to work some ground and pound but Mechanoid has wrist control. Mechanoid wants to sweep here but Gijs controlling him for the moment. Bolle Gijs has got the better of the ground game so far. Gijs scoring with punches to the head and body. #T4# Gijs looking to sit in guard and control but Mechanoid gets the butterfly guard and sweeps. He's now in the guard on the top. #REVR# Mechanoid wants to control from the top but Gijs keeps moving. Mechanoid stopping the sweep attempt from Gijs. Mechanoid postures up.
Gijs looking to control the pace of the fight rather than finish it. Mechanoid tries to free his leg and advance position but Gijs is retaining full guard. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Mechanoid trying to control but Gijs is working from the bottom. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that second round. That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action.#R3# Mechanoid looks frustrated there after his takedown attempt is stuffed easily. Both fighters are looking to counter, which isn't making for the most exciting fight in the world.#TD# Mechanoid shoots in for a takedown from distance. He catches Gijs napping and manages to drive through into side control! We've had a slow start to the round here - hopefully the action picks up. Mechanoid looking to control but instead Gijs has slipped a leg in, to regain half guard. Mechanoid trying to control the action but Gijs is working from the bottom. Gijs is concentrating on defense, preventing Mechanoid from advancing position. #T1# Mechanoid is just sitting in half guard, waiting for something to happen. Gijs tries to get to full guard but Mechanoid has control of the leg. Mechanoid throwing shots but Gijs is blocking nicely. Gijs tries to roll over but Mechanoid keeps him under control. Mechanoid is nestled in close to Gijs, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure. Gijs wants to improve his position but Mechanoid is controlling well.
Mechanoid throws a big elbow that misses, also allowing Gijs to regain full guard. #T2# Gijs trying to control the position here. Mechanoid trying to control but Gijs is working from the bottom. Mechanoid connects with a couple of short punches. Mechanoid with a nice head shot there. Mechanoid looking to pass the guard. Mechanoid slips effortlessly into side control - very nice. You can see the frustration on Gijs's face, being in this tough position on the bottom.#T3# Gijs is trying to improve his position. Mechanoid looking to control but instead Gijs has slipped a leg in, to regain half guard. Gijs is trying to defend against the ground and pound but Mechanoid scores with a couple of nice shots. Gijs tries to roll over but Mechanoid keeps him under control. The referee walks around the fighters to get a better view of the action. Mechanoid lands a nice short elbow. Mechanoid throws a strike but Gijs avoids it easily and moves to full guard. Gijs seems keen to control Mechanoid's posture. Mechanoid trying to control the position from guard on top but Gijs is wriggling around, looking for whatever he can. Mechanoid pushes down on Gijs's leg and manages to get into half guard.#T4# Mechanoid working the head and body with strikes. Gijs is refusing to be controlled, as Mechanoid sits in half guard. Mechanoid is stalling here. Gijs is in no mood to hang around though. He's locked up a kimura from the bottom! Mechanoid seems to be keeping calm but he's forced to roll out of the hold and Gijs has ended up in side control on the top. Nice work. Mechanoid is looking for a sweep. Mechanoid takes a big shot right to the temple there but he's taken it well.
Mechanoid is trying to get back to half guard. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Gijs wants to control but Mechanoid is keeping him busy. Gijs moves into full mount! And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid clearly takes that round. Well, the break between rounds is over. Let's get back to the scrappin!#R4# Nice takedown defense from Gijs. No joy for Mechanoid on that attempt. Gijs changes levels for a counter takedown but doesn't follow through with his attempt. Mechanoid shoots in for a takedown but Gijs shows good takedown defense. Gijs defends well against a solid takedown attempt from Mechanoid. That's three failed takedown attempts in the round for Kryten Mechanoid. That's going to take a lot out of him.#TD# Mechanoid shoots in for a takedown from distance. He catches Gijs napping and manages to drive through into side control! We've had a slow start to the round here - hopefully the action picks up. Mechanoid misses with the ground and pound. Mechanoid grinds an elbow into Gijs's temple. Mechanoid wants to lay and pray for a moment but Gijs keeps working. #T1# Who's going to make the next move? Mechanoid is working Gijs over with some ground and pound from side control. Mechanoid working the ground and pound but Gijs is defending the strikes. Mechanoid looking to punish the body of his opponent here but Gijs is avoiding damage well.
