MMA Tycoon Game
Help!

Play by Play - Fighter's Fight Commentary

Event: Quick Fight Championship     
Date:   May 03, 2024
#R1##TD2#
Damage closes the distance and gets a double leg, slamming Cooper to the mat! Cooper manages to get full guard.
Damage trying to control but Cooper is working from the bottom.
Damage in full guard, throwing the ground and pound. No damage this time.
Damage trying to control but Cooper is working from the bottom.
Damage loading up with the ground and pound but he's missing more than he's landing in this flurry.
Damage has the superior BJJ but he's also working some ground strikes into his gameplan.
Damage preventing the sweep.
We've had a slow start to the round here - hopefully the action picks up.
Damage with a nice head shot there.
Damage trying to control the position from guard on top but Cooper is wriggling around, looking for whatever he can.
Cooper has improved his flexibility recently so we will have to see if he can use that to his advantage.
Damage's corner is telling him to maintain position.#T1#
Damage trying to control the position from guard on top but Cooper is wriggling around, looking for whatever he can. #REF3#
The referee decides to stand the fighters back up.#TD2#
Damage closes the distance and gets a trip takedown into side control. Cooper quickly recovers to half guard.
Cooper is staying active underneath Damage, who seems content to just control the action from this position.
Cooper trying to hold on to Damage's head to control him but Damage postures up.
Damage trying to control the action but Cooper is working from the bottom.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Damage landing with strikes to the body and head, softening up his opponent.
Damage not landing any meaningful shots this time.
Damage is looking to stall here but Cooper recovers full guard.
Cooper working a defensive guard here. #T2#
Damage stopping the sweep attempt from Cooper.
Damage advances to half guard.
Nice strikes from Damage there.
Damage drops an elbow to the side of Cooper's head.
Damage missing with some ground and pound from the half guard.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Damage is keeping good posture, landing some ground and pound.
Damage looks more muscular than last time we saw him. He must have been on the weights.
Damage is looking to take a break and control but Cooper is keeping him honest, looking to work from the bottom.
Damage is looking to advance position but Cooper won't allow it. #T3#
Damage wants to take a breather but Cooper is having none of it.
Damage is looking to advance position but Cooper won't allow it.
Cooper is staying active underneath Damage, who seems content to just control the action from this position. #REF3#
The referee decides to stand the fighters back up.#TD2#
Damage throws the overhand right but ducks down into a quick takedown attempt. Cooper was covering up waiting for the punch and Damage finishes the takedown easily into guard.
Damage trying to control but Cooper is working from the bottom. #T4#
Damage tries to stand but Cooper is controlling from the bottom.
Damage postures up and lands some nice ground and pound.
Cooper keeping full guard, as Damage tries to pass.
Damage passes into half guard.
Damage drops an elbow to the side of Cooper's head.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Cooper keeping his head moving to avoid the ground and pound.
Damage is trying to control the action in half guard but Cooper is working away on the bottom, looking perhaps to get back to full guard.
Damage trying to mount his opponent but Cooper defends it.
And that is the end of the round. The fighters go back to their corners.