Mechanoid creates a bit of distance and throws down some hard shots. The strikes coming from Mechanoid are missing the target in this wave of attacks. Gijs takes a couple of big shots there - the referee warns him that he has to defend himself better. Mechanoid trying to control the position but Gijs is working away. Mechanoid lands a knee to the body and a forearm to the face. Mechanoid wants to lay and pray for a moment but Gijs keeps working. #T2# Mechanoid in side control lands a decent elbow. Gijs is trying to get back to half guard. Gijs is trying to control Mechanoid's posture but Mechanoid avoids it. Gijs tries to bench press Mechanoid off him but Mechanoid keeps the position. An elbow from Mechanoid crashes against the mat.
Mechanoid trying to control the position but Gijs is working away. Mechanoid wants to control for a moment but Gijs uses the opportunity to move back to half guard. #T3# Gijs is trying is best to control the position here. Mechanoid not throwing his punches with enough precision this time. Gijs is working for an escape here. He's hooked one of Mechanoid's legs and he's managed to sneak out and take Mechanoid's back! Well, with Gijs on his back, surely it's only a matter of time before Mechanoid is tapping out... Can he escape the position? Mechanoid turns into Gijs and is now in his guard.
Mechanoid tries to free his leg and advance position but Gijs is retaining full guard. Mechanoid wants to control from the top but Gijs keeps moving. Mechanoid trying to pass the guard. He's being very persistent here but Gijs manages to land a sweep and now he's on top! #REVB# Mechanoid looking to sweep here. No luck so far. #T4# Gijs forces his way into half guard. Mechanoid taking some punishment here, with Gijs in his half guard. Mechanoid wants to get back to full guard. Mechanoid avoiding damage under a succession of punches from Gijs. Gijs not doing much here.
Mechanoid has hold of Gijs's hands but Gijs slips his arm to the side and lands an elbow. The crowd thankful this round is nearly over. Mechanoid trying to control but Gijs postures up.
And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid had his way with Bolle Gijs in that round. That's time! Back to the action! This is the final round!#R5# Mechanoid closes the distance and clinches up with Gijs, looking for a takedown. Mechanoid pushes Gijs against the cage but Gijs circles to the side and manages to break the clinch. Mechanoid looks for a takedown here. Will he get it? Gijs is fending him off so far but Mechanoid persists. Nope, Gijs circles away and we're back to standing.#TD# Mechanoid closes the distance and clinches up, looking for a takedown. He shifts his weight and gets a nice trip into half guard. Gijs is working for an escape here. He's hooked one of Mechanoid's legs and he's managed to sneak out and take Mechanoid's back! We've had a slow start to the round here - hopefully the action picks up. Gijs connects with a big shot to the side of Mechanoid's head.
Mechanoid covers up after that shot from Gijs.
Gijs loading up with punches from the back mount - how long can Mechanoid hold on?
Mechanoid wants to control his opponent's hands but Gijs gets his hands free. #T1# Gijs lands strikes to the head. Mechanoid trying to control the hands but Gijs breaks the grip. Gijs loading up with punches from the back mount - how long can Mechanoid hold on?
Gijs looking to soften up his opponent with punches.
Mechanoid wants to control his opponent's hands but Gijs gets his hands free. Gijs thows a huge left but connects with the canvas and not his opponent. Gijs is controlling his opponent, waiting for an opportunity to finish. Mechanoid looking very determined here, making life difficult for Gijs.
Gijs softening up his opponent with strikes here.
Mechanoid trying to control the action but Gijs just sinks the hooks in. #T2# Gijs struggling to land strikes to the head as Mechanoid covers up. Mechanoid tries to escape but Gijs has the hooks in and won't let him break free. Mechanoid is taking damage to the body and head. Mechanoid trying to control the hands but Gijs breaks the grip. Mechanoid wants to escape the position.
Gijs punches Mechanoid on the ear. The referee is taking a good look at Mechanoid as he is on the wrong end of some big shots from Gijs!
Mechanoid covers up after taking a massive shot to the side of the head.
Gijs controls the action. Mechanoid covers up after taking a massive shot to the side of the head.
#ROC2#Mechanoid is rocked!#T3# Gijs drops a big shot to the side of Mechanoid's head! Oh, Mechanoid is out! He's out cold! Gijs jumps to his feet and celebrates with his corner. In his post fight interview he thanks God. Saying that without him, he wouldn't have the power to knock his opponent senseless. Amen.
Ladies and gentlemen, after 3:27 of round 5, we have a winner by way of KO (Strikes). Bolle Gijs! Bolle Gijs is the new heavyweight champion! Post fight, Bolle Gijs took to the microphone: 'Papier hier'. |
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Event:
BC FIGHT NIGHT 8
Date: May 15, 2024 |
#R1# Mechanoid dives in for a single leg takedown but Rodriguez sprawls and the fighters end up clinched against the cage. Mechanoid goes for a takedown attempt but Rodriguez pushes him away and we're back to fighting at a distance.
Rodriguez tries to shoot in for a takedown. He's got hold of a leg but Mechanoid swivels and escapes. Mechanoid displays good takedown defense there as he swats away a double leg from Rodriguez. Rodriguez shoots for a double leg takedown but Mechanoid sprawls well. He's pushed Rodriguez's face into the mat and manages to get back to his feet relatively easily. Mechanoid feinted with a counter takedown. Kryten Mechanoid has stuffed three takedown attempts in the round now. That's going to take a lot out of Jorge Rodriguez. Horrible takedown attempt by Rodriguez or perhaps it was just good defense by Mechanoid, which made it look bad. Rodriguez doesn't succeed with the takedown#TD# and Mechanoid counters with a takedown into side control. We've had a slow start to the round here - hopefully the action picks up. Rodriguez seems a little lost for a moment, as Mechanoid dominates the positioning. Mechanoid working the body and head with strikes. Mechanoid trying to control the position but Rodriguez is working away. #T1# Rodriguez is trying to escape the position but Mechanoid is controlling the position. Mechanoid working the ground and pound. The ref warns both fighters not to hold the cage as they work up against the meshing. Rodriguez takes an elbow right on the bridge of the nose and winces in pain.
Rodriguez managing to avoid any damage from the strikes thrown by Mechanoid.
Rodriguez is not content to let Mechanoid control the position. Mechanoid scores with punches from side control. Check out the look on Mechanoid's face as he threw that strike - that's one determined fighter!
Mechanoid in side control lands a nice looking series of punches and elbows. Mechanoid in side control, throwing shots but Rodriguez defends. Check out the look on Mechanoid's face as he threw that strike - that's one determined fighter!
Mechanoid controlling from side mount. #T2# Rodriguez takes a big shot right to the temple there but he's taken it well.
You can see the frustration on Rodriguez's face, being in this tough position on the bottom. Rodriguez on the wrong end of some ground and pound. Mechanoid throws a knee to the body but it doesn't do much damage. Rodriguez is trying to get back to half guard. Mechanoid working the body and head with strikes. The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here. Mechanoid is working Rodriguez over with some ground and pound from side control. Rodriguez trying to remain calm as Mechanoid controls from the top position. Mechanoid wants to lay and pray for a moment but Rodriguez keeps working. #T3# Rodriguez is working to avoid the ground and pound but Mechanoid connects with a decent elbow. Rodriguez wants to control but Mechanoid postures up. The fighters are pressed up against the cage, both looking to find a bit of space to work. Mechanoid trying to control the action but Rodriguez is working from the bottom. Mechanoid lands a few punches from side control.#T4# Rodriguez takes a couple of big shots there - the referee warns him that he has to defend himself better. Rodriguez wants to control but Mechanoid postures up. Rodriguez being controlled for a moment. Mechanoid is looking to take a break and control but Rodriguez is keeping him honest, looking to work from the bottom. Mechanoid happy to just control the position for now. The crowd thankful this round is nearly over. Rodriguez takes an elbow right on the bridge of the nose and winces in pain.