Danga Damage dominated that round.
The referee calls time. The cornermen exit stage left and we're back to business.#R2##TD2#
Damage fakes an overhand right and shoots for a takedown. Cooper sprawls well initially but Damage persists and gets the takedown into half guard.
Damage trying to control from half guard but Cooper is working away.
Cooper avoiding damage under a succession of punches from Damage.
Cooper avoiding damage under a succession of punches from Damage.
Damage is trying to control. Cooper wants to improve his position but can't escape this time.
We've had a slow start to the round here - hopefully the action picks up.
Cooper is looking for a sweep. Damage is wise to his cunning plan and keeps the top position.
Damage is keen to just control but Cooper is a slippery customer.
The referee is pacing around the two fighters, thinking about a standup.
Damage scores with a couple of good hammerfists.#T1#
Damage is pressing down on Cooper's thigh, looking to free his foot. Cooper is holding on for now.
Cooper is refusing to be controlled, as Damage sits in half guard. #REF3#
The ref stands the fighters back up due to a lack of activity.
Danga Damage seems to be the more aggressive standup fighter in this bout.#TD2#
Cooper gets caught on his heels momentarily as he allows Damage to score an easy takedown into full guard.
Damage forces his way into half guard.
Damage is keeping good posture, landing some ground and pound. #T2#
Cooper is looking to control Damage's leg but it's slowly edging free. Can Cooper avoid being mounted?
Cooper avoiding damage under a succession of punches from Damage.
Damage sitting in half guard, looking to land shots. Cooper defending well though.
Damage trying to mount his opponent but Cooper defends it.
Damage is trying to control the action in half guard but Cooper is working away on the bottom, looking perhaps to get back to full guard.
Cooper avoiding damage under a succession of punches from Damage.
Damage missing with some ground and pound from the half guard.
Damage seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime.
Cooper is in trouble now - Damage has advanced to mount! #T3#
Damage with a couple of short strikes.
Damage can't quite control the action as he would like just now, as Cooper is looking to escape.
Damage looking to finish with strikes here!
Damage has been the more effective fighter overall so far.
Damage looking to control but Cooper is working nicely, looking to advance position himself.
BOOM! Damage connects with a massive shot to the dome!
Cooper tries to get back to half guard but can't. #T4#
Cooper wriggling around on the bottom manages to avoid the strikes thrown by Damage.
Damage looking to ground and pound his opponent to a finish here.
Damage throwing sloppy strikes, which aren't doing any damage.
A nice elbow there by Damage.
Cooper blocking the ground and pound.
Damage tries to control but Cooper wriggling away.
Damage fakes a shot to the body and cracks his opponent in the head. Nice ground and pound there!
The crowd thankful this round is nearly over.
Cooper is squirming around, avoiding Damage's attempts to control the action.
Cooper blocking the ground and pound.
And that is the end of the round. The fighters go back to their corners.

Danga Damage showed his class in that round. I'd imagine he'll take it on all the scorecards.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business. Ladies and gentlemen, this is the final round!#R3#
Damage on the wrong end of a decent looking cross there.
Nice defenses there by Damage.
Damage gets his takedown attempt stuffed easily
and Cooper counters with a quick right hand to the jaw.
Damage looks frustrated there after his takedown attempt is stuffed easily.
Cooper throws an overhand right that lands on Damage's shoulder, as Damage tries to avoid the shot.
Cooper moves into range and connects with a jab. #TD2#
Damage bobs and weaves into range and then changes levels and scores with a nice takedown into side control.
Cooper on the wrong end of some ground and pound.
Damage creates a bit of distance and throws down some hard shots.
Damage throwing ground and pound but whilst doing so, he forgets to control position and Cooper works his way back to half guard. Good composure under pressure.
This has been an exciting period of action!
Damage missing with some ground and pound from the half guard. #T1#
Damage thumps the canvas. Not on purpose obviously - he just missed Cooper's head.
Damage throwing shots but Cooper is blocking nicely.
Damage scores with a couple of good hammerfists.#SUB2#
Damage is looking for a kimura but he's never going to get it from there.
Damage takes a big intake of breath there - he's definitely tired.
Cooper keeping his head moving to avoid the ground and pound.
Damage looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Cooper with a short hammerfist. I guess that's as good as any advice he could get in this position.
Cooper on the receiving end of some nice ground and pound. #T2#
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Damage tries to pass the half guard into mount. Cooper knows what he's doing though and prevents the attempt.
Cooper tries to roll over but Damage keeps him under control.
Damage trying to control from half guard but Cooper is working away. #REF3#
The ref stands the fighters back up due to a lack of activity.
A telegraphed takedown attempt from Damage is defended easily by Cooper.
DB Cooper has stuffed three takedown attempts in the round now. That's going to take a lot out of Danga Damage.
Damage misses with a takedown attempt - Cooper sprawls well and throws a nice strike on the way out which just misses.#T3#
Damage doesn't succeed with the takedown
and Cooper counters with a good right hand that lands right on the jaw.
Cooper scores with a big left there. The judges will like that one.
Cooper will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Damage has a takedown stuffed.
Cooper appears to be looking for a counter punch to the body.
Good standup being displayed there by Cooper as he connects with a hook.
Damage shoots in but doesn't get the takedown #KD#
and Cooper counters with a nice right hand that sends Damage toppling to the canvas! Damage scrambles and gets back to his feet - can Cooper finish him?!#ROC#Damage is rocked!
DB Cooper is looking to keep the fight on the feet at all costs.
Fantastic stuff here - a very entertaining period of action, which has drawn cheers from the crowd.
Damage leaves his chin hanging out and Cooper seizes the opportunity with an uppercut! Damage crumbles to the floor in a heap, and the referee steps in and tends to the downed fighter! What a knockout!

Ladies and gentlemen, after 3:53 of round 3, we have a winner by way of KO (Punch). DB Cooper!