And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action!#R2# Rodriguez fakes high and shoots in for a takedown but Mechanoid avoids it really well and circles away.#TD2# Mechanoid gets caught napping as Rodriguez dives in and scores a takedown. Mechanoid manages to retain guard. Kryten Mechanoid overall seems to be getting the better of the ground position in the fight so far. Mechanoid controlling Rodriguez's posture. Mechanoid preventing the ground and pound from doing any damage. We've had a slow start to the round here - hopefully the action picks up. Rodriguez is fighting to break Mechanoid's control of his arms but Mechanoid is doing a good job of controlling the position at the moment.#T1# Mechanoid is really dominating this fight. Is there anything that Rodriguez can do to turn this around? A big thud reverberates around the arena there as Rodriguez accidentally thumps the mat. Hopefully he's not broken his hand. It looks like the ref is thinking about a standup. Mechanoid is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive. There's a bit of a scramble here and now Mechanoid is on top in guard.
#REVR# Rodriguez is trying to control the position from the bottom.
Mechanoid looking to pass the guard. #T2# The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight. Rodriguez trying to keep a closed guard but Mechanoid is proving a slippery customer.
It really doesn't seem like the step up in weight is hurting Mechanoid here at all. He's more than holding his own against the bigger man. Mechanoid lands a couple of digs. Mechanoid looking to sit in guard and control but Rodriguez gets the butterfly guard and sweeps. He's now in the guard on the top. #REVB# Mechanoid pulls Rodriguez in to control the position. Mechanoid wants to sweep here but Rodriguez controlling him for the moment. Rodriguez works over Mechanoid with some ground and pound from guard. Mechanoid looks to be in better condition than last time we saw him fight. Obviously he's been working hard on his cardio. Mechanoid controlling the position. Rodriguez working some ground and pound from guard but it's not doing any damage. #T3# Rodriguez is fighting to break Mechanoid's control of his arms but Mechanoid is doing a good job of controlling the position at the moment. Mechanoid avoiding any damage from the ground and pound. Mechanoid is avoiding any damage by keeping wrist control. Rodriguez wants to control from the top but Mechanoid keeps moving. Rodriguez must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu. Rodriguez working some ground and pound from guard but it's not doing any damage. Mechanoid is avoiding any damage by keeping wrist control. #REF3# The referee has decided to stand the fighters back up, so we'll restart on the feet.#TD# Mechanoid shoots in and gets a takedown into half guard. Mechanoid showed some decent athleticism there. Mechanoid working Rodriguez over with strikes. #T4# Mechanoid wants to pass the guard but Rodriguez is defending well. Mechanoid trying to advance position but Rodriguez counters by regaining guard. Mechanoid scoring with some ground and pound. There's a bit of a scramble here and now Rodriguez is on top in guard.
#REVB# Mechanoid is controlling Rodriguez's posture. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Mechanoid wants to sweep but no luck. Rodriguez in full guard, throwing the ground and pound. No damage this time. Mechanoid has control of Rodriguez's left arm, preventing Rodriguez from doing any damage. And that is the end of the round. The fighters go back to their corners.
That was a close second round but I would say that Kryten Mechanoid will probably get the nod. The referee calls time. The cornermen exit stage left and we're back to business. And we move into the final round!#R3# Mechanoid fails with a takedown attempt. Rodriguez attempts a leg kick but it's missed by a good margin. Rodriguez misses with a takedown #TD# and Mechanoid counters with a single leg into guard. Rodriguez didn't expect that. Mechanoid preventing the sweep. Mechanoid trying to pass the guard but can't manage it just yet. We've had a slow start to the round here - hopefully the action picks up. Rodriguez keeping moving, preventing Mechanoid from controlling successfully. #T1# Mechanoid throwing strikes from guard but Rodriguez blocks nicely. Mechanoid looking to sit in guard and control but Rodriguez gets the butterfly guard and sweeps. He's now in the guard on the top. #REVB# Mechanoid looking to hit a scissor sweep but Rodriguez is one step ahead there. Rodriguez lands a couple of decent looking shots. Rodriguez working some ground and pound from guard but it's not doing any damage. Rodriguez postures up in Mechanoid's guard and throws a big left but Mechanoid blocks it. Rodriguez stopping the sweep attempt from Mechanoid. Rodriguez throwing strikes but missing. #T2# Rodriguez loading up with the ground and pound but he's missing more than he's landing in this flurry. Mechanoid tries to land a sweep but no joy. Rodriguez is sitting in guard, working some ground and pound. Mechanoid looking for a sweep. Not yet Mechanoid, not yet. Mechanoid is controlling Rodriguez's posture. Rodriguez is looking to work some ground and pound but Mechanoid has wrist control. The referee looks like he's ready to step in and stand the fighters back up. Mechanoid tries to land a sweep but no joy. #REF3# The referee has stepped in and called for a break in the action. We'll restart on the feet.#TD# A momentary lapse in concentration from Rodriguez enables Mechanoid to shoot in and score with a neat double leg. Rodriguez manages to secure a closed guard as the fighters hit the mat. Mechanoid lands a couple of digs. Mechanoid trying to control the position from guard on top but Rodriguez is wriggling around, looking for whatever he can. Mechanoid throws a big elbow that misses. Mechanoid has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission.#T3# Mechanoid wants to control from the top but Rodriguez keeps moving. Mechanoid with a couple of shots to the head there. Not particularly brutal. Rodriguez manages to sweep nicely, so he's now on top. Mechanoid manages to get himself to full guard.
#REVB# Mechanoid working the defensive guard well to avoid strikes from Rodriguez. Rodriguez loading up with the ground and pound but he's missing more than he's landing in this flurry. Rodriguez stopping the sweep attempt from Mechanoid. Rodriguez with a flurry of punches that miss. Rodriguez with a flurry of punches that miss. Mechanoid has Rodriguez pulled in close to control his posture. #T4# Mechanoid continues to stall.#REF3# The ref stands the fighters back up due to a lack of activity. Rodriguez has done a lot of speed work in the buildup to this fight. Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out! Horrible takedown attempt by Rodriguez or perhaps it was just good defense by Mechanoid, which made it look bad. Jorge Rodriguez has stepped it up - he knows he needs a finish here! Kryten Mechanoid is fighting for a decision here - he's started to take the cautious approach. Mechanoid looks frustrated there after his takedown attempt is stuffed easily.
And that's the end of the fight! Kryten Mechanoid showed his dominance in that final round. Well I reckon that's a shut out for Mechanoid, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.
Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision. Judge Ren Mimura scores the fight 30:26 Judge Sosuke Kotani scores the fight 30:26 Judge Yukihiro Shimada scores the fight 30:26
In favor of your winner, by unanimous decision... Kryten Mechanoid! A victorious Kryten Mechanoid thanked his army of followers in his post fight interview, telling people to make sure they follow him on Twitter. |
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Event:
BANZAI COMBAT 23
Date: Apr 21, 2024 |
#R1# Da Silva connects with a crisp jab. Da Silva goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo. Da Silva ducks down and throws a hook to the body but Mechanoid moves away.#TD# Mechanoid closes the distance and looks for a trip takedown... aaaand he's got it - Mechanoid lands in his opponent's guard. Da Silva pulls Mechanoid in close to prevent any damage. Da Silva is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive. We get told so often about how wrestlers don't like to be on their backs. Let's see if Da Silva can do anything to dispel that myth. Mechanoid trying to control but Da Silva is working from the bottom. Mechanoid looking to pass the guard. Mechanoid throwing strikes but missing. Mechanoid stands up over Da Silva, holding his feet. He dives back in and lands a decent shot to the head. The ref warns both fighters not to hold the cage as they work up against the meshing.#T1# Mechanoid not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up. Da Silva working the defensive guard well to avoid strikes from Mechanoid. Mechanoid is in close to Da Silva's body, working some short punches and elbows. Mechanoid definitely looks more muscular than last time we saw him fight. Mechanoid lands a nice shot whilst sitting in his opponent's guard. Da Silva not looking particularly offensive just at the moment.