 

Event: Quick Fight Championship     
Date:   May 01, 2024
#R1#
Hoo pulls out of a head kick attempt.
Damage is trying to close the distance and clinch up, after that failed offence from Hoo.
Damage looks frustrated there after his takedown attempt is stuffed easily.
Damage takes a step back and watches a body kick go sailing past his mid section.
Damage keeping at a good range here, avoiding a leg kick.
A quick step to the side and Damage tries to counter with a shot to the body but it doesn't connect.#TD#
Damage scores with a nice takedown into half guard. Let's see what he's got on the ground.
Damage trying to control the pace.
Damage wants to free his trapped foot but Hoo is holding on for dear life with his legs.
We've had a slow start to the round here - hopefully the action picks up.
Hoo blocking the ground and pound attempt from Damage.
Damage is scoring with some nice ground and pound from the dominant position.
Damage is just sitting in half guard, waiting for something to happen.#T1#
Damage working the head and body with strikes.
Hoo taking some punishment here, with Damage in his half guard.
Damage throwing shots but they're hitting the canvas more than the man.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Damage keeping composed on the top, looking to control the action.#SUB#
Damage is trying to work for a kimura. This could be trouble! No, Hoo has managed to free his arm - good work. #T2#
Damage sitting in half guard, looking to land shots. Hoo defending well though.
Damage is sitting in half guard. He's postured up and lands a nice elbow. Oh, Hoo is hurt! He's hurt bad - Damage fires away with more strikes and the referee jumps in to save Hoo from any more punishment! Congratulations to Damage! Great finish!

Ladies and gentlemen, after 2:37 of round 1, we have a winner by way of TKO (Strikes). Danga Damage!

 

Event: Quick Fight Championship     
Date:   Apr 29, 2024
#R1##TD#
Lobster gets caught on his heels momentarily as he allows Damage to score an easy takedown into full guard.
Damage keeps in close for a moment and lands a decent shot to the side of Lobster's head.
Damage slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up.
Damage working in close now, lands a nice elbow to the side of Lobster's head.#CUT#It looks like Shrimp Lobster has been cut.
Damage postures up and scores with a shot to the body and a follow up elbow to the head.
Damage working from the guard for now, landing some ground and pound. #CUT#That has opened up Shrimp Lobster's cut even more.
Lobster really doesn't want to stay on the ground with Damage. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out.
Damage stands up over Lobster, holding his feet. He dives back in and lands a decent shot to the head. #SU#
Damage gets to his feet and steps away from his opponent.
We've had a slow start to the round here - hopefully the action picks up.
Lobster goes for a double leg but Damage avoids the attempt and the two fighters end up clinched against the cage as Damage continues to drive forward.#CL#
The fight moves into the clinch position.
Lobster tries to pull guard but can't drag his opponent to the mat. Damage just stands there and leans against the cage.
Lobster is trying to break the clinch but Damage is controlling him.#T1#
Lobster looks like he'd prefer to be striking at range right now.#TD#
Damage is trying to trip Lobster. He has hold of a leg but Lobster is hopping around, keeping his balance for the moment. Damage persists though and gets the takedown into guard.
Damage lands a couple of digs.#CUT#The cut above Shrimp Lobster's eye is starting to cause him problems now.
Damage content to stall in guard here. #SUB2#
Lobster throws his legs up looking for a submission but Damage uses it to pass to side control.
Lobster tries to buck Damage off but Damage is having none of it.
Damage in side control lands a decent elbow. #CUT#Shrimp Lobster's cut is absolute horrible now. This looks like something out of a horror film with blood covering both fighters.

The referee calls the doctor in to look at Shrimp Lobster's cut. Oh no, the doctor has called an end to the bout!

Ladies and gentlemen, after 2:19 of round 1, we have a winner by way of TKO (Cut). Danga Damage!

 

 
 
 
Home
What is MMA Tycoon?
Register
Forgot Details
Contact Us
MMA Affiliate Program
MMA Forum
UFC Chat
MMA Newspaper
Buzz - Social Media
MMA Rankings
MMA T-Shirts
 
Managers online: 934
Total users: 40368
 

 

   
©MMA Tycoon  | Bet MMA  |  Contact  |  Links  |  MMA Chat  
MMA Forum  |  Online (934)
Steam Gaming Group Google+ MMA Tycoon Twitter Facebook MMA Game MMA RSS feed - MMA Tycoon Game's Radio Podcast