Mechanoid slows down the pace of the fight, as he sits in guard. The fighters are pressed up against the cage, both looking to find a bit of space to work. Mechanoid chips away with some ground and pound. Da Silva not looking particularly offensive just at the moment.
Mechanoid is looking to work some ground and pound but Da Silva has wrist control. Mechanoid not doing a lot at the moment. He'll have to show some more aggression or the fight will get stood up. Da Silva not looking particularly offensive just at the moment.
#T2# Mechanoid is stalling in the full guard. Mechanoid lands a nice shot whilst sitting in his opponent's guard. Mechanoid pressing down on his opponent's thigh, looking to pass guard. Da Silva is keeping the position for now. Mechanoid landing some decent shots from guard. Mechanoid is sitting in guard, working some ground and pound. Da Silva looks more muscular than last time we saw him. He must have been on the weights. Mechanoid makes a bit of distance and scores with some ground and pound, still in guard. Mechanoid postures up to throw the ground and pound strikes but they don't connect. Mechanoid stands and throws Da Silva's legs to the side, diving into side control. Mechanoid working away.#T3# Mechanoid taking a breather here. Da Silva is positioning himself to get back to half guard. You can see the frustration on Da Silva's face as Mechanoid controls the position. Da Silva is looking for a sweep. Mechanoid working the head with strikes. Mechanoid controls the position from side control. Mechanoid works a knee to the body and follows up with a nice elbow to the head. Check out the look on Mechanoid's face as he threw that strike - that's one determined fighter!
#T4# Mechanoid grinds an elbow into Da Silva's temple. Mechanoid lands a knee to the body and follows it up with some ground and pound to the head. That will wear Da Silva down.
Mechanoid cracks Da Silva with a big right hand but Da Silva just smiles back at him and invites him to have another go.
Da Silva being controlled for a moment. Mechanoid working away diligently from side control. Landing strikes effectively there - that will score him some points on the judges scorecards.
Da Silva takes an elbow right on the bridge of the nose and winces in pain.
Da Silva takes a big shot right to the temple there but he's taken it well.
#ROC#Da Silva is rocked! Mechanoid controls the position from side control. The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here. Da Silva is working to avoid the ground and pound but Mechanoid connects with a decent elbow. And that is the end of the round. The fighters go back to their corners.
Kryten Mechanoid dominated that round. That's time! Mechanoid's corner gives him a slap on the ass as he gets ready to fight.#R2##TD# Mechanoid looking for a takedown here - he's got it. Da Silva really doesn't want to stay on the ground with Mechanoid. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out. Mechanoid makes a bit of distance and scores with some ground and pound, still in guard. Mechanoid passes into half guard. Mechanoid drops an elbow to the side of Da Silva's head. Mechanoid works his way into side control. Kryten Mechanoid overall seems to be getting the better of the ground position in the fight so far. Mechanoid connects with a decent looking elbow from side control that caused Da Silva some visible discomfort.
Da Silva is still in real trouble! Can Mechanoid finish him? Mechanoid happy to just control the position for now. Da Silva seems to have recovered his senses. We've had a slow start to the round here - hopefully the action picks up. Da Silva tries to work a leg under to get back to half guard but Mechanoid wriggles his own leg back out and remains in side control. Mechanoid scores with a couple of nice shots to the head there. The referee takes a look at Da Silva to see if he's OK. Mechanoid lands an elbow. #T1# Mechanoid wants to control but Da Silva is keeping him busy. Mechanoid working the ground and pound. Mechanoid wants to control but Da Silva is keeping him busy. Mechanoid is chipping away with strikes.
You can see the frustration on Da Silva's face as Mechanoid controls the position. Mechanoid scoring with punches and elbows. It really doesn't seem like the step up in weight is hurting Mechanoid here at all. He's more than holding his own against the bigger man. Mechanoid lands a nice forearm strike. Mechanoid just content to control the position. Mechanoid scores with a big shot from side control... and another... and another! Oh Da Silva is done here - save him referee! More strikes land and eventually the ref does step in and Mechanoid can finally stop beating on his defenseless opponent!
Ladies and gentlemen, after 2:58 of round 2, we have a winner by way of TKO (Strikes). Kryten Mechanoid! A relieved looking Kryten Mechanoid thanked the fans for their support and gave the usual line about them being amazing. They seemed to believe that he actually meant it. |
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Event:
STC12| GP Losers Round 3
Date: Mar 24, 2024 |
#R1##TD# Mechanoid shoots in looking for a single leg takedown. Howell is trying to defend but Mechanoid finishes it well and ends up in half guard. Let's see if he can advance position further.#SUB2# Howell looking for submissions from an awkward position here. Mechanoid content to control rather than advance. Howell should think about turning a few of those tyres round his middle into muscle if he wants people to take him seriously as an athlete. Howell wants to get back to full guard. Howell keeps trying to improve his position. Mechanoid is looking to stall here but Howell recovers full guard. We've had a slow start to the round here - hopefully the action picks up. Mechanoid's corner is telling him to maintain position. Mechanoid postures up and scores with a shot to the body and a follow up elbow to the head. Mechanoid definitely looks more muscular than last time we saw him fight. Mechanoid has to be careful here, sitting in the guard of a superior BJJ player.#T1# Mechanoid landing some decent shots from guard. #SUB2# Mechanoid got a little sloppy there for a moment and Howell has worked his way into a loose triangle - can he finish it?! No, Mechanoid has managed to get both his arms back between Howell's legs - danger averted. Mechanoid postures up and scores with a shot to the body and a follow up elbow to the head. Howell throws some sloppy strikes off his back.
Mechanoid looking to pass the guard. Mechanoid wants to control from the top but Howell keeps moving. Mechanoid pushing down on Howell's thigh, trying to pass to half guard. He's managed it... Nice work. Howell trying to control but Mechanoid postures up.
#SUB2# Howell looking for submissions from an awkward position here. Mechanoid frees up his trapped foot and advances to mount. #T2# Howell tries to get back to half guard but can't. Mechanoid lands a big shot there that rocks Howell but he's holding on and managing to survive for now.
Mechanoid lands with some vicious ground and pound - can Howell hang on?#CUT#It looks like Devyn Howell has been cut. Mechanoid with a couple of short strikes. Wooooo! Give it up for these two warriors! They are putting on a show! Mechanoid can't quite control the action as he would like just now, as Howell is looking to escape. Mechanoid cracks Howell with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Mechanoid cracks Howell with a big head shot that has him covering up instantly! He's rolled onto his side and the referee has seen enough - this one is aaaaaaaaaaall over!
Ladies and gentlemen, after 2:53 of round 1, we have a winner by way of TKO (Strikes). Kryten Mechanoid! An out of breath Kryten Mechanoid thanked his loyal fans in his post fight interview, giving them credit for his success over the course of his career. |
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Event:
STC10|
Date: Mar 03, 2024 |
#R1# Sloppy strikes from Spencer. Those never looked like landing. Mechanoid looks frustrated there after his takedown attempt is stuffed easily. Spencer slaps away a takedown attempt from Mechanoid, before circling back to the center of the mat. Spencer scores with a punch to the head. Mechanoid ducks under a wild hook from Spencer. Mechanoid fails with the takedown. That's three failed takedown attempts in the round for Kryten Mechanoid. That's going to take a lot out of him.#TD# Mechanoid shoots in for a takedown and gets it. Mechanoid is just sitting in half guard, waiting for something to happen. Mechanoid missing with some ground and pound from the half guard. #T1# Mechanoid not doing much here.
Mechanoid has been looking to land a fair amount of strikes on the ground. He might be looking to soften his opponent up in order to work for a submission. Mechanoid thows a huge punch but Spencer dodges it nicely.
Spencer looks like he's trying to stand up.
Mechanoid looking to pass the half guard. Not this time. Nice strikes from Mechanoid there. Mechanoid content to control rather than advance. #T2# The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena. Spencer is in trouble now - Mechanoid has advanced to mount! Mechanoid can't quite control the action as he would like just now, as Spencer is looking to escape. Mechanoid unloading with bombs! Mechanoid trying to control but he's not successful this time. We get told so often about how wrestlers don't like to be on their backs. Let's see if Spencer can do anything to dispel that myth. Mechanoid with the ground and pound from mount. Mechanoid looks to be in better condition than last time we saw him fight. Obviously he's been working hard on his cardio.#T3# Mechanoid is in the full mount, landing strikes. Mechanoid connects with a bit shot that sees Spencer covering up! More strikes from Mechanoid and the referee jumps in to stop the fight! Mechanoid is our winner by TKO!
Ladies and gentlemen, after 3:23 of round 1, we have a winner by way of TKO (Strikes). Kryten Mechanoid! A relieved looking Kryten Mechanoid thanked the fans for their support and gave the usual line about them being amazing. They seemed to believe that he actually meant it. Oscar Spencer spoke after the fight, saying 'Slow learner'. |
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Event:
STC7| Hunter x Schwarzenegger
Date: Feb 04, 2024 |
#R1# The fight stays on the outside here - Hell looks like he's thinking about clinching though.#TD2# Hell gets taken down but at least he's managed to land in guard. Mechanoid content to strike from guard, landing some decent shots. Hell looking to sweep here. No luck so far. The fighters are tangled up in the ropes here. We might need a restart if the fighters can't break free themselves. Hell preventing the ground and pound from doing any damage. Mechanoid is just sitting in guard, looking to avoid any submissions. Mechanoid trying to control the position from guard on top but Hell is wriggling around, looking for whatever he can. Hell could do with losing a few pounds - he looks very soft around the mid section, to put it politely. Mechanoid working from the guard for now, landing some ground and pound. We've had a slow start to the round here - hopefully the action picks up. Mechanoid looking to pass the guard. Hell keeping moving, preventing Mechanoid from controlling successfully. Hell is working from a closed guard but he's struggling to control his opponent.#T1# Hell pulls Mechanoid in close to prevent any damage. Mechanoid cracks Hell with a solid left hand.#SUB# Hell has his foot on Mechanoid's thigh. He's trying to push off and get in position for a triangle, I think. Mechanoid works his way back into a safe position though. Mechanoid really doesn't want to stay on the ground with Hell. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out. Mechanoid scoring with some ground and pound. Hell keeping moving, preventing Mechanoid from controlling successfully. Mechanoid must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu. Mechanoid slips nicely into half guard. Mechanoid passes the half guard and he's now in mount! Big trouble for Hell! Hell working to try and regain half guard.
Mechanoid scores with a couple of good head shots there.
#T2# Hell is trying desperately to improve position. Mechanoid cracks Hell with a nasty head shot there - the crowd let out an audible gasp there, as the noise reverberated around the arena.
Mechanoid has his opponent pinned against the ropes, landing some nasty ground and pound that is really making a bit of a mess out of Hell's face.
Mechanoid tries to control but Hell wriggling away. Hell wants to control but Mechanoid is having none of it. Mechanoid trying to control but Hell is having none of it. Mechanoid lands a big shot to the head and Hell winces in pain. He's tapped out due to strikes!
Ladies and gentlemen, after 2:56 of round 1, we have a winner by way of Submission (Strikes). Kryten Mechanoid! After winning the bout, Kryten Mechanoid thanked all his fans and promised he'd do even better in his next fight. The crowd seemed to love his humility. |
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